sfcnr/gamemodes/irresistible/cnr/features/minijobs/pilot.pwn

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/*
* Irresistible Gaming (c) 2018
* Developed by Stev
* Module: cnr\features\minijobs\pilot.pwn
* Purpose: pilot minijob - cargo pickup and transport to another airport.
*/
/*
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sql structure:
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ALTER TABLE `users` ADD `PILOT` INT(11) NULL DEFAULT '0' AFTER `TRUCKED`;
*/
/* ** Includes ** */
#include < YSI\y_hooks >
/* ** Definitions ** */
#define PILOT_BONUS ( 4000.0 )
#define INVALID_PILOT_ROUTE ( 0xFF )
/* ** Variables ** */
enum E_PILOT_DATA
{
E_NAME[ 32 ],
Float: E_X, Float: E_Y, Float: E_Z,
};
enum E_AIRPORT_DATA
{
E_NAME[ 32 ],
Float: E_X, Float: E_Y, Float: E_Z,
};
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static stock
g_DropOffLocations[ ] [ E_PILOT_DATA ] =
{
// SF
{ "SF City Hall", -2706.2783, 376.4467, 4.9684 },
{ "Whetstone Farm", -1442.2671, -1492.7599, 101.7578 },
{ "Militia Ship", -2396.2244, 1543.2428, 31.8594 },
// LV
{ "Greenglass College", 1087.6841, 1073.0309, 10.8382 },
{ "LV Baseball Ground", 1355.2606, 2156.7888, 11.0156 },
{ "The Visage", 1965.2771, 1915.5419, 130.9375},
{ "Spinybed", 2400.8699, 2777.5608, 17.3643 },
// LS
{ "Santa Maria Beach", 369.9119, -2022.7925, 7.6719 },
{ "Pershing Square", 1480.7731, -1638.8020, 14.1484 },
{ "Glen Park", 1970.1884, -1201.0854, 25.6119 },
// Assorted
{ "Red County", 1929.0541, 170.9540, 37.2813 },
{ "Blueberry Acres", -76.9925, 1.9632, 3.1172 },
{ "Bayside", -2465.4614, 2234.1575, 4.8042 }
},
g_AirportLocations[ ] [ E_AIRPORT_DATA ] =
{
{ "San Fierro Airport", -1233.8186, -128.0793, 14.1484 },
{ "San Fierro Airport", -1340.1185, 152.5395, 14.1484 },
{ "Las Venturas Airport", 1477.1909, 1532.9949, 10.8125 },
{ "Las Venturas Airport", 1620.1753, 1531.3868, 10.8011 },
{ "Los Santos Airport", 1797.7118, -2493.8835, 13.5547 },
{ "Los Santos Airport", 1921.8281, -2252.9990, 13.5469 },
{ "Abandoned Airstrip", 175.2288, 2504.6611, 16.4844 },
{ "Abandoned Airstrip", 266.3593, 2535.8496, 16.8125 }
},
g_CargoName[ ][ 8 ] = { "Wheat", "Weed", "Meth", "Coke", "Weapons", "Clothes", "Drinks" },
bool: p_hasPilotJob [ MAX_PLAYERS char ],
p_PilotMapIcon [ MAX_PLAYERS ] = { 0xFFFF, ... },
p_PilotCheckPoint [ MAX_PLAYERS ] = { 0xFFFF, ... },
p_PilotPositionTimer [ MAX_PLAYERS ] = { 0xFFFF, ... },
p_PilotCancelTimer [ MAX_PLAYERS ] = { 0xFFFF, ... },
p_PilotLoadTimer [ MAX_PLAYERS ] = { 0xFFFF, ... },
p_PilotCargo [ MAX_PLAYERS ],
p_PilotDifficulty [ MAX_PLAYERS ],
p_PilotVehicle [ MAX_PLAYERS ],
p_PilotTimeElapsed [ MAX_PLAYERS ],
Float: p_PilotDistance [ MAX_PLAYERS ],
p_PilotRoute [ MAX_PLAYERS ] [ 2 char ]
;
/* ** Forwards ** */
forward Float: Pilot_GetPlaneModelBonus ( vehicleid );
/* ** Hooks ** */
hook OnPlayerDisconnect( playerid, reason )
{
StopPlayerPilotWork( playerid );
return 1;
}
#if defined AC_INCLUDED
hook OnPlayerDeathEx( playerid, killerid, reason, Float: damage, bodypart )
#else
hook OnPlayerDeath( playerid, killerid, reason )
#endif
{
StopPlayerPilotWork( playerid );
return 1;
}
hook OnPlayerUpdateEx( playerid )
{
new player_vehicle = GetPlayerVehicleID( playerid );
if ( GetPlayerState( playerid ) == PLAYER_STATE_DRIVER && player_vehicle && p_hasPilotJob{ playerid } && p_PilotVehicle[ playerid ] != player_vehicle && p_PilotCancelTimer[ playerid ] == 0xFFFF ) {
cancelPlayerPilotWork( playerid, player_vehicle, .ticks = 60 );
}
return 1;
}
hook OnPlayerStateChange( playerid, newstate, oldstate )
{
if ( newstate != PLAYER_STATE_DRIVER && oldstate == PLAYER_STATE_DRIVER && p_hasPilotJob{ playerid } ) {
cancelPlayerPilotWork( playerid, GetPlayerVehicleID( playerid ), .ticks = 0 );
}
else if ( newstate == PLAYER_STATE_DRIVER && oldstate != PLAYER_STATE_DRIVER && p_hasPilotJob{ playerid } ) {
KillTimer( p_PilotCancelTimer[ playerid ] );
p_PilotCancelTimer[ playerid ] = 0xFFFF;
}
else if ( newstate == PLAYER_STATE_DRIVER && IsPlayerInAnyVehicle( playerid ) && !p_hasPilotJob{ playerid }) {
if ( Pilot_IsExportableVehicle( GetPlayerVehicleID( playerid ) ) ) {
ShowPlayerHelpDialog( playerid, 3000, "You can begin a pilot job in this vehicle by typing ~g~~h~/pilot" );
}
}
return 1;
}
hook OnPlayerEnterDynRaceCP( playerid, checkpointid )
{
if ( checkpointid == p_PilotCheckPoint[ playerid ] )
{
DestroyDynamicMapIcon( p_PilotMapIcon[ playerid ] );
DestroyDynamicRaceCP ( p_PilotCheckPoint[ playerid ] );
KillTimer ( p_PilotPositionTimer[ playerid ] );
if ( p_PilotRoute[ playerid ] { 0 } != INVALID_PILOT_ROUTE )
{
static aPlayer[ 1 ]; aPlayer[ 0 ] = playerid;
p_PilotPositionTimer[ playerid ] = SetTimerEx( "OnPilotPositionUpdate", 750, false, "dd", playerid, p_PilotRoute[ playerid ] { 1 } );
PlayerTextDrawShow( playerid, p_TruckingTD[ playerid ] );
KillTimer( p_PilotLoadTimer[ playerid ] );
p_PilotLoadTimer [ playerid ] = 0xFFFF;
p_PilotLoadTimer [ playerid ] = SetTimerEx( "OnPilotLoadCargo", 5000, false, "d", playerid );
TogglePlayerControllable(playerid, false);
if ( p_PilotDifficulty[ playerid ] == RISK_FACTOR_HARD)
GivePlayerWantedLevel( playerid, 6 );
ShowPlayerHelpDialog( playerid, 5000, "Please wait while your cargo is getting loaded into your vehicle!" );
p_PilotMapIcon [ playerid ] = CreateDynamicMapIconEx( g_DropOffLocations[ p_PilotRoute[ playerid ] { 1 } ] [ E_X ], g_DropOffLocations[ p_PilotRoute[ playerid ] { 1 } ] [ E_Y ], g_DropOffLocations[ p_PilotRoute[ playerid ] { 1 } ] [ E_Z ], 51, 0, MAPICON_GLOBAL, 6000.0, { -1 }, { -1 }, aPlayer );
p_PilotCheckPoint [ playerid ] = CreateDynamicRaceCP( 4, g_DropOffLocations[ p_PilotRoute[ playerid ] { 1 } ] [ E_X ], g_DropOffLocations[ p_PilotRoute[ playerid ] { 1 } ] [ E_Y ], g_DropOffLocations[ p_PilotRoute[ playerid ] { 1 } ] [ E_Z ] + 50.0, 15.0, 0.0, 0.0, 10.0, -1, -1, playerid );
return ( p_PilotRoute[ playerid ] { 0 } = INVALID_PILOT_ROUTE ), 1;
}
else if ( p_PilotRoute[ playerid ] { 1 } != INVALID_PILOT_ROUTE )
{
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new Float: stock_dividend_allocation = 0.25;
new cash_earned = floatround( ( p_PilotDistance[ playerid ] + PILOT_BONUS ) * Pilot_GetPlaneModelBonus( p_PilotVehicle[ playerid ] ) * ( 1.0 - stock_dividend_allocation ) );
if ( p_PilotDifficulty[ playerid ] != RISK_FACTOR_EASY ) {
cash_earned *= 2;
GivePlayerWantedLevel( playerid, 6 );
}
ach_HandlePilotMissions( playerid );
GivePlayerScore( playerid, 1 + floatround( p_PilotDistance[ playerid ] / 1000.0 ) );
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StockMarket_UpdateEarnings( E_STOCK_AVIATION, cash_earned, stock_dividend_allocation );
GivePlayerCash( playerid, cash_earned );
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GivePlayerExperience( playerid, E_ROLEPLAY, 1.0 + p_PilotDistance[ playerid ] / 1000.0 );
ShowPlayerHelpDialog( playerid, 5000, "You have earned ~y~%s ~w~for exporting %s!", cash_format( cash_earned ), g_CargoName[ p_PilotCargo[ playerid ] ] );
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StopPlayerPilotWork( playerid );
return 1;
}
return 1;
}
return 1;
}
/* ** Functions ** */
stock getClosestPilotRoute( playerid, &Float: distance = FLOAT_INFINITY )
{
new
iCurrent = INVALID_PLAYER_ID, Float:fTmp;
for( new i = 0; i < sizeof( g_AirportLocations ); i++ )
if ( 0.0 < ( fTmp = GetDistanceFromPlayerSquared( playerid, g_AirportLocations[ i ] [ E_X ], g_AirportLocations[ i ] [ E_Y ], g_AirportLocations[ i ] [ E_Z ] ) ) < distance )
distance = fTmp, iCurrent = i;
return iCurrent;
}
stock StopPlayerPilotWork( playerid )
{
DestroyDynamicRaceCP ( p_PilotCheckPoint[ playerid ] );
DestroyDynamicMapIcon ( p_PilotMapIcon[ playerid ] );
KillTimer ( p_PilotCancelTimer[ playerid ] );
KillTimer ( p_PilotPositionTimer[ playerid ] );
p_PilotDifficulty [ playerid ] = -1;
p_PilotDistance [ playerid ] = 0.0;
p_hasPilotJob { playerid } = false;
p_PilotCheckPoint [ playerid ] = 0xFFFF;
p_PilotMapIcon [ playerid ] = 0xFFFF;
p_PilotCancelTimer [ playerid ] = 0xFFFF;
p_PilotPositionTimer [ playerid ] = 0xFFFF;
p_PilotRoute [ playerid ] { 0 } = INVALID_PILOT_ROUTE;
p_PilotRoute [ playerid ] { 1 } = INVALID_PILOT_ROUTE;
p_PilotCargo [ playerid ] = -1;
p_PilotVehicle [ playerid ] = INVALID_VEHICLE_ID;
PlayerTextDrawHide( playerid, p_TruckingTD[ playerid ] );
}
stock Pilot_IsExportableVehicle( vehicleid )
{
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new
modelid = GetVehicleModel( vehicleid );
// skimmer, beagle, cropduster, nevada, andromada, dodo, -shamal-
return modelid == 460 || modelid == 511 || modelid == 512 || modelid == 553 || modelid == 592 || modelid == 593 || modelid == 519 || modelid == 417 || modelid == 447 || modelid == 469 || modelid == 487 || modelid == 563 || modelid == 548;
}
stock Float: Pilot_GetPlaneModelBonus( vehicleid )
{
new modelid = GetVehicleModel( vehicleid );
new Float: bonus_export = 1.0;
switch ( modelid )
{
// helicopter
case 417: bonus_export = 2.1;
case 447, 469: bonus_export = 1.6;
case 487: bonus_export = 1.2;
case 563, 548: bonus_export = 1.75;
// airplanes
case 460: bonus_export = 1.25;
case 511: bonus_export = 1.35;
case 512: bonus_export = 1.1;
case 553: bonus_export = 1.8;
case 592: bonus_export = 1.4;
case 519: bonus_export = 0.8;
}
return bonus_export;
}
function OnPilotPositionUpdate( playerid, routeid )
{
if ( !IsPlayerInAnyVehicle( playerid ) && !p_hasPilotJob{ playerid } && ( p_PilotRoute[ playerid ] { 0 } == 0 && p_PilotRoute[ playerid ] { 1 } == 0 ) ) {
PlayerTextDrawHide( playerid, p_TruckingTD[ playerid ] );
return ( p_PilotPositionTimer[ playerid ] = 0xFFFF );
}
new
Float: fDistance = 0.0;
if ( routeid == p_PilotRoute[ playerid ] { 0 }) {
fDistance = GetPlayerDistanceFromPoint( playerid, g_AirportLocations[ routeid ] [ E_X ], g_AirportLocations[ routeid ] [ E_Y ], g_AirportLocations[ routeid ] [ E_Z ] );
PlayerTextDrawSetString( playerid, p_TruckingTD[ playerid ], sprintf( "~b~Location:~w~ %s~n~~b~Distance:~w~ %0.2fm", g_AirportLocations[ routeid ] [ E_NAME ], fDistance ) );
}
else if ( routeid == p_PilotRoute[ playerid ] { 1 }) {
fDistance = GetPlayerDistanceFromPoint( playerid, g_DropOffLocations[ routeid ] [ E_X ], g_DropOffLocations[ routeid ] [ E_Y ], g_DropOffLocations[ routeid ] [ E_Z ] );
PlayerTextDrawSetString( playerid, p_TruckingTD[ playerid ], sprintf( "~b~Location:~w~ %s~n~~b~Distance:~w~ %0.2fm", g_DropOffLocations[ routeid ] [ E_NAME ], fDistance ) );
}
return ( p_PilotPositionTimer[ playerid ] = SetTimerEx( "OnPilotPositionUpdate", 750, false, "dd", playerid, routeid ) );
}
function cancelPlayerPilotWork( playerid, vehicleid, ticks )
{
if ( p_PilotVehicle[ playerid ] == vehicleid && ticks )
return KillTimer( p_PilotCancelTimer[ playerid ] ), p_PilotCancelTimer[ playerid ] = 0xFFFF;
if ( ticks < 1 || !IsPlayerConnected( playerid ) || !IsPlayerSpawned( playerid ) || ! p_hasPilotJob{ playerid } )
{
StopPlayerPilotWork( playerid );
return SendServerMessage( playerid, "Your pilot mission has been stopped." );
}
else
{
ShowPlayerHelpDialog( playerid, 1000, "You have %d seconds to get back inside the plane you were using.", ticks - 1 );
p_PilotCancelTimer[ playerid ] = SetTimerEx( "cancelPlayerPilotWork", 980, false, "ddd", playerid, vehicleid, ticks - 1 );
}
return 1;
}
function OnPilotLoadCargo( playerid )
{
if (!IsPlayerConnected(playerid))
return 0;
if ( !IsPlayerInAnyVehicle( playerid ) )
return 0;
TogglePlayerControllable(playerid, true);
ShowPlayerHelpDialog( playerid, 7500, "Great! The cargo full of %s has been loaded, deliver it to the drop off location on your radar!", g_CargoName[ p_PilotCargo[ playerid ] ]);
return KillTimer( p_PilotLoadTimer[ playerid ] ), p_PilotLoadTimer[ playerid ] = 0xFFFF, 1;
}
/* ** Commands ** */
CMD:pilot( playerid, params[ ] )
{
new
szDifficulty[ 7 ],
iVehicle = GetPlayerVehicleID( playerid );
if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "You must be an ordinary civilian to use this command." );
else if ( GetPlayerState( playerid ) != PLAYER_STATE_DRIVER ) return SendError( playerid, "You must be a driver of a vehicle to work." );
else if ( !iVehicle ) return SendError( playerid, "You are not in any vehicle." );
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else if ( sscanf( params, "s[7]", szDifficulty ) ) return SendUsage( playerid, "/pilot [NORMAL/HARD/STOP]" );
else if ( strmatch( szDifficulty, "stop" ))
{
StopPlayerPilotWork( playerid );
return SendServerMessage( playerid, "Your pilot mission has been stopped." );
}
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else if ( strmatch( szDifficulty, "normal" ) || strmatch( szDifficulty, "hard" ))
{
if ( Pilot_IsExportableVehicle( iVehicle ) )
{
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if ( ! p_hasPilotJob{ playerid } )
{
if ( p_WorkCooldown[ playerid ] > g_iTime )
return SendError( playerid, "You must wait %d seconds before working again.", p_WorkCooldown[ playerid ] - g_iTime );
static aPlayer[ 1 ]; aPlayer[ 0 ] = playerid;
DestroyDynamicMapIcon( p_PilotMapIcon[ playerid ] );
p_hasPilotJob { playerid } = true;
p_WorkCooldown [ playerid ] = g_iTime + 60;
p_PilotVehicle [ playerid ] = GetPlayerVehicleID( playerid );
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p_PilotDifficulty [ playerid ] = ( strmatch( szDifficulty, "hard" ) ? RISK_FACTOR_HARD : RISK_FACTOR_EASY );
p_PilotCargo [ playerid ] = random( sizeof( g_CargoName ) );
p_PilotRoute [ playerid ] { 0 } = random ( sizeof ( g_AirportLocations ) );
p_PilotRoute [ playerid ] { 1 } = random ( sizeof( g_DropOffLocations ) );
p_PilotTimeElapsed [ playerid ] = g_iTime;
p_PilotDistance [ playerid ] = GetDistanceBetweenPoints( g_AirportLocations[ p_PilotRoute[ playerid ] { 0 } ] [ E_X ], g_AirportLocations[ p_PilotRoute[ playerid ] { 0 } ] [ E_Y ], g_AirportLocations[ p_PilotRoute[ playerid ] { 0 } ] [ E_Z ], g_DropOffLocations[ p_PilotRoute[ playerid ] { 1 } ] [ E_X ], g_DropOffLocations[ p_PilotRoute[ playerid ] { 1 } ] [ E_Y ], g_DropOffLocations[ p_PilotRoute[ playerid ] { 1 } ] [ E_Z ] );
p_PilotMapIcon [ playerid ] = CreateDynamicMapIconEx( g_AirportLocations[ p_PilotRoute[ playerid ] { 0 } ] [ E_X ], g_AirportLocations[ p_PilotRoute[ playerid ] { 0 } ] [ E_Y ], g_AirportLocations[ p_PilotRoute[ playerid ] { 0 } ] [ E_Z ], 51, 0, MAPICON_GLOBAL, 6000.0, { -1 }, { -1 }, aPlayer );
p_PilotCheckPoint [ playerid ] = CreateDynamicRaceCP( 0, g_AirportLocations[ p_PilotRoute[ playerid ] { 0 } ] [ E_X ], g_AirportLocations[ p_PilotRoute[ playerid ] { 0 } ] [ E_Y ], g_AirportLocations[ p_PilotRoute[ playerid ] { 0 } ] [ E_Z ], 0.0, 0.0, 0.0, 10.0, -1, -1, playerid );
if( p_PilotDifficulty[ playerid ] == RISK_FACTOR_HARD ) { // give the player 6 wanted for starting
GivePlayerWantedLevel( playerid, 6 );
}
p_PilotPositionTimer[ playerid ] = SetTimerEx( "OnPilotPositionUpdate", 750, false, "dd", playerid, p_PilotRoute[ playerid ] { 0 } );
PlayerTextDrawShow( playerid, p_TruckingTD[ playerid ] );
ShowPlayerHelpDialog( playerid, 7500, "A ~g~~h~truck blip~w~~h~ has been shown on your radar. Go to where the truck blip is to pickup your cargo full of %s.", g_CargoName[ p_PilotCargo[ playerid ] ] );
}
else SendError( playerid, "You already have a pilot job started! Cancel it with "COL_GREY"/pilot stop"COL_WHITE"." );
}
else SendError( playerid, "There are currently no jobs for this particular vehicle." );
}
return 1;
}