sfcnr/gamemodes/irresistible/cnr/features/minijobs/trucking.pwn

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/*
* Irresistible Gaming (c) 2018
* Developed by Lorenc
2018-09-10 22:29:50 +00:00
* Module: cnr\features\minijobs\trucking.pwn
* Purpose: trucking minijob
*/
/* ** Includes ** */
#include < YSI\y_hooks >
/* ** Definitions ** */
#define RISK_FACTOR_EASY ( 0x10 )
#define RISK_FACTOR_HARD ( 0x8 )
#define INVALID_TRUCKING_ROUTE ( 0xFF )
/* ** Variables ** */
enum E_TRUCKING_DATA
{
E_NAME[ 32 ], E_CITY,
Float: E_X, Float: E_Y, Float: E_Z
};
enum E_TRAILER_DATA
{
E_NAME[ 17 ], E_BONUS, E_RISK
};
new
g_aTruckingLocations[ ] [ E_TRUCKING_DATA ] =
{
// SF
{ "Supa", CITY_SF, -2492.6143, 768.56420, 34.5737 },
{ "SF Hospital", CITY_SF, -2698.4365, 622.14070, 13.8549 },
{ "Golf Club", CITY_SF, -2729.0786, -311.8507, 6.44090 },
{ "SF Airport Fueling", CITY_SF, -1127.2633, -150.5504, 13.5457 },
{ "Herb Farm", CITY_SF, -1085.3650, -1644.566, 75.7690 },
{ "Farm", CITY_SF, -376.94220, -1429.182, 25.1285 },
{ "FleischBerg Beer", CITY_SF, -172.67190, -233.8773, 0.83140 },
{ "Chemical Plant", CITY_SF, -1025.5406, -666.9636, 31.4098 },
{ "SF Mine", CITY_SF, -2755.9512, 1256.9657, 11.1721 },
{ "Gas Station", CITY_SF, -2405.2808, 982.05940, 44.6987 },
// LV
{ "LV SMALL Town", CITY_LV, -796.19470, 1491.5441, 21.3110 },
{ "Small LV Farm", CITY_LV, -379.07180, 2217.4116, 41.4955 },
{ "Abandoned Airport LV", CITY_LV, 386.869300, 2539.4175, 15.9411 },
{ "LV Truck Depot", CITY_LV, 1439.58200, 989.50120, 10.2221 },
{ "LV Airport", CITY_LV, 1328.65330, 1613.9368, 10.2221 },
{ "LV Construction Site", CITY_LV, 2422.11400, 1922.9708, 5.41740 },
{ "LV Construction Site", CITY_LV, 2618.30830, 833.75980, 4.71790 },
{ "LV Casino", CITY_LV, 1945.29390, 1347.5150, 8.51120 },
{ "LV Train Station", CITY_LV, 1433.38670, 2606.7341, 10.0737 },
//{ "LV Golf Course", CITY_LV, 1467.91980, 2775.1060, 10.0737 },
{ "LV Army base", CITY_LV, 314.20850, 1901.61900, 18.3275 },
// LS
{ "LS Farm", CITY_LS, 1933.2828, 171.656600, 36.6801 },
{ "LS Farm", CITY_LS, 2372.1514, -647.70950, 126.906 },
{ "LS Arena", CITY_LS, 2687.5447, -1682.9163, 8.84300 },
{ "LS Trucking Depot", CITY_LS, 2488.4692, -2089.7585, 12.9487 },
{ "LS Military Depot", CITY_LS, 2760.9412, -2456.6716, 12.9522 },
{ "LS Pier", CITY_LS, 369.90320, -2027.8804, 7.07380 },
{ "LS Airport", CITY_LS, 1930.5016, -2396.6973, 14.2341 },
{ "LS Town Hall", CITY_LS, 1306.2109, -2056.8953, 58.1423 },
{ "LS Farm", CITY_LS, 1557.1737, 24.4480000, 24.8366 },
{ "LS Depot", CITY_LS, 2538.0132, -2228.3872, 14.0296 },
// Assorted
{ "Desert town", CITY_DESERTS, -1495.147, 2614.85550, 56.3716 },
{ "Farm", CITY_DESERTS, -1480.387, 1949.57060, 49.6636 },
{ "Hard Desert Town", CITY_DESERTS, -788.0822, 2415.39090, 157.722 },
{ "Desert Town", CITY_DESERTS, -824.9703, 2728.89160, 46.2619 },
{ "Small Town", CITY_DESERTS, -1648.912, 2475.92090, 87.6510 },
{ "Ganja Farm", CITY_DESERTS, -1116.771, -1115.2540, 128.952 },
{ "Farm", CITY_COUNTRY, -367.4244, -1048.4260, 60.0209 }
},
g_aTrailerData[ 3 ] [ 8 ] [ E_TRAILER_DATA ] =
{
{
{ "Methylamine", 5000, RISK_FACTOR_HARD },
{ "Mustard Gas", 4000, RISK_FACTOR_HARD },
{ "Ethylamine", 2000, RISK_FACTOR_HARD },
{ "Safrole", 1000, RISK_FACTOR_HARD },
{ "Crude Oil", 2000, RISK_FACTOR_EASY },
{ "Natural Gas", 1500, RISK_FACTOR_EASY },
{ "Unleaded Gas", 1250, RISK_FACTOR_EASY },
{ "Heating Oil", 750, RISK_FACTOR_EASY }
},
{
{ "Pseudoephedrine", 5000, RISK_FACTOR_HARD },
{ "Coca Plant", 4000, RISK_FACTOR_HARD },
{ "Kush", 2000, RISK_FACTOR_HARD },
{ "Opium", 1000, RISK_FACTOR_HARD },
{ "Soybeans", 2000, RISK_FACTOR_EASY },
{ "Wheat", 1500, RISK_FACTOR_EASY },
{ "Cocoa", 1250, RISK_FACTOR_EASY },
{ "Coffee", 750, RISK_FACTOR_EASY }
},
{
{ "Gold Bullion", 2000, RISK_FACTOR_EASY },
{ "Silver Bullion", 1500, RISK_FACTOR_EASY },
{ "Platinum Bullion", 1250, RISK_FACTOR_EASY },
{ "Precious Metals", 750, RISK_FACTOR_EASY },
{ "Cocaine", 5000, RISK_FACTOR_HARD },
{ "Methamphetamine", 4000, RISK_FACTOR_HARD },
{ "Heroin", 2000, RISK_FACTOR_HARD },
{ "Various Pills", 1000, RISK_FACTOR_HARD }
}
},
bool: p_hasTruckingJob [ MAX_PLAYERS char ],
p_TruckingTrailer [ MAX_PLAYERS char ],
p_TruckingTrailerModel [ MAX_PLAYERS char ],
Float: p_TruckingDistance [ MAX_PLAYERS ],
p_TruckingTimeElapsed [ MAX_PLAYERS ],
p_TruckingRoute [ MAX_PLAYERS ] [ 2 char ],
p_TruckingCheckPoint [ MAX_PLAYERS ] = { 0xFFFF, ... },
p_TruckingMapIcon [ MAX_PLAYERS ] = { 0xFFFF, ... },
p_TruckingCancelTimer [ MAX_PLAYERS ] = { 0xFFFF, ... },
p_TruckingPositionTimer [ MAX_PLAYERS ] = { 0xFFFF, ... },
p_LastAttachedVehicle [ MAX_PLAYERS ] = { INVALID_VEHICLE_ID, ... }
;
/* ** Hooks ** */
hook OnPlayerEnterDynRaceCP( playerid, checkpointid )
{
new
player_vehicle = GetPlayerVehicleID( playerid );
if ( checkpointid == p_TruckingCheckPoint[ playerid ] )
{
if ( ! IsTrailerAttachedToVehicle( player_vehicle ) )
return SendError( playerid, "You cannot import/export anything without a trailer!" );
DestroyDynamicMapIcon( p_TruckingMapIcon[ playerid ] );
DestroyDynamicRaceCP ( p_TruckingCheckPoint[ playerid ] );
KillTimer ( p_TruckingPositionTimer[ playerid ] );
if ( g_aTrailerData[ p_TruckingTrailerModel{ playerid } ] [ p_TruckingTrailer{ playerid } ] [ E_RISK ] == RISK_FACTOR_HARD )
GivePlayerWantedLevel( playerid, 6 );
if ( p_TruckingRoute[ playerid ] { 0 } != INVALID_TRUCKING_ROUTE )
{
static aPlayer[ 1 ]; aPlayer[ 0 ] = playerid;
p_TruckingPositionTimer[ playerid ] = SetTimerEx( "OnTruckPositionUpdate", 750, false, "dd", playerid, p_TruckingRoute[ playerid ] { 1 } );
PlayerTextDrawShow( playerid, p_TruckingTD[ playerid ] );
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ShowPlayerHelpDialog( playerid, 7500, "Your trailer has been loaded with %s. ~g~~h~Follow the truck blip on your radar to meet the destination.", g_aTrailerData[ p_TruckingTrailerModel{ playerid } ] [ p_TruckingTrailer{ playerid } ] [ E_NAME ] );
p_TruckingMapIcon [ playerid ] = CreateDynamicMapIconEx( g_aTruckingLocations[ p_TruckingRoute[ playerid ] { 1 } ] [ E_X ], g_aTruckingLocations[ p_TruckingRoute[ playerid ] { 1 } ] [ E_Y ], g_aTruckingLocations[ p_TruckingRoute[ playerid ] { 1 } ] [ E_Z ], 51, 0, MAPICON_GLOBAL, 6000.0, { -1 }, { -1 }, aPlayer );
p_TruckingCheckPoint[ playerid ] = CreateDynamicRaceCP( 0, g_aTruckingLocations[ p_TruckingRoute[ playerid ] { 1 } ] [ E_X ], g_aTruckingLocations[ p_TruckingRoute[ playerid ] { 1 } ] [ E_Y ], g_aTruckingLocations[ p_TruckingRoute[ playerid ] { 1 } ] [ E_Z ], g_aTruckingLocations[ p_TruckingRoute[ playerid ] { 1 } ] [ E_X ], g_aTruckingLocations[ p_TruckingRoute[ playerid ] { 1 } ] [ E_Y ], g_aTruckingLocations[ p_TruckingRoute[ playerid ] { 1 } ] [ E_Z ], 10.0, -1, -1, playerid );
return ( p_TruckingRoute[ playerid ] { 0 } = INVALID_TRUCKING_ROUTE ), 1;
}
else if ( p_TruckingRoute[ playerid ] { 1 } != INVALID_TRUCKING_ROUTE )
{
new
iTimeElapsed = g_iTime - p_TruckingTimeElapsed[ playerid ],
iTheoreticalFinish = floatround( p_TruckingDistance[ playerid ] / 30.0 ) // distance / 25m/s (2000m / 25m/s)
;
// Check if it is really quick to finish
if ( iTimeElapsed < iTheoreticalFinish ) {
SendServerMessage( playerid, "You've been kicked due to suspected teleport hacking (0xBC-%d-%d).", iTheoreticalFinish, iTimeElapsed );
KickPlayerTimed( playerid );
return 1;
}
new
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iCashEarned = floatround( p_TruckingDistance[ playerid ] * 5.0 + g_aTrailerData[ p_TruckingTrailerModel{ playerid } ] [ p_TruckingTrailer{ playerid } ] [ E_BONUS ] );
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ach_HandleTruckingCouriers( playerid );
PlayerTextDrawHide( playerid, p_TruckingTD[ playerid ] );
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GivePlayerScore( playerid, 1 + floatround( p_TruckingDistance[ playerid ] / 1000.0 ) );
StockMarket_UpdateEarnings( E_STOCK_TRUCKING_COMPANY, iCashEarned, .factor = 1.0 );
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GivePlayerCash( playerid, iCashEarned );
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GivePlayerExperience( playerid, E_ROLEPLAY, 1.0 + p_TruckingDistance[ playerid ] / 1000.0 );
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p_TruckingDistance [ playerid ] = 0.0;
p_hasTruckingJob { playerid } = false;
p_TruckingCheckPoint [ playerid ] = 0xFFFF;
p_TruckingMapIcon [ playerid ] = 0xFFFF;
p_TruckingCancelTimer [ playerid ] = 0xFFFF;
//SetTimerEx( "RespawnVehicle", 3500, false, "d", GetVehicleTrailer( player_vehicle ) );
DetachTrailerFromVehicle( player_vehicle );
ShowPlayerHelpDialog( playerid, 7500, "You have earned ~y~~h~%s~w~~h~ for exporting %s!", cash_format( iCashEarned ), g_aTrailerData[ p_TruckingTrailerModel{ playerid } ] [ p_TruckingTrailer{ playerid } ] [ E_NAME ] );
return ( p_TruckingRoute[ playerid ] { 1 } = INVALID_TRUCKING_ROUTE ), 1;
}
return 1;
}
return 1;
}
hook OnPlayerUpdateEx( playerid )
{
new player_vehicle = GetPlayerVehicleID( playerid );
new player_state = GetPlayerState( playerid );
// check if the player has detached their trailer
if ( player_state == PLAYER_STATE_DRIVER && player_vehicle && p_hasTruckingJob{ playerid } && ! IsTrailerAttachedToVehicle( player_vehicle ) && p_TruckingCancelTimer[ playerid ] == 0xFFFF ) {
cancelPlayerTruckingCourier( playerid, player_vehicle, .ticks = 60 );
}
return 1;
}
hook OnPlayerStateChange( playerid, newstate, oldstate )
{
if ( newstate != PLAYER_STATE_DRIVER && oldstate == PLAYER_STATE_DRIVER && p_hasTruckingJob{ playerid } ) {
cancelPlayerTruckingCourier( playerid, GetPlayerVehicleID( playerid ), .ticks = 0 );
}
return 1;
}
hook OnPlayerDisconnect( playerid, reason )
{
StopPlayerTruckingCourier( playerid );
return 1;
}
hook OnTrailerUpdate( playerid, vehicleid )
{
new
iModel = GetVehicleModel( GetPlayerVehicleID( playerid ) );
if ( p_LastAttachedVehicle[ playerid ] != vehicleid && iModel != 525 )
{
if ( !p_hasTruckingJob{ playerid } )
ShowPlayerHelpDialog( playerid, 3000, "You can begin a trucking job by typing ~g~~h~/work" );
else
cancelPlayerTruckingCourier( playerid, GetPlayerVehicleID( playerid ), .ticks = 0 );
p_LastAttachedVehicle[ playerid ] = vehicleid;
}
return 1;
}
/* ** Commands ** */
CMD:work( playerid, params[ ] )
{
new
szDifficulty[ 7 ],
iVehicle = GetPlayerVehicleID( playerid ),
iModel = GetVehicleModel( iVehicle ),
iTrailer = GetVehicleModel( GetVehicleTrailer( iVehicle ) )
;
if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "You must be an ordinary civilian to use this command." );
else if ( sscanf( params, "s[7]", szDifficulty ) ) return SendUsage( playerid, "/work [NORMAL/HARD]" );
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else if ( strmatch( szDifficulty, "STOP" ) )
{
StopPlayerTruckingCourier( playerid );
return SendServerMessage( playerid, "Your trucking mission has been stopped." );
}
else if ( !strmatch( szDifficulty, "NORMAL" ) && !strmatch( szDifficulty, "HARD" ) ) return SendUsage( playerid, "/work [NORMAL/HARD/STOP]" );
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else if ( GetPlayerState( playerid ) != PLAYER_STATE_DRIVER ) return SendError( playerid, "You must be a driver of a vehicle to work." );
else if ( !iModel ) return SendError( playerid, "You are not in any vehicle." );
else
{
if ( iModel == 403 || iModel == 514 || iModel == 515 )
{
if ( !p_hasTruckingJob{ playerid } )
{
if ( !IsTrailerAttachedToVehicle( iVehicle ) )
return SendError( playerid, "You can only begin to work only if you have a trailer attached to your vehicle." );
if ( p_WorkCooldown[ playerid ] > g_iTime )
return SendError( playerid, "You must wait %d seconds before working again.", p_WorkCooldown[ playerid ] - g_iTime );
static aPlayer[ 1 ]; aPlayer[ 0 ] = playerid;
DestroyDynamicMapIcon( p_TruckingMapIcon[ playerid ] );
p_hasTruckingJob { playerid } = true;
p_WorkCooldown [ playerid ] = g_iTime + 60;
p_TruckingTrailerModel { playerid } = getTrailerType( iTrailer );
p_TruckingTrailer { playerid } = getRandomTrailerLoad( p_TruckingTrailerModel{ playerid }, strmatch( szDifficulty, "HARD" ) ? RISK_FACTOR_HARD : RISK_FACTOR_EASY );
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p_TruckingRoute[ playerid ] { 0 } = getClosestTruckingRoute( playerid );
random_route:
p_TruckingRoute[ playerid ] { 1 } = random( sizeof( g_aTruckingLocations ) );
if ( p_TruckingRoute[ playerid ] { 0 } == p_TruckingRoute[ playerid ] { 1 } )
goto random_route;
p_TruckingTimeElapsed[ playerid ] = g_iTime;
p_TruckingDistance [ playerid ] = GetDistanceBetweenPoints( g_aTruckingLocations[ p_TruckingRoute[ playerid ] { 0 } ] [ E_X ], g_aTruckingLocations[ p_TruckingRoute[ playerid ] { 0 } ] [ E_Y ], g_aTruckingLocations[ p_TruckingRoute[ playerid ] { 0 } ] [ E_Z ], g_aTruckingLocations[ p_TruckingRoute[ playerid ] { 1 } ] [ E_X ], g_aTruckingLocations[ p_TruckingRoute[ playerid ] { 1 } ] [ E_Y ], g_aTruckingLocations[ p_TruckingRoute[ playerid ] { 1 } ] [ E_Z ] );
p_TruckingMapIcon [ playerid ] = CreateDynamicMapIconEx( g_aTruckingLocations[ p_TruckingRoute[ playerid ] { 0 } ] [ E_X ], g_aTruckingLocations[ p_TruckingRoute[ playerid ] { 0 } ] [ E_Y ], g_aTruckingLocations[ p_TruckingRoute[ playerid ] { 0 } ] [ E_Z ], 51, 0, MAPICON_GLOBAL, 6000.0, { -1 }, { -1 }, aPlayer );
p_TruckingCheckPoint[ playerid ] = CreateDynamicRaceCP( 0, g_aTruckingLocations[ p_TruckingRoute[ playerid ] { 0 } ] [ E_X ], g_aTruckingLocations[ p_TruckingRoute[ playerid ] { 0 } ] [ E_Y ], g_aTruckingLocations[ p_TruckingRoute[ playerid ] { 0 } ] [ E_Z ], g_aTruckingLocations[ p_TruckingRoute[ playerid ] { 1 } ] [ E_X ], g_aTruckingLocations[ p_TruckingRoute[ playerid ] { 1 } ] [ E_Y ], g_aTruckingLocations[ p_TruckingRoute[ playerid ] { 1 } ] [ E_Z ], 10.0, -1, -1, playerid );
p_TruckingPositionTimer[ playerid ] = SetTimerEx( "OnTruckPositionUpdate", 750, false, "dd", playerid, p_TruckingRoute[ playerid ] { 0 } );
PlayerTextDrawShow( playerid, p_TruckingTD[ playerid ] );
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ShowPlayerHelpDialog( playerid, 7500, "A ~g~~h~truck blip~w~~h~ has been shown on your radar. Go to where the truck blip is load your trailer with %s.", g_aTrailerData[ p_TruckingTrailerModel{ playerid } ] [ p_TruckingTrailer{ playerid } ] [ E_NAME ] );
}
else SendError( playerid, "You already have a trucking job started! Cancel it with "COL_GREY"/work stop"COL_WHITE"." );
}
else SendError( playerid, "There are currently no jobs for this particular vehicle." );
}
return 1;
}
/* ** Functions ** */
stock StopPlayerTruckingCourier( playerid )
{
DestroyDynamicRaceCP ( p_TruckingCheckPoint[ playerid ] );
DestroyDynamicMapIcon ( p_TruckingMapIcon[ playerid ] );
KillTimer ( p_TruckingPositionTimer[ playerid ] );
KillTimer ( p_TruckingCancelTimer[ playerid ] );
p_TruckingDistance [ playerid ] = 0.0;
p_hasTruckingJob { playerid } = false;
p_TruckingCheckPoint [ playerid ] = 0xFFFF;
p_TruckingMapIcon [ playerid ] = 0xFFFF;
p_TruckingCancelTimer [ playerid ] = 0xFFFF;
p_TruckingPositionTimer [ playerid ] = 0xFFFF;
p_TruckingRoute [ playerid ] { 0 } = INVALID_TRUCKING_ROUTE;
p_TruckingRoute [ playerid ] { 1 } = INVALID_TRUCKING_ROUTE;
PlayerTextDrawHide( playerid, p_TruckingTD[ playerid ] );
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}
stock getRandomTrailerLoad( iModel, iRisk ) {
new
aRandom[ sizeof( g_aTrailerData[ ] ) ],
iRandomIndex = -1
;
for( new i = 0; i < sizeof( g_aTrailerData[ ] ); i++ ) {
if ( g_aTrailerData[ iModel ] [ i ] [ E_RISK ] == iRisk ) {
aRandom[ ++iRandomIndex ] = i;
}
}
return aRandom[ random( iRandomIndex + 1 ) ];
}
stock getClosestTruckingRoute( playerid, &Float: distance = FLOAT_INFINITY ) {
new
iCurrent = INVALID_PLAYER_ID, Float: fTmp;
for( new i = 0; i < sizeof( g_aTruckingLocations ); i++ )
if ( 0.0 < ( fTmp = GetDistanceFromPlayerSquared( playerid, g_aTruckingLocations[ i ] [ E_X ], g_aTruckingLocations[ i ] [ E_Y ], g_aTruckingLocations[ i ] [ E_Z ] ) ) < distance )
distance = fTmp, iCurrent = i;
return iCurrent;
}
function OnTruckPositionUpdate( playerid, routeid )
{
if ( !IsPlayerInAnyVehicle( playerid ) && !p_hasTruckingJob{ playerid } && ( p_TruckingRoute[ playerid ] { 0 } == 0 && p_TruckingRoute[ playerid ] { 1 } == 0 ) ) {
PlayerTextDrawHide( playerid, p_TruckingTD[ playerid ] );
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return ( p_TruckingPositionTimer[ playerid ] = 0xFFFF );
}
new
Float: fDistance = GetPlayerDistanceFromPoint( playerid, g_aTruckingLocations[ routeid ] [ E_X ], g_aTruckingLocations[ routeid ] [ E_Y ], g_aTruckingLocations[ routeid ] [ E_Z ] );
PlayerTextDrawSetString( playerid, p_TruckingTD[ playerid ], sprintf( "~b~Location:~w~ %s~n~~b~Distance:~w~ %0.2fm", g_aTruckingLocations[ routeid ] [ E_NAME ], fDistance ) );
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return ( p_TruckingPositionTimer[ playerid ] = SetTimerEx( "OnTruckPositionUpdate", 750, false, "dd", playerid, routeid ) );
}
stock getTrailerType( model )
{
switch( model ) {
case 584:
return 0;
case 450:
return 1;
case 435, 591:
return 2;
}
return 0xF;
}
function cancelPlayerTruckingCourier( playerid, vehicleid, ticks )
{
if ( IsTrailerAttachedToVehicle( vehicleid ) && ticks )
return KillTimer( p_TruckingCancelTimer[ playerid ] ), p_TruckingCancelTimer[ playerid ] = 0xFFFF;
if ( ticks < 1 || !IsPlayerConnected( playerid ) || !IsPlayerSpawned( playerid ) )
{
StopPlayerTruckingCourier( playerid );
SendServerMessage( playerid, "Your trucking mission has been stopped." );
}
else
{
ShowPlayerHelpDialog( playerid, 1000, "You have %d seconds to attach back the trailer you were using.", ticks - 1 );
p_TruckingCancelTimer[ playerid ] = SetTimerEx( "cancelPlayerTruckingCourier", 980, false, "ddd", playerid, vehicleid, ticks - 1 );
}
return 1;
}