sfcnr/gamemodes/irresistible/cnr/features/random_hits.pwn

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/*
* Irresistible Gaming (c) 2018
* Developed by Lorenc
* Module: cnr\features\random_hits.pwn
* Purpose: a system to place random hits on players by the server
*/
/* ** Includes ** */
#include < YSI\y_hooks >
/* ** Hooks ** */
hook OnScriptInit( )
{
AddServerVariable( "hitman_budget", "0", GLOBAL_VARTYPE_INT );
return 1;
}
hook OnServerGameDayEnd( )
{
new
hitman_budget = GetGVarInt( "hitman_budget" );
if ( hitman_budget > 0 )
{
new hourly_budget = floatround( float( hitman_budget ) / 60.0 );
new ignored_players[ MAX_PLAYERS ] = { -1, ... };
new available_count = 0;
for ( new playerid = 0; playerid < sizeof( ignored_players ); playerid ++ )
{
// remove unconnected / npcs / aod / low score
if ( ! IsPlayerConnected( playerid ) || IsPlayerNPC( playerid ) || IsPlayerAdminOnDuty( playerid ) || GetPlayerScore( playerid ) < 25 || IsPlayerAFK( playerid ) )
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{
ignored_players[ playerid ] = playerid;
continue;
}
// count available
available_count ++;
}
new random_hit[ 5 ]; // change 5 to number of hits to place per 24 mins
new hits_placed_amount = 0;
new hits_to_iterate = available_count > sizeof( random_hit ) ? sizeof( random_hit ) : available_count;
for ( new hitid = 0; hitid < hits_to_iterate; hitid ++ )
{
random_hit[ hitid ] = randomExcept( ignored_players, sizeof( ignored_players ) );
// looks cleaner
new playerid = random_hit[ hitid ];
// ignore selected player
ignored_players[ playerid ] = playerid; // ignore this too
// contract shit
if ( IsPlayerConnected( playerid ) )
{
new contract_amount = random( hourly_budget );
// set a min/max hit otherwise bugs (billion dollar fix)
if ( contract_amount < 1000 || contract_amount > hourly_budget ) {
contract_amount = 1000;
}
hits_placed_amount += contract_amount;
p_ContractedAmount[ playerid ] += contract_amount;
ShowPlayerHelpDialog( playerid, 4000, "Somebody has placed a hit on you!~n~~n~~r~Your bounty is now %s!", cash_format( p_ContractedAmount[ playerid ] ) );
}
}
// update budget
UpdateServerVariable( "hitman_budget", hitman_budget - hits_placed_amount, 0.0, "", GLOBAL_VARTYPE_INT );
// print anyway
// printf("[AUTO HITMAN] Placed %s worth of hits (hourly rate %s, budget %s)!", cash_format( hits_to_iterate * hourly_budget ), cash_format( hourly_budget ), cash_format( GetGVarInt( "hitman_budget" ) ) );
}
return 1;
}
/* ** Functions ** */
stock RandomHits_IncreaseHitPool( amount ) {
UpdateServerVariable( "hitman_budget", GetGVarInt( "hitman_budget" ) + amount, 0.0, "", GLOBAL_VARTYPE_INT );
return 1;
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}