sfcnr/gamemodes/irresistible/cnr/experience.pwn

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/*
* Irresistible Gaming (c) 2018
* Developed by Lorenc Pekaj
* Module:
* Purpose:
*/
/* ** Includes ** */
#include < YSI\y_hooks >
/* ** Definitions ** */
#define EXP_MAX_PLAYER_LEVEL ( 100 )
/* ** Constants ** */
enum E_LEVELS {
E_LAW_ENFORCEMENT,
E_DEATHMATCH,
E_ROBBERY,
// E_FIREMAN,
// E_HITMAN,
// E_BURGLAR,
// E_TERRORIST,
// E_CAR_JACKER,
// E_DRUG_PRODUCTION
};
enum E_LEVEL_DATA {
E_LEVELS: E_LEVEL, Float: E_MAX_UNITS
};
static const
g_levelData[ ] [ E_LEVEL_DATA ] =
{
// Level Requirement For Level 100
{ E_LAW_ENFORCEMENT, 25000.0 },
{ E_DEATHMATCH, 200000.0 },
{ E_ROBBERY, 100000.0 }
}
;
/* ** Variables ** */
new
Float: g_playerExperience [ MAX_PLAYERS ] [ E_LEVELS ]
;
/* ** Important ** */
stock Float: GetPlayerLevel( playerid, E_LEVELS: level ) {
return floatsqroot( g_playerExperience[ playerid ] [ level ] / ( g_levelData[ _: level ] [ E_MAX_UNITS ] / ( EXP_MAX_PLAYER_LEVEL * EXP_MAX_PLAYER_LEVEL ) ) );
}
stock Float: GetPlayerTotalExperience( playerid ) {
new
Float: experience = 0.0;
for ( new l = 0; l < sizeof ( g_levelData ); l ++ ) {
experience += g_playerExperience[ playerid ] [ E_LEVELS: l ];
}
return experience;
}
/* ** Hooks ** */
hook OnPlayerDisconnect( playerid, reason ) {
for ( new l = 0; l < sizeof ( g_levelData ); l ++ ) {
g_playerExperience[ playerid ] [ E_LEVELS: l ] = 0;
}
return 1;
}
hook OnPlayerLogin( playerid )
{
mysql_tquery( dbHandle, sprintf( "SELECT * FROM `USER_LEVELS` WHERE `USER_ID` = %d", GetPlayerAccountID( playerid ) ), "Experience_OnLoad", "d", playerid );
return 1;
}
/* ** Functions ** */
stock GivePlayerExperience( playerid, E_LEVELS: level, Float: experience = 1.0 )
{
if ( ( g_playerExperience[ playerid ] [ level ] += experience ) > g_levelData[ _: level ] [ E_MAX_UNITS ] ) {
g_playerExperience[ playerid ] [ level ] = g_levelData[ _: level ] [ E_MAX_UNITS ];
}
// save to database
mysql_format(
dbHandle, szBigString, sizeof( szBigString ),
"INSERT INTO `USER_LEVELS` (`USER_ID`,`LEVEL_ID`,`EXPERIENCE`) VALUES(%d,%d,%d) ON DUPLICATE KEY UPDATE `EXPERIENCE`=%d",
GetPlayerAccountID( playerid ), _: level, g_playerExperience[ playerid ] [ level ], g_playerExperience[ playerid ] [ level ]
);
}
/* ** SQL Threads ** */
thread Experience_OnLoad( playerid )
{
new
rows = cache_get_row_count( );
if ( rows )
{
for ( new row = 0; row < rows; row ++ )
{
new
level_id = cache_get_field_content_int( row, "LEVEL_ID" );
// make sure we don't get any deprecated/invalid levels
if ( level_id < sizeof ( g_levelData ) ) {
g_playerExperience[ playerid ] [ E_LEVELS: level_id ] = cache_get_field_content_float( row, "EXPERIENCE" );
}
}
}
return 1;
}
/* ** Migrations ** */
/*
CREATE TABLE IF NOT EXISTS USER_LEVELS (
`USER_ID` int(11),
`LEVEL_ID` int(11),
`EXPERIENCE` float,
PRIMARY KEY (USER_ID, LEVEL_ID),
FOREIGN KEY (USER_ID) REFERENCES USERS (ID) ON DELETE CASCADE
);
*/