2018-12-22 12:08:20 +00:00
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/*
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* Irresistible Gaming (c) 2018
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* Developed by Lorenc
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* Module: cnr\features\passive_mode.pwn
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* Purpose: passive mode feature (and anti-spawn kill)
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*/
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/* ** Includes ** */
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#include < YSI\y_hooks >
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/* ** Variables ** */
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static stock
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Text3D: p_SpawnKillLabel [ MAX_PLAYERS ] = { Text3D: INVALID_3DTEXT_ID, ... },
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p_AntiSpawnKill [ MAX_PLAYERS ],
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bool: p_AntiSpawnKillEnabled [ MAX_PLAYERS char ]
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;
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/* ** Hooks ** */
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hook OnPlayerUpdateEx( playerid )
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{
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// Remove Anti-Spawn Kill
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if ( p_AntiSpawnKillEnabled{ playerid } && g_iTime > p_AntiSpawnKill[ playerid ] ) {
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DisablePlayerSpawnProtection( playerid );
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}
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2019-01-25 06:04:20 +00:00
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if ( GetPlayerWantedLevel( playerid ) > 0 )
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{
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if ( IsPassivePlayerInVehicle( GetPlayerVehicleID( playerid ) ) )
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{
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2019-01-26 00:41:05 +00:00
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SyncObject( playerid );
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2019-01-25 06:04:20 +00:00
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SendError( playerid, "You cannot enter vehicles with passive players in it as a wanted criminal." );
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}
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}
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2018-12-22 12:08:20 +00:00
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return 1;
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}
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hook OnPlayerSpawn( playerid )
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{
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2018-12-24 18:22:55 +00:00
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if ( ! IsPlayerInPaintBall( playerid ) )
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{
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// Toggle Anti Spawn Kill
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DisableRemoteVehicleCollisions( playerid, p_AdminOnDuty{ playerid } );
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SetPlayerHealth( playerid, INVALID_PLAYER_ID );
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Delete3DTextLabel( p_SpawnKillLabel[ playerid ] );
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p_SpawnKillLabel[ playerid ] = Create3DTextLabel( "Spawn Protected!", COLOR_GOLD, 0.0, 0.0, 0.0, 15.0, 0 );
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p_AntiSpawnKill[ playerid ] = g_iTime + 15;
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Attach3DTextLabelToPlayer( p_SpawnKillLabel[ playerid ], playerid, 0.0, 0.0, 0.3 );
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p_AntiSpawnKillEnabled{ playerid } = true;
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2018-12-22 12:08:20 +00:00
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2018-12-24 18:22:55 +00:00
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// Toggle Passive Mode
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SetPlayerPassiveMode( playerid );
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}
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2018-12-22 12:08:20 +00:00
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return 1;
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}
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hook OnPlayerDisconnect( playerid, reason )
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{
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ResetPlayerPassiveMode( playerid );
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Delete3DTextLabel( p_SpawnKillLabel[ playerid ] );
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p_SpawnKillLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID;
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p_AntiSpawnKillEnabled{ playerid } = false;
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return 1;
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}
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#if defined AC_INCLUDED
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hook OnPlayerDeathEx( playerid, killerid, reason, Float: damage, bodypart )
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#else
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hook OnPlayerDeath( playerid, killerid, reason )
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#endif
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{
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ResetPlayerPassiveMode( playerid );
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return 1;
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}
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hook OnPlayerUnjailed( playerid, reasonid )
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{
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SetPlayerPassiveMode( playerid );
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return 1;
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}
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2019-01-25 06:04:20 +00:00
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hook OnPlayerEnterVehicle( playerid, vehicleid, ispassenger )
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{
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if ( IsPlayerPassive( playerid ) )
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{
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if ( IsWantedPlayerInVehicle( vehicleid ) )
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{
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SetPlayerWantedLevel( playerid, 6 );
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ShowPlayerHelpDialog( playerid, 3000, "You are now considered wanted for associating yourself with a wanted player." );
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return 1;
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}
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}
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return 1;
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}
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2018-12-22 12:08:20 +00:00
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/* ** Functions ** */
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2019-01-26 00:41:05 +00:00
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stock GivePassivePassengersWanted( playerid, vehicleid )
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2019-01-25 06:04:20 +00:00
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{
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foreach( new pID : Player )
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{
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2019-01-26 00:41:05 +00:00
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if ( !IsPlayerPassive( pID ) || IsPlayerNPC( pID ) || pID == playerid )
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2019-01-25 06:04:20 +00:00
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continue;
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if ( GetPlayerVehicleID( pID ) == vehicleid )
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{
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SetPlayerWantedLevel( pID, 6 );
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ShowPlayerHelpDialog( pID, 3000, "You are now considered wanted for associating yourself with a wanted player." );
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2019-02-17 13:01:37 +00:00
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}
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2019-01-25 06:04:20 +00:00
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}
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return true;
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}
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stock IsPassivePlayerInVehicle( vehicleid )
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{
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foreach ( new pID : Player )
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{
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if ( !IsPlayerPassive( pID ) || !IsPlayerInAnyVehicle( pID ) )
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continue;
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if ( GetPlayerVehicleID( pID ) == vehicleid )
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return true;
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}
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return false;
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}
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2019-02-17 13:01:37 +00:00
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stock DisablePlayerSpawnProtection( playerid, Float: default_health = 100.0 )
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2018-12-22 12:08:20 +00:00
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{
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if ( p_AntiSpawnKillEnabled{ playerid } )
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{
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2019-02-17 13:01:37 +00:00
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SetPlayerHealth( playerid, p_AdminOnDuty{ playerid } ? float( INVALID_PLAYER_ID ) : default_health );
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2018-12-22 12:08:20 +00:00
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DisableRemoteVehicleCollisions( playerid, p_AdminOnDuty{ playerid } );
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Delete3DTextLabel( p_SpawnKillLabel[ playerid ] );
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p_SpawnKillLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID;
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p_AntiSpawnKillEnabled{ playerid } = false;
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}
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return 1;
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}
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stock SetPlayerPassiveMode( playerid )
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{
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if ( IsPlayerSettingToggled( playerid, SETTING_PASSIVE_MODE ) )
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{
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ResetPlayerPassiveMode( playerid, .passive_disabled = true );
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return 0;
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}
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// reset any labels etc
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ResetPlayerPassiveMode( playerid );
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// place label
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if ( ! p_WantedLevel[ playerid ] && ! IsPlayerInPaintBall( playerid ) && GetPlayerClass( playerid ) != CLASS_POLICE ) {
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p_PassiveModeLabel[ playerid ] = CreateDynamic3DTextLabel( "Passive Mode", COLOR_GREEN, 0.0, 0.0, -0.6, 15.0, .attachedplayer = playerid );
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TextDrawShowForPlayer( playerid, g_PassiveModeTD );
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}
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return 1;
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}
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stock IsPlayerPassive( playerid )
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{
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return ! p_WantedLevel[ playerid ] && p_Class[ playerid ] != CLASS_POLICE && ! p_PassiveModeDisabled{ playerid };
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}
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stock ResetPlayerPassiveMode( playerid, bool: passive_disabled = false )
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{
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DestroyDynamic3DTextLabel( p_PassiveModeLabel[ playerid ] );
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//KillTimer( p_PassiveModeExpireTimer[ playerid ] );
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p_PassiveModeLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID;
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//p_PassiveModeExpireTimer[ playerid ] = -1;
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p_PassiveModeDisabled{ playerid } = passive_disabled;
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TextDrawHideForPlayer( playerid, g_PassiveModeTD );
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return 1;
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}
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/*function PassiveMode_Reset( playerid, time_left )
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{
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// if you happen to die then have a shot synced ... just reset normally
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if ( GetPlayerState( playerid ) == PLAYER_STATE_WASTED ) {
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return ResetPlayerPassiveMode( playerid );
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}
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if ( p_WantedLevel[ playerid ] > 0 || p_Class[ playerid ] != CLASS_CIVILIAN || -- time_left <= 0 )
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{
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ResetPlayerPassiveMode( playerid, .passive_disabled = true );
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ShowPlayerHelpDialog( playerid, 2000, "Passive mode is ~r~disabled." );
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}
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else
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{
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UpdateDynamic3DTextLabelText( p_PassiveModeLabel[ playerid ], COLOR_RED, sprintf( "Passive Mode Disabled In %d Seconds", time_left ) );
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p_PassiveModeExpireTimer[ playerid ] = SetTimerEx( "PassiveMode_Reset", 980, false, "dd", playerid, time_left );
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ShowPlayerHelpDialog( playerid, 1500, "Passive mode disabled in ~r~%d seconds.", time_left );
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}
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return 1;
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}*/
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stock IsPlayerSpawnProtected( playerid ) {
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return p_AntiSpawnKillEnabled{ playerid };
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}
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