2018-10-10 04:21:11 +00:00
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/*
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* Irresistible Gaming (c) 2018
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2018-12-12 08:21:57 +00:00
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* Developed by Lorenc
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2018-10-10 04:21:11 +00:00
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* Module: cnr\features\crime_reports.pwn
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* Purpose: whenever a criminal starts a crime, a report is created
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*/
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/* ** Includes ** */
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#include < YSI\y_hooks >
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/* ** Definitions ** */
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#define MAX_INFORMED_ROBBERIES ( 25 )
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/* ** Variables ** */
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enum E_INFORMED_ROBBERY_DATA
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{
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E_MAP_ICON, E_ALPHA
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};
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static stock
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g_informedRobberies [ MAX_INFORMED_ROBBERIES ] [ E_INFORMED_ROBBERY_DATA ],
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Iterator: InformedRobbery < MAX_INFORMED_ROBBERIES >
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;
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/* ** Hooks ** */
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hook OnServerUpdate( )
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{
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// Update Criminal Report Markers
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foreach ( new ir : InformedRobbery )
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{
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if ( ( g_informedRobberies[ ir ] [ E_ALPHA ] -= 7 ) <= 0 )
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{
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new
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cur = ir;
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DestroyDynamicMapIcon( g_informedRobberies[ ir ] [ E_MAP_ICON ] );
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Iter_SafeRemove(InformedRobbery, cur, ir);
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}
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else Streamer_SetIntData( STREAMER_TYPE_MAP_ICON, g_informedRobberies[ ir ] [ E_MAP_ICON ], E_STREAMER_COLOR, setAlpha( COLOR_WANTED12, g_informedRobberies[ ir ] [ E_ALPHA ] ) );
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}
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return 1;
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}
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/* ** Functions ** */
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stock CreateCrimeReport( playerid )
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{
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if ( ! ( 0 <= playerid < MAX_PLAYERS ) )
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return;
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if ( IsPlayerJob( playerid, JOB_BURGLAR ) )
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return;
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new
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iCrimeReport = Iter_Free( InformedRobbery );
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if ( iCrimeReport != ITER_NONE )
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{
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new
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Float: X, Float: Y, Float: Z;
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// Add iterator
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Iter_Add( InformedRobbery, iCrimeReport );
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// Find user location
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GetPlayerOutsidePos( playerid, X, Y, Z );
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// Create marker
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g_informedRobberies[ iCrimeReport ] [ E_ALPHA ] = 0xAA;
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g_informedRobberies[ iCrimeReport ] [ E_MAP_ICON ] = CreateDynamicMapIcon( X, Y, Z, 0, COLOR_WANTED12, -1, -1, 0, 1000.0, MAPICON_GLOBAL );
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// Reset Players In Map Icon
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Streamer_RemoveArrayData( STREAMER_TYPE_MAP_ICON, g_informedRobberies[ iCrimeReport ] [ E_MAP_ICON ], E_STREAMER_PLAYER_ID, 0 );
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// Show For All Cops
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foreach (new i : Player) if ( p_Class[ i ] == CLASS_POLICE ) {
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Streamer_AppendArrayData( STREAMER_TYPE_MAP_ICON, g_informedRobberies[ iCrimeReport ] [ E_MAP_ICON ], E_STREAMER_PLAYER_ID, i );
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}
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}
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}
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