2018-10-06 00:50:23 +00:00
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/*
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* Irresistible Gaming (c) 2018
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* Developed by Lorenc Pekaj
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* Module: cnr\jobs.pwn
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* Purpose: job/skill related data and helpers
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*/
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/* ** Includes ** */
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#include < YSI\y_hooks >
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/* ** Definitions ** */
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#define MAX_JOB_NAME ( 16 )
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#define JOB_RAPIST ( 0 )
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#define JOB_KIDNAPPER ( 1 )
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#define JOB_TERRORIST ( 2 )
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#define JOB_HITMAN ( 3 )
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#define JOB_PROSTITUTE ( 4 )
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#define JOB_WEAPON_DEALER ( 5 )
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#define JOB_DRUG_DEALER ( 6 )
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#define JOB_DIRTY_MECHANIC ( 7 )
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#define JOB_BURGLAR ( 8 )
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/* ** Variables ** */
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/* ** Hooks ** */
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/* ** Functions ** */
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2018-10-06 01:59:34 +00:00
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stock GetJobIDFromName( szJob[ ] )
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{
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static const
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g_jobsData[ ] [ MAX_JOB_NAME char ] =
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{
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{ !"Rapist" }, { !"Kidnapper" }, { !"Terrorist" }, { !"Hitman" }, { !"Prostitute" },
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{ !"Weapon Dealer" }, { !"Drug Dealer" }, { !"Dirty Mechanic" }, { !"Burglar" }
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}
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;
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for( new iJob = 0; iJob < sizeof( g_jobsData ); iJob++ )
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if ( strunpack( szNormalString, g_jobsData[ iJob ], MAX_JOB_NAME ) )
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if ( strfind( szNormalString, szJob, true ) != -1 )
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return iJob;
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return 0xFE;
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}
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stock GetJobName( iJob )
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{
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new
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szJob[ MAX_JOB_NAME ] = "unknown";
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switch( iJob )
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{
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case JOB_RAPIST: szJob = "Rapist";
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case JOB_KIDNAPPER: szJob = "Kidnapper";
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case JOB_TERRORIST: szJob = "Terrorist";
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case JOB_HITMAN: szJob = "Hitman";
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case JOB_PROSTITUTE: szJob = "Prostitute";
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case JOB_WEAPON_DEALER: szJob = "Weapon Dealer";
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case JOB_DRUG_DEALER: szJob = "Drug Dealer";
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case JOB_DIRTY_MECHANIC: szJob = "Dirty Mechanic";
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case JOB_BURGLAR: szJob = "Burglar";
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}
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return szJob;
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}
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