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/*
* Irresistible Gaming (c) 2018
* Developed by Lorenc
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* Module: cnr\auth\account.pwn
* Purpose: module associated with account components (login, register)
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*/
/* ** Includes ** */
#include < YSI\y_hooks >
/* ** Variables ** */
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new
bool: p_PlayerLogged [ MAX_PLAYERS char ],
p_AccountID [ MAX_PLAYERS ]
;
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/* ** Hooks ** */
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hook OnPlayerPassedBanCheck( playerid )
{
// Pursue a registration check
mysql_format( dbHandle, szNormalString, sizeof( szNormalString ), "SELECT `NAME` FROM `USERS` WHERE `NAME` = '%e' LIMIT 0,1", ReturnPlayerName( playerid ) );
mysql_tquery( dbHandle, szNormalString, "OnPlayerRegisterCheck", "i", playerid );
return 1;
}
hook OnPlayerDisconnect( playerid, reason )
{
SavePlayerData( playerid, true );
return 1;
}
hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
{
static
szBigQuery[ 764 ];
if ( dialogid == DIALOG_LOGIN )
{
if ( response )
{
if ( p_PlayerLogged{ playerid } )
{
AdvancedBan( playerid, "Server", "Exploiting", ReturnPlayerIP( playerid ) );
return SendError( playerid, "You are already logged in!" );
}
format( szBigQuery, sizeof( szBigQuery ), "SELECT * FROM `USERS` WHERE `NAME` = '%s' LIMIT 0,1", mysql_escape( ReturnPlayerName( playerid ) ) );
mysql_function_query( dbHandle, szBigQuery, true, "OnAttemptPlayerLogin", "ds", playerid, inputtext );
}
else return ShowPlayerDialog( playerid, DIALOG_LOGIN_QUIT, DIALOG_STYLE_MSGBOX, "{FFFFFF}Account - Authentication", "{FFFFFF}Are you sure you want to leave the server?", "Yes", "No" );
}
else if ( dialogid == DIALOG_LOGIN_QUIT ) {
if ( response ) {
return Kick( playerid );
} else {
format( szBigString, sizeof( szBigString ), "{FFFFFF}Welcome, this account ("COL_GREEN"%s"COL_WHITE") is registered.\nPlease enter the password to login.\n\n"COL_GREY"If you are not the owner of this account, leave and rejoin with a different nickname.", ReturnPlayerName( playerid ) );
return ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "{FFFFFF}Account - Authentication", szBigString, "Login", "Leave");
}
}
else if ( dialogid == DIALOG_REGISTER )
{
if ( response )
{
if ( p_PlayerLogged{ playerid } )
return SendError( playerid, "You are already logged in!" );
if ( strlen( inputtext ) > 24 || strlen( inputtext ) < 3 )
{
format( szBigQuery, 300, "{FFFFFF}Welcome, this account ("COL_RED"%s"COL_WHITE") is not registered.\nPlease enter your desired password for this account.\n\n"COL_RED"Your password length must vary from 3 to 24 characters.\n\n"COL_GREY"Once you are registered, do not share your password with anyone besides yourself!", ReturnPlayerName( playerid ) );
ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, "{FFFFFF}Account - Register", szBigQuery, "Register", "Leave");
}
else
{
static
szHashed[ 129 ],
szSalt[ 25 ],
szIP[ 16 ]
;
randomString( szSalt, 24 );
pencrypt( szHashed, sizeof( szHashed ), inputtext, szSalt );
GetPlayerIp( playerid, szIP, sizeof( szIP ) );
format( szBigQuery, sizeof( szBigQuery ), "INSERT INTO `USERS` (`NAME`,`PASSWORD`,`SALT`,`IP`,`SCORE`,`CASH`,`ADMINLEVEL`,`BANKMONEY`,`OWNEDHOUSES`,`KILLS`,`DEATHS`,`VIP_PACKAGE`,`OWNEDCARS`,`LASTLOGGED`,`VIP_EXPIRE`,`LAST_SKIN`,`COP_BAN`,`UPTIME`,`ARRESTS`,`FIGHTSTYLE`,`VIPWEP1`,`VIPWEP2`,`VIPWEP3`,`MUTE_TIME`,`WANTEDLVL`,`ROBBERIES`,`PING_IMMUNE`,`FIRES`,`CONTRACTS`,`COP_TUTORIAL`,`JOB`,`LAST_IP`,`ONLINE`) " );
format( szBigQuery, sizeof( szBigQuery ), "%s VALUES('%s','%s','%s','%s',0,0,0,0,0,1,1,0,0,%d,0,0,0,0,0,4,0,0,0,0,0,0,0,0,0,0,0,'%s',1)", szBigQuery, mysql_escape( ReturnPlayerName( playerid ) ), szHashed, mysql_escape( szSalt ), mysql_escape( szIP ), g_iTime, mysql_escape( szIP ) );
mysql_function_query( dbHandle, szBigQuery, true, "Account_SetAccountID", "d", playerid );
CallLocalFunction( "OnPlayerRegister", "d", playerid );
p_JobSet{ playerid } = false;
//p_CitySet{ playerid } = false;
p_SpawningCity{ playerid } = CITY_SF;
p_Uptime[ playerid ] = 0;
ShowAchievement( playerid, "Registering to SF-CnR!", 1 );
p_PlayerLogged{ playerid } = true;
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SetPlayerCash( playerid, 5000 );
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SetPlayerScore( playerid, 0 );
p_Kills[ playerid ] = 1;
p_Deaths[ playerid ] = 1;
//p_XP[ playerid ] = 0;
//p_CopTutorial{ playerid } = 0;
p_OwnedHouses[ playerid ] = 0;
p_OwnedBusinesses[ playerid ] = 0;
p_OwnedVehicles[ playerid ] = 0;
p_Burglaries[ playerid ] = 0;
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p_BobbyPins[ playerid ] = 10;
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// ShowPlayerDialog( playerid, DIALOG_ACC_EMAIL, DIALOG_STYLE_INPUT, "{FFFFFF}Account Email", ""COL_WHITE"Would you like to assign an email to your account for security?\n\nWe'll keep you also informed on in-game and community associated events!", "Confirm", "Cancel" );
ShowPlayerJobList( playerid );
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SendServerMessage( playerid, "You have "COL_GREEN"successfully{FFFFFF} registered! You have been automatically logged in!" );
}
}
else return ShowPlayerDialog( playerid, DIALOG_REGISTER_QUIT, DIALOG_STYLE_MSGBOX, "{FFFFFF}Account - Authentication", "{FFFFFF}Are you sure you want to leave the server?", "Yes", "No" );
}
else if ( dialogid == DIALOG_REGISTER_QUIT ) {
if ( response ) {
return Kick( playerid );
} else {
format( szBigString, sizeof( szBigString ), "{FFFFFF}Welcome, this account ("COL_RED"%s"COL_WHITE") is not registered.\nPlease enter your desired password for this account.\n\n"COL_GREY"Once you are registered, do not share your password with anyone besides yourself!", ReturnPlayerName( playerid ) );
return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, "{FFFFFF}Account - Register", szBigString, "Register", "Leave");
}
}
return 1;
}
/* ** SQL Threads ** */
thread OnPlayerRegisterCheck( playerid )
{
if ( GetPVarInt( playerid, "banned_connection" ) == 1 ) return 1; // Stop anything from happening.
new
rows, fields
;
cache_get_data( rows, fields );
if ( rows )
{
format( szBigString, sizeof( szBigString ), "{FFFFFF}Welcome, this account ("COL_GREEN"%s"COL_WHITE") is registered.\nPlease enter the password to login.\n\n"COL_GREY"If you are not the owner of this account, leave and rejoin with a different nickname.", ReturnPlayerName( playerid ) );
ShowPlayerDialog( playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "{FFFFFF}Account - Authentication", szBigString, "Login", "Leave" );
}
else
{
mysql_format( dbHandle, szNormalString, sizeof( szNormalString ), "SELECT `IP` FROM `USERS` WHERE `IP` = '%e' LIMIT 5", ReturnPlayerIP( playerid ) );
mysql_tquery( dbHandle, szNormalString, "OnPlayerDuplicateAccountCheck", "i", playerid );
}
return 1;
}
thread OnPlayerDuplicateAccountCheck( playerid )
{
new
rows, fields;
cache_get_data( rows, fields );
if ( rows > 10 )
{
SendError( playerid, "Sorry, this IP has more than 10 users registered to it which is the maximum limit of users per IP." );
KickPlayerTimed( playerid );
}
else
{
format( szBigString, sizeof( szBigString ), "{FFFFFF}Welcome, this account ("COL_RED"%s"COL_WHITE") is not registered.\nPlease enter your desired password for this account.\n\n"COL_GREY"Once you are registered, do not share your password with anyone besides yourself!", ReturnPlayerName( playerid ) );
ShowPlayerDialog( playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, "{FFFFFF}Account - Register", szBigString, "Register", "Leave" );
}
return 1;
}
thread OnAttemptPlayerLogin( playerid, password[ ] )
{
new
rows, fields
;
cache_get_data( rows, fields );
if ( rows )
{
new
szHashed[ 129 ],
szPassword[ 129 ],
szSalt[ 25 ],
bool: isSalted = false
;
cache_get_field_content( 0, "SALT", szSalt );
cache_get_field_content( 0, "PASSWORD", szPassword );
if ( !strcmp( szSalt, "NULL", false ) ) // User doesn't have a salt
{
WP_Hash( szHashed, sizeof( szHashed ), password );
isSalted = false;
}
else
{
pencrypt( szHashed, sizeof( szHashed ), password, szSalt );
isSalted = true;
}
if ( ! strcmp( szHashed, szPassword, false ) )
{
if ( !isSalted ) // Converting from insecure to secure
{
randomString( szSalt, 24 );
pencrypt( szHashed, sizeof( szHashed ), password, szSalt );
format( szBigString, sizeof( szBigString ), "UPDATE USERS SET `PASSWORD`='%s', `SALT`='%s' WHERE `NAME`='%s'", szHashed, mysql_escape( szSalt ), ReturnPlayerName( playerid ) );
mysql_single_query( szBigString );
}
p_AccountID[ playerid ] = cache_get_field_content_int( 0, "ID", dbHandle );
new iScore = cache_get_field_content_int( 0, "SCORE", dbHandle );
new iCash = cache_get_field_content_int( 0, "CASH", dbHandle );
new iFightStyle = cache_get_field_content_int( 0, "FIGHTSTYLE", dbHandle );
new iWanted = cache_get_field_content_int( 0, "WANTEDLVL", dbHandle );
SetPlayerCash ( playerid, iCash );
SetPlayerScore ( playerid, iScore );
SetPlayerFightingStyle ( playerid, iFightStyle );
if ( iWanted ) {
SetPlayerWantedLevel( playerid, iWanted );
SendClientMessageFormatted( playerid, -1, ""COL_GOLD"[RESUME]{FFFFFF} Your wanted level has been set to %d as you are resuming your life.", GetPlayerWantedLevel( playerid ) );
}
p_AdminLevel[ playerid ] = cache_get_field_content_int( 0, "ADMINLEVEL", dbHandle );
SetPlayerBankMoney( playerid, cache_get_field_content_int( 0, "BANKMONEY", dbHandle ) );
p_Kills[ playerid ] = cache_get_field_content_int( 0, "KILLS", dbHandle );
p_Deaths[ playerid ] = cache_get_field_content_int( 0, "DEATHS", dbHandle );
p_VIPLevel[ playerid ] = cache_get_field_content_int( 0, "VIP_PACKAGE", dbHandle );
//p_XP[ playerid ] = cache_get_field_content_int( 0, "XP", dbHandle );
p_VIPExpiretime[ playerid ] = cache_get_field_content_int( 0, "VIP_EXPIRE", dbHandle );
p_LastSkin[ playerid ] = cache_get_field_content_int( 0, "LAST_SKIN", dbHandle );
p_Burglaries[ playerid ] = cache_get_field_content_int( 0, "BURGLARIES", dbHandle );
p_CopBanned{ playerid } = cache_get_field_content_int( 0, "COP_BAN", dbHandle );
p_ArmyBanned{ playerid } = cache_get_field_content_int( 0, "ARMY_BAN", dbHandle );
p_Uptime[ playerid ] = cache_get_field_content_int( 0, "UPTIME", dbHandle );
p_Arrests[ playerid ] = cache_get_field_content_int( 0, "ARRESTS", dbHandle );
p_VIPWep1{ playerid } = cache_get_field_content_int( 0, "VIPWEP1", dbHandle );
p_VIPWep2{ playerid } = cache_get_field_content_int( 0, "VIPWEP2", dbHandle );
p_VIPWep3{ playerid } = cache_get_field_content_int( 0, "VIPWEP3", dbHandle );
p_MutedTime[ playerid ] = cache_get_field_content_int( 0, "MUTE_TIME", dbHandle );
p_Robberies[ playerid ] = cache_get_field_content_int( 0, "ROBBERIES", dbHandle );
p_Fires[ playerid ] = cache_get_field_content_int( 0, "FIRES", dbHandle );
p_PingImmunity{ playerid } = cache_get_field_content_int( 0, "PING_IMMUNE", dbHandle );
p_HitsComplete[ playerid ] = cache_get_field_content_int( 0, "CONTRACTS", dbHandle );
p_TruckedCargo[ playerid ] = cache_get_field_content_int( 0, "TRUCKED", dbHandle );
p_PilotMissions[ playerid ] = cache_get_field_content_int( 0, "PILOT", dbHandle );
//p_TrainMissions[ playerid ] = cache_get_field_content_int( 0, "TRAIN", dbHandle );
//p_CopTutorial{ playerid } = cache_get_field_content_int( 0, "COP_TUTORIAL", dbHandle );
p_Job{ playerid } = cache_get_field_content_int( 0, "JOB", dbHandle );
p_VIPJob{ playerid } = cache_get_field_content_int( 0, "VIP_JOB", dbHandle );
p_AdminJailed{ playerid } = cache_get_field_content_int( 0, "JAIL_ADMIN", dbHandle );
p_JailTime[ playerid ] = cache_get_field_content_int( 0, "JAIL_TIME", dbHandle );
p_Ropes[ playerid ] = cache_get_field_content_int( 0, "ROPES", dbHandle );
p_MetalMelter[ playerid ] = cache_get_field_content_int( 0, "MELTERS", dbHandle );
p_Scissors[ playerid ] = cache_get_field_content_int( 0, "SCISSORS", dbHandle );
p_AntiEMP[ playerid ] = cache_get_field_content_int( 0, "FOILS", dbHandle );
p_BobbyPins[ playerid ] = cache_get_field_content_int( 0, "PINS", dbHandle );
p_ContractedAmount[ playerid ] = cache_get_field_content_int( 0, "BOUNTY", dbHandle );
p_WeedGrams[ playerid ] = cache_get_field_content_int( 0, "WEED", dbHandle );
p_SpawningCity{ playerid } = cache_get_field_content_int( 0, "CITY", dbHandle );
SetPlayerMeth( playerid, cache_get_field_content_int( 0, "METH", dbHandle ) );
SetPlayerCausticSoda( playerid, cache_get_field_content_int( 0, "SODA", dbHandle ) );
SetPlayerMuriaticAcid( playerid, cache_get_field_content_int( 0, "ACID", dbHandle ) );
SetPlayerHydrogenChloride( playerid, cache_get_field_content_int( 0, "GAS", dbHandle ) );
p_LeftCuffed{ playerid } = !!cache_get_field_content_int( 0, "IS_CUFFED", dbHandle );
p_JailsBlown[ playerid ] = cache_get_field_content_int( 0, "BLEW_JAILS", dbHandle );
p_BankBlown[ playerid ] = cache_get_field_content_int( 0, "BLEW_VAULT", dbHandle );
p_CarsJacked[ playerid ] = cache_get_field_content_int( 0, "VEHICLES_JACKED", dbHandle );
p_MethYielded[ playerid ] = cache_get_field_content_int( 0, "METH_YIELDED", dbHandle );
SetPlayerDrillStrength( playerid, cache_get_field_content_int( 0, "DRILL", dbHandle ) );
SetPlayerIrresistibleCoins( playerid, cache_get_field_content_float( 0, "COINS", dbHandle ) );
SetPlayerExtraSlots( playerid, cache_get_field_content_int( 0, "EXTRA_SLOTS", dbHandle ) );
p_forcedAnticheat[ playerid ] = cache_get_field_content_int( 0, "FORCE_AC", dbHandle );
SetPlayerCasinoRewardsPoints( playerid, cache_get_field_content_float( 0, "CASINO_REWARDS", dbHandle ) );
SetPlayerCasinoHighroller( playerid, !!cache_get_field_content_int( 0, "VISAGE_HIGHROLLER", dbHandle ) );
p_Fireworks[ playerid ] = cache_get_field_content_int( 0, "FIREWORKS", dbHandle );
p_ExplosiveBullets[ playerid ] = cache_get_field_content_int( 0, "EXPLOSIVE_BULLETS", dbHandle );
p_AddedEmail{ playerid } = !!cache_get_field_content_int( 0, "USED_EMAIL", dbHandle );
// p_TaxTime[ playerid ] = cache_get_field_content_int( 0, "TAX_TIME", dbHandle );
SetPlayerC4Amount( playerid, cache_get_field_content_int( 0, "C4", dbHandle ) );
SetPlayerSeasonalXP( playerid, cache_get_field_content_float( 0, "RANK", dbHandle ) );
SetPlayerFindOrCreateGang( playerid, cache_get_field_content_int( 0, "GANG_ID", dbHandle ) );
// spawn location
new
spawn_location[ 10 ];
cache_get_field_content( 0, "SPAWN", spawn_location, dbHandle, sizeof( spawn_location ) );
if ( ismysqlnull( spawn_location ) || sscanf( spawn_location, "s[4]d", p_SpawningKey[ playerid ], p_SpawningIndex[ playerid ] ) ) {
p_SpawningKey[ playerid ] [ 0 ] = '\0', p_SpawningIndex[ playerid ] = 0;
}
// anti-cheat
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// if ( p_forcedAnticheat[ playerid ] > 0 && ! IsPlayerUsingSampAC( playerid ) ) {
// SendError( playerid, "You must install an anticheat to play the server. Visit "COL_GREY""AC_WEBSITE""COL_WHITE" to install the anticheat." );
// KickPlayerTimed( playerid );
// return 1;
// }
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// Load some other variables too
p_OwnedHouses [ playerid ] = GetPlayerOwnedHouses( playerid );
p_OwnedBusinesses [ playerid ] = GetPlayerOwnedBusinesses( playerid );
p_PlayerLogged { playerid } = true;
p_JobSet { playerid } = true;
// p_CitySet { playerid } = true;
p_Muted { playerid } = p_MutedTime[ playerid ] > 0 ? true : false; // Save muting :X
// Load other player related variables
CallLocalFunction( "OnPlayerLogin", "d", playerid );
// Player is online
mysql_single_query( sprintf( "UPDATE `USERS` SET `ONLINE`=1 WHERE `ID`=%d", p_AccountID[ playerid ] ) );
// Log in player
SendServerMessage( playerid, "You have " COL_GREEN "successfully" COL_WHITE " logged in!" );
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// Chat Ban Player
format( szBigString, sizeof( szBigString ), "SELECT * FROM `CHAT_BANS` WHERE `ID` = '%d' LIMIT 0,1", p_AccountID[ playerid ] );
mysql_function_query( dbHandle, szBigString, true, "ChatBanUponLogin", "d", playerid );
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}
else
{
p_IncorrectLogins{ playerid } ++;
format( szBigString, sizeof( szBigString ), "{FFFFFF}Welcome, this account ("COL_GREEN"%s"COL_WHITE") is registered.\nPlease enter the password to login.\n\n"COL_RED"Wrong password! Try again! [%d/3]\n\n"COL_GREY"If you are not the owner of this account, leave and rejoin with a different nickname.", ReturnPlayerName( playerid ), p_IncorrectLogins{ playerid } );
ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "{FFFFFF}Account - Login", szBigString, "Login", "Leave");
if ( p_IncorrectLogins{ playerid } >= 3 ) {
p_IncorrectLogins{ playerid } = 0;
SendServerMessage( playerid, "You have been kicked for too many incorrect login attempts." );
KickPlayerTimed( playerid );
}
}
}
else
{
Kick( playerid );
printf( "User::Error - User Not Created Attempting Login" );
}
return 1;
}
thread Account_SetAccountID( playerid )
{
p_AccountID[ playerid ] = cache_insert_id( );
return 1;
}
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/* ** Functions ** */
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stock pencrypt( szLeFinale[ ], iSize = sizeof( szLeFinale ), szPassword[ ], szSalt[ 25 ], iPepper = 24713018, szCost[ 3 ] = "2y" ) // lorenc's hashing algorithm
{
static
szHash[ 256 ];
WP_Hash( szHash, sizeof( szHash ), szPassword );
format( szHash, sizeof( szHash ), "%s%d%s$%s$", szSalt, iPepper, szHash, szCost );
WP_Hash( szLeFinale, iSize, szHash );
}
stock SavePlayerData( playerid, bool: logout = false )
{
static
Query[ 950 ];
if ( IsPlayerNPC( playerid ) )
return 0;
if ( p_PlayerLogged{ playerid } )
{
new
bool: bQuitToAvoid = false;
if ( IsPlayerCuffed( playerid ) || IsPlayerTazed( playerid ) || IsPlayerTied( playerid ) || p_LeftCuffed{ playerid } || p_QuitToAvoidTimestamp[ playerid ] > g_iTime )
bQuitToAvoid = true;
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#if defined __cloudy_event_system
if ( IsPlayerInEvent( playerid ) )
bQuitToAvoid = false;
#endif
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format( Query, sizeof( Query ), "UPDATE `USERS` SET `SCORE`=%d,`ADMINLEVEL`=%d,`OWNEDHOUSES`=%d,`KILLS`=%d,`DEATHS`=%d,`VIP_PACKAGE`=%d,`OWNEDCARS`=%d,`LASTLOGGED`=%d,`VIP_EXPIRE`=%d,`LAST_SKIN`=%d,`BURGLARIES`=%d,`UPTIME`=%d,`ARRESTS`=%d,`CITY`=%d,`METH`=%d,`SODA`=%d,`ACID`=%d,`GAS`=%d,",
GetPlayerScore( playerid ), p_AdminLevel[ playerid ],
p_OwnedHouses[ playerid ], p_Kills[ playerid ],
p_Deaths[ playerid ], p_VIPLevel[ playerid ],
p_OwnedVehicles[ playerid ], g_iTime, p_VIPExpiretime[ playerid ],
p_LastSkin[ playerid ], p_Burglaries[ playerid ], p_Uptime[ playerid ],
p_Arrests[ playerid ], p_SpawningCity{ playerid }, GetPlayerMeth( playerid ),
GetPlayerCausticSoda( playerid ), GetPlayerMuriaticAcid( playerid ), GetPlayerHydrogenChloride( playerid ) );
format( Query, sizeof( Query ), "%s`VIPWEP1`=%d,`VIPWEP2`=%d,`VIPWEP3`=%d,`MUTE_TIME`=%d,`WANTEDLVL`=%d,`ROBBERIES`=%d,`PING_IMMUNE`=%d,`FIRES`=%d,`CONTRACTS`=%d,`JOB`=%d,`JAIL_TIME`=%d,`ROPES`=%d,`MELTERS`=%d,`SCISSORS`=%d,`FOILS`=%d,`PINS`=%d,`BOUNTY`=%d,`WEED`=%d,`IS_CUFFED`=%d,`DRILL`=%d,",
Query, p_VIPWep1{ playerid }, p_VIPWep2{ playerid },
p_VIPWep3{ playerid }, p_MutedTime[ playerid ], p_WantedLevel[ playerid ],
p_Robberies[ playerid ], p_PingImmunity{ playerid }, p_Fires[ playerid ],
p_HitsComplete[ playerid ], p_Job{ playerid }, p_JailTime[ playerid ],
p_Ropes[ playerid ], p_MetalMelter[ playerid ],
p_Scissors[ playerid ], p_AntiEMP[ playerid ], p_BobbyPins[ playerid ],
p_ContractedAmount[ playerid ], p_WeedGrams[ playerid ], logout ? ( bQuitToAvoid ? 1 : 0 ) : 0,
GetPlayerDrillStrength( playerid ) );
format( Query, sizeof( Query ), "%s`BLEW_JAILS`=%d,`BLEW_VAULT`=%d,`VEHICLES_JACKED`=%d,`METH_YIELDED`=%d,`LAST_IP`='%s',`VIP_JOB`=%d,`TRUCKED`=%d,`EXPLOSIVE_BULLETS`=%d,`ONLINE`=%d,`PILOT`=%d WHERE `ID`=%d",
Query,
p_JailsBlown[ playerid ], p_BankBlown[ playerid ], p_CarsJacked[ playerid ],
p_MethYielded[ playerid ], mysql_escape( ReturnPlayerIP( playerid ) ),
p_VIPJob{ playerid }, p_TruckedCargo[ playerid ],
p_ExplosiveBullets[ playerid ],
!logout,
p_PilotMissions[ playerid ],
p_AccountID[ playerid ] );
mysql_single_query( Query );
if ( logout )
p_PlayerLogged{ playerid } = false;
}
return 1;
}
stock GetPlayerAccountID( playerid ) return p_AccountID[ playerid ];
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stock IsPlayerLoggedIn( playerid ) return p_PlayerLogged{ playerid };