sfcnr/includes/gangzones.inc

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2023-12-28 22:48:17 +00:00
#if defined gangzones_included
#endinput
#endif
#define gangzones_included
/**************************************/
// gangzones.inc - v2.2 - Last Updated: 28 April, 2018 - By Gammix & beijind
/***************************************/
#if !defined GANGZONE_DEFAULT_BORDER_SIZE
#define GANGZONE_DEFAULT_BORDER_SIZE 2.0
#endif
#if !defined GANGZONE_DEFAULT_NUMBER_SIZE
#define GANGZONE_DEFAULT_NUMBER_SIZE 1.0
#endif
#if !defined GANGZONE_DEFAULT_BORDER_COLOR
#define GANGZONE_DEFAULT_BORDER_COLOR 0xAA
#endif
#if !defined GANGZONE_DEFAULT_NUMBER_COLOR
#define GANGZONE_DEFAULT_NUMBER_COLOR 0xAA
#endif
static GangZone@MainZone[MAX_GANG_ZONES] = {-1, ...};
static GangZone@Border[MAX_GANG_ZONES][4];
static GangZone@Number1[MAX_GANG_ZONES][5];
static GangZone@Number2[MAX_GANG_ZONES][5];
static GangZone_CreateBorder(dest[], Float:minx, Float:miny, Float:maxx, Float:maxy, Float:bordersize) {
dest[0] = GangZoneCreate(minx - bordersize, miny + bordersize, minx + bordersize, maxy - bordersize);
dest[1] = GangZoneCreate(minx - bordersize, maxy - bordersize, maxx + bordersize, maxy + bordersize);
dest[2] = GangZoneCreate(maxx - bordersize, miny + bordersize, maxx + bordersize, maxy - bordersize);
dest[3] = GangZoneCreate(minx - bordersize, miny - bordersize, maxx + bordersize, miny + bordersize);
for (new i = 0; i < 4; i++) {
if (dest[i] == -1) {
for (i = 0; i < 4; i++) {
GangZoneDestroy(dest[i]);
dest[i] = -1;
}
return 0;
}
}
return 4;
}
static GangZone_CreateNumber(dest[], number, Float:centpos_x, Float:centpos_y, Float:numbersize) {
if (number < '0' || number > '9') {
return 0;
}
static const Float:LETTER_STROKE = 3.5;
static const Float:LETTER_XSQUASH = 0.7;
new ret = 0;
switch (number) {
case '0': {
new Float:stroke = (LETTER_STROKE * numbersize);
new Float:distance_x = (20.0 * numbersize * LETTER_XSQUASH);
new Float:distance_y = (20.0 * numbersize);
dest[0] = GangZoneCreate((centpos_x - distance_x - stroke), (centpos_y - distance_y - stroke), (centpos_x + distance_x + stroke), (centpos_y - distance_y + stroke)); // Down of 0
dest[1] = GangZoneCreate((centpos_x - distance_x - stroke), (centpos_y + distance_y + stroke), (centpos_x + distance_x + stroke), (centpos_y + distance_y - stroke)); // Up of 0
dest[2] = GangZoneCreate((centpos_x - distance_x - stroke), (centpos_y - distance_y + stroke), (centpos_x - distance_x + stroke), (centpos_y + distance_y - stroke)); // Left of 0
dest[3] = GangZoneCreate((centpos_x + distance_x - stroke), (centpos_y - distance_y + stroke), (centpos_x + distance_x + stroke), (centpos_y + distance_y - stroke)); // Right of 0
ret = 4;
}
case '1': {
new Float:stroke = (LETTER_STROKE * numbersize);
new Float:distance_y = (20.0 * numbersize);
dest[0] = GangZoneCreate((centpos_x - stroke), (centpos_y - distance_y - stroke),(centpos_x + stroke), (centpos_y + distance_y + stroke));
ret = 1;
}
case '2': {
new Float:stroke = (LETTER_STROKE * numbersize);
new Float:distance_y = (20.0 * numbersize);
new Float:distance_x = (25.0 * numbersize * LETTER_XSQUASH);
dest[0] = GangZoneCreate((centpos_x - distance_x), (centpos_y + distance_y - stroke), (centpos_x + distance_x), (centpos_y + distance_y + stroke)); // Up
dest[1] = GangZoneCreate((centpos_x + distance_x - (2 * stroke)),(centpos_y + stroke), (centpos_x + distance_x), (centpos_y + distance_y - stroke)); // Right Stick
dest[2] = GangZoneCreate((centpos_x - distance_x), (centpos_y - stroke), (centpos_x + distance_x), (centpos_y + stroke)); // Middle
dest[3] = GangZoneCreate((centpos_x - distance_x), (centpos_y - distance_y + stroke), (centpos_x - distance_x + (2 * stroke)),(centpos_y - stroke)); // Left Stick
dest[4] = GangZoneCreate((centpos_x - distance_x), (centpos_y - distance_y - stroke), (centpos_x + distance_x), (centpos_y - distance_y + stroke)); // Down
ret = 5;
}
case '3': {
new Float:stroke = (LETTER_STROKE * numbersize);
new Float:distance_y = (20.0 * numbersize);
new Float:distance_x = (25.0 * numbersize * LETTER_XSQUASH);
dest[0] = GangZoneCreate((centpos_x - distance_x), (centpos_y + distance_y - stroke), (centpos_x + distance_x), (centpos_y + distance_y + stroke)); // Up
dest[1] = GangZoneCreate((centpos_x + distance_x), (centpos_y - distance_y - stroke), (centpos_x + distance_x + (2 * stroke)),(centpos_y + distance_y + stroke)); // Stick
dest[2] = GangZoneCreate((centpos_x - distance_x), (centpos_y - stroke), (centpos_x + distance_x), (centpos_y + stroke)); // Middle
dest[3] = GangZoneCreate((centpos_x - distance_x), (centpos_y - distance_y - stroke), (centpos_x + distance_x), (centpos_y - distance_y + stroke)); // Down
ret = 4;
}
case '4': {
new Float:stroke = (LETTER_STROKE * numbersize);
new Float:distance_y = (20.0 * numbersize);
new Float:distance_x = (25.0 * numbersize * LETTER_XSQUASH);
dest[0] = GangZoneCreate((centpos_x - distance_x), (centpos_y + distance_y), (centpos_x - distance_x + (2 * stroke)), (centpos_y + stroke)); // Left
dest[1] = GangZoneCreate((centpos_x - distance_x), (centpos_y - stroke), (centpos_x + distance_x), (centpos_y + stroke));// Middle
dest[2] = GangZoneCreate((centpos_x + distance_x), (centpos_y - distance_y), (centpos_x + distance_x + (2 * stroke)), (centpos_y + distance_y)); // Stick
ret = 3;
}
case '5': {
new Float:stroke = (LETTER_STROKE * numbersize);
new Float:distance_y = (20.0 * numbersize);
new Float:distance_x = (25.0 * numbersize * LETTER_XSQUASH);
dest[0] = GangZoneCreate((centpos_x - distance_x - stroke), (centpos_y + distance_y - stroke), (centpos_x + distance_x + stroke), (centpos_y + distance_y + stroke)); // Up
dest[1] = GangZoneCreate((centpos_x - distance_x - stroke), (centpos_y + stroke), (centpos_x - distance_x + stroke), (centpos_y + distance_y - stroke)); // Left Stick
dest[2] = GangZoneCreate((centpos_x - distance_x - stroke), (centpos_y - stroke), (centpos_x + distance_x + stroke), (centpos_y + stroke)); // Middle
dest[3] = GangZoneCreate((centpos_x + distance_x - stroke), (centpos_y - stroke), (centpos_x + distance_x + stroke), (centpos_y - distance_y + stroke)); // Right Stick
dest[4] = GangZoneCreate((centpos_x - distance_x - stroke), (centpos_y - distance_y - stroke), (centpos_x + distance_x + stroke), (centpos_y - distance_y + stroke)); // Down
ret = 5;
}
case '6': {
new Float:stroke = (LETTER_STROKE * numbersize);
new Float:distance_y = (20.0 * numbersize);
new Float:distance_x = (25.0 * numbersize * LETTER_XSQUASH);
dest[0] = GangZoneCreate((centpos_x - distance_x), (centpos_y + distance_y - stroke), (centpos_x + distance_x), (centpos_y + distance_y + stroke)); // Up
dest[1] = GangZoneCreate((centpos_x - distance_x - (2 * stroke)), (centpos_y + distance_y + stroke), (centpos_x - distance_x), (centpos_y - distance_y - stroke)); // Main Left Stick
dest[2] = GangZoneCreate((centpos_x - distance_x), (centpos_y - stroke), (centpos_x + distance_x), (centpos_y + stroke)); // Middle
dest[3] = GangZoneCreate((centpos_x - distance_x), (centpos_y - distance_y - stroke), (centpos_x + distance_x), (centpos_y - distance_y + stroke)); // Down
dest[4] = GangZoneCreate((centpos_x + distance_x - (2 * stroke)), (centpos_y - distance_y + stroke), (centpos_x + distance_x), (centpos_y - stroke)); // Right small stick
ret = 5;
}
case '7': {
new Float:stroke = (LETTER_STROKE * numbersize);
new Float:distance_y = (20.0 * numbersize);
new Float:distance_x = (15.0 * numbersize * LETTER_XSQUASH);
dest[0] = GangZoneCreate((centpos_x + distance_x - stroke), (centpos_y - distance_y - stroke), (centpos_x + distance_x + stroke), (centpos_y + distance_y - stroke)); // Stick of 7
dest[1] = GangZoneCreate((centpos_x - distance_x - distance_x), (centpos_y + distance_y - stroke), (centpos_x + distance_x + stroke), (centpos_y + distance_y + stroke)); // Up of 7
ret = 2;
}
case '8': {
new Float:stroke = (LETTER_STROKE * numbersize);
new Float:distance_y = (20.0 * numbersize);
new Float:distance_x = (25.0 * numbersize * LETTER_XSQUASH);
dest[0] = GangZoneCreate((centpos_x - distance_x - stroke), (centpos_y + distance_y + stroke), (centpos_x - distance_x + stroke), (centpos_y - distance_y - stroke)); // Left stick
dest[1] = GangZoneCreate((centpos_x + distance_x - stroke), (centpos_y + distance_y + stroke), (centpos_x + distance_x + stroke), (centpos_y - distance_y - stroke)); // Right stick
dest[2] = GangZoneCreate((centpos_x - distance_x + stroke), (centpos_y + distance_y - stroke), (centpos_x + distance_x - stroke), (centpos_y + distance_y + stroke)); // Up
dest[3] = GangZoneCreate((centpos_x - distance_x + stroke), (centpos_y - stroke), (centpos_x + distance_x - stroke), (centpos_y + stroke)); // Center
dest[4] = GangZoneCreate((centpos_x - distance_x + stroke), (centpos_y - distance_y - stroke), (centpos_x + distance_x - stroke), (centpos_y - distance_y + stroke)); // Down
ret = 5;
}
case '9': {
new Float:stroke = (LETTER_STROKE * numbersize);
new Float:distance_y = (20.0 * numbersize);
new Float:distance_x = (25.0 * numbersize * LETTER_XSQUASH);
dest[0] = GangZoneCreate((centpos_x - distance_x - stroke), centpos_y, (centpos_x - distance_x + stroke), (centpos_y + distance_y - stroke)); // Left Stick
dest[1] = GangZoneCreate((centpos_x + distance_x), (centpos_y - distance_y - stroke), (centpos_x + distance_x + (2 * stroke)), (centpos_y + distance_y + stroke)); // Right Stick
dest[2] = GangZoneCreate((centpos_x - distance_x - stroke), (centpos_y + distance_y - stroke), (centpos_x + distance_x), (centpos_y + distance_y + stroke)); // Up
dest[3] = GangZoneCreate((centpos_x - distance_x + stroke), centpos_y, (centpos_x + distance_x), (centpos_y + stroke + stroke)); // Middle
dest[4] = GangZoneCreate((centpos_x - distance_x - stroke), (centpos_y - distance_y - stroke), (centpos_x + distance_x), (centpos_y - distance_y + stroke)); // Down
ret = 5;
}
}
for (new i = 0; i < ret; i++) {
if (dest[i] == -1) {
for (i = 0; i < ret; i++) {
GangZoneDestroy(dest[i]);
dest[i] = -1;
}
return 0;
}
}
return ret;
}
stock GangZone_Create(Float:minx, Float:miny, Float:maxx, Float:maxy, number = -1, Float:bordersize = GANGZONE_DEFAULT_BORDER_SIZE, Float:numbersize = GANGZONE_DEFAULT_NUMBER_SIZE) {
new index = -1;
for (new i = 0; i < MAX_GANG_ZONES; i++) {
if (GangZone@MainZone[i] == -1) {
index = i;
break;
}
}
if (index == -1) {
return -1;
}
GangZone@MainZone[index] = GangZoneCreate(minx, miny, maxx, maxy);
if (GangZone@MainZone[index] == -1) {
return -1;
}
GangZone@Border[index][0] = -1;
GangZone@Border[index][1] = -1;
GangZone@Border[index][2] = -1;
GangZone@Border[index][3] = -1;
GangZone@Number1[index][0] = -1;
GangZone@Number1[index][1] = -1;
GangZone@Number1[index][2] = -1;
GangZone@Number1[index][3] = -1;
GangZone@Number1[index][4] = -1;
GangZone@Number2[index][0] = -1;
GangZone@Number2[index][1] = -1;
GangZone@Number2[index][2] = -1;
GangZone@Number2[index][3] = -1;
GangZone@Number2[index][4] = -1;
if (bordersize != 0.0) {
if (GangZone_CreateBorder(GangZone@Border[index], minx, miny, maxx, maxy, bordersize) == 0) {
GangZoneDestroy(GangZone@MainZone[index]);
GangZone@MainZone[index] = -1;
return -1;
}
}
if (numbersize != 0.0) {
if (number == -1) {
number = (index % 100);
}
if (number >= 0 && number <= 9) {
new Float:centpos_x = ((minx + maxx) / 2);
new Float:centpos_y = ((miny + maxy) / 2);
new chars[2];
format(chars, sizeof(chars), "%i", number);
if (GangZone_CreateNumber(GangZone@Number1[index], chars[0], centpos_x, centpos_y, numbersize) == 0) {
GangZoneDestroy(GangZone@MainZone[index]);
GangZone@MainZone[index] = -1;
GangZoneDestroy(GangZone@Border[index][0]);
GangZoneDestroy(GangZone@Border[index][1]);
GangZoneDestroy(GangZone@Border[index][2]);
GangZoneDestroy(GangZone@Border[index][3]);
return -1;
}
}
else if (number >= 10 && number <= 99) {
const Float:NUMBER_DISTANCE = 25.0;
new Float:centpos_x = ((minx + maxx) / 2);
new Float:centpos_y = ((miny + maxy) / 2);
new chars[3];
format(chars, sizeof(chars), "%i", number);
new numZones = GangZone_CreateNumber(GangZone@Number1[index], chars[0], (centpos_x - (NUMBER_DISTANCE * numbersize)), centpos_y, numbersize);
if (numZones == 0) {
GangZoneDestroy(GangZone@MainZone[index]);
GangZone@MainZone[index] = -1;
GangZoneDestroy(GangZone@Border[index][0]);
GangZoneDestroy(GangZone@Border[index][1]);
GangZoneDestroy(GangZone@Border[index][2]);
GangZoneDestroy(GangZone@Border[index][3]);
return -1;
}
if (GangZone_CreateNumber(GangZone@Number2[index], chars[1], (centpos_x + (NUMBER_DISTANCE * numbersize)), centpos_y, numbersize) == 0) {
GangZoneDestroy(GangZone@MainZone[index]);
GangZone@MainZone[index] = -1;
GangZoneDestroy(GangZone@Border[index][0]);
GangZoneDestroy(GangZone@Border[index][1]);
GangZoneDestroy(GangZone@Border[index][2]);
GangZoneDestroy(GangZone@Border[index][3]);
for (new i = 0; i < numZones; i++) {
GangZoneDestroy(GangZone@Number1[index][i]);
}
return -1;
}
}
else {
GangZoneDestroy(GangZone@MainZone[index]);
GangZone@MainZone[index] = -1;
GangZoneDestroy(GangZone@Border[index][0]);
GangZoneDestroy(GangZone@Border[index][1]);
GangZoneDestroy(GangZone@Border[index][2]);
GangZoneDestroy(GangZone@Border[index][3]);
return -1;
}
}
return index;
}
#if defined _ALS_GangZoneCreate
#undef GangZoneCreate
#else
#define _ALS_GangZoneCreate
#endif
#define GangZoneCreate GangZone_Create
stock GangZone_Destroy(gangzone) {
if (gangzone < 0 || gangzone >= MAX_GANG_ZONES) {
return 0;
}
if (GangZone@MainZone[gangzone] == -1) {
return 0;
}
GangZoneDestroy(GangZone@MainZone[gangzone]);
GangZone@MainZone[gangzone] = -1;
GangZoneDestroy(GangZone@Border[gangzone][0]);
GangZoneDestroy(GangZone@Border[gangzone][1]);
GangZoneDestroy(GangZone@Border[gangzone][2]);
GangZoneDestroy(GangZone@Border[gangzone][3]);
GangZoneDestroy(GangZone@Number1[gangzone][0]);
GangZoneDestroy(GangZone@Number1[gangzone][1]);
GangZoneDestroy(GangZone@Number1[gangzone][2]);
GangZoneDestroy(GangZone@Number1[gangzone][3]);
GangZoneDestroy(GangZone@Number1[gangzone][4]);
GangZoneDestroy(GangZone@Number2[gangzone][0]);
GangZoneDestroy(GangZone@Number2[gangzone][1]);
GangZoneDestroy(GangZone@Number2[gangzone][2]);
GangZoneDestroy(GangZone@Number2[gangzone][3]);
GangZoneDestroy(GangZone@Number2[gangzone][4]);
return 1;
}
#if defined _ALS_GangZoneDestroy
#undef GangZoneDestroy
#else
#define _ALS_GangZoneDestroy
#endif
#define GangZoneDestroy GangZone_Destroy
stock GangZone_ShowForPlayer(playerid, gangzone, color, bordercolor = GANGZONE_DEFAULT_BORDER_COLOR, numbercolor = GANGZONE_DEFAULT_NUMBER_COLOR) {
if (gangzone < 0 || gangzone >= MAX_GANG_ZONES) {
return 0;
}
if (GangZone@MainZone[gangzone] == -1) {
return 0;
}
GangZoneShowForPlayer(playerid, GangZone@MainZone[gangzone], color);
GangZoneShowForPlayer(playerid, GangZone@Border[gangzone][0], bordercolor);
GangZoneShowForPlayer(playerid, GangZone@Border[gangzone][1], bordercolor);
GangZoneShowForPlayer(playerid, GangZone@Border[gangzone][2], bordercolor);
GangZoneShowForPlayer(playerid, GangZone@Border[gangzone][3], bordercolor);
GangZoneShowForPlayer(playerid, GangZone@Number1[gangzone][0], numbercolor);
GangZoneShowForPlayer(playerid, GangZone@Number1[gangzone][1], numbercolor);
GangZoneShowForPlayer(playerid, GangZone@Number1[gangzone][2], numbercolor);
GangZoneShowForPlayer(playerid, GangZone@Number1[gangzone][3], numbercolor);
GangZoneShowForPlayer(playerid, GangZone@Number1[gangzone][4], numbercolor);
GangZoneShowForPlayer(playerid, GangZone@Number2[gangzone][0], numbercolor);
GangZoneShowForPlayer(playerid, GangZone@Number2[gangzone][1], numbercolor);
GangZoneShowForPlayer(playerid, GangZone@Number2[gangzone][2], numbercolor);
GangZoneShowForPlayer(playerid, GangZone@Number2[gangzone][3], numbercolor);
GangZoneShowForPlayer(playerid, GangZone@Number2[gangzone][4], numbercolor);
return 1;
}
#if defined _ALS_GangZoneShowForPlayer
#undef GangZoneShowForPlayer
#else
#define _ALS_GangZoneShowForPlayer
#endif
#define GangZoneShowForPlayer GangZone_ShowForPlayer
stock GangZone_ShowForAll(gangzone, color, bordercolor = GANGZONE_DEFAULT_BORDER_COLOR, numbercolor = GANGZONE_DEFAULT_NUMBER_COLOR) {
if (gangzone < 0 || gangzone >= MAX_GANG_ZONES) {
return 0;
}
if (GangZone@MainZone[gangzone] == -1) {
return 0;
}
GangZoneShowForAll(GangZone@MainZone[gangzone], color);
GangZoneShowForAll(GangZone@Border[gangzone][0], bordercolor);
GangZoneShowForAll(GangZone@Border[gangzone][1], bordercolor);
GangZoneShowForAll(GangZone@Border[gangzone][2], bordercolor);
GangZoneShowForAll(GangZone@Border[gangzone][3], bordercolor);
GangZoneShowForAll(GangZone@Number1[gangzone][0], numbercolor);
GangZoneShowForAll(GangZone@Number1[gangzone][1], numbercolor);
GangZoneShowForAll(GangZone@Number1[gangzone][2], numbercolor);
GangZoneShowForAll(GangZone@Number1[gangzone][3], numbercolor);
GangZoneShowForAll(GangZone@Number1[gangzone][4], numbercolor);
GangZoneShowForAll(GangZone@Number2[gangzone][0], numbercolor);
GangZoneShowForAll(GangZone@Number2[gangzone][1], numbercolor);
GangZoneShowForAll(GangZone@Number2[gangzone][2], numbercolor);
GangZoneShowForAll(GangZone@Number2[gangzone][3], numbercolor);
GangZoneShowForAll(GangZone@Number2[gangzone][4], numbercolor);
return 1;
}
#if defined _ALS_GangZoneShowForAll
#undef GangZoneShowForAll
#else
#define _ALS_GangZoneShowForAll
#endif
#define GangZoneShowForAll GangZone_ShowForAll
stock GangZone_HideForPlayer(playerid, gangzone) {
if (gangzone < 0 || gangzone >= MAX_GANG_ZONES) {
return 0;
}
if (GangZone@MainZone[gangzone] == -1) {
return 0;
}
GangZoneHideForPlayer(playerid, GangZone@MainZone[gangzone]);
GangZoneHideForPlayer(playerid, GangZone@Border[gangzone][0]);
GangZoneHideForPlayer(playerid, GangZone@Border[gangzone][1]);
GangZoneHideForPlayer(playerid, GangZone@Border[gangzone][2]);
GangZoneHideForPlayer(playerid, GangZone@Border[gangzone][3]);
GangZoneHideForPlayer(playerid, GangZone@Number1[gangzone][0]);
GangZoneHideForPlayer(playerid, GangZone@Number1[gangzone][1]);
GangZoneHideForPlayer(playerid, GangZone@Number1[gangzone][2]);
GangZoneHideForPlayer(playerid, GangZone@Number1[gangzone][3]);
GangZoneHideForPlayer(playerid, GangZone@Number1[gangzone][4]);
GangZoneHideForPlayer(playerid, GangZone@Number2[gangzone][0]);
GangZoneHideForPlayer(playerid, GangZone@Number2[gangzone][1]);
GangZoneHideForPlayer(playerid, GangZone@Number2[gangzone][2]);
GangZoneHideForPlayer(playerid, GangZone@Number2[gangzone][3]);
GangZoneHideForPlayer(playerid, GangZone@Number2[gangzone][4]);
return 1;
}
#if defined _ALS_GangZoneHideForPlayer
#undef GangZoneHideForPlayer
#else
#define _ALS_GangZoneHideForPlayer
#endif
#define GangZoneHideForPlayer GangZone_HideForPlayer
stock GangZone_HideForAll(gangzone) {
if (gangzone < 0 || gangzone >= MAX_GANG_ZONES) {
return 0;
}
if (GangZone@MainZone[gangzone] == -1) {
return 0;
}
GangZoneHideForAll(GangZone@MainZone[gangzone]);
GangZoneHideForAll(GangZone@Border[gangzone][0]);
GangZoneHideForAll(GangZone@Border[gangzone][1]);
GangZoneHideForAll(GangZone@Border[gangzone][2]);
GangZoneHideForAll(GangZone@Border[gangzone][3]);
GangZoneHideForAll(GangZone@Number1[gangzone][0]);
GangZoneHideForAll(GangZone@Number1[gangzone][1]);
GangZoneHideForAll(GangZone@Number1[gangzone][2]);
GangZoneHideForAll(GangZone@Number1[gangzone][3]);
GangZoneHideForAll(GangZone@Number1[gangzone][4]);
GangZoneHideForAll(GangZone@Number2[gangzone][0]);
GangZoneHideForAll(GangZone@Number2[gangzone][1]);
GangZoneHideForAll(GangZone@Number2[gangzone][2]);
GangZoneHideForAll(GangZone@Number2[gangzone][3]);
GangZoneHideForAll(GangZone@Number2[gangzone][4]);
return 1;
}
#if defined _ALS_GangZoneHideForAll
#undef GangZoneHideForAll
#else
#define _ALS_GangZoneHideForAll
#endif
#define GangZoneHideForAll GangZone_HideForAll
stock GangZone_FlashForPlayer(playerid, gangzone, flashcolor, borderflashcolor = 0x00, numberflashcolor = 0x00) {
if (gangzone < 0 || gangzone >= MAX_GANG_ZONES) {
return 0;
}
if (GangZone@MainZone[gangzone] == -1) {
return 0;
}
GangZoneFlashForPlayer(playerid, GangZone@MainZone[gangzone], flashcolor);
if (borderflashcolor != 0x00) {
GangZoneFlashForPlayer(playerid, GangZone@Border[gangzone][0], borderflashcolor);
GangZoneFlashForPlayer(playerid, GangZone@Border[gangzone][1], borderflashcolor);
GangZoneFlashForPlayer(playerid, GangZone@Border[gangzone][2], borderflashcolor);
GangZoneFlashForPlayer(playerid, GangZone@Border[gangzone][3], borderflashcolor);
}
if (numberflashcolor != 0x00) {
GangZoneFlashForPlayer(playerid, GangZone@Number1[gangzone][0], numberflashcolor);
GangZoneFlashForPlayer(playerid, GangZone@Number1[gangzone][1], numberflashcolor);
GangZoneFlashForPlayer(playerid, GangZone@Number1[gangzone][2], numberflashcolor);
GangZoneFlashForPlayer(playerid, GangZone@Number1[gangzone][3], numberflashcolor);
GangZoneFlashForPlayer(playerid, GangZone@Number1[gangzone][4], numberflashcolor);
GangZoneFlashForPlayer(playerid, GangZone@Number2[gangzone][0], numberflashcolor);
GangZoneFlashForPlayer(playerid, GangZone@Number2[gangzone][1], numberflashcolor);
GangZoneFlashForPlayer(playerid, GangZone@Number2[gangzone][2], numberflashcolor);
GangZoneFlashForPlayer(playerid, GangZone@Number2[gangzone][3], numberflashcolor);
GangZoneFlashForPlayer(playerid, GangZone@Number2[gangzone][4], numberflashcolor);
}
return 1;
}
#if defined _ALS_GangZoneFlashForPlayer
#undef GangZoneFlashForPlayer
#else
#define _ALS_GangZoneFlashForPlayer
#endif
#define GangZoneFlashForPlayer GangZone_FlashForPlayer
stock GangZone_FlashForAll(gangzone, flashcolor, borderflashcolor = 0x00, numberflashcolor = 0x00) {
if (gangzone < 0 || gangzone >= MAX_GANG_ZONES) {
return 0;
}
if (GangZone@MainZone[gangzone] == -1) {
return 0;
}
GangZoneFlashForAll(GangZone@MainZone[gangzone], flashcolor);
if (borderflashcolor != 0x00) {
GangZoneFlashForAll(GangZone@Border[gangzone][0], borderflashcolor);
GangZoneFlashForAll(GangZone@Border[gangzone][1], borderflashcolor);
GangZoneFlashForAll(GangZone@Border[gangzone][2], borderflashcolor);
GangZoneFlashForAll(GangZone@Border[gangzone][3], borderflashcolor);
}
if (numberflashcolor != 0x00) {
GangZoneFlashForAll(GangZone@Number1[gangzone][0], numberflashcolor);
GangZoneFlashForAll(GangZone@Number1[gangzone][1], numberflashcolor);
GangZoneFlashForAll(GangZone@Number1[gangzone][2], numberflashcolor);
GangZoneFlashForAll(GangZone@Number1[gangzone][3], numberflashcolor);
GangZoneFlashForAll(GangZone@Number1[gangzone][4], numberflashcolor);
GangZoneFlashForAll(GangZone@Number2[gangzone][0], numberflashcolor);
GangZoneFlashForAll(GangZone@Number2[gangzone][1], numberflashcolor);
GangZoneFlashForAll(GangZone@Number2[gangzone][2], numberflashcolor);
GangZoneFlashForAll(GangZone@Number2[gangzone][3], numberflashcolor);
GangZoneFlashForAll(GangZone@Number2[gangzone][4], numberflashcolor);
}
return 1;
}
#if defined _ALS_GangZoneFlashForAll
#undef GangZoneFlashForAll
#else
#define _ALS_GangZoneFlashForAll
#endif
#define GangZoneFlashForAll GangZone_FlashForAll
stock GangZone_StopFlashForPlayer(playerid, gangzone, bool:mainzone = true, bool:border = true, bool:number = true) {
if (gangzone < 0 || gangzone >= MAX_GANG_ZONES) {
return 0;
}
if (GangZone@MainZone[gangzone] == -1) {
return 0;
}
if (mainzone) {
GangZoneStopFlashForPlayer(playerid, GangZone@MainZone[gangzone]);
}
if (border) {
GangZoneStopFlashForPlayer(playerid, GangZone@Border[gangzone][0]);
GangZoneStopFlashForPlayer(playerid, GangZone@Border[gangzone][1]);
GangZoneStopFlashForPlayer(playerid, GangZone@Border[gangzone][2]);
GangZoneStopFlashForPlayer(playerid, GangZone@Border[gangzone][3]);
}
if (number) {
GangZoneStopFlashForPlayer(playerid, GangZone@Number1[gangzone][0]);
GangZoneStopFlashForPlayer(playerid, GangZone@Number1[gangzone][1]);
GangZoneStopFlashForPlayer(playerid, GangZone@Number1[gangzone][2]);
GangZoneStopFlashForPlayer(playerid, GangZone@Number1[gangzone][3]);
GangZoneStopFlashForPlayer(playerid, GangZone@Number1[gangzone][4]);
GangZoneStopFlashForPlayer(playerid, GangZone@Number2[gangzone][0]);
GangZoneStopFlashForPlayer(playerid, GangZone@Number2[gangzone][1]);
GangZoneStopFlashForPlayer(playerid, GangZone@Number2[gangzone][2]);
GangZoneStopFlashForPlayer(playerid, GangZone@Number2[gangzone][3]);
GangZoneStopFlashForPlayer(playerid, GangZone@Number2[gangzone][4]);
}
return 1;
}
#if defined _ALS_GangZoneStopFlashForPlayer
#undef GangZoneStopFlashForPlayer
#else
#define _ALS_GangZoneStopFlashForPlayer
#endif
#define GangZoneStopFlashForPlayer GangZone_StopFlashForPlayer
stock GangZone_StopFlashForAll(gangzone, bool:mainzone = true, bool:border = true, bool:number = true) {
if (gangzone < 0 || gangzone >= MAX_GANG_ZONES) {
return 0;
}
if (GangZone@MainZone[gangzone] == -1) {
return 0;
}
if (mainzone) {
GangZoneStopFlashForAll(GangZone@MainZone[gangzone]);
}
if (border) {
GangZoneStopFlashForAll(GangZone@Border[gangzone][0]);
GangZoneStopFlashForAll(GangZone@Border[gangzone][1]);
GangZoneStopFlashForAll(GangZone@Border[gangzone][2]);
GangZoneStopFlashForAll(GangZone@Border[gangzone][3]);
}
if (number) {
GangZoneStopFlashForAll(GangZone@Number1[gangzone][0]);
GangZoneStopFlashForAll(GangZone@Number1[gangzone][1]);
GangZoneStopFlashForAll(GangZone@Number1[gangzone][2]);
GangZoneStopFlashForAll(GangZone@Number1[gangzone][3]);
GangZoneStopFlashForAll(GangZone@Number1[gangzone][4]);
GangZoneStopFlashForAll(GangZone@Number2[gangzone][0]);
GangZoneStopFlashForAll(GangZone@Number2[gangzone][1]);
GangZoneStopFlashForAll(GangZone@Number2[gangzone][2]);
GangZoneStopFlashForAll(GangZone@Number2[gangzone][3]);
GangZoneStopFlashForAll(GangZone@Number2[gangzone][4]);
}
return 1;
}
#if defined _ALS_GangZoneStopFlashForAll
#undef GangZoneStopFlashForAll
#else
#define _ALS_GangZoneStopFlashForAll
#endif
#define GangZoneStopFlashForAll GangZone_StopFlashForAll