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/*
* Irresistible Gaming ( c ) 2018
* Developed by Lorenc Pekaj
* Module : roulette . inc
* Purpose : roulette implementation in SA - MP
*/
/* ** Includes ** */
#include < YSI\y_hooks >
/* ** Error checking ** */
#if !defined __irresistible_servervars
#error "You need server variables enabled to track betting."
#endif
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/* #if !defined _merrandom_included
#define MRandom random
#endif*/
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/* ** Definitions ** */
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#define MAX_ROULETTE_TABLES 29
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/* ** Macros ** */
#define IsPlayerOnRoulette(%0) (p_RouletteTable[%0]!=-1)
#define IsRedRouletteNumber(%0) (%0 == 1 || %0 == 3 || %0 == 5 || %0 == 7 || %0 == 9 || %0 == 12 || %0 == 14 || %0 == 16 || %0 == 18 || %0 == 19 || %0 == 21 || %0 == 23 || %0 == 25 || %0 == 27 || %0 == 30 || %0 == 32 || %0 == 34 || %0 == 36)
/* ** Constants ** */
enum E_ROULETTE_OFFSET_DATA
{
E_VALUE , Float : E_OFFSET , Float : E_ANGLE
};
static const
Float : g_rouletteOffsets [ ] [ E_ROULETTE_OFFSET_DATA ] = {
{ 0 , 0.6 , 85.0 }, // 0
// 1, 2, 3
{ 1 , 0.50 , 110.0 }, { 2 , 0.44 , 85.0 }, { 3 , 0.55 , 55.0 },
// 4, 5, 6
{ 4 , 0.31 , 120.0 }, { 5 , 0.3 , 75.0 }, { 6 , 0.43 , 40.0 },
// 7, 8, 9
{ 7 , 0.20 , 147.0 }, { 8 , 0.13 , 55.0 }, { 9 , 0.32 , 18.0 },
// 10, 11, 12
{ 10 , 0.17 , 195.0 }, { 11 , 0.08 , - 25.0 }, { 12 , 0.32 , - 10.0 },
// 13, 14, 15
{ 13 , 0.25 , 230.0 }, { 14 , 0.22 , - 70.0 }, { 15 , 0.38 , - 33.0 },
// 16, 17, 18
{ 16 , 0.39 , 244.0 }, { 17 , - 0.35 , 103.0 }, { 18 , 0.48 , - 48.0 },
// 19, 20, 21
{ 19 , 0.53 , 251.0 }, { 20 , 0.51 , 278.0 }, { 21 , 0.6 , - 58.0 },
// 22, 23, 24
{ 22 , 0.68 , 256.0 }, { 23 , 0.66 , 276.0 }, { 24 , 0.73 , 295.0 },
// 25, 26, 27
{ 25 , 0.82 , 259.0 }, { 26 , 0.81 , 275.0 }, { 27 , 0.87 , 292.0 },
// 28, 29, 30
{ 28 , 0.97 , 261.0 }, { 29 , 0.96 , 275.0 }, { 30 , 1.01 , 289.0 },
// 31, 32, 33
{ 31 , 1.12 , 264.0 }, { 32 , 1.12 , 274.0 }, { 33 , 1.17 , 286.0 },
// 34, 35, 36
{ 34 , 1.28 , 264.0 }, { 35 , 1.27 , 274.0 }, { 36 , 1.31 , 284.0 },
// 3to1, 3to1, 3to1
{ 3211 , 1.43 , 264.0 }, { 3212 , 1.42 , 273.0 }, { 3213 , 1.45 , 283.0 },
// 1-18, even, 1st to 12
{ 118 , 0.73 , 152.0 },{ 222 , 0.65 , 178.0 }, { 112 , 0.46 , 153.0 },
// red, black, 2nd 12
{ 88 , 0.7 , 202.0 }, { 44 , 0.87 , 222.0 }, { 212 , 0.59 , 227.0 },
// odd, 19 to 36, 3rd 12
{ 333 , 1.09 , 233.0 }, { 1936 , 1.35 , 241.0 },{ 312 , 1.12 , 249.0 }
}
;
/* ** Variables ** */
enum E_ROULETTE_DATA
{
E_OBJECT , E_SPINNER_OBJECT , E_SPINNING_TIMER ,
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bool : E_NO_MORE_BETS , E_WORLD , E_ACTOR ,
E_MAX_BET ,
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Float : E_X , Float : E_Y , Float : E_Z ,
Float : E_ROTATION
};
new
g_rouletteTableData [ MAX_ROULETTE_TABLES ] [ E_ROULETTE_DATA ],
Iterator : roulettetables < MAX_ROULETTE_TABLES > ,
Text : g_rouletteNumberBG [ MAX_ROULETTE_TABLES ],
Text : g_rouletteNumberTD [ MAX_ROULETTE_TABLES ],
g_rouletteChipColor [ MAX_PLAYERS ],
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g_rouletteChip [ MAX_PLAYERS ] [ 2 ] [ sizeof ( g_rouletteOffsets ) ],
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g_rouletteChipValue [ MAX_PLAYERS ] [ sizeof ( g_rouletteOffsets ) ],
Text3D : g_rouletteChipLabel [ MAX_PLAYERS ] [ sizeof ( g_rouletteOffsets ) ],
p_rouletteBetValue [ MAX_PLAYERS ],
p_RouletteMarkerTimer [ MAX_PLAYERS ] = { - 1 , ... },
p_RouletteMarker [ MAX_PLAYERS ] = { - 1 , ... },
p_RouletteTable [ MAX_PLAYERS ] = { - 1 , ... },
p_RouletteMarkerColumn [ MAX_PLAYERS char ],
bool : p_rouletteBetLocked [ MAX_PLAYERS char ]
;
/* ** Forwards ** */
public OnRouletteWheelStop ( rouletteid , winner );
public OnSpinRouletteTable ( rouletteid , elapsed , steps );
public OnRouletteMarkerUpdate ( playerid );
/* ** Hooks ** */
hook OnGameModeInit ( )
{
// server variables
AddServerVariable ( " roulette_bets " , " 0.0 " , GLOBAL_VARTYPE_FLOAT );
AddServerVariable ( " roulette_wins " , " 0.0 " , GLOBAL_VARTYPE_FLOAT );
// create roulette tables
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CreateRouletteTable ( 2242.36719 , 1589.18750 , 1006.22662 , - 90.0000 , 82 );
CreateRouletteTable ( 2242.36719 , 1594.75781 , 1006.22662 , 90.00000 , 82 );
CreateRouletteTable ( 2230.57031 , 1589.18750 , 1006.22662 , - 90.0000 , 82 );
CreateRouletteTable ( 2230.57031 , 1594.75781 , 1006.22662 , 90.00000 , 82 );
CreateRouletteTable ( 2230.57031 , 1614.59375 , 1006.22662 , - 90.0000 , 82 );
CreateRouletteTable ( 2230.57031 , 1619.65625 , 1006.22662 , 90.00000 , 82 );
CreateRouletteTable ( 2241.44531 , 1614.55469 , 1006.22662 , - 90.0000 , 82 );
CreateRouletteTable ( 2241.44531 , 1619.60938 , 1006.22662 , 90.00000 , 82 );
CreateRouletteTable ( 1963.71094 , 1025.69531 , 992.507810 , 0.000000 , 23 );
CreateRouletteTable ( 1959.39844 , 1025.69531 , 992.507810 , 0.000000 , 23 );
CreateRouletteTable ( 1963.71094 , 1010.11719 , 992.507810 , 0.000000 , 23 );
CreateRouletteTable ( 1959.39844 , 1010.11719 , 992.507810 , 0.000000 , 23 );
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return 1 ;
}
hook OnPlayerConnect ( playerid )
{
for ( new i = 0 ; i < sizeof ( g_rouletteOffsets ); i ++ ) {
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g_rouletteChip [ playerid ] [ 0 ] [ i ] = - 1 ;
g_rouletteChip [ playerid ] [ 1 ] [ i ] = - 1 ;
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g_rouletteChipLabel [ playerid ] [ i ] = Text3D : INVALID_3DTEXT_ID ;
g_rouletteChipValue [ playerid ] [ i ] = 0 ;
}
return 1 ;
}
hook OnPlayerDisconnect ( playerid , reason )
{
RemovePlayerFromRoulette ( playerid );
return 1 ;
}
#if defined AC_INCLUDED
hook OnPlayerDeathEx ( playerid , killerid , reason , Float : damage , bodypart )
#else
hook OnPlayerDeath ( playerid , killerid , reason )
#endif
{
RemovePlayerFromRoulette ( playerid );
return 1 ;
}
hook OnPlayerKeyStateChange ( playerid , newkeys , oldkeys )
{
static
Float : X , Float : Y , Float : Z , Float : Angle ;
if ( IsPlayerInCasino ( playerid ) )
{
// Roulette
if ( p_RouletteMarkerTimer [ playerid ] != - 1 )
{
new
rouletteid = p_RouletteTable [ playerid ];
if ( ! Iter_Contains ( roulettetables , rouletteid ) )
return SendServerMessage ( playerid , " Invalid Roulette Table. " );
if ( GetDistanceFromPlayerSquared ( playerid , g_rouletteTableData [ rouletteid ] [ E_X ], g_rouletteTableData [ rouletteid ] [ E_Y ], g_rouletteTableData [ rouletteid ] [ E_Z ] ) > 16.0 ) // Squared
return RemovePlayerFromRoulette ( playerid );
// confirm bet
if ( PRESSED ( KEY_SPRINT ) )
{
if ( g_rouletteTableData [ rouletteid ] [ E_NO_MORE_BETS ] )
return SendError ( playerid , " This roulette table must finish its spin before you can bet again. " );
if ( p_rouletteBetLocked { playerid } )
return SendError ( playerid , " You have already locked in your bet. Wait for the spin to finish. " );
new
totalBet = GetPlayerTotalRouletteBet ( playerid );
if ( totalBet <= 0 )
return SendError ( playerid , " You cannot spin the roulette without having placed any bets. " );
if ( totalBet > GetPlayerCash ( playerid ) )
return SendError ( playerid , " You do not have enough money to make this bet. " );
// deduct money
GivePlayerCash ( playerid , - totalBet );
// lock the player in
p_rouletteBetLocked { playerid } = true ;
if ( g_rouletteTableData [ rouletteid ] [ E_SPINNING_TIMER ] == - 1 )
{
// randomize string
GenerateRandomRouletteNumber ( rouletteid );
foreach ( new i : Player ) if ( p_RouletteTable [ i ] == rouletteid )
{
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PlayerPlaySound ( i , 33400 , 0.0 , 0.0 , 0.0 );
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TextDrawShowForPlayer ( i , g_rouletteNumberBG [ rouletteid ] );
TextDrawShowForPlayer ( i , g_rouletteNumberTD [ rouletteid ] );
if ( ! p_rouletteBetLocked { i } ) {
SendServerMessage ( i , " %s(%d) has waged %s with this spin, press SPACE to join the spin! " , ReturnPlayerName ( playerid ), playerid , ConvertPrice ( totalBet ) );
}
}
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// animation
ApplyDynamicActorAnimation ( g_rouletteTableData [ rouletteid ] [ E_ACTOR ], " CASINO " , " roulette_bet " , 4.1 , 0 , 0 , 0 , 0 , 0 );
ApplyDynamicActorAnimation ( g_rouletteTableData [ rouletteid ] [ E_ACTOR ], " CASINO " , " roulette_bet " , 4.1 , 0 , 0 , 0 , 0 , 0 );
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// allow bets
g_rouletteTableData [ rouletteid ] [ E_NO_MORE_BETS ] = false ;
// fire the spin table
g_rouletteTableData [ rouletteid ] [ E_SPINNING_TIMER ] = SetTimerEx ( " OnSpinRouletteTable " , 25 , false , " ddd " , rouletteid , 0 , 1 );
// inform other players
SendServerMessage ( playerid , " You have begun the spin with a wager of %s. Good luck! " , ConvertPrice ( totalBet ) );
}
else SendServerMessage ( playerid , " You have joined the spin. Good luck! " );
}
// decrease bet
if ( PRESSED ( KEY_WALK ) )
{
if ( ( p_rouletteBetValue [ playerid ] /= 2 ) < 1000 )
p_rouletteBetValue [ playerid ] = 1000 ;
SendServerMessage ( playerid , " You are now betting %s, gamble responsibly! " , ConvertPrice ( p_rouletteBetValue [ playerid ] ) );
}
// increase bet
if ( PRESSED ( KEY_JUMP ) )
{
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if ( ( p_rouletteBetValue [ playerid ] *= 2 ) > g_rouletteTableData [ rouletteid ] [ E_MAX_BET ] )
p_rouletteBetValue [ playerid ] = g_rouletteTableData [ rouletteid ] [ E_MAX_BET ];
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SendServerMessage ( playerid , " You are now betting %s, gamble responsibly! " , ConvertPrice ( p_rouletteBetValue [ playerid ] ) );
}
// Cancel Bets
if ( PRESSED ( KEY_CROUCH ) )
{
if ( p_rouletteBetLocked { playerid } )
return SendError ( playerid , " You cannot cancel your bet once you have entered a spin. " );
for ( new column = 0 ; column < sizeof ( g_rouletteOffsets ); column ++ )
{
g_rouletteChipValue [ playerid ] [ column ] = 0 ;
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DestroyDynamicObject ( g_rouletteChip [ playerid ] [ 0 ] [ column ] ), g_rouletteChip [ playerid ] [ 0 ] [ column ] = - 1 ;
DestroyDynamicObject ( g_rouletteChip [ playerid ] [ 1 ] [ column ] ), g_rouletteChip [ playerid ] [ 1 ] [ column ] = - 1 ;
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DestroyDynamic3DTextLabel ( g_rouletteChipLabel [ playerid ] [ column ] ), g_rouletteChipLabel [ playerid ] [ column ] = Text3D : INVALID_3DTEXT_ID ;
}
}
// Place bet
if ( PRESSED ( KEY_FIRE ) || PRESSED ( KEY_AIM ) )
{
if ( p_rouletteBetLocked { playerid } )
return SendError ( playerid , " You cannot change your bet once you have entered a spin. " );
new
column = p_RouletteMarkerColumn { playerid };
new Float : offsetX = g_rouletteTableData [ rouletteid ] [ E_X ] + g_rouletteOffsets [ column ] [ E_OFFSET ] * floatcos ( g_rouletteTableData [ rouletteid ] [ E_ROTATION ] + g_rouletteOffsets [ column ] [ E_ANGLE ], degrees );
new Float : offsetY = g_rouletteTableData [ rouletteid ] [ E_Y ] + g_rouletteOffsets [ column ] [ E_OFFSET ] * floatsin ( g_rouletteTableData [ rouletteid ] [ E_ROTATION ] + g_rouletteOffsets [ column ] [ E_ANGLE ], degrees );
if ( PRESSED ( KEY_FIRE ) )
{
new
totalBet = GetPlayerTotalRouletteBet ( playerid );
// Check if the player has even money
if ( totalBet > GetPlayerCash ( playerid ) ) {
return SendError ( playerid , " You cannot afford to wager any more money! " );
}
// Exceeded The Maximum
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if ( totalBet + p_rouletteBetValue [ playerid ] > g_rouletteTableData [ rouletteid ] [ E_MAX_BET ] ) {
return SendError ( playerid , " You are only allowed to bet a total of %s per spin on this table. " , ConvertPrice ( g_rouletteTableData [ rouletteid ] [ E_MAX_BET ] ) );
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}
PlayerPlaySound ( playerid , 1083 , 0.0 , 0.0 , 5.0 );
g_rouletteChipValue [ playerid ] [ column ] += p_rouletteBetValue [ playerid ];
}
else
{
PlayerPlaySound ( playerid , 1084 , 0.0 , 0.0 , 5.0 );
g_rouletteChipValue [ playerid ] [ column ] -= p_rouletteBetValue [ playerid ];
}
//printf("COLUMN : %d", column);
if ( g_rouletteChipValue [ playerid ] [ column ] <= 0 )
{
DestroyDynamic3DTextLabel ( g_rouletteChipLabel [ playerid ] [ column ] ), g_rouletteChipLabel [ playerid ] [ column ] = Text3D : - 1 ;
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DestroyDynamicObject ( g_rouletteChip [ playerid ] [ 0 ] [ column ] ), g_rouletteChip [ playerid ] [ 0 ] [ column ] = - 1 ;
DestroyDynamicObject ( g_rouletteChip [ playerid ] [ 1 ] [ column ] ), g_rouletteChip [ playerid ] [ 1 ] [ column ] = - 1 ;
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g_rouletteChipValue [ playerid ] [ column ] = 0 ;
//printf("removed");
}
else
{
// Calculate chip height
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new Float : height = 0.295 - float ( g_rouletteChipValue [ playerid ] [ column ] / 1000 ) * 0.005 ;
// readjust max height
if ( height < 0.18 ) height = 0.18 ;
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// store color
new color = ( g_rouletteChipColor [ playerid ] >> 8 ) | 0x99000000 ;
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//printf("g_rouletteChip[%s][%d] = %d", ReturnPlayerName( playerid ), column, g_rouletteChip[ playerid ] [ column ] );
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if ( g_rouletteChip [ playerid ] [ 0 ] [ column ] == - 1 )
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{
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g_rouletteChip [ playerid ] [ 0 ] [ column ] = CreateDynamicObject ( 1902 , offsetX , offsetY , g_rouletteTableData [ rouletteid ] [ E_Z ] - height , 0.0 , 0.0 , 0.0 , . worldid = g_rouletteTableData [ rouletteid ] [ E_WORLD ], . priority = 9999 );
SetDynamicObjectMaterialText ( g_rouletteChip [ playerid ] [ 0 ] [ column ], 0 , " " , . backcolor = color );
g_rouletteChip [ playerid ] [ 1 ] [ column ] = CreateDynamicObject ( 1905 , offsetX , offsetY , g_rouletteTableData [ rouletteid ] [ E_Z ] - height + 0.125 , 0.0 , 0.0 , 0.0 , . worldid = g_rouletteTableData [ rouletteid ] [ E_WORLD ], . priority = 9999 );
SetDynamicObjectMaterialText ( g_rouletteChip [ playerid ] [ 1 ] [ column ], 0 , ConvertRouletteChipValue ( g_rouletteChipValue [ playerid ] [ column ] ), 50 , " Arial " , 44 , 1 , color , - 1 , 1 );
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g_rouletteChipLabel [ playerid ] [ column ] = CreateDynamic3DTextLabel ( sprintf ( " %s " , ConvertPrice ( g_rouletteChipValue [ playerid ] [ column ] ) ), g_rouletteChipColor [ playerid ], offsetX , offsetY , g_rouletteTableData [ rouletteid ] [ E_Z ] - 0.15 + ( float ( playerid ) / 100 ), 5.0 ); //INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, -1, -1, playerid );
//printf("(%s) CREATED CHIP %d:%d", ReturnPlayerName( playerid ), g_rouletteChip[ playerid ] [ column ], _: g_rouletteChipLabel[ playerid ] [ column ] );
}
else
{
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SetDynamicObjectMaterialText ( g_rouletteChip [ playerid ] [ 1 ] [ column ], 0 , ConvertRouletteChipValue ( g_rouletteChipValue [ playerid ] [ column ] ), 50 , " Arial " , 44 , 1 , color , - 1 , 1 );
SetDynamicObjectPos ( g_rouletteChip [ playerid ] [ 0 ] [ column ], offsetX , offsetY , g_rouletteTableData [ rouletteid ] [ E_Z ] - height );
SetDynamicObjectPos ( g_rouletteChip [ playerid ] [ 1 ] [ column ], offsetX , offsetY , g_rouletteTableData [ rouletteid ] [ E_Z ] - height + 0.125 );
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UpdateDynamic3DTextLabelText ( g_rouletteChipLabel [ playerid ] [ column ], g_rouletteChipColor [ playerid ], sprintf ( " %s " , ConvertPrice ( g_rouletteChipValue [ playerid ] [ column ] ) ) );
//printf("(%s) UPDATED CHIP %d:%d", ReturnPlayerName( playerid ), g_rouletteChip[ playerid ] [ column ], _: g_rouletteChipLabel[ playerid ] [ column ] );
}
}
// sometimes it doesnt show up
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// SyncObject( playerid, 0.005, 0.005, 0.005 );
Streamer_Update ( playerid );
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ApplyAnimation ( playerid , " DEALER " , " DEALER_IDLE " , 4.1 , 1 , 1 , 1 , 1 , 0 , 1 );
}
}
if ( PRESSED ( KEY_SECONDARY_ATTACK ) )
{
if ( p_rouletteBetLocked { playerid } )
return SendError ( playerid , " Please wait until the spin is completed before leaving the table. " );
if ( p_RouletteTable [ playerid ] != - 1 )
return RemovePlayerFromRoulette ( playerid );
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foreach ( new id : roulettetables ) if ( GetPlayerVirtualWorld ( playerid ) == g_rouletteTableData [ id ] [ E_WORLD ] )
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{
if ( IsPlayerInRangeOfPoint ( playerid , 3.1 , g_rouletteTableData [ id ] [ E_X ], g_rouletteTableData [ id ] [ E_Y ], g_rouletteTableData [ id ] [ E_Z ] ) ) {
static
Float : lookatX , Float : lookatY , Float : lookatZ ,
Float : tmpX , Float : tmpY , Float : tmpZ
;
GetPlayerCameraPos ( playerid , X , Y , Z );
GetPlayerCameraFrontVector ( playerid , lookatX , lookatY , lookatZ );
tmpX = g_rouletteTableData [ id ] [ E_X ] + - 1.8 * floatcos ( g_rouletteTableData [ id ] [ E_ROTATION ] + 74.0 , degrees );
tmpY = g_rouletteTableData [ id ] [ E_Y ] + - 1.8 * floatsin ( g_rouletteTableData [ id ] [ E_ROTATION ] + 74.0 , degrees );
tmpZ = g_rouletteTableData [ id ] [ E_Z ] + 1.7 ;
InterpolateCameraPos ( playerid , X , Y , Z , tmpX , tmpY , tmpZ , 1000 , CAMERA_MOVE );
X += floatmul ( lookatX , 20.0 );
Y += floatmul ( lookatY , 20.0 );
Z += floatmul ( lookatZ , 20.0 );
InterpolateCameraLookAt ( playerid , X , Y , Z , g_rouletteTableData [ id ] [ E_X ], g_rouletteTableData [ id ] [ E_Y ], g_rouletteTableData [ id ] [ E_Z ] - 1.0 , 1000 , CAMERA_MOVE );
p_RouletteTable [ playerid ] = id ;
p_RouletteMarkerColumn { playerid } = 0 ;
new Float : offsetX = g_rouletteOffsets [ 0 ] [ E_OFFSET ] * floatcos ( Angle + g_rouletteOffsets [ 0 ] [ E_ANGLE ], degrees );
new Float : offsetY = g_rouletteOffsets [ 0 ] [ E_OFFSET ] * floatsin ( Angle + g_rouletteOffsets [ 0 ] [ E_ANGLE ], degrees );
DestroyDynamicObject ( p_RouletteMarker [ playerid ] );
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p_RouletteMarker [ playerid ] = CreateDynamicObject ( 2992 , X + offsetX , Y + offsetY , Z - 0.17 , 0.00000 , 0.00000 , 0.0 , . worldid = g_rouletteTableData [ id ] [ E_WORLD ], . playerid = playerid , . priority = 9999 , . drawdistance = 10.0 , . streamdistance = 12.0 );
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// starting bet
p_rouletteBetValue [ playerid ] = 1000 ;
g_rouletteChipColor [ playerid ] = makeColor ( RandomEx ( 128 , 255 ), RandomEx ( 128 , 255 ), RandomEx ( 128 , 255 ), 0xFF );
SendServerMessage ( playerid , " Your starting bet is $ 1,000 for this table. { %06x}This is your chip color. " , g_rouletteChipColor [ playerid ] >>> 8 );
ApplyAnimation ( playerid , " DEALER " , " DEALER_IDLE " , 4.1 , 1 , 1 , 1 , 1 , 0 , 1 );
szBigString = " ~y~~k~~PED_SPRINT~~w~ - Spin Wheel~n~~y~~k~~PED_FIREWEAPON~/~k~~PED_LOCK_TARGET~~w~ - Place/Remove Bet~n~~y~~k~~PED_JUMPING~/~k~~SNEAK_ABOUT~~w~ - Increase/Decrease Bet~n~~y~~k~~PED_DUCK~~w~ - Cancel Bets~n~~y~~k~~VEHICLE_ENTER_EXIT~~w~ - Exit " ;
ShowPlayerHelpDialog ( playerid , 0 , szBigString );
// printf("(%s) BEFORE TIMER %d", ReturnPlayerName( playerid ), p_RouletteMarkerTimer[ playerid ] );
KillTimer ( p_RouletteMarkerTimer [ playerid ] );
p_RouletteMarkerTimer [ playerid ] = SetTimerEx ( " OnRouletteMarkerUpdate " , 100 , true , " d " , playerid );
return 1 ;
}
}
}
}
return 1 ;
}
hook InitializeTextDraws ( )
{
for ( new handle = 0 ; handle < MAX_ROULETTE_TABLES ; handle ++ )
{
g_rouletteNumberBG [ handle ] = TextDrawCreate ( 285.000000 , 23.000000 , " ld_roul:roulbla " );
TextDrawBackgroundColor ( g_rouletteNumberBG [ handle ], 255 );
TextDrawFont ( g_rouletteNumberBG [ handle ], 4 );
TextDrawLetterSize ( g_rouletteNumberBG [ handle ], 0.500000 , 1.000000 );
TextDrawColor ( g_rouletteNumberBG [ handle ], - 1 );
TextDrawSetOutline ( g_rouletteNumberBG [ handle ], 0 );
TextDrawSetProportional ( g_rouletteNumberBG [ handle ], 1 );
TextDrawSetShadow ( g_rouletteNumberBG [ handle ], 1 );
TextDrawUseBox ( g_rouletteNumberBG [ handle ], 1 );
TextDrawBoxColor ( g_rouletteNumberBG [ handle ], 255 );
TextDrawTextSize ( g_rouletteNumberBG [ handle ], 60.000000 , 60.000000 );
g_rouletteNumberTD [ handle ] = TextDrawCreate ( 314.000000 , 25.000000 , " 35 " );
TextDrawAlignment ( g_rouletteNumberTD [ handle ], 2 );
TextDrawBackgroundColor ( g_rouletteNumberTD [ handle ], 255 );
TextDrawFont ( g_rouletteNumberTD [ handle ], 1 );
TextDrawLetterSize ( g_rouletteNumberTD [ handle ], 0.800000 , 4.000000 );
TextDrawColor ( g_rouletteNumberTD [ handle ], - 1 );
TextDrawSetOutline ( g_rouletteNumberTD [ handle ], 0 );
TextDrawSetProportional ( g_rouletteNumberTD [ handle ], 1 );
TextDrawSetShadow ( g_rouletteNumberTD [ handle ], 1 );
}
return 1 ;
}
/* ** Functions ** */
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stock CreateRouletteTable ( Float : X , Float : Y , Float : Z , Float : Angle , world , maxbet = 100000 )
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{
new
id = Iter_Free ( roulettetables );
if ( id != ITER_NONE )
{
g_rouletteTableData [ id ] [ E_X ] = X ;
g_rouletteTableData [ id ] [ E_Y ] = Y ;
g_rouletteTableData [ id ] [ E_Z ] = Z ;
g_rouletteTableData [ id ] [ E_ROTATION ] = Angle ;
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g_rouletteTableData [ id ] [ E_WORLD ] = world ;
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g_rouletteTableData [ id ] [ E_MAX_BET ] = maxbet ;
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g_rouletteTableData [ id ] [ E_SPINNING_TIMER ] = - 1 ;
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g_rouletteTableData [ id ] [ E_OBJECT ] = CreateDynamicObject ( 1978 , X , Y , Z , 0.00000 , 0.00000 , Angle , . worldid = world , . priority = 9999 );
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X += 1.365 * floatcos ( Angle + 98.0 , degrees );
Y += 1.365 * floatsin ( Angle + 98.0 , degrees );
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CreateDynamic3DTextLabel ( sprintf ( " Press ENTER To Play Roulette \n " COL_WHITE " %s Maximum " , ConvertPrice ( maxbet ) ), COLOR_GREY , X , Y , Z + 0.02 , 15.0 , INVALID_PLAYER_ID , INVALID_VEHICLE_ID , . worldid = world , . testlos = 0 );
new Float : a_x = g_rouletteTableData [ id ] [ E_X ] + 1.4 * floatcos ( Angle + 29.0 , degrees );
new Float : a_y = g_rouletteTableData [ id ] [ E_Y ] + 1.4 * floatsin ( Angle + 29.0 , degrees );
g_rouletteTableData [ id ] [ E_ACTOR ] = CreateDynamicActor ( randarg ( 11 , 172 , 171 ), a_x , a_y , Z , Angle + 90.0 );
SetDynamicActorInvulnerable ( g_rouletteTableData [ id ] [ E_ACTOR ], true );
SetDynamicActorVirtualWorld ( g_rouletteTableData [ id ] [ E_ACTOR ], world );
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g_rouletteTableData [ id ] [ E_SPINNER_OBJECT ] = CreateDynamicObject ( 1979 , X , Y , Z - 0.02 , 0.00000 , 0.00000 , 0.0 , . worldid = world , . priority = 9999 );
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Iter_Add ( roulettetables , id );
}
else
{
static overflow ;
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printf ( " [ROULETTE ERROR] Reached limit of %d roulette tables, increase to %d to fix. " , MAX_ROULETTE_TABLES , MAX_ROULETTE_TABLES + ( ++ overflow ) );
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}
return 1 ;
}
stock GenerateRandomRouletteNumber ( rouletteid ) {
new
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iRandom = MRandom ( 37 );
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if ( iRandom == 0 )
TextDrawSetString ( g_rouletteNumberBG [ rouletteid ], " ld_roul:roulgre " );
else if ( ! IsRedRouletteNumber ( iRandom ) )
TextDrawSetString ( g_rouletteNumberBG [ rouletteid ], " ld_roul:roulbla " );
else
TextDrawSetString ( g_rouletteNumberBG [ rouletteid ], " ld_roul:roulred " );
TextDrawSetString ( g_rouletteNumberTD [ rouletteid ], sprintf ( " %d " , iRandom ) );
return iRandom ;
}
public OnSpinRouletteTable ( rouletteid , elapsed , steps )
{
new
Float : fElapsed = float ( ( elapsed += 25 ) ),
Float : rotation = - 0.0001 * ( fElapsed * fElapsed ) + 0.8162 * fElapsed
;
// update it every 50 ms
if ( elapsed % 50 == 0 && elapsed != 4000 )
GenerateRandomRouletteNumber ( rouletteid );
SetDynamicObjectRot ( g_rouletteTableData [ rouletteid ] [ E_SPINNER_OBJECT ], 0.0 , 0.0 , rotation );
if ( elapsed >= 3250 )
g_rouletteTableData [ rouletteid ] [ E_NO_MORE_BETS ] = true ;
if ( elapsed >= 4000 )
{
new
iWinning = GenerateRandomRouletteNumber ( rouletteid );
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// play noise
foreach ( new i : Player ) if ( p_RouletteTable [ i ] == rouletteid ) {
PlayerPlaySound ( i , randarg ( 33401 , 33402 , 33403 ), 0.0 , 0.0 , 0.0 );
}
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// Kill the timer just incase
KillTimer ( g_rouletteTableData [ rouletteid ] [ E_SPINNING_TIMER ] );
g_rouletteTableData [ rouletteid ] [ E_SPINNING_TIMER ] = - 1 ;
g_rouletteTableData [ rouletteid ] [ E_NO_MORE_BETS ] = false ;
// Call a win
CallLocalFunction ( " OnRouletteWheelStop " , " dd " , rouletteid , iWinning );
return 1 ;
}
return ( g_rouletteTableData [ rouletteid ] [ E_SPINNING_TIMER ] = SetTimerEx ( " OnSpinRouletteTable " , 25 , false , " ddd " , rouletteid , elapsed , steps ) );
}
stock GetPlayerTotalRouletteBet ( playerid ) {
new
bet = 0 ;
for ( new chipid = 0 ; chipid < sizeof ( g_rouletteChipValue [ ] ); chipid ++ ) if ( g_rouletteChipValue [ playerid ] [ chipid ] >= 100 ) {
bet += g_rouletteChipValue [ playerid ] [ chipid ];
}
return bet ;
}
public OnRouletteWheelStop ( rouletteid , winner )
{
new
globalWaged = 0 , globalWon = 0 ;
// printf ( "OnRouletteWheelStop( %d, %d )", rouletteid, winner );
foreach ( new playerid : Player ) if ( p_RouletteTable [ playerid ] == rouletteid && p_rouletteBetLocked { playerid } )
{
new
waged = 0 , won = 0 ;
for ( new chipid = 0 ; chipid < sizeof ( g_rouletteOffsets ); chipid ++ ) if ( g_rouletteChipValue [ playerid ] [ chipid ] > 0 )
{
// store chip value here
new
beforeWin = won ,
winValue = g_rouletteChipValue [ playerid ] [ chipid ];
// increment the amount waged
waged += g_rouletteChipValue [ playerid ] [ chipid ];
// calculate wins
switch ( g_rouletteOffsets [ chipid ] [ E_VALUE ] )
{
// 1st 3to1
case 3211 : {
if ( winner == 1 || winner == 4 || winner == 7 || winner == 10 || winner == 13 || winner == 16 || winner == 19 || winner == 22 || winner == 25 || winner == 28 || winner == 31 || winner == 34 )
won += winValue * 3 ;
}
// 2nd 3to1
case 3212 : {
if ( winner == 2 || winner == 5 || winner == 8 || winner == 11 || winner == 14 || winner == 17 || winner == 20 || winner == 23 || winner == 26 || winner == 29 || winner == 32 || winner == 35 )
won += winValue * 3 ;
}
// 2nd 3to1
case 3213 : {
if ( winner == 3 || winner == 6 || winner == 9 || winner == 12 || winner == 15 || winner == 18 || winner == 21 || winner == 24 || winner == 27 || winner == 30 || winner == 33 || winner == 36 )
won += winValue * 3 ;
}
// 1st 18
case 118 : {
if ( 1 <= winner <= 18 )
won += winValue * 2 ;
}
// even
case 222 : {
if ( winner % 2 == 0 )
won += winValue * 2 ;
}
// 1st to 12
case 112 : {
if ( 1 <= winner <= 12 )
won += winValue * 3 ;
}
// black
case 44 : {
if ( ! IsRedRouletteNumber ( winner ) && winner != 0 )
won += winValue * 2 ;
}
// red
case 88 : {
if ( IsRedRouletteNumber ( winner ) )
won += winValue * 2 ;
}
// 2nd 12
case 212 : {
if ( 13 <= winner <= 24 )
won += winValue * 3 ;
}
// odd
case 333 : {
if ( winner % 2 == 1 && winner != 0 )
won += winValue * 2 ;
}
// 19-36
case 1936 : {
if ( 19 <= winner <= 36 )
won += winValue * 2 ;
}
// 3rd 12
case 312 : {
if ( 25 <= winner <= 36 )
won += winValue * 3 ;
}
// check if its a single
default :
{
if ( winner == g_rouletteOffsets [ chipid ] [ E_VALUE ] )
won += winValue * 36 ;
}
}
if ( beforeWin >= won ) {
g_rouletteChipValue [ playerid ] [ chipid ] = 0 ;
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DestroyDynamicObject ( g_rouletteChip [ playerid ] [ 0 ] [ chipid ] ), g_rouletteChip [ playerid ] [ 0 ] [ chipid ] = - 1 ;
DestroyDynamicObject ( g_rouletteChip [ playerid ] [ 1 ] [ chipid ] ), g_rouletteChip [ playerid ] [ 1 ] [ chipid ] = - 1 ;
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DestroyDynamic3DTextLabel ( g_rouletteChipLabel [ playerid ] [ chipid ] ), g_rouletteChipLabel [ playerid ] [ chipid ] = Text3D : - 1 ;
}
// track
globalWaged += waged ;
globalWon += won ;
}
// bet unlocked and paid
GivePlayerCash ( playerid , won );
p_rouletteBetLocked { playerid } = false ;
new
profit = won - waged ;
// inform users
if ( profit >= 10000 ) {
SendGlobalMessage ( - 1 , " " COL_GREY " [CASINO] { FFFFFF} %s(%d) has won " COL_GOLD " %s " COL_WHITE " from roulette! " , ReturnPlayerName ( playerid ), playerid , ConvertPrice ( profit ) );
}
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// give user points
GivePlayerCasinoRewardsPoints ( playerid , waged , . house_edge = 2.7 );
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// gametext
if ( profit > 0 ) {
GameTextForPlayer ( playerid , sprintf ( " ~n~~n~~g~%s won! " , ConvertPrice ( profit ) ), 4000 , 3 );
SendClientMessageFormatted ( playerid , - 1 , " " COL_GREY " [ROULETTE] " COL_WHITE " You have bet a total of %s and profited %s! (winning no %d) " , ConvertPrice ( waged ), ConvertPrice ( profit ), winner );
} else {
profit *= - 1 ; // to improve the client message
GameTextForPlayer ( playerid , " ~n~~n~~r~No win! " , 4000 , 3 );
SendClientMessageFormatted ( playerid , - 1 , " " COL_GREY " [ROULETTE] " COL_WHITE " You have bet a total of %s and lost %s! (winning no %d) " , ConvertPrice ( waged ), ConvertPrice ( profit ), winner );
}
}
// log wins/losses
UpdateServerVariable ( " roulette_bets " , 0 , GetGVarFloat ( " roulette_bets " ) + ( float ( globalWaged ) / 1000000.0 ), " " , GLOBAL_VARTYPE_FLOAT );
UpdateServerVariable ( " roulette_wins " , 0 , GetGVarFloat ( " roulette_wins " ) + ( float ( globalWon ) / 1000000.0 ), " " , GLOBAL_VARTYPE_FLOAT );
return 1 ;
}
public OnRouletteMarkerUpdate ( playerid )
{
new
rouletteid = p_RouletteTable [ playerid ], column = p_RouletteMarkerColumn { playerid };
if ( rouletteid == - 1 || ! Iter_Contains ( roulettetables , rouletteid ) )
return RemovePlayerFromRoulette ( playerid );
if ( IsValidDynamicObject ( p_RouletteMarker [ playerid ] ) )
{
new ud , lr ;
GetPlayerKeys ( playerid , ud , ud , lr );
if ( ud == KEY_UP )
{
// up on 0
if ( column == 0 )
column = 38 ;
// up on 1,2,3
else if ( 1 <= column <= 3 )
column = 0 ;
// up 1st 12
else if ( column == 42 )
column = 48 ;
// up 3rd 12
else if ( column == 48 )
column = 45 ;
// up 2nd 12
else if ( column == 45 )
column = 42 ;
// up 1-to-18
else if ( column == 40 )
column = 47 ;
else if ( column == 41 || column == 44 || column == 47 )
column -- ;
else if ( column == 43 || column == 46 )
column -= 2 ;
else
column -= 3 ;
}
else if ( ud == KEY_DOWN )
{
// pressed down on 3to1s
if ( 36 < column < 40 )
column = 0 ;
// down on 1st 12
else if ( column == 42 )
column = 45 ;
// down on 2nd 12
else if ( column == 45 )
column = 48 ;
// down 19-to-36
else if ( column == 47 )
column = 40 ;
// down on 3rd 12
else if ( column == 48 )
column = 42 ;
// if pressed down on zero, go to previous
else if ( column == 0 )
column = 2 ;
else if ( column == 40 || column == 43 || column == 46 )
column ++ ;
else if ( column == 41 || column == 44 )
column += 2 ;
else
column += 3 ;
}
else if ( lr == KEY_LEFT )
{
// right on 0
if ( column == 0 )
column = 0 ;
else if ( column == 1 || column == 4 || column == 7 || column == 10 )
column = 42 ;
else if ( column == 13 || column == 16 || column == 19 || column == 22 )
column = 45 ;
else if ( column == 25 || column == 28 || column == 31 || column == 34 )
column = 48 ;
// left 1 to 18
else if ( column == 40 )
column = 0 ;
else
column -- ;
}
else if ( lr == KEY_RIGHT )
{
// left on 0
if ( column == 0 )
column = 0 ;
// right 39
if ( column == 39 )
column = 0 ;
// right red black
else if ( 43 <= column <= 44 )
column = 45 ;
// right 1-18,even
else if ( 40 <= column <= 41 )
column = 42 ;
// right odd,19-36
else if ( 46 <= column <= 47 )
column = 48 ;
// right on 3rd 12
else if ( column == 48 )
column = 25 ;
// right on 2nd 12
else if ( column == 45 )
column = 13 ;
// right on 1st 12
else if ( column == 42 )
column = 1 ;
else
column ++ ;
}
// update object pos
new Float : offsetX = g_rouletteTableData [ rouletteid ] [ E_X ] + g_rouletteOffsets [ column ] [ E_OFFSET ] * floatcos ( g_rouletteTableData [ rouletteid ] [ E_ROTATION ] + g_rouletteOffsets [ column ] [ E_ANGLE ], degrees );
new Float : offsetY = g_rouletteTableData [ rouletteid ] [ E_Y ] + g_rouletteOffsets [ column ] [ E_OFFSET ] * floatsin ( g_rouletteTableData [ rouletteid ] [ E_ROTATION ] + g_rouletteOffsets [ column ] [ E_ANGLE ], degrees );
SetDynamicObjectPos ( p_RouletteMarker [ playerid ], offsetX , offsetY , g_rouletteTableData [ rouletteid ] [ E_Z ] - 0.17 );
// update player column
p_RouletteMarkerColumn { playerid } = column ;
}
return 1 ;
}
stock RemovePlayerFromRoulette ( playerid )
{
if ( ! ( 0 <= playerid < MAX_PLAYERS ) )
return 0 ;
// remove chips
for ( new i = 0 ; i < sizeof ( g_rouletteOffsets ); i ++ ) {
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DestroyDynamicObject ( g_rouletteChip [ playerid ] [ 0 ] [ i ] ), g_rouletteChip [ playerid ] [ 0 ] [ i ] = - 1 ;
DestroyDynamicObject ( g_rouletteChip [ playerid ] [ 1 ] [ i ] ), g_rouletteChip [ playerid ] [ 1 ] [ i ] = - 1 ;
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DestroyDynamic3DTextLabel ( g_rouletteChipLabel [ playerid ] [ i ] ), g_rouletteChipLabel [ playerid ] [ i ] = Text3D : INVALID_3DTEXT_ID ;
g_rouletteChipValue [ playerid ] [ i ] = 0 ;
}
// hide textdraws
if ( p_RouletteTable [ playerid ] != - 1 ) {
TextDrawHideForPlayer ( playerid , g_rouletteNumberBG [ p_RouletteTable [ playerid ] ] );
TextDrawHideForPlayer ( playerid , g_rouletteNumberTD [ p_RouletteTable [ playerid ] ] );
}
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// reset sound
PlayerPlaySound ( playerid , 33404 , 0.0 , 0.0 , 0.0 );
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// reset user variables
HidePlayerHelpDialog ( playerid );
p_RouletteTable [ playerid ] = - 1 ;
p_RouletteMarkerColumn { playerid } = 0 ;
p_rouletteBetLocked { playerid } = false ;
// close timers
KillTimer ( p_RouletteMarkerTimer [ playerid ] ), p_RouletteMarkerTimer [ playerid ] = - 1 ;
DestroyDynamicObject ( p_RouletteMarker [ playerid ] ), p_RouletteMarker [ playerid ] = - 1 ;
// clear animations if spawned
if ( IsPlayerSpawned ( playerid ) ) {
SetCameraBehindPlayer ( playerid );
ClearAnimations ( playerid );
}
return 1 ;
}
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stock ConvertRouletteChipValue ( value ) {
new
Float : float_value = float ( value ), string [ 16 ]; // $1000K
if ( float_value >= 1000000.0 ) {
float_value /= 1000000.0 ;
format ( string , sizeof ( string ), " $ %0.1fM " , float_value );
} else if ( float_value >= 1000.0 ) {
float_value /= 1000.0 ;
format ( string , sizeof ( string ), " $ %0.0fK " , float_value );
} else {
format ( string , sizeof ( string ), " $ %0.0f " , float_value );
}
return string ;
}