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/*
* Irresistible Gaming ( c ) 2018
* Developed by Lorenc Pekaj
* Module : gangs . inc
* Purpose : gang system
*/
/* ** Includes ** */
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#include < YSI\y_hooks >
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/* ** Definitions ** */
#define MAX_GANGS ( MAX_PLAYERS ) // safest is MAX_PLAYERS
#define INVALID_GANG_ID ( -1 )
#define MAX_COLEADERS ( 3 )
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/* ** Macros ** */
#define IsGangPrivate(%0) ( g_gangData[ %0 ] [ E_INVITE_ONLY ] )
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/* ** Variables ** */
enum e_gang_data
{
E_SQL_ID , E_NAME [ 30 ], E_LEADER ,
E_COLOR , E_SOFT_DELETE_TS ,
E_BANK , E_KILLS , E_DEATHS ,
E_SCORE , E_RESPECT ,
E_COLEADER [ MAX_COLEADERS ], bool : E_INVITE_ONLY , E_JOIN_MSG [ 96 ],
bool : E_HAS_FACILITY
};
enum E_GANG_LEAVE_REASON
{
GANG_LEAVE_QUIT ,
GANG_LEAVE_KICK ,
GANG_LEAVE_UNKNOWN
};
new
g_gangColors [ ] = { 0x99FF00FF , 0x00CC00FF , 0x009999FF , 0x0033CCFF , 0x330099FF , 0x660099FF , 0xCC0099FF },
g_gangData [ MAX_GANGS ] [ e_gang_data ],
g_sortedGangData [ MAX_GANGS ] [ e_gang_data ], // used for sorting only
p_GangID [ MAX_PLAYERS ],
bool : p_gangInvited [ MAX_PLAYERS ] [ MAX_GANGS ],
p_gangInviteTick [ MAX_PLAYERS ],
Iterator : gangs < MAX_GANGS >
;
/* ** Forwards ** */
forward OnPlayerLeaveGang ( playerid , gangid , reason );
forward ZoneTimer ( );
/* ** Hooks ** */
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/* hook OnGameModeInit ( )
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{
#if !defined DEBUG_MODE
// Remove inactive gang members
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// mysql_single_query( "UPDATE `USERS` SET `GANG_ID`=-1 WHERE UNIX_TIMESTAMP()-`USERS`.`LASTLOGGED` > 1209600" );
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// Remove gangs with a non existant gang leader / unmatched player gang id to gang leader id (***broken query***)
// mysql_single_query( "DELETE g FROM GANGS g LEFT JOIN USERS u ON g.LEADER = u.ID WHERE (u.GANG_ID != g.ID OR u.ID IS NULL) AND g.LEADER >= 0" );
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#endif
return 1 ;
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} */
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/* ** Functions ** */
stock SetPlayerGang ( playerid , joining_gang )
{
if ( ! Iter_Contains ( gangs , joining_gang ) )
return 0 ;
// remove from existing gang
if ( p_GangID [ playerid ] != INVALID_GANG_ID ) {
RemovePlayerFromGang ( playerid , GANG_LEAVE_QUIT );
}
p_GangID [ playerid ] = joining_gang ;
if ( GetPlayerWantedLevel ( playerid ) < 1 ) SetPlayerColor ( playerid , g_gangData [ joining_gang ] [ E_COLOR ] );
mysql_single_query ( sprintf ( " UPDATE `USERS` SET `GANG_ID`=%d WHERE `ID`=%d " , g_gangData [ joining_gang ] [ E_SQL_ID ], GetPlayerAccountID ( playerid ) ) );
SendClientMessageToGang ( joining_gang , g_gangData [ joining_gang ] [ E_COLOR ], " [GANG] { FFFFFF} %s(%d) has joined the gang. " , ReturnPlayerName ( playerid ), playerid );
return 1 ;
}