sfcnr/pawno/include/anticheat/proaim.inc

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/*
PROJECT <> SA:MP Anticheat Plug-in
LICENSE <> See LICENSE in the top level directory.
AUTHOR(S) <> Lorenc_ (zeelorenc@hotmail.com)
PURPOSE <> Providing datastructures for the internal SA:MP Server.
Copyright (C) 2014 SA:MP Anticheat Plug-in.
The Project is available on https://github.com/myudev/SAMPAC
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, see <http://www.gnu.org/licenses/>.
*/
#include < a_samp >
#include < anticheat\global >
#include < anticheat\player >
#define ac_GetDistanceBetweenPoints(%0,%1,%2,%3,%4,%6) \
(VectorSize(%0-%3,%1-%4,%2-%6))
// Callback Hook (OnPlayerWeaponShot)
stock vCheckForSilentAimbot( playerid, hittype, hitid )
{
static
Float: fVictimX, Float: fVictimY, Float: fVictimZ,
Float: fCameraX, Float: fCameraY, Float: fCameraZ,
Float: fVectorX, Float: fVectorY, Float: fVectorZ,
Float: fHitPosX, Float: fHitPosY, Float: fHitPosZ
;
if( hittype == BULLET_HIT_TYPE_PLAYER && IsPlayerConnected( hitid ) && ! IsPlayerNPC( hitid ) )
{
GetPlayerPos( hitid, fVictimX, fVictimY, fVictimZ );
GetPlayerCameraPos( playerid, fCameraX, fCameraY, fCameraZ );
GetPlayerCameraFrontVector( playerid, fVectorX, fVectorY, fVectorZ );
GetPlayerLastShotVectors( playerid, fHitPosX, fHitPosY, fHitPosZ, fHitPosX, fHitPosY, fHitPosZ );
//printf("%f = %f, %f = %f, %f = %f\n", fX + fVictimX, fHitPosX, fY + fVictimY, fHitPosY, fZ + fVictimZ, fHitPosZ );
fCameraX += 4.0 * fVectorX;
fCameraY += 4.0 * fVectorY;
fCameraZ += 4.0 * fVectorZ;
new Float: fCamera = ac_GetDistanceBetweenPoints( fHitPosX, fHitPosY, fHitPosZ, fCameraX, fCameraY, fCameraZ );
new Float: fRadius = ac_GetDistanceBetweenPoints( fHitPosX, fHitPosY, fHitPosZ, fVictimX, fVictimY, fVictimZ );
new Float: fPlayerDis = GetPlayerDistanceFromPoint( playerid, fVictimX, fVictimY, fVictimZ );
if( GetPlayerSurfingVehicleID( playerid ) == INVALID_VEHICLE_ID && GetPlayerSurfingVehicleID( hitid ) == INVALID_VEHICLE_ID && !IsPlayerInAnyVehicle( hitid ) )
{
new
Float: fHitPacketLoss = NetStats_PacketLossPercent( hitid ),
Float: fOwnPacketLoss = NetStats_PacketLossPercent( playerid ),
iLastUpdateInterval = GetTickCount( ) - p_acUpdateTime[ hitid ] // AFK Check
;
if( fCamera < 1.20 && fPlayerDis > 4.0 && fPlayerDis < 300.0 && fRadius > 4.0 && fOwnPacketLoss < 0.8 && fHitPacketLoss < 0.8 && iLastUpdateInterval < 3000 ) {
new
iTicks = GetTickCount( );
if( iTicks - p_silentAimbotLastCalled[ playerid ] <= 5000 ) {
printf("[PRO-AIM] Detected %d - last %dms", playerid, iTicks - p_silentAimbotLastCalled[ playerid ]);
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CallLocalFunction( "OnPlayerCheatDetected", "ddd", playerid, CHEAT_TYPE_PROAIM, 0 );
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}
p_silentAimbotLastCalled[ playerid ] = iTicks;
}
}
}
}