2018-02-12 20:17:51 +00:00
|
|
|
/*
|
|
|
|
* Irresistible Gaming 2018
|
|
|
|
* Developed by Southclaw
|
|
|
|
* Module: gta\weapon_data.inc
|
|
|
|
* Purpose: advanced weapon damage library
|
|
|
|
*/
|
2017-01-05 15:15:54 +00:00
|
|
|
|
|
|
|
#define MAX_WEAPONS (50)
|
|
|
|
#define MAX_WEAPON_NAME (17)
|
|
|
|
|
|
|
|
#if defined __WEAPONDAMAGEINC__
|
|
|
|
#endinput
|
|
|
|
#endif
|
|
|
|
#define __WEAPONDAMAGEINC__
|
|
|
|
|
|
|
|
|
|
|
|
enum
|
|
|
|
{
|
|
|
|
WEAPON_VEHICLE_BULLET = WEAPON_PARACHUTE + 1,
|
|
|
|
WEAPON_VEHICLE_EXPLOSIVE,
|
|
|
|
WEAPON_VEHICLE_COLLISION
|
|
|
|
}
|
|
|
|
|
|
|
|
enum E_WEAPON_DATA
|
|
|
|
{
|
|
|
|
weapon_name[MAX_WEAPON_NAME], // A
|
|
|
|
weapon_model, // B
|
|
|
|
weapon_magSize, // C
|
|
|
|
weapon_slot, // D
|
|
|
|
Float: weapon_minDmg, // E
|
|
|
|
Float: weapon_maxDmg, // F
|
|
|
|
Float: weapon_minRange, // G
|
|
|
|
Float: weapon_maxRange, // H
|
|
|
|
Float: weapon_shotInterval, // I
|
|
|
|
Float: weapon_rangeCap // J
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
stock const WeaponData[MAX_WEAPONS][E_WEAPON_DATA]=
|
|
|
|
{
|
|
|
|
// A B C D E F G H I J
|
|
|
|
{"Fist", 000, 1, 0, 1.5, 5.0, 0.0, 2.0, 0.0, 1.6}, // 0
|
|
|
|
{"Knuckle Duster", 331, 1, 1, 0.5, 1.0, 0.0, 2.0, 0.0, 1.6}, // 1
|
|
|
|
{"Golf Club", 333, 1, 1, 0.5, 1.0, 0.0, 2.0, 0.0, 1.6}, // 2
|
|
|
|
{"Baton", 334, 1, 1, 0.5, 1.0, 0.0, 2.0, 0.0, 1.6}, // 3
|
|
|
|
{"Knife", 335, 1, 1, 26.0, 26.0, 0.0, 1.6, 0.0, 1.6}, // 4
|
|
|
|
{"Baseball Bat", 336, 1, 1, 0.5, 1.0, 0.0, 2.0, 0.0, 1.6}, // 5
|
|
|
|
{"Spade", 337, 1, 1, 0.5, 1.0, 0.0, 2.0, 0.0, 1.6}, // 6
|
|
|
|
{"Pool Cue", 338, 1, 1, 0.5, 1.0, 0.0, 2.0, 0.0, 1.6}, // 7
|
|
|
|
{"Katana", 339, 1, 1, 24.0, 31.5, 0.0, 2.0, 0.0, 1.6}, // 8
|
|
|
|
{"Chainsaw", 341, 1, 1, 24.5, 50.0, 0.0, 2.0, 0.0, 1.6}, // 9
|
|
|
|
|
|
|
|
// A B C D E F G H I J
|
|
|
|
{"Dildo", 321, 1, 10, 0.5, 1.0, 0.0, 2.0, 0.0, 1.6}, // 10
|
|
|
|
{"Dildo", 322, 1, 10, 0.5, 1.0, 0.0, 2.0, 0.0, 1.6}, // 11
|
|
|
|
{"Dildo", 323, 1, 10, 0.5, 1.0, 0.0, 2.0, 0.0, 1.6}, // 12
|
|
|
|
{"Dildo", 324, 1, 10, 0.5, 1.0, 0.0, 2.0, 0.0, 1.6}, // 13
|
|
|
|
{"Flowers", 325, 1, 10, 0.5, 1.0, 0.0, 2.0, 0.0, 1.6}, // 14
|
|
|
|
{"Cane", 326, 1, 10, 0.5, 1.0, 0.0, 2.0, 0.0, 1.6}, // 15
|
|
|
|
|
|
|
|
// A B C D E F G H I J
|
|
|
|
{"Grenade", 342, 1, 8, 50.0, 100.0, 0.0, 2.0, 0.0, 40.0}, // 16
|
|
|
|
{"Teargas", 343, 1, 8, 0.0, 0.0, 0.0, 2.0, 0.0, 40.0}, // 17
|
|
|
|
{"Molotov", 344, 1, 8, 0.1, 0.1, 0.0, 1.0, 0.0, 40.0}, // 18
|
|
|
|
|
|
|
|
{"<null>", 000, 0, 0, 0.0, 0.0, 0.0, 2.0, 0.0, 0.0}, // 19
|
|
|
|
{"<null>", 000, 0, 0, 0.0, 0.0, 0.0, 2.0, 0.0, 0.0}, // 20
|
|
|
|
{"<null>", 000, 0, 0, 0.0, 0.0, 0.0, 2.0, 0.0, 0.0}, // 21
|
|
|
|
|
|
|
|
// A B C D E F G H I J
|
|
|
|
{"9mm Pistol", 346, 10, 2, 21.0, 24.0, 10.0, 30.0, 164.83, 35.0}, // 22
|
|
|
|
{"Silenced Pistol", 347, 10, 2, 25.0, 26.0, 10.0, 25.0, 166.61, 35.0}, // 23
|
|
|
|
{"Desert Eagle", 348, 7, 2, 20.0, 30.0, 12.0, 35.0, 82.54, 35.0}, // 24
|
|
|
|
|
|
|
|
// A B C D E F G H I J
|
|
|
|
{"Shotgun", 349, 6, 3, 15.0, 54.0, 11.0, 35.0, 56.40, 40.0}, // 25
|
|
|
|
{"Sawn-off Shotgun",350, 2, 3, 5.0, 48.0, 5.0, 24.0, 196.07, 35.0}, // 26
|
|
|
|
{"Spas 12", 351, 7, 3, 16.0, 31.0, 14.0, 40.0, 179.10, 40.0}, // 27
|
|
|
|
|
|
|
|
// A B C D E F G H I J
|
|
|
|
{"Mac 10", 352, 36, 4, 12.0, 20.0, 10.0, 35.0, 461.26, 35.0}, // 28
|
|
|
|
{"MP5", 353, 30, 4, 12.0, 24.0, 9.0, 38.0, 554.98, 45.0}, // 29
|
|
|
|
{"AK-47", 355, 30, 5, 18.0, 24.0, 11.0, 39.0, 474.47, 70.0}, // 30
|
|
|
|
{"M4", 356, 30, 5, 16.0, 24.0, 13.0, 46.0, 490.59, 90.0}, // 31
|
|
|
|
{"Tec 9", 372, 30, 4, 10.0, 20.0, 10.0, 25.0, 447.48, 35.0}, // 32
|
|
|
|
|
|
|
|
// A B C D E F G H I J
|
|
|
|
{"Rifle", 357, 5, 6, 45.0, 60.0, 30.0, 100.0, 55.83, 100.0}, // 33
|
|
|
|
{"Sniper", 358, 5, 6, 45.0, 65.0, 30.0, 100.0, 55.67, 100.0}, // 34 [Jul 1 2015] Sniper max dmg (F) changed from 60 to 65
|
|
|
|
|
|
|
|
// A B C D E F G H I J
|
|
|
|
{"RPG", 359, 1, 7, 100.0, 100.0, 1.0, 30.0, 0.0, 55.0}, // 35
|
|
|
|
{"Heatseeker", 360, 1, 7, 100.0, 100.0, 1.0, 30.0, 0.0, 55.0}, // 36
|
|
|
|
{"Flamer", 361, 100, 7, 10.1, 15.1, 1.0, 5.0, 2974.95, 5.1}, // 37
|
|
|
|
{"Minigun", 362, 100, 7, 1.1, 2.0, 1.0, 60.0, 2571.42, 75.0}, // 38
|
|
|
|
|
|
|
|
// A B C D E F G H I J
|
|
|
|
{"Remote Bomb", 363, 1, 8, 5.0, 20.0, 10.0, 50.0, 0.0, 40.0}, // 39
|
|
|
|
{"Detonator", 364, 1, 12, 0.0, 0.0, 0.0, 0.0, 0.0, 25.0}, // 40
|
|
|
|
{"Spray Paint", 365, 500, 9, 0.0, 0.1, 0.0, 2.0, 0.0, 6.1}, // 41
|
|
|
|
{"Extinguisher", 366, 500, 9, 0.0, 0.0, 0.0, 2.0, 0.0, 10.1}, // 42
|
|
|
|
{"Camera", 367, 36, 9, 0.0, 0.0, 0.0, 0.0, 0.0, 100.0}, // 43
|
|
|
|
{"Night Vision", 000, 1, 11, 0.0, 0.0, 0.0, 0.0, 0.0, 100.0}, // 44
|
|
|
|
{"Thermal Vision", 000, 1, 11, 0.0, 0.0, 0.0, 0.0, 0.0, 100.0}, // 45
|
|
|
|
{"Parachute", 371, 1, 11, 0.0, 0.0, 0.0, 0.0, 0.0, 50.0}, // 46
|
|
|
|
|
|
|
|
// A B C D E F G H I J
|
|
|
|
{"Vehicle Gun", 000, 0, 0, 3.0, 7.0, 0.0, 50.0, 0.0, 50.0}, // 47
|
|
|
|
{"Vehicle Bomb", 000, 0, 0, 50.0, 50.0, 0.0, 50.0, 0.0, 50.0}, // 48
|
|
|
|
{"Vehicle", 000, 0, 0, 20.0, 30.0, 0.0, 10.0, 0.0, 25.0} // 49 Should be scripted to be based on velocity.
|
|
|
|
};
|
|
|
|
|
|
|
|
#define GetWeaponName GetWeaponName_New
|
|
|
|
stock GetWeaponName_New(weaponid, string[], size = sizeof(string))
|
|
|
|
{
|
|
|
|
if(!(0 <= weaponid < MAX_WEAPONS))
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
string[0] = EOS;
|
|
|
|
strcat(string, WeaponData[weaponid][weapon_name], size);
|
|
|
|
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
stock GetWeaponModel(weaponid)
|
|
|
|
{
|
|
|
|
if(!(0 <= weaponid < MAX_WEAPONS))
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
return WeaponData[weaponid][weapon_model];
|
|
|
|
}
|
|
|
|
|
|
|
|
stock GetWeaponMagSize(weaponid)
|
|
|
|
{
|
|
|
|
if(!(0 <= weaponid < MAX_WEAPONS))
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
return WeaponData[weaponid][weapon_magSize];
|
|
|
|
}
|
|
|
|
|
|
|
|
stock GetWeaponSlot(weaponid)
|
|
|
|
{
|
|
|
|
if(!(0 <= weaponid < MAX_WEAPONS))
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
return WeaponData[weaponid][weapon_slot];
|
|
|
|
}
|
|
|
|
|
|
|
|
stock Float:GetWeaponMinDamage(weaponid)
|
|
|
|
{
|
|
|
|
if(!(0 <= weaponid < MAX_WEAPONS))
|
|
|
|
return 0.0;
|
|
|
|
|
|
|
|
return WeaponData[weaponid][weapon_minDmg];
|
|
|
|
}
|
|
|
|
|
|
|
|
stock Float:GetWeaponMaxDamage(weaponid)
|
|
|
|
{
|
|
|
|
if(!(0 <= weaponid < MAX_WEAPONS))
|
|
|
|
return 0.0;
|
|
|
|
|
|
|
|
return WeaponData[weaponid][weapon_maxDmg];
|
|
|
|
}
|
|
|
|
|
|
|
|
stock Float:GetWeaponMinRange(weaponid)
|
|
|
|
{
|
|
|
|
if(!(0 <= weaponid < MAX_WEAPONS))
|
|
|
|
return 0.0;
|
|
|
|
|
|
|
|
return WeaponData[weaponid][weapon_minRange];
|
|
|
|
}
|
|
|
|
|
|
|
|
stock Float:GetWeaponMaxRange(weaponid)
|
|
|
|
{
|
|
|
|
if(!(0 <= weaponid < MAX_WEAPONS))
|
|
|
|
return 0.0;
|
|
|
|
|
|
|
|
return WeaponData[weaponid][weapon_maxRange];
|
|
|
|
}
|
|
|
|
|
|
|
|
stock Float:GetWeaponShotInterval(weaponid)
|
|
|
|
{
|
|
|
|
if(!(0 <= weaponid < MAX_WEAPONS))
|
|
|
|
return 0.0;
|
|
|
|
|
|
|
|
return WeaponData[weaponid][weapon_shotInterval];
|
|
|
|
}
|
|
|
|
|
|
|
|
stock Float:GetWeaponRangeCap(weaponid)
|
|
|
|
{
|
|
|
|
if(!(0 <= weaponid < MAX_WEAPONS))
|
|
|
|
return 0.0;
|
|
|
|
|
|
|
|
return WeaponData[weaponid][weapon_rangeCap];
|
|
|
|
}
|
|
|
|
|
|
|
|
stock Float:GetWeaponDamageFromDistance(weaponid, Float:distance)
|
|
|
|
{
|
|
|
|
if(distance < WeaponData[weaponid][weapon_minRange])
|
|
|
|
return WeaponData[weaponid][weapon_maxDmg];
|
2018-02-12 20:17:51 +00:00
|
|
|
|
2017-01-05 15:15:54 +00:00
|
|
|
if(distance > WeaponData[weaponid][weapon_maxRange])
|
|
|
|
return WeaponData[weaponid][weapon_minDmg];
|
|
|
|
|
|
|
|
return ((WeaponData[weaponid][weapon_minDmg]-WeaponData[weaponid][weapon_maxDmg]) / (WeaponData[weaponid][weapon_maxRange]-WeaponData[weaponid][weapon_minRange])) * (distance - WeaponData[weaponid][weapon_maxRange]) + WeaponData[weaponid][weapon_minDmg];
|
2018-02-12 20:17:51 +00:00
|
|
|
}
|