sfcnr/pawno/include/irresistible/cnr/static/actors.inc

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/*
* Irresistible Gaming 2018
* Developed by Lorenc Pekaj
* Module: actors.inc
* Purpose: hosts all actor related data
*/
/* ** Variables ** */
enum E_ACTOR_DATA
{
E_SKIN, Float: E_X, Float: E_Y, Float: E_Z, Float: E_RZ,
E_ANIM_LIB[ 32 ], E_ANIM_NAME[ 32 ], E_WORLD
};
new
g_actorData[ ] [ E_ACTOR_DATA ] =
{
// SF Bank
// Guards
{ 71, -1440.9655, 835.5352, 984.7126, 269.2035, "COP_AMBIENT", "Coplook_loop", 23 },
{ 71, -1440.9685, 826.6669, 984.7126, 265.4997, "COP_AMBIENT", "Coplook_loop", 23 },
{ 71, -1424.5790, 851.7675, 984.7126, 180.9785, "COP_AMBIENT", "Coplook_loop", 23 },
{ 71, -1401.6161, 851.1558, 984.7126, 127.2859, "COP_AMBIENT", "Coplook_loop", 23 },
{ 71, -1416.0955, 809.6740, 984.7126, 354.1741, "COP_AMBIENT", "Coplook_loop", 23 },
{ 141, -1431.4342, 863.4650, 984.7126, 181.0019, "PED", "null", 23 },
{ 17, -1430.0829, 863.4651, 984.7126, 181.3152, "PED", "null", 23 },
{ 187, -1435.4611, 863.4647, 984.7126, 180.3752, "PED", "null", 23 },
{ 148, -1436.8112, 863.4647, 984.7126, 180.3752, "PED", "null", 23 },
{ 150, -1442.2074, 863.4650, 984.7126, 180.0619, "PED", "null", 23 },
{ 212, -1443.6598, 821.4652, 984.7126, 91.59120, "PED", "phone_talk", 23 },
{ 223, -1443.6616, 815.0886, 984.7126, 89.08450, "PED", "phone_talk", 23 },
{ 147, -1428.3524, 801.6654, 985.6592, 305.9136, "BEACH", "bather", 23 },
// SF-PD
{ 300, -1701.1313, 688.9130, 24.890, 82.99340, "COP_AMBIENT", "Coplook_loop", 0 },
{ 301, -1617.1761, 685.5781, 7.1875, 91.40680, "COP_AMBIENT", "Coplook_loop", 0 },
{ 307, -1572.4314, 657.5108, 7.1875, 269.4698, "COP_AMBIENT", "Coplook_loop", 0 },
// Supa Save
{ 211, -2405.9412, 767.1729, 1056.7056, 181.1096, "PED", "null", 1 },
{ 217, -2401.9216, 767.1737, 1056.7056, 180.4829, "PED", "null", 1 },
{ 211, -2397.9246, 767.1732, 1056.7056, 179.5429, "PED", "null", 1 },
{ 217, -2393.9060, 767.1729, 1056.7056, 177.6629, "PED", "null", 1 },
{ 211, -2389.9084, 767.1729, 1056.7056, 179.2296, "PED", "null", 1 },
{ 217, -2432.8936, 767.1730, 1056.7056, 179.2296, "PED", "null", 1 },
{ 211, -2436.9250, 767.1729, 1056.7056, 180.1696, "PED", "null", 1 },
{ 217, -2440.9246, 767.1728, 1056.7056, 181.1096, "PED", "null", 1 },
{ 211, -2444.9470, 767.1730, 1056.7056, 179.8563, "PED", "null", 1 },
{ 217, -2448.9636, 767.1729, 1056.7056, 179.8563, "PED", "null", 1 },
// Jizzy's
{ 256, -2654.1667, 1410.6729, 907.3886, 181.1924, "STRIP", "strip_A", 18 },
{ 257, -2671.1641, 1410.0186, 907.5703, 2.927600, "STRIP", "strip_C", 18 },
{ 87, -2675.1821, 1410.0433, 907.5703, 29.1581, "STRIP", "strip_b", 18 },
{ 244, -2677.6951, 1413.1705, 907.5763, 238.443, "STRIP", "strip_F", 18 },
{ 246, -2676.9360, 1408.1617, 907.5703, 93.0787, "STRIP", "strip_D", 18 },
{ 256, -2676.9358, 1404.9027, 907.5703, 84.9319, "STRIP", "strip_E", 18 },
{ 87, -2677.1584, 1416.1370, 907.5712, 134.102, "STRIP", "strip_G", 18 },
{ 244, -2670.4622, 1427.9211, 907.3604, 86.9676, "STRIP", "strip_E", 18 },
{ 258, -2671.5706, 1413.3748, 906.4609, 193.0993, "RIOT", "RIOT_shout", 18 },
{ 259, -2668.7529, 1413.0908, 906.4609, 137.5257, "RIOT", "RIOT_shout", 18 },
{ 296, -2675.0781, 1429.7128, 906.4609, 226.2898, "BLOWJOBZ", "BJ_STAND_LOOP_P", 18 },
{ 244, -2674.5938, 1429.1975, 906.4609, 48.86200, "BLOWJOBZ", "BJ_STAND_LOOP_W", 18 },
{ 24, -2675.8835, 1427.9740, 906.9243, 180.2610, "BEACH", "bather", 18 },
{ 221, -2656.4712, 1413.2327, 906.2734, 232.1765, "PAULNMAC", "wank_loop", 18 },
// Hobo
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{ 137, -1519.9003, 678.79800, 7.459900, 14.7968, "BEACH", "ParkSit_M_loop", 0 }
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}
;
stock initializeActors( )
{
for( new i = 0; i < sizeof( g_actorData ); i++ )
{
new
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actorid = CreateDynamicActor( g_actorData[ i ] [ E_SKIN ], g_actorData[ i ] [ E_X ], g_actorData[ i ] [ E_Y ], g_actorData[ i ] [ E_Z ], g_actorData[ i ] [ E_RZ ] );
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SetDynamicActorInvulnerable( actorid, true );
SetDynamicActorVirtualWorld( actorid, g_actorData[ i ] [ E_WORLD ] );
ApplyDynamicActorAnimation( actorid, g_actorData[ i ] [ E_ANIM_LIB ], g_actorData[ i ] [ E_ANIM_NAME ], 4.1, 1, 1, 1, 1, 0 );
ApplyDynamicActorAnimation( actorid, g_actorData[ i ] [ E_ANIM_LIB ], g_actorData[ i ] [ E_ANIM_NAME ], 4.1, 1, 1, 1, 1, 0 );
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}
}