sfcnr/pawno/include/anticheat/attachedobjects.inc

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2016-12-20 15:27:43 +00:00
/*
*
*
*/
#include < a_samp >
enum E_ATTACHED_OBJECTS
{
E_ENABLED, E_MODEL, E_BONE,
Float: E_X, Float: E_Y, Float: E_Z,
Float: E_RX, Float: E_RY, Float: E_RZ,
Float: E_SX, Float: E_SY, Float: E_SZ,
E_COLOR_1, E_COLOR_2
};
new
g_aofix_AttachedPlayerData[ MAX_PLAYERS ] [ 10 ] [ E_ATTACHED_OBJECTS ]
;
// Function Hook (GivePlayerWeapon)
stock AOFX_SetPlayerAttachedObject( playerid, index, modelid, bone, Float: fOffsetX = 0.0, Float: fOffsetY = 0.0, Float: fOffsetZ = 0.0, Float: fRotX = 0.0, Float: fRotY = 0.0, Float: fRotZ = 0.0, Float: fScaleX = 1.0, Float: fScaleY = 1.0, Float: fScaleZ = 1.0, materialcolor1 = 0, materialcolor2 = 0 )
{
if( 0 < index < 9 )
{
g_aofix_AttachedPlayerData[ playerid ] [ index ] [ E_ENABLED ] = true;
g_aofix_AttachedPlayerData[ playerid ] [ index ] [ E_MODEL ] = modelid;
g_aofix_AttachedPlayerData[ playerid ] [ index ] [ E_BONE ] = bone;
g_aofix_AttachedPlayerData[ playerid ] [ index ] [ E_COLOR_1 ] = materialcolor1;
g_aofix_AttachedPlayerData[ playerid ] [ index ] [ E_COLOR_2 ] = materialcolor2;
g_aofix_AttachedPlayerData[ playerid ] [ index ] [ E_X ] = fOffsetX;
g_aofix_AttachedPlayerData[ playerid ] [ index ] [ E_Y ] = fOffsetY;
g_aofix_AttachedPlayerData[ playerid ] [ index ] [ E_Z ] = fOffsetZ;
g_aofix_AttachedPlayerData[ playerid ] [ index ] [ E_RX ] = fRotX;
g_aofix_AttachedPlayerData[ playerid ] [ index ] [ E_RY ] = fRotY;
g_aofix_AttachedPlayerData[ playerid ] [ index ] [ E_RZ ] = fRotZ;
g_aofix_AttachedPlayerData[ playerid ] [ index ] [ E_SX ] = fScaleX;
g_aofix_AttachedPlayerData[ playerid ] [ index ] [ E_SY ] = fScaleY;
g_aofix_AttachedPlayerData[ playerid ] [ index ] [ E_SZ ] = fScaleZ;
}
return SetPlayerAttachedObject( playerid, index, modelid, bone, Float: fOffsetX = 0.0, Float: fOffsetY = 0.0, Float: fOffsetZ = 0.0, Float: fRotX = 0.0, Float: fRotY = 0.0, Float: fRotZ = 0.0, Float: fScaleX = 1.0, Float: fScaleY = 1.0, Float: fScaleZ = 1.0, materialcolor1 = 0, materialcolor2 = 0 );
}
#if defined _ALS_SetPlayerAttachedObject
#undef SetPlayerAttachedObject
#else
#define _ALS_SetPlayerAttachedObject
#endif
#define SetPlayerAttachedObject AOFX_SetPlayerAttachedObject
// Function Hook (ResetPlayerWeapons)
stock AC_IsPlayerAttachedObjectSlotUsed( playerid, index )
{
if( 0 < index < 9 && g_aofix_AttachedPlayerData[ playerid ] [ i ] [ E_MODEL ] != INVALID_OBJECT_ID )
return true;
return RemovePlayerAttachedObject( playerid, index );
}
#if defined _ALS_IsPlayerAttachedObjectSlotUsed
#undef IsPlayerAttachedObjectSlotUsed
#else
#define _ALS_IsPlayerAttachedObjectSlotUsed
#endif
#define IsPlayerAttachedObjectSlotUsed AC_IsPlayerAttachedObjectSlotUsed
// Function Hook (ResetPlayerWeapons)
stock AC_RemovePlayerAttachedObject( playerid, index )
{
if( 0 < index < 9 )
g_aofix_AttachedPlayerData[ playerid ] [ index ] [ E_MODEL ] = INVALID_OBJECT_ID;
return RemovePlayerAttachedObject( playerid, index );
}
#if defined _ALS_RemovePlayerAttachedObject
#undef RemovePlayerAttachedObject
#else
#define _ALS_RemovePlayerAttachedObject
#endif
#define RemovePlayerAttachedObject AC_RemovePlayerAttachedObject
// Callback Hook (OnPlayerEditAttachedObject)
public OnPlayerEditAttachedObject( playerid, response, index, modelid, boneid, Float: fOffsetX, Float: fOffsetY, Float: fOffsetZ, Float: fRotX, Float: fRotY, Float: fRotZ, Float: fScaleX, Float: fScaleY, Float: fScaleZ )
{
// If the attached object was saved, update some variables.
if( response && ( 0 < index < 9 ) ) {
g_aofix_AttachedPlayerData[ playerid ] [ index ] [ E_ENABLED ] = true;
g_aofix_AttachedPlayerData[ playerid ] [ index ] [ E_MODEL ] = modelid;
g_aofix_AttachedPlayerData[ playerid ] [ index ] [ E_BONE ] = boneid;
g_aofix_AttachedPlayerData[ playerid ] [ index ] [ E_X ] = fOffsetX;
g_aofix_AttachedPlayerData[ playerid ] [ index ] [ E_Y ] = fOffsetY;
g_aofix_AttachedPlayerData[ playerid ] [ index ] [ E_Z ] = fOffsetZ;
g_aofix_AttachedPlayerData[ playerid ] [ index ] [ E_RX ] = fRotX;
g_aofix_AttachedPlayerData[ playerid ] [ index ] [ E_RY ] = fRotY;
g_aofix_AttachedPlayerData[ playerid ] [ index ] [ E_RZ ] = fRotZ;
g_aofix_AttachedPlayerData[ playerid ] [ index ] [ E_SX ] = fScaleX;
g_aofix_AttachedPlayerData[ playerid ] [ index ] [ E_SY ] = fScaleY;
g_aofix_AttachedPlayerData[ playerid ] [ index ] [ E_SZ ] = fScaleZ;
}
#if defined AOFX_OnPlayerEditAttachedObject
return AOFX_OnPlayerEditAttachedObject( playerid, response, index, modelid, boneid, Float: fOffsetX, Float: fOffsetY, Float: fOffsetZ, Float: fRotX, Float: fRotY, Float: fRotZ, Float: fScaleX, Float: fScaleY, Float: fScaleZ );
#else
return 1;
#endif
}
#if defined AOFX_OnPlayerEditAttachedObject
forward AOFX_OnPlayerEditAttachedObject( playerid, response, index, modelid, boneid, Float: fOffsetX, Float: fOffsetY, Float: fOffsetZ, Float: fRotX, Float: fRotY, Float: fRotZ, Float: fScaleX, Float: fScaleY, Float: fScaleZ );
#endif
#if defined _ALS_OnPlayerEditAttachedObject
#undef OnPlayerEditAttachedObject
#else
#define _ALS_OnPlayerEditAttachedObject
#endif
#define OnPlayerEditAttachedObject AOFX_OnPlayerEditAttachedObject
// Callback Hook (OnPlayerKeyStateChange)
public OnPlayerKeyStateChange( playerid, newkeys, oldkeys ) {
new
weaponid = GetPlayerWeapon( playerid );
if( weaponid == WEAPON_SNIPER ) {
// Pressed key
if( ( newkeys & 0x80 ) == 0x80 ) {
TogglePlayerAttachedObjects( playerid, false );
}
// Released aim key
else if( ( ( newkeys & 0x80 ) != 0x80 ) && ( ( oldkeys & 0x80 ) == 0x80 ) ) {
TogglePlayerAttachedObjects( playerid, true );
}
}
#if defined AOFX_OnPlayerKeyStateChange
return AOFX_OnPlayerKeyStateChange( playerid, newkeys, oldkeys );
#else
return 1;
#endif
}
#if defined AOFX_OnPlayerKeyStateChange
forward AOFX_OnPlayerKeyStateChange( playerid, newkeys, oldkeys );
#endif
#if defined _ALS_OnPlayerKeyStateChange
#undef OnPlayerKeyStateChange
#else
#define _ALS_OnPlayerKeyStateChange
#endif
#define OnPlayerKeyStateChange AOFX_OnPlayerKeyStateChange
// Function (TogglePlayerAttachedObjects)
stock TogglePlayerAttachedObjects( playerid, bool: show = true ) {
for( new i = 0, modelid; i < sizeof( g_aofix_AttachedPlayerData[ ] ); i++ ) {
if( show ) {
if( g_aofix_AttachedPlayerData[ playerid ] [ i ] [ E_MODEL ] != INVALID_OBJECT_ID ) {
SetPlayerAttachedObject( playerid, i, g_aofix_AttachedPlayerData[ playerid ] [ i ] [ E_MODEL ], g_aofix_AttachedPlayerData[ playerid ] [ i ] [ E_BONE ],
g_aofix_AttachedPlayerData[ playerid ] [ i ] [ E_X ], g_aofix_AttachedPlayerData[ playerid ] [ i ] [ E_Y ], g_aofix_AttachedPlayerData[ playerid ] [ i ] [ E_Z ],
g_aofix_AttachedPlayerData[ playerid ] [ i ] [ E_RX ], g_aofix_AttachedPlayerData[ playerid ] [ i ] [ E_RY ], g_aofix_AttachedPlayerData[ playerid ] [ i ] [ E_RZ ],
g_aofix_AttachedPlayerData[ playerid ] [ i ] [ E_SX ], g_aofix_AttachedPlayerData[ playerid ] [ i ] [ E_SY ], g_aofix_AttachedPlayerData[ playerid ] [ i ] [ E_SZ ],
g_aofix_AttachedPlayerData[ playerid ] [ i ] [ E_COLOR_1 ], g_aofix_AttachedPlayerData[ playerid ] [ i ] [ E_COLOR_2 ]
);
}
} else {
if( ( modelid = g_aofix_AttachedPlayerData[ playerid ] [ i ] [ E_MODEL ] ) != INVALID_OBJECT_ID ) {
RemovePlayerAttachedObject( playerid, i );
g_aofix_AttachedPlayerData[ playerid ] [ i ] [ E_ENABLED ] = false;
g_aofix_AttachedPlayerData[ playerid ] [ i ] [ E_MODEL ] = modelid; // Gets reset to INVALID_OBJECT_ID otherwise
}
}
}
}