sfcnr/gamemodes/irresistible/cnr/features/minijobs/pilot.pwn

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/*
* Irresistible Gaming (c) 2018
* Developed by Steven Howard
* Module: cnr\features\minijobs\pilot.pwn
* Purpose: pilot minijob - cargo pickup and transport to another airport.
*/
/* ** Includes ** */
#include < YSI\y_hooks >
/* ** Definitions ** */
#define CARGO_PAYOUT_LOW 6000
#define CARGO_PAYOUT_HIGH 15000
#define RISK_EASY 0
#define RISK_HARD 1
/* ** Variables ** */
enum E_PILOT_DATA
{
};
enum E_CARGO_DATA
{
E_VEHICLE, E_RISK, E_REWARD[ 2 ]
};
new
Float: g_CargoStart [ 3 ] = { 180.3708, 2502.9565, 16.4844 },
g_CargoData [ ] [ E_CARGO_DATA ] =
{
// LOW RISK
{ 511, RISK_EASY, { 7000, 12000 } },
{ 593, RISK_EASY, { 7000, 12000 } },
// HIGH RISK
{ 460, RISK_HARD, { 10000, 15000 } },
{ 512, RISK_HARD, { 10000, 15000 } }
},
Float: g_AirportLocations [ ][ 3 ] =
{
{ 1818.4377, -2493.9846, 13.5547 },
{ 1477.4904, 1474.5323, 10.8203 },
{ -1491.7163, 0.8244, 14.1484 }
},
CARGO_NAMES [ ][ 8 ] = {"Weed", "Meth", "Coke", "Weapons", "Clothes", "Drinks"},
bool: p_hasPilotJob [ MAX_PLAYERS char ],
p_PilotMapIcon [ MAX_PLAYERS ] = { 0xFFFF, ... },
p_PilotCheckPoint [ MAX_PLAYERS ] = { 0xFFFF, ... },
p_PilotCancelTimer [ MAX_PLAYERS ] = { 0xFFFF, ... },
p_PilotPositionTimer [ MAX_PLAYERS ],
Float: p_PilotDistance [ MAX_PLAYERS ],
p_PilotTimeElapsed [ MAX_PLAYERS ],
p_PilotTaskID [ MAX_PLAYERS ],
p_PilotAirportID [ MAX_PLAYERS ],
p_PilotProgress [ MAX_PLAYERS ]
;
/* ** Hooks ** */
hook OnPlayerEnterDynRaceCP( playerid, checkpointid )
{
if ( checkpointid == p_PilotCheckPoint[ playerid ] )
{
DestroyDynamicMapIcon( p_PilotMapIcon[ playerid ] );
DestroyDynamicRaceCP ( p_PilotCheckPoint[ playerid ] );
if ( p_PilotProgress[ playerid ] == 0)
{
static aPlayer[ 1 ]; aPlayer[ 0 ] = playerid;
new
iAirport = random( sizeof( g_AirportLocations ));
p_PilotCheckPoint[ playerid ] = CreateDynamicRaceCP(0, g_AirportLocations[ iAirport ] [ 0 ] , g_AirportLocations[ iAirport ] [ 1 ] , g_AirportLocations[ iAirport ] [ 2 ], 0.0, 0.0, 0.0, 10.0, -1, -1, playerid );
p_PilotMapIcon[ playerid ] = CreateDynamicMapIconEx( g_AirportLocations[ iAirport ] [ 0 ] , g_AirportLocations[ iAirport ] [ 1 ] , g_AirportLocations[ iAirport ] [ 2 ] , 51, 0, MAPICON_GLOBAL, 6000.0, { -1 }, { -1 }, aPlayer );
p_PilotAirportID[ playerid ] = iAirport;
ShowPlayerHelpDialog( playerid, 7500, "Alright! You have found the cargo, deliever it to the location on your radar!");
GivePlayerWantedLevel( playerid, ( g_CargoData[ p_PilotTaskID[ playerid ] ] [ E_RISK ] == RISK_EASY ? 6 : 12 ) );
return ( p_PilotProgress[ playerid ] = 1), 1;
}
else if ( p_PilotProgress[ playerid ] == 1)
{
//p_PilotDistance[ playerid ] = GetDistanceBetweenPoints(g_CargoStart[ 0 ], g_CargoStart[ 1 ], g_CargoStart[ 2 ], g_AirportLocations[ p_PilotAirportID[ playerid ] ] [ 0 ] , g_AirportLocations[ p_PilotAirportID[ playerid ] ] [ 1 ] , g_AirportLocations[ p_PilotAirportID[ playerid ] ] [ 2 ]);
/*new
iElapsed = g_iTime - p_PilotTimeElapsed[ playerid ],
iTheoreticalFinish = floatround( p_PilotDistance[ playerid ] / 30.0 ) // distance / 25m/s (2000m / 25m/s)
;
// Check if it is really quick to finish
if ( iElapsed < iTheoreticalFinish ) {
SendServerMessage( playerid, "You've been kicked due to suspected teleport hacking (0xBC-%d-%d).", iTheoreticalFinish, iElapsed );
KickPlayerTimed( playerid );
return 1;
}*/
new
iCashEarned = RandomEx(CARGO_PAYOUT_LOW, CARGO_PAYOUT_HIGH);
GivePlayerScore( playerid, 2 );
GivePlayerCash( playerid, iCashEarned );
ShowPlayerHelpDialog( playerid, 5000, "You have earned ~y~%s ~w~for exporting %s!", cash_format( iCashEarned ), CARGO_NAMES[ p_PilotTaskID[ playerid ] ] );
p_PilotDistance [ playerid ] = 0.0;
p_PilotCancelTimer [ playerid ] = 0xFFFF;
p_PilotCheckPoint [ playerid ] = 0xFFFF;
p_PilotMapIcon [ playerid ] = 0xFFFF;
p_PilotAirportID [ playerid ] = -1;
p_hasPilotJob [ playerid ] = false;
return ( p_PilotProgress[ playerid ] = 0), 1;
}
return 1;
}
return 1;
}
hook OnPlayerUpdateEx( playerid )
{
new
iVehicle = GetPlayerVehicleID( playerid ),
iModel = GetVehicleModel( iVehicle ),
iState = GetPlayerState( playerid )
;
// check if the player has detached their trailer
if ( iState == PLAYER_STATE_DRIVER && iVehicle && p_hasPilotJob{ playerid } && ! IsVehicleCargoPlane( iModel ) && p_PilotCancelTimer[ playerid ] == 0xFFFF ) {
cancelPlayerPilotWork( playerid, iVehicle, .ticks = 60 );
}
return 1;
}
hook OnPlayerStateChange( playerid, newstate, oldstate )
{
if ( newstate != PLAYER_STATE_DRIVER && oldstate == PLAYER_STATE_DRIVER && p_hasPilotJob{ playerid } ) {
cancelPlayerPilotWork( playerid, GetPlayerVehicleID( playerid ), .ticks = 0 );
}
else if ( newstate == PLAYER_STATE_DRIVER && IsPlayerInAnyVehicle(playerid) ) {
if ( IsVehicleCargoPlane( GetVehicleModel( GetPlayerVehicleID( playerid ) ) ) ) {
ShowPlayerHelpDialog( playerid, 3000, "You can begin a pilot job by typing ~g~~h~/pilot~n~~n~Mission Risk: %s", ( g_CargoData[ p_PilotTaskID[ playerid ] ] [ E_RISK ] == RISK_EASY ? ( "~y~Low Risk" ) : ( "~r~High Risk" ) ) );
}
}
return 1;
}
hook OnPlayerDisconnect(playerid, reason)
{
StopPlayerPilotWork( playerid );
return 1;
}
/* ** Functions ** */
stock StopPlayerPilotWork( playerid )
{
DestroyDynamicMapIcon ( p_PilotMapIcon[ playerid ] );
DestroyDynamicRaceCP ( p_PilotCheckPoint[ playerid ] );
KillTimer ( p_PilotCancelTimer[ playerid ] );
p_PilotDistance [ playerid ] = 0.0;
p_hasPilotJob [ playerid ] = false;
p_PilotCancelTimer [ playerid ] = 0xFFFF;
p_PilotCheckPoint [ playerid ] = 0xFFFF;
p_PilotMapIcon [ playerid ] = 0xFFFF;
p_PilotAirportID [ playerid ] = -1;
}
stock IsVehicleCargoPlane( modelid )
{
for ( new i = 0; i < sizeof ( g_CargoData ); i ++ )
{
if ( g_CargoData[ i ] [ E_VEHICLE ] == modelid ) {
return 1;
}
}
return 0;
}
/* ** Commands ** */
CMD:pilot( playerid, params[ ] )
{
new
iVehicle = GetPlayerVehicleID( playerid ),
iModel = GetVehicleModel( iVehicle );
if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "You must be an ordinary civilian to use this command." );
else if ( strmatch( params, "STOP" ))
{
StopPlayerPilotWork( playerid );
return SendServerMessage( playerid, "Your pilot mission has been stopped." );
}
else if ( !strmatch( params, "WORK" )) return SendUsage( playerid, "/pilot [WORK/STOP]" );
else if ( GetPlayerState( playerid ) != PLAYER_STATE_DRIVER ) return SendError( playerid, "You must be a driver of a vehicle to work." );
else if ( !iModel ) return SendError( playerid, "You are not in any vehicle." );
else
{
if ( IsVehicleCargoPlane( iModel ))
{
if ( !p_hasPilotJob{ playerid })
{
if ( p_WorkCooldown[ playerid ] > g_iTime )
return SendError( playerid, "You must wait %d seconds before working again.", p_WorkCooldown[ playerid ] - g_iTime );
static aPlayer[ 1 ]; aPlayer[ 0 ] = playerid;
new
iItem = RandomEx(0, sizeof( g_CargoData ));
p_WorkCooldown [ playerid ] = g_iTime + 60;
p_hasPilotJob { playerid } = true;
p_PilotTaskID [ playerid ] = iItem;
p_PilotProgress [ playerid ] = 0;
p_PilotTimeElapsed [ playerid ] = g_iTime;
p_PilotCheckPoint [ playerid ] = CreateDynamicRaceCP( 0, g_CargoStart[ 0 ], g_CargoStart[ 1 ], g_CargoStart[ 2 ], 0.0, 0.0, 0.0, 10.0, -1, -1, playerid );
p_PilotMapIcon [ playerid ] = CreateDynamicMapIconEx( g_CargoStart[ 0 ], g_CargoStart[ 1 ], g_CargoStart[ 2 ], 51, 0, MAPICON_GLOBAL, 6000.0, { -1 }, { -1 }, aPlayer );
ShowPlayerHelpDialog( playerid, 7500, "A ~g~~h~truck blip~w~~h~ has been shown on your radar. Go to where the truck blip is to pickup your cargo full of %s.", CARGO_NAMES[ iItem ] );
}
else SendError( playerid, "You already have a pilot job started! Cancel it with "COL_GREY"/pilot stop"COL_WHITE"." );
}
else SendError( playerid, "There are currently no jobs for this particular vehicle." );
}
return 1;
}
function cancelPlayerPilotWork( playerid, vehicleid, ticks )
{
if (GetPlayerVehicleID( playerid ) == vehicleid && ticks )
return KillTimer( p_PilotCancelTimer[ playerid ] ), p_PilotCancelTimer[ playerid ] = 0xFFFF;
if ( ticks < 1 || !IsPlayerConnected( playerid ) || !IsPlayerSpawned( playerid ) )
{
StopPlayerPilotWork( playerid );
SendServerMessage( playerid, "Your pilot mission has been stopped." );
}
else
{
ShowPlayerHelpDialog( playerid, 1000, "You have %d seconds to get back inside your plane you were using.", ticks - 1 );
p_PilotCancelTimer[ playerid ] = SetTimerEx( "cancelPlayerPilotWork", 980, false, "ddd", playerid, vehicleid, ticks - 1 );
}
return 1;
}