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/*
* Irresistible Gaming (c) 2018
2018-12-12 08:21:57 +00:00
* Developed by Lorenc
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* Module: cnr\features\visage\rewardspoints.pwn
* Purpose: rewards points system for gambling
*/
/* ** Includes ** */
#include < YSI\y_hooks >
/* ** Definitions ** */
#define CASINO_REWARDS_PAYOUT_PERCENT 20.0
#define CASINO_REWARDS_DIVISOR 10.0 // 1000 points becomes 1 point
#define CASINO_REWARDS_COST_MP 1.0 // half of the price (since it costs (1/payout_percent) times more)
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#define CASINO_POINTS_SELL_MINIMUM 10000
#define CASINO_POINTS_SELL_VALUE 10.0
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/* ** Variables ** */
enum E_REWARDS_DATA
{
E_NAME[ 32 ], Float: E_POINTS
};
static stock
g_casinoRewardsItems[ ] [ E_REWARDS_DATA ] = {
{ "10 Explosive Bullets", 12500.0 },
{ "Highroller Access", 200000.0 }
},
E_SHOP_ITEMS: g_casinoRewardsShopItems[ ] = {
SHOP_ITEM_SCISSOR,
SHOP_ITEM_ROPES,
SHOP_ITEM_FOIL,
SHOP_ITEM_BOBBY_PIN,
SHOP_ITEM_MONEY_CASE,
SHOP_ITEM_DRILL,
SHOP_ITEM_METAL_MELTER,
SHOP_ITEM_WEED_SEED,
SHOP_ITEM_FIREWORKS
},
Float: p_CasinoRewardsPoints [ MAX_PLAYERS ],
bool: p_IsCasinoHighRoller [ MAX_PLAYERS char ],
Text3D: p_RewardsLabel_4Drags [ MAX_PLAYERS ] = { Text3D: INVALID_3DTEXT_ID, ... },
Text3D: p_RewardsLabel_Caligs [ MAX_PLAYERS ] = { Text3D: INVALID_3DTEXT_ID, ... },
Text3D: p_RewardsLabel_Visage [ MAX_PLAYERS ] = { Text3D: INVALID_3DTEXT_ID, ... },
p_HighrollersBarrier [ MAX_PLAYERS ] [ 2 ]
;
/* ** Hooks ** */
hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
{
if ( dialogid == DIALOG_CASINO_REWARDS && response )
{
if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this while you're in jail." );
if ( listitem >= sizeof( g_casinoRewardsShopItems ) )
{
new rewards_item = listitem - sizeof( g_casinoRewardsShopItems );
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if ( rewards_item >= sizeof( g_casinoRewardsItems ) ) {
return ShowPlayerSellMenu( playerid );
}
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new Float: rewards_points = g_casinoRewardsItems[ rewards_item ] [ E_POINTS ];
if ( p_CasinoRewardsPoints[ playerid ] < rewards_points )
return SendError( playerid, "You need %s rewards points for this item.", points_format( rewards_points ) );
switch ( rewards_item )
{
case 0:
{
p_ExplosiveBullets[ playerid ] += 10;
ShowPlayerHelpDialog( playerid, 3000, "Press ~r~~k~~CONVERSATION_NO~~w~ to activate explosive bullets." );
}
case 1: // highroller
{
if ( p_IsCasinoHighRoller{ playerid } ) return SendError( playerid, "You are already considered a casino highroller." );
mysql_single_query( sprintf( "UPDATE `USERS` SET `VISAGE_HIGHROLLER`=1 WHERE `ID`=%d", p_AccountID[ playerid ] ) );
DestroyDynamicObject( p_HighrollersBarrier[ playerid ] [ 0 ] ), p_HighrollersBarrier[ playerid ] [ 0 ] = -1;
DestroyDynamicObject( p_HighrollersBarrier[ playerid ] [ 1 ] ), p_HighrollersBarrier[ playerid ] [ 1 ] = -1;
p_IsCasinoHighRoller{ playerid } = true;
}
}
p_CasinoRewardsPoints[ playerid ] -= rewards_points;
mysql_single_query( sprintf( "UPDATE `USERS` SET `CASINO_REWARDS` = %f WHERE `ID`=%d", p_CasinoRewardsPoints[ playerid ], p_AccountID[ playerid ] ) );
SendServerMessage( playerid, "You have bought "COL_GREY"%s"COL_WHITE" for "COL_GOLD"%s"COL_WHITE" rewards points.", g_casinoRewardsItems[ rewards_item ] [ E_NAME ], points_format( rewards_points ) );
return ShowPlayerRewardsMenu( playerid );
}
else
{
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for ( new i = 0, x = 0; i < sizeof ( g_shopItemData ); i ++ ) if ( IsCasinoRewardsShopItem( g_shopItemData[ i ] [ E_ID ] ) )
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{
if ( x == listitem )
{
new Float: rewards_cost = ( float( g_shopItemData[ i ] [ E_PRICE ] ) * CASINO_REWARDS_COST_MP ) / CASINO_REWARDS_DIVISOR;
if ( p_CasinoRewardsPoints[ playerid ] < rewards_cost )
return SendError( playerid, "You need %s rewards points for this item.", points_format( rewards_cost ) );
// shop limits
if ( g_shopItemData[ i ] [ E_LIMIT ] == 1 )
{
if ( g_shopItemData[ i ] [ E_ID ] == SHOP_ITEM_DRILL ) {
if ( p_drillStrength[ playerid ] == MAX_DRILL_STRENGTH ) return SendError( playerid, "You have already purchased this item." );
p_drillStrength[ playerid ] = MAX_DRILL_STRENGTH;
} else if ( g_shopItemData[ i ] [ E_ID ] == SHOP_ITEM_MONEY_CASE ) {
if ( p_MoneyBag{ playerid } == true ) return SendError( playerid, "You have already purchased this item." );
if ( p_Class[ playerid ] != CLASS_POLICE ) SetPlayerAttachedObject( playerid, 1, 1210, 7, 0.302650, -0.002469, -0.193321, 296.124053, 270.396881, 8.941717, 1.000000, 1.000000, 1.000000 );
p_MoneyBag{ playerid } = true;
}
}
else
{
new iCurrentQuantity = GetShopItemAmount( playerid, i );
new iLimit = g_shopItemData[ i ] [ E_LIMIT ] + ( 2 * p_VIPLevel[ playerid ] );
if ( iCurrentQuantity >= iLimit )
return SendError( playerid, "You cannot buy more of this item with your rewards points." );
SetPlayerShopItemAmount( playerid, i, iCurrentQuantity + 1 );
}
// deduct points
p_CasinoRewardsPoints[ playerid ] -= rewards_cost;
mysql_single_query( sprintf( "UPDATE `USERS` SET `CASINO_REWARDS` = %f WHERE `ID`=%d", p_CasinoRewardsPoints[ playerid ], p_AccountID[ playerid ] ) );
SendServerMessage( playerid, "You have bought 1x "COL_GREY"%s"COL_WHITE" for "COL_GOLD"%s"COL_WHITE" rewards points.", g_shopItemData[ i ] [ E_NAME ], points_format( rewards_cost ) );
return ShowPlayerRewardsMenu( playerid );
}
x ++;
}
}
return 1;
}
else if ( dialogid == DIALOG_CASINO_BAR && response )
{
if ( p_CasinoRewardsPoints[ playerid ] < 20.0 ) return SendError( playerid, "You need 20.0 casino rewards points to buy an item from the casino's bar." );
// what did they buy
switch ( listitem )
{
case 0: SetPlayerSpecialAction( playerid, 20 ), SendServerMessage( playerid, "You have bought a beer for "COL_GOLD"20.0 casino rewards points"COL_WHITE"." );
case 1: SetPlayerSpecialAction( playerid, 21 ), SendServerMessage( playerid, "You have bought a cigar for "COL_GOLD"20.0 casino rewards points"COL_WHITE"." );
case 2: SetPlayerSpecialAction( playerid, 22 ), SendServerMessage( playerid, "You have bought wine for "COL_GOLD"20.0 casino rewards points"COL_WHITE"." );
}
// update account
p_CasinoRewardsPoints[ playerid ] -= 20.0;
mysql_single_query( sprintf( "UPDATE `USERS` SET `CASINO_REWARDS` = %f WHERE `ID`=%d", p_CasinoRewardsPoints[ playerid ], p_AccountID[ playerid ] ) );
return 1;
}
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else if ( dialogid == DIALOG_CASINO_POINTS_MARKET )
{
if ( ! response ) {
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return ShowPlayerRewardsMenu( playerid );
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}
new total_points = floatround( p_CasinoRewardsPoints[ playerid ], floatround_floor );
new sell_amount = strval( inputtext );
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if ( sell_amount < CASINO_POINTS_SELL_MINIMUM )
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{
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SendError( playerid, "Minimum amount of Casino Points that you can sell is %s.", number_format( CASINO_POINTS_SELL_MINIMUM ) );
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return ShowPlayerSellMenu( playerid );
}
else if ( sell_amount > total_points )
{
SendError( playerid, "You do not have this much Casino Points." );
return ShowPlayerSellMenu( playerid );
}
else
{
new
credit = floatround( float( sell_amount ) * CASINO_POINTS_SELL_VALUE, floatround_floor );
GivePlayerCash( playerid, credit );
p_CasinoRewardsPoints[ playerid ] -= float( sell_amount );
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SendGlobalMessage( -1, ""COL_GREY"[CASINO]{FFFFFF} %s(%d) has sold %s casino points for "COL_GOLD"%s"COL_WHITE"!", ReturnPlayerName( playerid ), playerid, points_format( sell_amount ), cash_format( credit ) );
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mysql_single_query( sprintf( "UPDATE `USERS` SET `CASINO_REWARDS` = %f WHERE `ID`=%d", p_CasinoRewardsPoints[ playerid ], p_AccountID[ playerid ] ) );
}
return 1;
}
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return 1;
}
hook OnPlayerUpdateEx( playerid )
{
if ( ! IsPlayerSpawned( playerid ) )
return 1;
// Update casino labels
UpdateDynamic3DTextLabelText( p_RewardsLabel_Caligs[ playerid ], COLOR_GOLD, sprintf( "[CASINO REWARDS]\n\n"COL_WHITE"You have %s rewards points!", points_format( p_CasinoRewardsPoints[ playerid ] ) ) );
UpdateDynamic3DTextLabelText( p_RewardsLabel_4Drags[ playerid ], COLOR_GOLD, sprintf( "[CASINO REWARDS]\n\n"COL_WHITE"You have %s rewards points!", points_format( p_CasinoRewardsPoints[ playerid ] ) ) );
UpdateDynamic3DTextLabelText( p_RewardsLabel_Visage[ playerid ], COLOR_GOLD, sprintf( "[CASINO REWARDS]\n\n"COL_WHITE"You have %s rewards points!", points_format( p_CasinoRewardsPoints[ playerid ] ) ) );
// Remove invalid visage highrollers
if ( ! p_IsCasinoHighRoller{ playerid } && IsPlayerInHighRoller( playerid ) ) {
SetPlayerPos( playerid, 2597.8943, 1603.1852, 1506.1733 );
SendError( playerid, "You need to be a Highroller to access this area. Get access through Casino Rewards." );
}
return 1;
}
hook OnPlayerConnect( playerid )
{
// Create casino label
DestroyDynamic3DTextLabel( p_RewardsLabel_Caligs[ playerid ] );
DestroyDynamic3DTextLabel( p_RewardsLabel_4Drags[ playerid ] );
DestroyDynamic3DTextLabel( p_RewardsLabel_Visage[ playerid ] );
p_RewardsLabel_Caligs[ playerid ] = CreateDynamic3DTextLabel( "[CASINO REWARDS]", COLOR_GOLD, 2157.6294, 1599.4355, 1006.1797, 20.0, .playerid = playerid );
p_RewardsLabel_4Drags[ playerid ] = CreateDynamic3DTextLabel( "[CASINO REWARDS]", COLOR_GOLD, 1951.7191, 997.55550, 992.85940, 20.0, .playerid = playerid );
p_RewardsLabel_Visage[ playerid ] = CreateDynamic3DTextLabel( "[CASINO REWARDS]", COLOR_GOLD, 2604.1323, 1570.1182, 1508.3530, 20.0, .playerid = playerid );
// Create highroller objects
p_HighrollersBarrier[ playerid ] [ 0 ] = CreateDynamicObject( 19545, 2592.604980, 1610.016967, 1499.139038, 90.000000, 90.000000, 0.000000, .worldid = VISAGE_WORLD, .playerid = playerid );
p_HighrollersBarrier[ playerid ] [ 1 ] = CreateDynamicObject( 19545, 2592.604003, 1595.026000, 1499.140991, 90.000000, 90.000000, 0.000000, .worldid = VISAGE_WORLD, .playerid = playerid );
SetDynamicObjectMaterial( p_HighrollersBarrier[ playerid ] [ 0 ], 0, 11751, "enexmarkers", "enex", -9170 );
SetDynamicObjectMaterial( p_HighrollersBarrier[ playerid ] [ 1 ], 0, 11751, "enexmarkers", "enex", -9170 );
return 1;
}
hook OnPlayerDisconnect( playerid, reason )
{
p_IsCasinoHighRoller{ playerid } = false;
p_CasinoRewardsPoints[ playerid ] = 0.0;
DestroyDynamicObject( p_HighrollersBarrier[ playerid ] [ 0 ] ), p_HighrollersBarrier[ playerid ] [ 0 ] = -1;
DestroyDynamicObject( p_HighrollersBarrier[ playerid ] [ 1 ] ), p_HighrollersBarrier[ playerid ] [ 1 ] = -1;
return 1;
}
hook OnPlayerLogin( playerid )
{
if ( p_IsCasinoHighRoller{ playerid } ) {
DestroyDynamicObject( p_HighrollersBarrier[ playerid ] [ 0 ] ), p_HighrollersBarrier[ playerid ] [ 0 ] = -1;
DestroyDynamicObject( p_HighrollersBarrier[ playerid ] [ 1 ] ), p_HighrollersBarrier[ playerid ] [ 1 ] = -1;
}
return 1;
}
/* ** Commands ** */
CMD:casino( playerid, params[ ] )
{
if ( strmatch( params, "rewards" ) ) {
if ( ! IsPlayerInCasino( playerid ) ) return SendError( playerid, "You need to be in a casino to use this feature." );
return ShowPlayerRewardsMenu( playerid );
} else if ( strmatch( params, "points" ) ) {
return SendServerMessage( playerid, "You currently have "COL_GOLD"%s"COL_WHITE" casino rewards points.", points_format( p_CasinoRewardsPoints[ playerid ] ) );
}
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return SendUsage( playerid, "/casino [REWARDS/POINTS]" );
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}
/* ** Functions ** */
stock GivePlayerCasinoRewardsPoints( playerid, bet_amount, Float: house_edge ) {
if ( bet_amount < 0 ) bet_amount *= -1; // profit or loss, does not matter
// printf("(%f * ((%f * 100.0) * (%f / 100.0))) / %f\n",bet_amount, house_edge, CASINO_REWARDS_PAYOUT_PERCENT, CASINO_REWARDS_DIVISOR);
new Float: final_points = ( bet_amount * ( ( house_edge / 100.0 ) * ( CASINO_REWARDS_PAYOUT_PERCENT / 100.0 ) ) ) / CASINO_REWARDS_DIVISOR;
p_CasinoRewardsPoints[ playerid ] += final_points;
mysql_single_query( sprintf( "UPDATE `USERS` SET `CASINO_REWARDS`=%f WHERE `ID`=%d", p_CasinoRewardsPoints[ playerid ], p_AccountID[ playerid ] ) );
return 1;
}
stock ShowPlayerRewardsMenu( playerid )
{
static szString[ 800 ];
if ( szString[ 0 ] == '\0' )
{
strcat( szString, ""COL_WHITE"Item\t"COL_WHITE"Purpose\t"COL_WHITE"Rewards Points\n" );
for( new i; i < sizeof( g_shopItemData ); i++ ) if ( IsCasinoRewardsShopItem( g_shopItemData[ i ] [ E_ID ] ) ) {
new Float: rewards_cost = ( float( g_shopItemData[ i ] [ E_PRICE ] ) * CASINO_REWARDS_COST_MP ) / CASINO_REWARDS_DIVISOR;
format( szString, sizeof( szString ), "%s%s\t"COL_GREY"%s\t"COL_GOLD"%s points\n", szString, g_shopItemData[ i ] [ E_NAME ], g_shopItemData[ i ] [ E_USAGE ], points_format( rewards_cost ) );
}
for ( new i = 0; i < sizeof( g_casinoRewardsItems ); i ++ ) {
format( szString, sizeof( szString ), "%s%s\t \t"COL_GOLD"%s points\n", szString, g_casinoRewardsItems[ i ] [ E_NAME ], points_format( g_casinoRewardsItems[ i ] [ E_POINTS ] ) );
}
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strcat( szString, ""COL_GREEN"Sell Your Points\t \t"COL_GREEN">>>" );
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}
return ShowPlayerDialog( playerid, DIALOG_CASINO_REWARDS, DIALOG_STYLE_TABLIST_HEADERS, "{FFFFFF}Casino Rewards Items", szString, "Buy", "Cancel" );
}
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stock ShowPlayerSellMenu( playerid )
{
new value = floatround( p_CasinoRewardsPoints[ playerid ] * CASINO_POINTS_SELL_VALUE );
format( szBigString, sizeof( szBigString ),
""COL_WHITE"Please input how much Casino Points you want to sell.\n\n"\
"Exchange Rate is "COL_GOLD"1 "COL_WHITE"Casino Point for "COL_GOLD"%s\n\n"\
""COL_WHITE"You have "COL_GOLD"%s "COL_WHITE"Casino Points that can be sold for "COL_GOLD"%s",
cash_format( CASINO_POINTS_SELL_VALUE, .decimals = 0 ),
points_format( p_CasinoRewardsPoints[ playerid ] ),
cash_format( value, .decimals = 0 )
);
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return ShowPlayerDialog( playerid, DIALOG_CASINO_POINTS_MARKET, DIALOG_STYLE_INPUT, "{FFFFFF}Casino Points Market", szBigString, "Sell", "Back" );
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}
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stock IsCasinoRewardsShopItem( E_SHOP_ITEMS: itemid ) {
for ( new i = 0; i < sizeof( g_casinoRewardsShopItems ); i ++ ) if ( itemid == g_casinoRewardsShopItems[ i ] ) {
return true;
}
return false;
}
stock Float: GetPlayerCasinoRewardsPoints( playerid ) {
return p_CasinoRewardsPoints[ playerid ];
}
stock SetPlayerCasinoRewardsPoints( playerid, Float: rewards ) {
p_CasinoRewardsPoints[ playerid ] = rewards;
}
stock SetPlayerCasinoHighroller( playerid, bool: toggle ) {
p_IsCasinoHighRoller{ playerid } = toggle;
}