2018-10-06 01:59:34 +00:00
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/*
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* Irresistible Gaming (c) 2018
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* Developed by Lorenc Pekaj
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* Module: cnr\features\shop.pwn
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* Purpose: shop system for in-game items
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*/
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/* ** Includes ** */
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#include < YSI\y_hooks >
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/* ** Variables ** */
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enum E_SHOP_ITEMS
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{
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SHOP_ITEM_DRAIN_CLEANER,
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SHOP_ITEM_STONE_CLEANER,
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SHOP_ITEM_GAS_TANK,
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SHOP_ITEM_CHASITY_BELT,
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SHOP_ITEM_SECURE_WALLET,
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SHOP_ITEM_TIE,
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SHOP_ITEM_SCISSOR,
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SHOP_ITEM_ROPES,
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SHOP_ITEM_FOIL,
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SHOP_ITEM_BOBBY_PIN,
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SHOP_ITEM_MONEY_CASE,
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SHOP_ITEM_DRILL,
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SHOP_ITEM_METAL_MELTER
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}
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enum E_SHOP_DATA
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{
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E_SHOP_ITEMS: E_ID, bool: E_SAVABLE, E_NAME[ 24 ],
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E_USAGE[ 32 ], E_LIMIT, E_PRICE
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};
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new
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g_shopItemData [ ] [ E_SHOP_DATA ] =
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{
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{ SHOP_ITEM_DRAIN_CLEANER, true , "Drain Cleaner", "Caustic Soda", 16, 190 },
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{ SHOP_ITEM_STONE_CLEANER, true , "Stone Cleaner", "Muriatic Acid", 16, 275 },
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{ SHOP_ITEM_GAS_TANK, true , "Gas Tank", "Hydrogen Chloride", 16, 330 },
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{ SHOP_ITEM_CHASITY_BELT, false, "Chastity Belt", "Protection from aids", 1, 550 },
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{ SHOP_ITEM_SECURE_WALLET, false, "Secure Wallet", "Protection from robberies", 1, 660 },
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{ SHOP_ITEM_SCISSOR, true , "Scissors", "Automatically cut ties", 8, 1100 },
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2018-10-14 08:28:29 +00:00
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{ SHOP_ITEM_ROPES, true , "Rope", "/tie", 8, 1500 },
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{ SHOP_ITEM_BOBBY_PIN, true , "Bobby Pin", "Automatically break cuffs", 16, 1950 }, // [1000] -makecopgreatagain
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2018-10-06 01:59:34 +00:00
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{ SHOP_ITEM_FOIL, true , "Aluminium Foil", "Automatically deflect EMP", 8, 3400 },
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{ SHOP_ITEM_MONEY_CASE, false, "Money Case", "Increases robbing amount", 1, 4500 }, // [1250]
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{ SHOP_ITEM_DRILL, true , "Thermal Drill", "Halves safe cracking time", 1, 5000 },
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{ SHOP_ITEM_METAL_MELTER, true , "Metal Melter", "/breakout", 4, 7500 }
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}
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;
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/* ** Hooks ** */
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hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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{
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if ( dialogid == DIALOG_SHOP_MENU && response )
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{
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if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this while you're in jail." );
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if ( g_shopItemData[ listitem ] [ E_LIMIT ] == 1 )
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{
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ShowPlayerShopMenu( playerid );
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if ( GetPlayerCash( playerid ) < g_shopItemData[ listitem ] [ E_PRICE ] ) return SendError( playerid, "You don't have enough money for this item." );
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switch( g_shopItemData[ listitem ] [ E_ID ] )
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{
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case SHOP_ITEM_CHASITY_BELT:
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{
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if ( p_AidsVaccine{ playerid } == true ) return SendError( playerid, "You have already purchased this item." );
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p_AidsVaccine{ playerid } = true;
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}
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case SHOP_ITEM_SECURE_WALLET:
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{
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if ( p_SecureWallet{ playerid } == true ) return SendError( playerid, "You have already purchased this item." );
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p_SecureWallet{ playerid } = true;
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}
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case SHOP_ITEM_MONEY_CASE:
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{
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if ( p_MoneyBag{ playerid } == true ) return SendError( playerid, "You have already purchased this item." );
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if ( p_Class[ playerid ] != CLASS_POLICE ) SetPlayerAttachedObject( playerid, 1, 1210, 7, 0.302650, -0.002469, -0.193321, 296.124053, 270.396881, 8.941717, 1.000000, 1.000000, 1.000000 );
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p_MoneyBag{ playerid } = true;
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}
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case SHOP_ITEM_DRILL:
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{
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if ( p_drillStrength[ playerid ] == MAX_DRILL_STRENGTH ) return SendError( playerid, "You have already purchased this item." );
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p_drillStrength[ playerid ] = MAX_DRILL_STRENGTH;
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}
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}
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GivePlayerCash( playerid, -( g_shopItemData[ listitem ] [ E_PRICE ] ) );
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SendServerMessage( playerid, "You have bought a "COL_GREY"%s"COL_WHITE" for "COL_GOLD"%s"COL_WHITE".", g_shopItemData[ listitem ] [ E_NAME ], cash_format( g_shopItemData[ listitem ] [ E_PRICE ] ) );
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}
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else
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{
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SetPVarInt( playerid, "shop_item", listitem );
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ShowPlayerDialog( playerid, DIALOG_SHOP_AMOUNT, DIALOG_STYLE_LIST, "{FFFFFF}Shop Items - Buy Quantity", "Buy 1\nBuy 5\nBuy Max", "Select", "Back" );
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}
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}
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else if ( dialogid == DIALOG_SHOP_AMOUNT )
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{
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if ( response )
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{
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if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this while you're in jail." );
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new
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iAmount = 1,
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i = GetPVarInt( playerid, "shop_item" ),
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iCurrentQuantity = GetShopItemVariable( playerid, i ),
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iLimit = g_shopItemData[ i ] [ E_LIMIT ] + ( 2 * p_VIPLevel[ playerid ] )
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;
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switch( listitem )
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{
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case 0: iAmount = 1;
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case 1: iAmount = 5;
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case 2: iAmount = iLimit;
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}
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if ( ( iCurrentQuantity + iAmount ) > iLimit )
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{
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// Specified more than he can carry!
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if ( ( iAmount = iLimit - iCurrentQuantity ) != 0 )
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SendServerMessage( playerid, "You've breached the quantity limit therefore we have set it to %d.", iAmount );
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}
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if ( GetPlayerCash( playerid ) < ( g_shopItemData[ i ] [ E_PRICE ] * iAmount ) ) SendError( playerid, "You cannot afford the price of the item(s)." );
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else if ( iAmount <= 0 ) SendError( playerid, "You cannot buy anymore of this item." );
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else {
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SetShopItemVariable( playerid, i, iCurrentQuantity + iAmount );
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GivePlayerCash( playerid, -( g_shopItemData[ i ] [ E_PRICE ] * iAmount ) );
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SendServerMessage( playerid, "You have bought %dx "COL_GREY"%s"COL_WHITE" for "COL_GOLD"%s"COL_WHITE".", iAmount, g_shopItemData[ i ] [ E_NAME ], cash_format( g_shopItemData[ i ] [ E_PRICE ] * iAmount ) );
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}
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ShowPlayerDialog( playerid, DIALOG_SHOP_AMOUNT, DIALOG_STYLE_LIST, "{FFFFFF}Shop Items - Buy Quantity", "Buy 1\nBuy 5\nBuy Max", "Select", "Back" );
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}
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else ShowPlayerShopMenu( playerid );
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}
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return 1;
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}
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/* ** Functions ** */
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stock ShowPlayerShopMenu( playerid )
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{
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static szString[ 800 ];
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if ( szString[ 0 ] == '\0' )
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{
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strcat( szString, " \t"COL_GREY"Grey options do not save!\t \n" );
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for( new i; i < sizeof( g_shopItemData ); i++ ) {
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format( szString, sizeof( szString ), "%s%s%s\t"COL_ORANGE"%s\t"COL_GOLD"%s\n", szString, g_shopItemData[ i ] [ E_SAVABLE ] ? ( COL_WHITE ) : ( COL_GREY ), g_shopItemData[ i ] [ E_NAME ], g_shopItemData[ i ] [ E_USAGE ], cash_format( g_shopItemData[ i ] [ E_PRICE ] ) );
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}
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}
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return ShowPlayerDialog( playerid, DIALOG_SHOP_MENU, DIALOG_STYLE_TABLIST_HEADERS, "{FFFFFF}Shop Items", szString, "Select", "Cancel" );
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}
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stock GetShopItemVariable( playerid, id )
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{
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switch( g_shopItemData[ id ] [ E_ID ] )
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{
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case SHOP_ITEM_DRAIN_CLEANER: return p_CausticSoda{ playerid };
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case SHOP_ITEM_STONE_CLEANER: return p_MuriaticAcid{ playerid };
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case SHOP_ITEM_GAS_TANK: return p_HydrogenChloride{ playerid };
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case SHOP_ITEM_CHASITY_BELT: return p_AidsVaccine{ playerid };
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case SHOP_ITEM_SECURE_WALLET: return p_SecureWallet{ playerid };
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case SHOP_ITEM_SCISSOR: return p_Scissors[ playerid ];
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case SHOP_ITEM_BOBBY_PIN: return p_BobbyPins[ playerid ];
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case SHOP_ITEM_MONEY_CASE: return p_MoneyBag{ playerid };
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case SHOP_ITEM_ROPES: return p_Ropes[ playerid ];
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case SHOP_ITEM_FOIL: return p_AntiEMP[ playerid ];
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case SHOP_ITEM_DRILL: return p_drillStrength[ playerid ];
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case SHOP_ITEM_METAL_MELTER: return p_MetalMelter[ playerid ];
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}
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return 0;
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}
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stock SetShopItemVariable( playerid, id, value )
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{
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switch( g_shopItemData[ id ] [ E_ID ] )
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{
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case SHOP_ITEM_DRAIN_CLEANER: return p_CausticSoda{ playerid } = value;
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case SHOP_ITEM_STONE_CLEANER: return p_MuriaticAcid{ playerid } = value;
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case SHOP_ITEM_GAS_TANK: return p_HydrogenChloride{ playerid } = value;
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case SHOP_ITEM_CHASITY_BELT: return p_AidsVaccine{ playerid } = !!value;
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case SHOP_ITEM_SECURE_WALLET: return p_SecureWallet{ playerid } = !!value;
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case SHOP_ITEM_SCISSOR: return p_Scissors[ playerid ] = value;
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case SHOP_ITEM_BOBBY_PIN: return p_BobbyPins[ playerid ] = value;
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case SHOP_ITEM_MONEY_CASE: return p_MoneyBag{ playerid } = !!value;
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case SHOP_ITEM_ROPES: return p_Ropes[ playerid ] = value;
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case SHOP_ITEM_FOIL: return p_AntiEMP[ playerid ] = value;
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case SHOP_ITEM_DRILL: return p_drillStrength[ playerid ] = value;
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case SHOP_ITEM_METAL_MELTER: return p_MetalMelter[ playerid ] = value;
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}
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return 0;
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}
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stock GetShopItemLimit( E_SHOP_ITEMS: item_id )
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{
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for ( new i = 0; i < sizeof( g_shopItemData ); i ++ ) if ( g_shopItemData[ i ] [ E_ID ] == item_id ) {
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return g_shopItemData[ i ] [ E_LIMIT ];
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}
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return 1;
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}
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