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/*
* Irresistible Gaming (c) 2018
* Developed by Lorenc Pekaj
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* Module: cnr\features\visage\slot_machines.pwn
* Purpose: functional progressive slot machines
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*/
/* ** Includes ** */
#include < YSI\y_hooks >
/* ** Definitions ** */
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#define MAX_MACHINES 54 // Placed top because of textdraws (TEMPORARY / HOTFIX)
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#define MAX_SLOT_POOLS ( 3 )
#define POOL_ENTITIES ( 5 )
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/* ** Macros ** */
#define IsPlayerOnSlotMachine(%0) ( p_usingSlotMachine[ %0 ] != -1 )
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/* ** Constants ** */
enum E_SLOT_ODD_DATA
{
E_ENTRY_FEE, E_SAMPLE_SIZE, Float: E_TAX,
E_DOUBLE_BRICK, E_SINGLE_BRICK[ 2 ], E_GOLD_BELLS[ 2 ],
E_CHERRY[ 2 ], E_GRAPES[ 2 ], E_69[ 2 ],
E_PAYOUTS[ 5 ]
};
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new const
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g_slotOddsPayout[ ] [ E_SLOT_ODD_DATA ] =
{
// Entry Fee Probability Tax {Double Brick} {Single Brick} {Gold Bells} {Cherry} {Grapes} {69} Payouts (Single brick, gold bells, etc...)
{ 50000, 50000, 0.2, 48032, { 1, 400 }, { 401, 1199}, { 1200, 2797 }, { 2798, 10787 }, { 10788, 26767 }, { 1000000, 500000, 250000, 50000, 25000 } },
{ 25000, 100000, 0.2, 98742, { 1, 799 }, { 800, 2397 }, { 2398, 6392 }, { 6393, 22372 }, { 22373, 54332 }, { 500000, 250000, 100000, 25000, 12500 } },
{ 10000, 62500, 0.2, 62488, { 1, 994 }, { 995, 2982 }, { 2983, 6957 }, { 6958, 16895 }, { 16896, 36770 }, { 100000, 50000, 25000, 10000, 5000 } },
{ 5000, 40000, 0.25, 27390, { 1, 596 }, { 597, 1788 }, { 1789, 4768 }, { 4769, 10728 }, { 10729, 22648 }, { 50000, 25000, 10000, 5000, 2500 } }
}
;
/* ** Variables ** */
enum E_SLOT_MACHINE_DATA
{
E_SPIN[ 3 ], E_ACTIVE,
Float: E_X, Float: E_Y, Float: E_Z,
Float: E_A, Float: E_SPIN_ROTATE[ 3 ], Float: E_RANDOM_ROTATE[ 3 ],
E_TIMER, bool: E_ROLLING, E_POOL_ID,
E_ENTRY_FEE
};
enum E_CASINO_POOL_DATA
{
E_SQL_ID, E_TOTAL_WINNINGS, E_TOTAL_GAMBLED,
E_POOL, E_OBJECT[ POOL_ENTITIES ], Text3D: E_LABEL[ POOL_ENTITIES ]
};
new
g_slotmachineData [ MAX_MACHINES ] [ E_SLOT_MACHINE_DATA ],
g_slotmachineColors [ ] [ ] = {
{ "ld_slot:bar2_o" }, { "ld_slot:r_69" }, { "ld_slot:bar1_o" }, { "ld_slot:bell" }, { "ld_slot:cherry" }, { "ld_slot:grapes" }, { "ld_slot:cherry" }, { "ld_slot:grapes" }, { "ld_slot:bell" }, { "ld_slot:r_69" },
{ "ld_slot:bell" }, { "ld_slot:bar1_o" }, { "ld_slot:cherry" }, { "ld_slot:grapes" }, { "ld_slot:r_69" }, { "ld_slot:grapes" }, { "ld_slot:bell" }, { "ld_slot:cherry" }, { "ld_slot:bar2_o" }
},
g_slotmachineTypes [ sizeof( g_slotmachineColors ) ] = { 0, 5, 1, 2, 3, 4, 3, 4, 2, 5, 2, 1, 3, 4, 5, 4, 2, 3, 0 },
p_usingSlotMachine [ MAX_PLAYERS ] = { -1, ... },
// Casino pools
g_casinoPoolData [ MAX_SLOT_POOLS ] [ E_CASINO_POOL_DATA ],
// Iterator
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Iterator: SlotMachines < MAX_MACHINES >,
Iterator: CasinoPool < MAX_SLOT_POOLS >,
// Textdraws
Text: g_SlotMachineOneTD [ MAX_MACHINES ] = { Text: INVALID_TEXT_DRAW, ... },
Text: g_SlotMachineTwoTD [ MAX_MACHINES ] = { Text: INVALID_TEXT_DRAW, ... },
Text: p_SlotMachineFigureTD [ MAX_MACHINES ] = { Text: INVALID_TEXT_DRAW, ... },
Text: g_SlotMachineThreeTD [ MAX_MACHINES ] = { Text: INVALID_TEXT_DRAW, ... },
Text: g_SlotMachineBoxTD [ 2 ] = { Text: INVALID_TEXT_DRAW, ... }
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;
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/* ** Forwards ** */
public OnPlayerUseSlotMachine( playerid, slotid, first_combo, second_combo, third_combo );
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/* ** Hooks ** */
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hook OnScriptInit( )
{
// load casino prize pools for slots
mysql_function_query( dbHandle, "SELECT * FROM `CASINO_POOLS`", true, "OnCasinoPoolsLoad", "" );
// load textdraws
for ( new i = 0; i < MAX_MACHINES; i ++ )
{
p_SlotMachineFigureTD[ i ] = TextDrawCreate(324.000000, 307.000000, "$20,000");
TextDrawAlignment(p_SlotMachineFigureTD[ i ], 2);
TextDrawBackgroundColor(p_SlotMachineFigureTD[ i ], 255);
TextDrawFont(p_SlotMachineFigureTD[ i ], 3);
TextDrawLetterSize(p_SlotMachineFigureTD[ i ], 0.250000, 1.100000);
TextDrawColor(p_SlotMachineFigureTD[ i ], -1);
TextDrawSetOutline(p_SlotMachineFigureTD[ i ], 1);
TextDrawSetProportional(p_SlotMachineFigureTD[ i ], 1);
g_SlotMachineOneTD[ i ] = TextDrawCreate(222.000000, 324.000000, "ld_slot:bar1_o");
TextDrawBackgroundColor(g_SlotMachineOneTD[ i ], 255);
TextDrawFont(g_SlotMachineOneTD[ i ], 4);
TextDrawLetterSize(g_SlotMachineOneTD[ i ], 0.500000, 0.399999);
TextDrawColor(g_SlotMachineOneTD[ i ], -1);
TextDrawSetOutline(g_SlotMachineOneTD[ i ], 0);
TextDrawSetProportional(g_SlotMachineOneTD[ i ], 1);
TextDrawSetShadow(g_SlotMachineOneTD[ i ], 1);
TextDrawUseBox(g_SlotMachineOneTD[ i ], 1);
TextDrawBoxColor(g_SlotMachineOneTD[ i ], 255);
TextDrawTextSize(g_SlotMachineOneTD[ i ], 66.000000, 77.000000);
g_SlotMachineTwoTD[ i ] = TextDrawCreate(292.000000, 324.000000, "ld_slot:bar1_o");
TextDrawBackgroundColor(g_SlotMachineTwoTD[ i ], 255);
TextDrawFont(g_SlotMachineTwoTD[ i ], 4);
TextDrawLetterSize(g_SlotMachineTwoTD[ i ], 0.500000, 0.399999);
TextDrawColor(g_SlotMachineTwoTD[ i ], -1);
TextDrawSetOutline(g_SlotMachineTwoTD[ i ], 0);
TextDrawSetProportional(g_SlotMachineTwoTD[ i ], 1);
TextDrawSetShadow(g_SlotMachineTwoTD[ i ], 1);
TextDrawUseBox(g_SlotMachineTwoTD[ i ], 1);
TextDrawBoxColor(g_SlotMachineTwoTD[ i ], 255);
TextDrawTextSize(g_SlotMachineTwoTD[ i ], 66.000000, 77.000000);
g_SlotMachineThreeTD[ i ] = TextDrawCreate(362.000000, 324.000000, "ld_slot:bar1_o");
TextDrawBackgroundColor(g_SlotMachineThreeTD[ i ], 255);
TextDrawFont(g_SlotMachineThreeTD[ i ], 4);
TextDrawLetterSize(g_SlotMachineThreeTD[ i ], 0.500000, 0.399999);
TextDrawColor(g_SlotMachineThreeTD[ i ], -1);
TextDrawSetOutline(g_SlotMachineThreeTD[ i ], 0);
TextDrawSetProportional(g_SlotMachineThreeTD[ i ], 1);
TextDrawSetShadow(g_SlotMachineThreeTD[ i ], 1);
TextDrawUseBox(g_SlotMachineThreeTD[ i ], 1);
TextDrawBoxColor(g_SlotMachineThreeTD[ i ], 255);
TextDrawTextSize(g_SlotMachineThreeTD[ i ], 66.000000, 77.000000);
}
g_SlotMachineBoxTD[ 0 ] = TextDrawCreate(220.000000, 322.000000, "_");
TextDrawBackgroundColor(g_SlotMachineBoxTD[ 0 ], 255);
TextDrawLetterSize(g_SlotMachineBoxTD[ 0 ], 0.500000, 7.000000);
TextDrawUseBox(g_SlotMachineBoxTD[ 0 ], 1);
TextDrawBoxColor(g_SlotMachineBoxTD[ 0 ], 112);
TextDrawTextSize(g_SlotMachineBoxTD[ 0 ], 430.000000, 3.000000);
g_SlotMachineBoxTD[ 1 ] = TextDrawCreate(220.000000, 306.000000, "_");
TextDrawBackgroundColor(g_SlotMachineBoxTD[ 1 ], 255);
TextDrawLetterSize(g_SlotMachineBoxTD[ 1 ], 0.500000, 1.400000);
TextDrawUseBox(g_SlotMachineBoxTD[ 1 ], 1);
TextDrawBoxColor(g_SlotMachineBoxTD[ 1 ], 238);
TextDrawTextSize(g_SlotMachineBoxTD[ 1 ], 430.000000, -18.000000);
return 1;
}
hook OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
{
new
machineid = p_usingSlotMachine[ playerid ];
if ( IsPlayerInCasino( playerid ) )
{
// Gambling Slots
if ( machineid != -1 )
{
if ( GetDistanceFromPlayerSquared( playerid, g_slotmachineData[ machineid ] [ E_X ], g_slotmachineData[ machineid ] [ E_Y ], g_slotmachineData[ machineid ] [ E_Z ] ) > 4.0 ) // Squared
return StopPlayerUsingSlotMachine( playerid );
if ( PRESSED( KEY_JUMP ) ) {
if ( ( p_AutoSpin{ playerid } = ! p_AutoSpin{ playerid } ) == true )
TriggerPlayerSlotMachine( playerid, machineid );
return SendServerMessage( playerid, "You have %s autospin for this slot machine.", p_AutoSpin{ playerid } ? ( "enabled" ) : ( "disabled" ) );
}
if ( PRESSED( KEY_SPRINT ) ) {
TriggerPlayerSlotMachine( playerid, machineid );
}
if ( PRESSED( KEY_SECONDARY_ATTACK ) )
{
if ( g_slotmachineData[ machineid ] [ E_ROLLING ] )
return SendError( playerid, "Please wait for the slot machine to finish spinning." );
return StopPlayerUsingSlotMachine( playerid );
}
}
else
{
if ( PRESSED( KEY_SECONDARY_ATTACK ) )
{
new
id = GetClosestSlotMachine( playerid );
if ( id != -1 )
{
new Float: X = g_slotmachineData[ id ] [ E_X ] + floatcos( g_slotmachineData[ id ] [ E_A ] - 90, degrees );
new Float: Y = g_slotmachineData[ id ] [ E_Y ] + floatsin( g_slotmachineData[ id ] [ E_A ] - 90, degrees );
new Float: Z;
if ( IsPlayerInRangeOfPoint( playerid, 1.0, X, Y, g_slotmachineData[ id ] [ E_Z ] ) && GetPlayerPos( playerid, Z, Z, Z ) )
{
if ( GetPlayerCash( playerid ) < 100 )
{
PlayerPlaySound( playerid, 1055, 0.0, 0.0, 0.0 );
return 1;
}
p_AutoSpin{ playerid } = false;
p_usingSlotMachine[ playerid ] = id;
SetPlayerPos( playerid, X, Y, Z );
TogglePlayerControllable( playerid, 0 );
SetPlayerFacingAngle( playerid, g_slotmachineData[ id ] [ E_A ] );
TextDrawSetString( g_SlotMachineOneTD[ id ], g_slotmachineColors[ floatround( floatfract( g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 0 ] / 360 ) * 18 ) ] );
TextDrawShowForPlayer( playerid, g_SlotMachineOneTD[ id ] );
TextDrawSetString( g_SlotMachineTwoTD[ id ], g_slotmachineColors[ floatround( floatfract( g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 1 ] / 360 ) * 18 ) ] );
TextDrawShowForPlayer( playerid, g_SlotMachineTwoTD[ id ] );
TextDrawSetString( g_SlotMachineThreeTD[ id ], g_slotmachineColors[ floatround( floatfract( g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 2 ] / 360 ) * 18 ) ] );
TextDrawShowForPlayer( playerid, g_SlotMachineThreeTD[ id ] );
TextDrawSetString( p_SlotMachineFigureTD[ id ], sprintf( "~y~~h~%s", cash_format( g_slotmachineData[ id ] [ E_ENTRY_FEE ] ) ) );
TextDrawShowForPlayer( playerid, p_SlotMachineFigureTD[ id ] );
TextDrawShowForPlayer( playerid, g_SlotMachineBoxTD[ 0 ] );
TextDrawShowForPlayer( playerid, g_SlotMachineBoxTD[ 1 ] );
KillTimer( p_SafeHelperTimer[ playerid ] ), p_SafeHelperTimer[ playerid ] = -1; // Stop safe helper
return ShowPlayerHelpDialog( playerid, 0, "~y~~h~~k~~PED_SPRINT~~w~ - Spin The Wheels~n~~y~~h~~k~~PED_JUMPING~~w~ - Toggle Autospin~n~~y~~h~~k~~VEHICLE_ENTER_EXIT~~w~ - Exit" );
}
}
}
}
}
return 1;
}
hook OnPlayerDisconnect( playerid, reason )
{
p_usingSlotMachine[ playerid ] = -1;
return 1;
}
#if defined AC_INCLUDED
hook OnPlayerDeathEx( playerid, killerid, reason, Float: damage, bodypart )
#else
hook OnPlayerDeath( playerid, killerid, reason )
#endif
{
StopPlayerUsingSlotMachine( playerid );
return 1;
}
/* ** Callbacks ** */
public OnPlayerUseSlotMachine( playerid, slotid, first_combo, second_combo, third_combo )
{
new
poolid = g_slotmachineData[ slotid ] [ E_POOL_ID ];
if ( ! Iter_Contains( CasinoPool, poolid ) )
return SendError( playerid, "This machine has an invalid casino pool! (0xFF33)" );
// autospin
if ( p_AutoSpin{ playerid } )
TriggerPlayerSlotMachine( playerid, slotid );
// check combinations
// printf("%s (%d, %d, %d)", ReturnPlayerName( playerid ), first_combo, second_combo, third_combo);
if ( first_combo == second_combo && first_combo == third_combo )
{
new
iNetWin;
if ( first_combo == 0 ) iNetWin = g_casinoPoolData[ poolid ] [ E_POOL ];
else
{
new oddid = -1;
for ( new i = 0; i < sizeof( g_slotOddsPayout ); i ++ ) if ( g_slotmachineData[ slotid ] [ E_ENTRY_FEE ] == g_slotOddsPayout[ i ] [ E_ENTRY_FEE ] ) {
oddid = i;
}
if ( oddid == -1 ) oddid = sizeof( g_slotOddsPayout ) - 1;
iNetWin = g_slotOddsPayout[ oddid ] [ E_PAYOUTS ] [ first_combo - 1 ];
}
// readjust casino pool data
UpdateCasinoPoolData( poolid, .pool_increment = -iNetWin, .total_win = iNetWin );
// alert user
if ( iNetWin > g_slotmachineData[ slotid ] [ E_ENTRY_FEE ] ) {
SendGlobalMessage( -1, ""COL_GREY"[CASINO]{FFFFFF} %s(%d) has won "COL_GOLD"%s"COL_WHITE" from the %s casino slots!", ReturnPlayerName( playerid ), playerid, cash_format( iNetWin ), g_slotmachineData[ slotid ] [ E_ENTRY_FEE ] == 10000 ? ( "Four Dragons" ) : ( g_slotmachineData[ slotid ] [ E_ENTRY_FEE ] >= 25000 ? ( "Visage" ) : ( "Caligulas" ) ) );
} else {
SendServerMessage( playerid, "Congratulations, you've won "COL_GOLD"%s"COL_WHITE"!", cash_format( iNetWin ) );
}
// give the cash
GivePlayerCash( playerid, iNetWin );
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StockMarket_UpdateEarnings( E_STOCK_CASINO, -iNetWin, 0.05 );
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PlayerPlaySound( playerid, 4201, 0.0, 0.0, 0.0 ); // Coin fall
GameTextForPlayer( playerid, "~w~~h~winner!", 5000, 6 );
return 1;
}
return GameTextForPlayer( playerid, "~w~~h~no win!", 2500, 6 );
}
/* ** SQL Threads ** */
thread OnCasinoPoolsLoad( )
{
new
rows, fields;
cache_get_data( rows, fields );
if ( rows )
{
for( new i = 0; i < rows; i++ )
{
new
poolid = cache_get_field_content_int( i, "ID", dbHandle );
if ( 0 <= poolid < MAX_SLOT_POOLS )
{
if ( Iter_Contains( CasinoPool, poolid ) )
break;
// insert data
g_casinoPoolData[ poolid ] [ E_POOL ] = cache_get_field_content_int( i, "POOL", dbHandle );
g_casinoPoolData[ poolid ] [ E_TOTAL_WINNINGS ] = cache_get_field_content_int( i, "TOTAL_WINNINGS", dbHandle );
g_casinoPoolData[ poolid ] [ E_TOTAL_GAMBLED ] = cache_get_field_content_int( i, "TOTAL_GAMBLED", dbHandle );
// create specific 3d texts and objects
switch ( poolid )
{
// caligs low
case 0:
{
g_casinoPoolData[ poolid ] [ E_OBJECT ] [ 0 ] = CreateDynamicObject( 3074, 2216.5166, 1585.5836, 1006.3437, 0.0000, 10.6999, 91.7292 );
g_casinoPoolData[ poolid ] [ E_OBJECT ] [ 1 ] = CreateDynamicObject( 3074, 2216.7634, 1620.6029, 1006.5472, 0.0000, 2.5, -90.0 );
g_casinoPoolData[ poolid ] [ E_OBJECT ] [ 2 ] = CreateDynamicObject( 3074, 2277.2065, 1606.6026, 1006.1736, 0.0000, -2.3000, 177.1292 );
g_casinoPoolData[ poolid ] [ E_OBJECT ] [ 3 ] = CreateDynamicObject( 3074, 2190.8913, 1677.1768, 11.5257, 0.0000, 20.3999, 179.7994 );
g_casinoPoolData[ poolid ] [ E_OBJECT ] [ 4 ] = CreateDynamicObject( 3074, 2255.6259, 1620.6029, 1006.5472, 0.0000, 2.5, -90.0 );
g_casinoPoolData[ poolid ] [ E_LABEL ] [ 0 ] = CreateDynamic3DTextLabel( "LOADING", COLOR_GREEN, 2218.8115, 1616.7198, 1008.1833, 15.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, .testlos = 0 );
g_casinoPoolData[ poolid ] [ E_LABEL ] [ 1 ] = CreateDynamic3DTextLabel( "LOADING", COLOR_GREEN, 2218.5430, 1590.5162, 1008.1849, 15.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, .testlos = 0 );
g_casinoPoolData[ poolid ] [ E_LABEL ] [ 2 ] = CreateDynamic3DTextLabel( "LOADING", COLOR_GREEN, 2271.5161, 1606.4812, 1008.1797, 15.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, .testlos = 0 );
g_casinoPoolData[ poolid ] [ E_LABEL ] [ 3 ] = CreateDynamic3DTextLabel( "LOADING", COLOR_GREEN, 2219.1663, 1603.9136, 1008.1797, 15.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, .testlos = 0 );
g_casinoPoolData[ poolid ] [ E_LABEL ] [ 4 ] = CreateDynamic3DTextLabel( "LOADING", COLOR_GREEN, 2255.1665, 1613.9871, 1008.1797, 15.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, .testlos = 0 );
}
// dragons low
case 1:
{
g_casinoPoolData[ poolid ] [ E_OBJECT ] [ 0 ] = CreateDynamicObject( 3074, 1956.5617, 995.9906, 991.5460, 0.0000, -90.1000, 144.6679 );
g_casinoPoolData[ poolid ] [ E_OBJECT ] [ 1 ] = CreateDynamicObject( 3074, 1968.7164, 990.2147, 991.5709, 0.0000, -90.1000, -26.6321 );
g_casinoPoolData[ poolid ] [ E_OBJECT ] [ 2 ] = CreateDynamicObject( 3074, 1956.8721, 1039.3811, 991.4691, 0.0999, -89.899, -147.020 );
g_casinoPoolData[ poolid ] [ E_OBJECT ] [ 3 ] = CreateDynamicObject( 3074, 1968.7106, 1044.6326, 991.4962, 0.0000, -90.1000, 30.9680 );
g_casinoPoolData[ poolid ] [ E_OBJECT ] [ 4 ] = CreateDynamicObject( 3074, 2026.9927, 1008.0256, 9.630300, 0.0000, 0.000000, 1.70270 );
g_casinoPoolData[ poolid ] [ E_LABEL ] [ 0 ] = CreateDynamic3DTextLabel( "LOADING", COLOR_GREEN, 1962.2894, 992.08720, 994.5215, 15.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, .testlos = 0 );
g_casinoPoolData[ poolid ] [ E_LABEL ] [ 1 ] = CreateDynamic3DTextLabel( "LOADING", COLOR_GREEN, 1962.1710, 1043.5509, 994.5215, 15.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, .testlos = 0 );
g_casinoPoolData[ poolid ] [ E_LABEL ] [ 2 ] = Text3D: INVALID_3DTEXT_ID;
g_casinoPoolData[ poolid ] [ E_LABEL ] [ 3 ] = Text3D: INVALID_3DTEXT_ID;
g_casinoPoolData[ poolid ] [ E_LABEL ] [ 4 ] = Text3D: INVALID_3DTEXT_ID;
}
case 2:
{
g_casinoPoolData[ poolid ] [ E_OBJECT ] [ 0 ] = CreateDynamicObject( 3074, 2603.550048, 1623.765014, 1506.531982, 0.000000, 8.699999, -90.0000 );
g_casinoPoolData[ poolid ] [ E_OBJECT ] [ 1 ] = CreateDynamicObject( 3074, 2603.550048, 1584.136962, 1507.233032, 0.000000, 8.699999, 90.00000 );
g_casinoPoolData[ poolid ] [ E_OBJECT ] [ 2 ] = CreateDynamicObject( 3074, 2603.520019, 1603.123046, 1505.431030, 0.000000, 0.000000, 0.000000 );
g_casinoPoolData[ poolid ] [ E_OBJECT ] [ 3 ] = CreateDynamicObject( 3074, 2591.430908, 1612.844970, 1506.615966, 0.000000, 13.600000, 180.000 );
g_casinoPoolData[ poolid ] [ E_OBJECT ] [ 4 ] = CreateDynamicObject( 3074, 2016.567749, 1916.915039, 13.85102100, 0.000000, 15.600006, 0.00000 );
g_casinoPoolData[ poolid ] [ E_LABEL ] [ 0 ] = CreateDynamic3DTextLabel( "LOADING", COLOR_GREEN, 2609.0510, 1591.3191, 1507.1743, 15.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, .testlos = 0 );
g_casinoPoolData[ poolid ] [ E_LABEL ] [ 1 ] = CreateDynamic3DTextLabel( "LOADING", COLOR_GREEN, 2608.9717, 1615.6409, 1507.1766, 15.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, .testlos = 0 );
g_casinoPoolData[ poolid ] [ E_LABEL ] [ 2 ] = CreateDynamic3DTextLabel( "LOADING", COLOR_GREEN, 2597.7310, 1615.8630, 1507.1765, 15.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, .testlos = 0 );
g_casinoPoolData[ poolid ] [ E_LABEL ] [ 3 ] = CreateDynamic3DTextLabel( "LOADING", COLOR_GREEN, 2597.7532, 1591.0193, 1507.1741, 15.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, .testlos = 0 );
g_casinoPoolData[ poolid ] [ E_LABEL ] [ 4 ] = CreateDynamic3DTextLabel( "LOADING", COLOR_GREEN, 2587.2305, 1611.8252, 1507.1733, 15.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, .testlos = 0 );
}
}
// Update pool labels etc
UpdateCasinoPoolLabels( poolid );
// shove the id into the system
Iter_Add(CasinoPool, poolid);
}
else printf( "[ERROR]: A slot pool id exceeds %d\n", MAX_SLOT_POOLS );
}
// create slot machines
mysql_function_query( dbHandle, "SELECT * FROM `SLOT_MACHINES`", true, "OnSlotMachinesLoad", "" );
}
return 1;
}
thread OnSlotMachinesLoad( )
{
new
rows, fields, loadingTick = GetTickCount( );
cache_get_data( rows, fields );
if ( rows )
{
for( new i = 0; i < rows; i++ )
{
new
id = Iter_Free(SlotMachines);
if ( id != ITER_NONE )
{
new
Float: X = cache_get_field_content_float( i, "X", dbHandle ),
Float: Y = cache_get_field_content_float( i, "Y", dbHandle ),
Float: Z = cache_get_field_content_float( i, "Z", dbHandle ),
Float: rZ = cache_get_field_content_float( i, "ROTATION", dbHandle ),
Float: fOffsetX,
Float: fOffsetY
;
// Update positions
g_slotmachineData[ id ] [ E_X ] = X;
g_slotmachineData[ id ] [ E_Y ] = Y;
g_slotmachineData[ id ] [ E_Z ] = Z;
g_slotmachineData[ id ] [ E_A ] = rZ;
// Load variables
g_slotmachineData[ id ] [ E_ENTRY_FEE ] = cache_get_field_content_int( i, "ENTRY_FEE", dbHandle );
g_slotmachineData[ id ] [ E_POOL_ID ] = cache_get_field_content_int( i, "POOL_ID", dbHandle );
// 3d Text
fOffsetX = 1.0 * floatsin( -rZ, degrees );
fOffsetY = 1.0 * floatcos( -rZ, degrees );
CreateDynamic3DTextLabel( sprintf( "Press ENTER To Play\n"COL_WHITE"%s Minimum", cash_format( g_slotmachineData[ id ] [ E_ENTRY_FEE ] ) ), COLOR_GREY, X + fOffsetX, Y + fOffsetY, Z - 0.1, 5.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, .testlos = 1 );
// Misc variables
g_slotmachineData[ id ] [ E_TIMER ] = -1;
// Create machines
CreateDynamicObject( 2325, X, Y, Z, 0.00000, 0.00000, rZ, .priority = 9999 );
// Third slot
fOffsetX = 0.096 * floatsin( rZ + 96.0, degrees );
fOffsetY = 0.096 * floatcos( rZ + 96.0, degrees );
g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 0 ] = 20.0 * random( 18 );
g_slotmachineData[ id ] [ E_SPIN ] [ 0 ] = CreateDynamicObject( 2347, X - fOffsetX, Y + fOffsetY, Z + 0.0024, g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 0 ], 0.00000, rZ, .priority = 9999 );
// Second slot
fOffsetX = 0.025 * floatsin( rZ + 66.4, degrees );
fOffsetY = 0.025 * floatcos( rZ + 66.4, degrees );
g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 1 ] = 20.0 * random( 18 );
g_slotmachineData[ id ] [ E_SPIN ] [ 1 ] = CreateDynamicObject( 2347, X + fOffsetX, Y - fOffsetY, Z + 0.0024, g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 1 ], 0.00000, rZ, .priority = 9999 );
// First slot
fOffsetX = 0.140 * floatsin( rZ + 85.9, degrees );
fOffsetY = 0.140 * floatcos( rZ + 85.9, degrees );
g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 2 ] = 20.0 * random( 18 );
g_slotmachineData[ id ] [ E_SPIN ] [ 2 ] = CreateDynamicObject( 2347, X + fOffsetX, Y - fOffsetY, Z + 0.0024, g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 2 ], 0.00000, rZ, .priority = 9999 );
// Add to iteration
Iter_Add(SlotMachines, id);
}
else
{
static overflow;
printf("[SLOT_MACHINE ERROR] Reached limit of %d slots machines, increase to %d to fix.", MAX_MACHINES, MAX_MACHINES + ( ++ overflow ) );
}
}
}
printf( "[SLOT MACHINES]: %d slot machines have been loaded. (Tick: %dms)", rows, GetTickCount( ) - loadingTick );
return 1;
}
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/* ** Functions ** */
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stock TriggerPlayerSlotMachine( playerid, machineid )
{
if ( p_usingSlotMachine[ playerid ] != machineid )
return 1;
if ( GetDistanceFromPlayerSquared( playerid, g_slotmachineData[ machineid ] [ E_X ], g_slotmachineData[ machineid ] [ E_Y ], g_slotmachineData[ machineid ] [ E_Z ] ) > 4.0 ) // Squared
return StopPlayerUsingSlotMachine( playerid );
if ( !g_slotmachineData[ machineid ] [ E_ROLLING ] )
{
new oddid = -1;
for ( new i = 0; i < sizeof( g_slotOddsPayout ); i ++ ) if ( g_slotmachineData[ machineid ] [ E_ENTRY_FEE ] == g_slotOddsPayout[ i ] [ E_ENTRY_FEE ] ) {
oddid = i;
}
if ( oddid == -1 ) oddid = sizeof( g_slotOddsPayout ) - 1;
new entryFee = g_slotmachineData[ machineid ] [ E_ENTRY_FEE ];
new poolContribute = floatround( float( entryFee ) * ( 1.0 - g_slotOddsPayout[ oddid ] [ E_TAX ] ) );
if ( GetPlayerCash( playerid ) < entryFee )
return SendError( playerid, "You must have at least %s to use this slot machine.", cash_format( entryFee ) ), ( p_AutoSpin{ playerid } = false ), 1;
// Update casino pool
GivePlayerCasinoRewardsPoints( playerid, g_slotmachineData[ machineid ] [ E_ENTRY_FEE ], .house_edge = g_slotOddsPayout[ oddid ] [ E_TAX ] * 100.0 );
UpdateCasinoPoolData( g_slotmachineData[ machineid ] [ E_POOL_ID ], .pool_increment = poolContribute, .total_win = 0, .total_gambled = entryFee );
// Charge the player
RollSlotMachine( playerid, machineid );
PlayerPlaySound( playerid, 4202, 0.0, 0.0, 0.0 );
ApplyAnimation( playerid, "CASINO", "slot_plyr", 2.0, 0, 1, 1, 0, 0 );
GivePlayerCash( playerid, -entryFee );
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StockMarket_UpdateEarnings( E_STOCK_CASINO, entryFee, 0.05 );
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return 1;
}
return 1;
}
stock UpdateCasinoPoolLabels( poolid )
{
for( new i = 0; i < POOL_ENTITIES; i ++ )
{
if ( IsValidDynamicObject( g_casinoPoolData[ poolid ] [ E_OBJECT ] [ i ] ) )
SetDynamicObjectMaterialText( g_casinoPoolData[ poolid ] [ E_OBJECT ] [ i ], 0, sprintf( "%s PRIZE", cash_format( g_casinoPoolData[ poolid ] [ E_POOL ] ) ), 130, "Arial", 20, 1, 0xFF00FF00, 0, 1 );
if ( IsValidDynamic3DTextLabel( g_casinoPoolData[ poolid ] [ E_LABEL ] [ i ] ) )
UpdateDynamic3DTextLabelText( g_casinoPoolData[ poolid ] [ E_LABEL ] [ i ], 0x00FF00FF, sprintf( "%s Prize Pool", cash_format( g_casinoPoolData[ poolid ] [ E_POOL ] ) ) );
}
return 1;
}
stock UpdateCasinoPoolData( poolid, pool_increment = 0, total_win = 0, total_gambled = 0 )
{
if ( ! Iter_Contains( CasinoPool, poolid ) )
return;
static
iUpdateCooldown;
// update vars
g_casinoPoolData[ poolid ] [ E_POOL ] += pool_increment;
g_casinoPoolData[ poolid ] [ E_TOTAL_WINNINGS ] += total_win;
g_casinoPoolData[ poolid ] [ E_TOTAL_GAMBLED ] += total_gambled;
// update labels
UpdateCasinoPoolLabels( poolid );
// update the database
if ( g_iTime > iUpdateCooldown )
{
// update the database
format( szNormalString, sizeof( szNormalString ), "UPDATE `CASINO_POOLS` SET `POOL`=%d,`TOTAL_WINNINGS`=%d,`TOTAL_GAMBLED`=%d WHERE `ID`=%d", g_casinoPoolData[ poolid ] [ E_POOL ], g_casinoPoolData[ poolid ] [ E_TOTAL_WINNINGS ], g_casinoPoolData[ poolid ] [ E_TOTAL_GAMBLED ], poolid );
mysql_single_query( szNormalString );
// cooldown
iUpdateCooldown = g_iTime + 20;
}
}
stock RollSlotMachine( playerid, id )
{
new bool: loss = false;
new Float: rotation;
new randomChance;
new oddid = -1;
for ( new i = 0; i < sizeof( g_slotOddsPayout ); i ++ ) if ( g_slotmachineData[ id ] [ E_ENTRY_FEE ] == g_slotOddsPayout[ i ] [ E_ENTRY_FEE ] ) {
oddid = i;
}
if ( oddid == -1 ) oddid = sizeof( g_slotOddsPayout ) - 1;
randomChance = MRandom( g_slotOddsPayout[ oddid ] [ E_SAMPLE_SIZE ] + 1 );
printf("random chance %d", randomChance );
if ( randomChance == g_slotOddsPayout[ oddid ] [ E_DOUBLE_BRICK ] ) rotation = 0.0;
else if ( g_slotOddsPayout[ oddid ] [ E_SINGLE_BRICK ] [ 0 ] <= randomChance <= g_slotOddsPayout[ oddid ] [ E_SINGLE_BRICK ] [ 1 ] ) rotation = 40.0;
else if ( g_slotOddsPayout[ oddid ] [ E_GOLD_BELLS ] [ 0 ] <= randomChance <= g_slotOddsPayout[ oddid ] [ E_GOLD_BELLS ] [ 1 ] ) rotation = 60.0;
else if ( g_slotOddsPayout[ oddid ] [ E_CHERRY ] [ 0 ] <= randomChance <= g_slotOddsPayout[ oddid ] [ E_CHERRY ] [ 1 ] ) rotation = 80.0;
else if ( g_slotOddsPayout[ oddid ] [ E_GRAPES ] [ 0 ] <= randomChance <= g_slotOddsPayout[ oddid ] [ E_GRAPES ] [ 1 ] ) rotation = 100.0;
else if ( g_slotOddsPayout[ oddid ] [ E_69 ] [ 0 ] <= randomChance <= g_slotOddsPayout[ oddid ] [ E_69 ] [ 1 ] ) rotation = 20.0;
else loss = true;
// process loss
if ( loss )
{
if ( random( 2 ) == 0 )
{
// assign random rotation (must be <= 16)
rotation = float( random( 16 ) ) * 20.0;
// just add 20.0 to each random rotation
g_slotmachineData[ id ] [ E_RANDOM_ROTATE ] [ 0 ] = rotation;
g_slotmachineData[ id ] [ E_RANDOM_ROTATE ] [ 1 ] = rotation + 20.0;
g_slotmachineData[ id ] [ E_RANDOM_ROTATE ] [ 2 ] = rotation + 40.0;
}
else
{
// assign random rotation (must be <= 16)
rotation = float( RandomEx( 2, 18 ) ) * 20.0;
// just add 20.0 to each random rotation
g_slotmachineData[ id ] [ E_RANDOM_ROTATE ] [ 0 ] = rotation;
g_slotmachineData[ id ] [ E_RANDOM_ROTATE ] [ 1 ] = rotation - 20.0;
g_slotmachineData[ id ] [ E_RANDOM_ROTATE ] [ 2 ] = rotation - 40.0;
}
}
else
{
g_slotmachineData[ id ] [ E_RANDOM_ROTATE ] [ 0 ] = rotation;
g_slotmachineData[ id ] [ E_RANDOM_ROTATE ] [ 1 ] = rotation;
g_slotmachineData[ id ] [ E_RANDOM_ROTATE ] [ 2 ] = rotation;
}
// Roll it!
KillTimer( g_slotmachineData[ id ] [ E_TIMER ] );
g_slotmachineData[ id ] [ E_ROLLING ] = true;
g_slotmachineData[ id ] [ E_TIMER ] = SetTimerEx( "rollMachine", 50, false, "ddfd", playerid, id, 0.1, 0 );
return 1;
}
function rollMachine( playerid, id, Float: velocity, spins )
{
new
// Is the player even on...
bIsConnected = IsPlayerConnected( playerid ),
// Calculate slot rotations
Float: fSlotUno = g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 0 ] + velocity,
Float: fSlotDuo = g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 1 ] + velocity,
Float: fSlotTre = g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 2 ] + velocity
;
if ( velocity >= 360.0 )
{
static
iWinningIndex[ 3 ], bool: beep[ 2 char ];
velocity = ++spins * 20.0;
if ( velocity >= ( 360.0 + g_slotmachineData[ id ] [ E_RANDOM_ROTATE ] [ 0 ] ) )
{
fSlotUno = 360.0 + g_slotmachineData[ id ] [ E_RANDOM_ROTATE ] [ 0 ];
if ( ! beep{ 0 } )
PlayerPlaySound( playerid, 4203, 0.0, 0.0, 0.0 ), beep{ 0 } = true;
g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 0 ] = fSlotUno;
}
if ( velocity >= ( 720.0 + g_slotmachineData[ id ] [ E_RANDOM_ROTATE ] [ 1 ] ) )
{
fSlotDuo = 720.0 + g_slotmachineData[ id ] [ E_RANDOM_ROTATE ] [ 1 ];
if ( ! beep{ 1 } )
PlayerPlaySound( playerid, 4203, 0.0, 0.0, 0.0 ), beep{ 1 } = true;
g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 1 ] = fSlotDuo;
}
if ( velocity >= ( 1080.0 + g_slotmachineData[ id ] [ E_RANDOM_ROTATE ] [ 2 ] ) ) // 1080 is an offset
{
// Reset the beeps
beep{ 0 } = false, beep{ 1 } = false;
// Equal interval rotating
fSlotTre = 1080.0 + g_slotmachineData[ id ] [ E_RANDOM_ROTATE ] [ 2 ];
PlayerPlaySound( playerid, 4203, 0.0, 0.0, 0.0 );
// Calculate index of winning shit
g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 2 ] = fSlotTre;
// Update the position
SetDynamicObjectRot( g_slotmachineData[ id ] [ E_SPIN ] [ 2 ], fSlotTre, 0.0, g_slotmachineData[ id ] [ E_A ] );
// Kill a few things
g_slotmachineData[ id ] [ E_TIMER ] = -1;
g_slotmachineData[ id ] [ E_ROLLING ] = false;
// Check if connected
if ( bIsConnected )
{
// Update final
iWinningIndex[ 0 ] = floatround( g_slotmachineData[ id ] [ E_RANDOM_ROTATE ] [ 0 ] / 20.0 );
iWinningIndex[ 1 ] = floatround( g_slotmachineData[ id ] [ E_RANDOM_ROTATE ] [ 1 ] / 20.0 );
iWinningIndex[ 2 ] = floatround( g_slotmachineData[ id ] [ E_RANDOM_ROTATE ] [ 2 ] / 20.0 );
TextDrawSetString( g_SlotMachineThreeTD[ id ], g_slotmachineColors[ iWinningIndex[ 2 ] ] );
TextDrawShowForPlayer( playerid, g_SlotMachineThreeTD[ id ] );
// Call a winner!
return CallLocalFunction( "OnPlayerUseSlotMachine", "ddddd", playerid, id, g_slotmachineTypes[ iWinningIndex[ 0 ] ], g_slotmachineTypes[ iWinningIndex[ 1 ] ], g_slotmachineTypes[ iWinningIndex[ 2 ] ] );
}
return 1;
}
iWinningIndex[ 0 ] = floatround( floatfract( fSlotUno / 360 ) * 18 );
TextDrawSetString( g_SlotMachineOneTD[ id ], g_slotmachineColors[ iWinningIndex[ 0 ] ] );
TextDrawShowForPlayer( playerid, g_SlotMachineOneTD[ id ] );
iWinningIndex[ 1 ] = floatround( floatfract( fSlotDuo / 360 ) * 18 );
TextDrawSetString( g_SlotMachineTwoTD[ id ], g_slotmachineColors[ iWinningIndex[ 1 ] ] );
TextDrawShowForPlayer( playerid, g_SlotMachineTwoTD[ id ] );
iWinningIndex[ 2 ] = floatround( floatfract( fSlotTre / 360 ) * 18 );
TextDrawSetString( g_SlotMachineThreeTD[ id ], g_slotmachineColors[ iWinningIndex[ 2 ] ] );
TextDrawShowForPlayer( playerid, g_SlotMachineThreeTD[ id ] );
}
else velocity *= 1.45;
SetDynamicObjectRot( g_slotmachineData[ id ] [ E_SPIN ] [ 0 ], fSlotUno, 0.0, g_slotmachineData[ id ] [ E_A ] );
SetDynamicObjectRot( g_slotmachineData[ id ] [ E_SPIN ] [ 1 ], fSlotDuo, 0.0, g_slotmachineData[ id ] [ E_A ] );
SetDynamicObjectRot( g_slotmachineData[ id ] [ E_SPIN ] [ 2 ], fSlotTre, 0.0, g_slotmachineData[ id ] [ E_A ] );
return ( g_slotmachineData[ id ] [ E_TIMER ] = SetTimerEx( "rollMachine", 50, false, "ddfd", playerid, id, velocity, spins ) );
}
stock GetClosestSlotMachine( playerid, &Float: distance = FLOAT_INFINITY ) {
new
iCurrent = -1, Float: fTmp
;
foreach(new id : SlotMachines)
{
if ( 0.0 < ( fTmp = GetDistanceFromPlayerSquared( playerid, g_slotmachineData[ id ] [ E_X ], g_slotmachineData[ id ] [ E_Y ], g_slotmachineData[ id ] [ E_Z ] ) ) < distance ) // Y_Less mentioned there's no need to sqroot
{
distance = fTmp;
iCurrent = id;
}
}
return iCurrent;
}
stock StopPlayerUsingSlotMachine( playerid )
{
if ( p_usingSlotMachine[ playerid ] == -1 )
return 1;
new
id = p_usingSlotMachine[ playerid ];
TextDrawHideForPlayer( playerid, g_SlotMachineOneTD[ id ] );
TextDrawHideForPlayer( playerid, g_SlotMachineTwoTD[ id ] );
TextDrawHideForPlayer( playerid, g_SlotMachineThreeTD[ id ] );
TextDrawHideForPlayer( playerid, p_SlotMachineFigureTD[ id ] );
TextDrawHideForPlayer( playerid, g_SlotMachineBoxTD[ 0 ] );
TextDrawHideForPlayer( playerid, g_SlotMachineBoxTD[ 1 ] );
p_AutoSpin{ playerid } = false;
p_usingSlotMachine[ playerid ] = -1;
HidePlayerHelpDialog( playerid );
TogglePlayerControllable( playerid, 1 );
return 1;
}