move breakcuff code to module arrest.pwn
This commit is contained in:
parent
32715d9245
commit
001c387cfb
@ -8,10 +8,35 @@
|
||||
/* ** Includes ** */
|
||||
#include < YSI\y_hooks >
|
||||
|
||||
/* ** Variables ** */
|
||||
static stock
|
||||
bool: p_AwaitingBCAttempt [ MAX_PLAYERS char ],
|
||||
p_AwaitingBCAttemptTimer [ MAX_PLAYERS ] = { -1, ... }
|
||||
;
|
||||
|
||||
/* ** Forwards ** */
|
||||
forward OnPlayerArrested( playerid, victimid, totalarrests, totalpeople );
|
||||
|
||||
/* ** Hooks ** */
|
||||
hook OnPlayerDisconnect( playerid, reason )
|
||||
{
|
||||
p_AwaitingBCAttempt{ playerid } = false;
|
||||
KillTimer( p_AwaitingBCAttemptTimer[ playerid ] );
|
||||
p_AwaitingBCAttemptTimer[ playerid ] = -1;
|
||||
return 1;
|
||||
}
|
||||
|
||||
#if defined AC_INCLUDED
|
||||
hook OnPlayerDeathEx( playerid, killerid, reason, Float: damage, bodypart )
|
||||
#else
|
||||
hook OnPlayerDeath( playerid, killerid, reason )
|
||||
#endif
|
||||
{
|
||||
KillTimer( p_AwaitingBCAttemptTimer[ playerid ] );
|
||||
p_AwaitingBCAttemptTimer[ playerid ] = -1;
|
||||
return 1;
|
||||
}
|
||||
|
||||
hook OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
|
||||
{
|
||||
if ( PRESSED( KEY_LOOK_BEHIND ) ) // MMB to taze/cuff/ar
|
||||
@ -330,13 +355,14 @@ stock CuffPlayer( victimid, playerid )
|
||||
KillTimer( p_CuffAbuseTimer[ victimid ] );
|
||||
p_CuffAbuseTimer[ victimid ] = SetTimerEx( "Uncuff", ( 60 * 1000 ), false, "d", victimid );
|
||||
|
||||
p_AwaitingBCAttempt[ victimid ] = true;
|
||||
p_AwaitingBCAttempt{ victimid } = true;
|
||||
|
||||
KillTimer( p_AwaitingBCAttemptTimer[ victimid ] );
|
||||
p_AwaitingBCAttemptTimer[ victimid ] = SetTimerEx( "BreakPlayerCuffsAttempt", 3000, false, "d", victimid );
|
||||
}
|
||||
else
|
||||
{
|
||||
SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[CUFFED]{FFFFFF} %s(%d) just broke their cuffs off!", ReturnPlayerName( victimid ) );
|
||||
SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[CUFFED]{FFFFFF} %s(%d) just broke their cuffs off!", ReturnPlayerName( victimid ), victimid );
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
@ -381,4 +407,57 @@ function Uncuff( playerid )
|
||||
|
||||
SendGlobalMessage( -1, ""COL_GREY"[SERVER]{FFFFFF} %s(%d) has been uncuffed and undetained by the anti-abuse system.", ReturnPlayerName( playerid ), playerid );
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
stock BreakPlayerCuffs( playerid )
|
||||
{
|
||||
if ( !IsPlayerConnected( playerid ) ) return false;
|
||||
|
||||
if ( p_BobbyPins[ playerid ] < 1 )
|
||||
{
|
||||
ShowPlayerHelpDialog( playerid, 4000, "You can buy bobby pins at Supa Save or a 24/7 store to break cuffs." );
|
||||
return false;
|
||||
}
|
||||
else p_BobbyPins[ playerid ] --;
|
||||
|
||||
if ( p_AwaitingBCAttempt{ playerid } ) p_AwaitingBCAttempt{ playerid } = false;
|
||||
|
||||
new probability = 60;
|
||||
|
||||
if ( random( 101 ) <= probability )
|
||||
{
|
||||
if ( ! IsPlayerCuffed( playerid ) )
|
||||
{
|
||||
Untaze( playerid, 10 );
|
||||
GivePlayerWantedLevel( playerid, 6 );
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( ! IsPlayerAttachedObjectSlotUsed( playerid, 2 ) )
|
||||
return false;
|
||||
|
||||
TogglePlayerControllable( playerid, 1 );
|
||||
RemovePlayerAttachedObject( playerid, 2 );
|
||||
SetPlayerSpecialAction( playerid, SPECIAL_ACTION_NONE );
|
||||
|
||||
if ( ! IsPlayerInAnyVehicle( playerid ) ) {
|
||||
ClearAnimations( playerid );
|
||||
}
|
||||
|
||||
p_Cuffed{ playerid } = false;
|
||||
p_BulletInvulnerbility[ playerid ] = g_iTime + 5;
|
||||
}
|
||||
SendServerMessage( playerid, "You have successfully broken out of your cuffs!" );
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
SendServerMessage( playerid, "You have snapped your bobby pin and failed to break out of your cuffs. Re-attempting in 3 seconds." );
|
||||
p_AwaitingBCAttempt{ playerid } = true;
|
||||
KillTimer( p_AwaitingBCAttemptTimer[ playerid ] );
|
||||
p_AwaitingBCAttemptTimer[ playerid ] = SetTimerEx( "BreakPlayerCuffsAttempt", 3000, false, "d", playerid );
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
function BreakPlayerCuffsAttempt( playerid ) return BreakPlayerCuffs( playerid ), 1;
|
@ -29,8 +29,6 @@ new
|
||||
bool: p_Tazed [ MAX_PLAYERS char ],
|
||||
p_LastVehicle [ MAX_PLAYERS ] = { INVALID_VEHICLE_ID, ... },
|
||||
bool: p_Cuffed [ MAX_PLAYERS char ],
|
||||
bool: p_AwaitingBCAttempt [ MAX_PLAYERS ],
|
||||
p_AwaitingBCAttemptTimer [ MAX_PLAYERS ],
|
||||
p_CuffAbuseTimer [ MAX_PLAYERS ],
|
||||
p_AntiRobSpam [ MAX_PLAYERS ],
|
||||
p_AntiRapeSpam [ MAX_PLAYERS ],
|
||||
|
Loading…
Reference in New Issue
Block a user