diff --git a/gamemodes/sf-cnr.pwn b/gamemodes/sf-cnr.pwn index 402b21e..223f809 100644 --- a/gamemodes/sf-cnr.pwn +++ b/gamemodes/sf-cnr.pwn @@ -830,7 +830,7 @@ public OnPlayerWeaponShot( playerid, weaponid, hittype, hitid, Float: fX, Float: if ( p_Class[ playerid ] == CLASS_POLICE && p_WantedLevel[ hitid ] > 2 ) p_QuitToAvoidTimestamp[ hitid ] = g_iTime + 3; - if ( p_Class[ playerid ] == CLASS_POLICE && p_Class[ hitid ] != CLASS_POLICE && !p_WantedLevel[ hitid ] && GetPlayerState( hitid ) != PLAYER_STATE_WASTED && ! IsPlayerInEvent( playerid ) ) + if ( p_Class[ playerid ] == CLASS_POLICE && p_Class[ hitid ] != CLASS_POLICE && !p_WantedLevel[ hitid ] && GetPlayerState( hitid ) != PLAYER_STATE_WASTED && ! IsPlayerInEvent( playerid ) && ! IsPlayerInBattleRoyale( playerid ) ) return ShowPlayerHelpDialog( playerid, 2000, "You cannot hurt innocent civilians, you're a ~b~cop~w~~h~!" ), 0; // CIA Exposure when weapon is shot