bar system implementation
This commit is contained in:
parent
5f296276a7
commit
019bc83e0f
@ -13,7 +13,7 @@
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*/
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*/
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#pragma compat 1
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#pragma compat 1
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// #pragma option -d3
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#pragma option -d3
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#pragma dynamic 7200000
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#pragma dynamic 7200000
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// #define DEBUG_MODE
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// #define DEBUG_MODE
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@ -49,9 +49,6 @@ native WP_Hash ( buffer[ ], len, const str[ ] );
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native IsValidVehicle ( vehicleid );
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native IsValidVehicle ( vehicleid );
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native gpci ( playerid, serial[ ], len );
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native gpci ( playerid, serial[ ], len );
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/* ** irresistible gaming ** */
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#include < irresistible\main >
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/* ** Anticheat ** */
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/* ** Anticheat ** */
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#if !defined AC_INCLUDED
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#if !defined AC_INCLUDED
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#include < anticheat\global >
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#include < anticheat\global >
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@ -72,6 +69,9 @@ native gpci ( playerid, serial[ ], len );
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#define AC_INCLUDED
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#define AC_INCLUDED
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#endif
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#endif
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/* ** irresistible gaming ** */
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#include < irresistible\main >
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/* ** Useful macros ** */
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/* ** Useful macros ** */
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#define DQCMD:%1(%2) forward discord_%1(%2); public discord_%1(%2)
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#define DQCMD:%1(%2) forward discord_%1(%2); public discord_%1(%2)
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#define IsPlayerJailed(%1) (p_Jailed{%1})
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#define IsPlayerJailed(%1) (p_Jailed{%1})
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@ -146,7 +146,7 @@ new bool: False = false;
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#define CreateBillboard(%0,%1,%2,%3,%4) SetDynamicObjectMaterialText(CreateDynamicObject(7246,%1,%2,%3,0,0,%4),0,(%0),120,"Arial",24,0,-1,-16777216,1)
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#define CreateBillboard(%0,%1,%2,%3,%4) SetDynamicObjectMaterialText(CreateDynamicObject(7246,%1,%2,%3,0,0,%4),0,(%0),120,"Arial",24,0,-1,-16777216,1)
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/* ** Configuration ** */
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/* ** Configuration ** */
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#define FILE_BUILD "v11.10.20"
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#define FILE_BUILD "v11.11.25"
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#define SERVER_NAME "San Fierro Cops And Robbers (0.3.7)"
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#define SERVER_NAME "San Fierro Cops And Robbers (0.3.7)"
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#define SERVER_WEBSITE "www.irresistiblegaming.com"
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#define SERVER_WEBSITE "www.irresistiblegaming.com"
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#define SERVER_IP "192.169.82.202:7777"
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#define SERVER_IP "192.169.82.202:7777"
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@ -162,6 +162,7 @@ new bool: False = false;
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#define MAX_WANTED_LVL 2048
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#define MAX_WANTED_LVL 2048
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#define MAX_TIME_TIED 180
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#define MAX_TIME_TIED 180
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#define MAX_EXTRA_SLOTS 5
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#define MAX_EXTRA_SLOTS 5
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#define MAX_VEH_ATTACHED_OBJECTS 2
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#define sscanf_u "u"
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#define sscanf_u "u"
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#define EXCHANGE_XPCASH 10 // Per 1 XP for cash.
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#define EXCHANGE_XPCASH 10 // Per 1 XP for cash.
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@ -233,7 +234,7 @@ new stock
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#define CLASS_MEDIC ( 3 )
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#define CLASS_MEDIC ( 3 )
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/* ** Checkpoints ** */
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/* ** Checkpoints ** */
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#define ALL_CHECKPOINTS ( 49 )
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#define ALL_CHECKPOINTS ( 50 )
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#define CP_BOMB_SHOP ( 0 )
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#define CP_BOMB_SHOP ( 0 )
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#define CP_BANK_MENU ( 1 )
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#define CP_BANK_MENU ( 1 )
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@ -284,6 +285,7 @@ new stock
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#define CP_AIRPORT_SF ( 46 )
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#define CP_AIRPORT_SF ( 46 )
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#define CP_AIRPORT_LS ( 47 )
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#define CP_AIRPORT_LS ( 47 )
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#define CP_AIRPORT_LV ( 48 )
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#define CP_AIRPORT_LV ( 48 )
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#define CP_CASINO_BAR ( 49 )
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/* ** Discord ** */
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/* ** Discord ** */
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//#include <discord-connector>
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//#include <discord-connector>
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@ -1271,7 +1273,7 @@ enum E_GPS_DATA
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};
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};
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new
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new
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g_gpsData [ 61 ] [ E_GPS_DATA ]
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g_gpsData [ 62 ] [ E_GPS_DATA ]
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;
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;
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/* ** ATM System ** */
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/* ** ATM System ** */
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@ -2517,7 +2519,8 @@ new
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{ -1589.4668, 115.8173, 3.54950, 0xFFFF, "{FFFFFF}Dirty Mechanics can export vehicles and receive money based on the material that can be taken from a vehicle!" }, // Car Jacker
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{ -1589.4668, 115.8173, 3.54950, 0xFFFF, "{FFFFFF}Dirty Mechanics can export vehicles and receive money based on the material that can be taken from a vehicle!" }, // Car Jacker
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{ -2767.3765, 1257.077, 11.7703, 0xFFFF, "{FFFFFF}You can mine ores and store your ores in dunes for exportation! Use the /ore command to see its usage!" }, // Mining
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{ -2767.3765, 1257.077, 11.7703, 0xFFFF, "{FFFFFF}You can mine ores and store your ores in dunes for exportation! Use the /ore command to see its usage!" }, // Mining
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{ 1954.71890, 1038.251, 992.859, 0xFFFF, "{FFFFFF}Test out your luck on the slot machines, maybe you might win the mega jackpot!" }, // Slots
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{ 1954.71890, 1038.251, 992.859, 0xFFFF, "{FFFFFF}Test out your luck on the slot machines, maybe you might win the mega jackpot!" }, // Slots
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{ 1955.69070, 1005.167, 992.468, 0xFFFF, "{FFFFFF}Roulette can payout up to $3.5M! Single bets return 35x your money whereas outside bets can return 2x to 3x!" } // Roulette
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{ 1955.69070, 1005.167, 992.468, 0xFFFF, "{FFFFFF}Roulette can payout up to $3.5M! Single bets return 35x your money whereas outside bets can return 2x to 3x!" }, // Roulette
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{ 2085.5896, 1239.4589, 414.745, 0xFFFF, "{FFFFFF}Buy materials at a convience store and cook meth! Aim and shoot each ingredient to add them as you /meth cook!" } // Meth Cook
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}
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}
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;
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;
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@ -3381,7 +3384,6 @@ public OnGameModeInit()
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/* ** Intalize Data ** */
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/* ** Intalize Data ** */
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initializeCheckpoints( );
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initializeCheckpoints( );
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initializeVehicles( );
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initializeServerObjects( );
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initializeServerObjects( );
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initializeObjects( );
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initializeObjects( );
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initializeVendingMachines( );
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initializeVendingMachines( );
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@ -3522,7 +3524,7 @@ public OnGameModeInit()
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/* ** Robbery Points ** */
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/* ** Robbery Points ** */
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static const ROBBERY_BOT_PAY = 2500; // max pay from robbing bots
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static const ROBBERY_BOT_PAY = 2500; // max pay from robbing bots
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static const ROBBERY_SAFE_PAY = 5500; // max pay from robbing safes
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static const ROBBERY_SAFE_PAY = 5000; // max pay from robbing safes
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CreateRobberyCheckpoint( "Bank of San Fierro - Safe 1", floatround( float( ROBBERY_SAFE_PAY ) * 1.85 ), -1400.84180, 862.85895, 984.17200, -90.00000, g_bankvaultData[ CITY_SF ] [ E_WORLD ] );
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CreateRobberyCheckpoint( "Bank of San Fierro - Safe 1", floatround( float( ROBBERY_SAFE_PAY ) * 1.85 ), -1400.84180, 862.85895, 984.17200, -90.00000, g_bankvaultData[ CITY_SF ] [ E_WORLD ] );
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CreateRobberyCheckpoint( "Bank of San Fierro - Safe 2", floatround( float( ROBBERY_SAFE_PAY ) * 1.85 ), -1400.84180, 861.17932, 985.07251, -90.00000, g_bankvaultData[ CITY_SF ] [ E_WORLD ] );
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CreateRobberyCheckpoint( "Bank of San Fierro - Safe 2", floatround( float( ROBBERY_SAFE_PAY ) * 1.85 ), -1400.84180, 861.17932, 985.07251, -90.00000, g_bankvaultData[ CITY_SF ] [ E_WORLD ] );
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@ -4029,16 +4031,17 @@ public OnGameModeInit()
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CreateNavigation( "Police Department", 2288.0063, 2429.8960, 10.8203, CITY_LV ); // 8
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CreateNavigation( "Police Department", 2288.0063, 2429.8960, 10.8203, CITY_LV ); // 8
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CreateNavigation( "4 Dragons Casino", 2025.3047, 1008.4356, 10.3846, CITY_LV ); // 8
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CreateNavigation( "4 Dragons Casino", 2025.3047, 1008.4356, 10.3846, CITY_LV ); // 8
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CreateNavigation( "Caligula's Casino", 2191.3186, 1677.9497, 11.9736, CITY_LV ); // 10
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CreateNavigation( "Caligula's Casino", 2191.3186, 1677.9497, 11.9736, CITY_LV ); // 10
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CreateNavigation( "Shipyard", 1633.7454, 2330.6860, 10.8203, CITY_LV ); // 11
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CreateNavigation( "The Visage Casino", 2017.1334, 1916.4141, 12.3424, CITY_LV ); // 11
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CreateNavigation( "Stadium", 1099.3146, 1608.5789, 12.5469, CITY_LV ); // 12
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CreateNavigation( "Shipyard", 1633.7454, 2330.6860, 10.8203, CITY_LV ); // 12
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CreateNavigation( "Quarry", 343.09180, 877.98650, 20.4063, CITY_LV ); // 13
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CreateNavigation( "Stadium", 1099.3146, 1608.5789, 12.5469, CITY_LV ); // 13
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CreateNavigation( "V.I.P Lounge", 1966.8428, 1623.2175, 12.8621, CITY_LV ); // 14
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CreateNavigation( "Quarry", 343.09180, 877.98650, 20.4063, CITY_LV ); // 14
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CreateNavigation( "Pawnshop", 2482.4395, 1326.4077, 10.8203, CITY_LV ); // 15
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CreateNavigation( "V.I.P Lounge", 1966.8428, 1623.2175, 12.8621, CITY_LV ); // 15
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CreateNavigation( "Fort Carson", -135.5214, 1148.3502, 19.5938, CITY_LV ); // 16
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CreateNavigation( "Pawnshop", 2482.4395, 1326.4077, 10.8203, CITY_LV ); // 16
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CreateNavigation( "Ammu-Nation F.C.", -311.6576, 830.07060, 14.2422, CITY_LV ); // 17
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CreateNavigation( "Fort Carson", -135.5214, 1148.3502, 19.5938, CITY_LV ); // 17
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CreateNavigation( "Las Payasadas", -233.0320, 2700.0896, 62.5391, CITY_LV ); // 18
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CreateNavigation( "Ammu-Nation F.C.", -311.6576, 830.07060, 14.2422, CITY_LV ); // 18
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CreateNavigation( "El Quebrados", -1491.172, 2603.0425, 55.6897, CITY_LV ); // 19
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CreateNavigation( "Las Payasadas", -233.0320, 2700.0896, 62.5391, CITY_LV ); // 19
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CreateNavigation( "Las Barrancas", -805.4283, 1539.6168, 26.9609, CITY_LV ); // 20
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CreateNavigation( "El Quebrados", -1491.172, 2603.0425, 55.6897, CITY_LV ); // 20
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CreateNavigation( "Las Barrancas", -805.4283, 1539.6168, 26.9609, CITY_LV ); // 21
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#endif
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#endif
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#if ENABLE_CITY_LS == true
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#if ENABLE_CITY_LS == true
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@ -4320,7 +4323,6 @@ public OnGameModeInit()
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// Random replacements made by sa-mp
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// Random replacements made by sa-mp
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CreateDynamicObject( 19794, 1787.13281, -1565.67969, 11.96880, 0.00000, 0.00000, 0.00000, .streamdistance = 500.0, .priority = 1 );
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CreateDynamicObject( 19794, 1787.13281, -1565.67969, 11.96880, 0.00000, 0.00000, 0.00000, .streamdistance = 500.0, .priority = 1 );
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CreateDynamicObject( 11692, 199.343800, 1943.789060, 18.20310, 0.00000, 0.00000, 0.00000, .streamdistance = 500.0, .priority = 1 );
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CreateDynamicObject( 19484, -1875.02344, -65.328130, 15.06250, 0.00000, 0.00000, 0.00000, .streamdistance = 500.0, .priority = 1 );
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CreateDynamicObject( 19484, -1875.02344, -65.328130, 15.06250, 0.00000, 0.00000, 0.00000, .streamdistance = 500.0, .priority = 1 );
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CreateDynamicObject( 19595, 1160.96094, -1180.57813, 70.41406, 0.00000, 0.00000, 0.00000, .streamdistance = 500.0, .priority = 1 );
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CreateDynamicObject( 19595, 1160.96094, -1180.57813, 70.41406, 0.00000, 0.00000, 0.00000, .streamdistance = 500.0, .priority = 1 );
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CreateDynamicObject( 19798, 1160.96094, -1180.57813, 20.50000, 0.00000, 0.00000, 0.00000, .streamdistance = 500.0, .priority = 1 );
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CreateDynamicObject( 19798, 1160.96094, -1180.57813, 20.50000, 0.00000, 0.00000, 0.00000, .streamdistance = 500.0, .priority = 1 );
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@ -7001,6 +7003,10 @@ public OnPlayerWeaponShot( playerid, weaponid, hittype, hitid, Float:fX, Float:f
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case 573: Damage /= 6.0; // Dune
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case 573: Damage /= 6.0; // Dune
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case 508: Damage /= 4.0; // Journey
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case 508: Damage /= 4.0; // Journey
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case 498: Damage /= 2.0; // Boxville
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case 498: Damage /= 2.0; // Boxville
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case 432: Damage /= 15.0; // Rhino
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case 433, 427: Damage /= 4.0; // barracks/enforcer
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case 601, 428: Damage /= 5.0; // swat tank, securicar
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case 407, 544, 406: Damage /= 2.0; // firetruck a, firetruck b, dumper
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}
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}
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if ( Health >= 250.0 ) {
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if ( Health >= 250.0 ) {
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@ -7186,6 +7192,10 @@ public OnPlayerTakePlayerDamage( playerid, issuerid, &Float: amount, weaponid, b
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if ( IsPlayerTazed( playerid ) || IsPlayerCuffed( playerid ) || IsPlayerDetained( playerid ) || IsPlayerKidnapped( playerid ) || IsPlayerTied( playerid ) || IsPlayerLoadingObjects( playerid ) || IsPlayerAdminOnDuty( playerid ) || p_AntiSpawnKillEnabled{ playerid } )
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if ( IsPlayerTazed( playerid ) || IsPlayerCuffed( playerid ) || IsPlayerDetained( playerid ) || IsPlayerKidnapped( playerid ) || IsPlayerTied( playerid ) || IsPlayerLoadingObjects( playerid ) || IsPlayerAdminOnDuty( playerid ) || p_AntiSpawnKillEnabled{ playerid } )
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return 0;
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return 0;
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// Boxing immunity
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if ( IsPlayerBoxing( playerid ) && ! IsPlayerBoxing( issuerid ) )
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return ShowPlayerHelpDialog( issuerid, 2000, "You cannot damage a boxing player!" ), 0;
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// Rhino damage invulnerable
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// Rhino damage invulnerable
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if ( p_Class[ playerid ] == CLASS_POLICE && IsPlayerInAnyVehicle( playerid ) && GetVehicleModel( GetPlayerVehicleID( playerid ) ) == 432 )
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if ( p_Class[ playerid ] == CLASS_POLICE && IsPlayerInAnyVehicle( playerid ) && GetVehicleModel( GetPlayerVehicleID( playerid ) ) == 432 )
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return 0;
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return 0;
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@ -7610,8 +7620,9 @@ public OnVehicleSpawn( vehicleid )
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ResetVehicleBurglaryData( vehicleid );
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ResetVehicleBurglaryData( vehicleid );
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ResetVehicleMethlabData( vehicleid, true );
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ResetVehicleMethlabData( vehicleid, true );
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if ( g_buyableVehicle{ vehicleid } == true )
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if ( g_buyableVehicle{ vehicleid } == true ) {
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RespawnBuyableVehicle( vehicleid );
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RespawnBuyableVehicle( vehicleid );
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}
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return 1;
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return 1;
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}
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}
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@ -7661,6 +7672,47 @@ public OnVehicleDeath( vehicleid, killerid )
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return 1;
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return 1;
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}
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}
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public OnVehicleCreated( vehicleid, model_id )
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{
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new
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attached_objects[ MAX_VEH_ATTACHED_OBJECTS ] = { -1, ... };
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switch ( model_id )
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{
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// journey help text
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case 508:
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{
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attached_objects[ 0 ] = CreateDynamicObject( 19861, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 );
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attached_objects[ 1 ] = CreateDynamicObject( 19861, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 );
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SetDynamicObjectMaterialText( attached_objects[ 0 ], 0, "Meth Van\n{ffffff}Press G", 140, "Impact", 40, 0, -65536, 0, 1 );
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SetDynamicObjectMaterialText( attached_objects[ 1 ], 0, "Meth Van\n{ffffff}Press G", 140, "Impact", 40, 0, -65536, 0, 1 );
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AttachDynamicObjectToVehicle( attached_objects[ 0 ], vehicleid, 1.350000, -2.200000, 1.799999, 0.000000, 0.000000, 90.00000 );
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AttachDynamicObjectToVehicle( attached_objects[ 1 ], vehicleid, -1.35000, -2.200000, 1.799999, 0.000000, 0.000000, -90.0000 );
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SetGVarInt( "vehicle_objects_0", attached_objects[ 0 ], vehicleid );
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SetGVarInt( "vehicle_objects_1", attached_objects[ 1 ], vehicleid );
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}
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}
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return 1;
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}
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public OnVehicleDestroyed( vehicleid )
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{
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if ( GetGVarType( "vehicle_objects_0", vehicleid ) != GLOBAL_VARTYPE_NONE )
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{
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// remove all objects
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for ( new i = 0; i < MAX_VEH_ATTACHED_OBJECTS; i ++ )
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{
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new object_id = GetGVarInt( sprintf( "vehicle_objects_%d", i ), vehicleid );
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if ( object_id ) {
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DestroyDynamicObject( object_id );
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DeleteGVar( sprintf( "vehicle_objects_%d", i ), vehicleid );
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}
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}
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}
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return 1;
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}
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public OnPlayerUnjailed( playerid, reasonid )
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public OnPlayerUnjailed( playerid, reasonid )
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{
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{
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switch( reasonid )
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switch( reasonid )
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@ -8049,7 +8101,7 @@ public OnPlayerProgressUpdate( playerid, progressid, params )
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}
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}
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if ( progressid == PROGRESS_CHEMICAL || progressid == PROGRESS_GRAB_METH )
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if ( progressid == PROGRESS_CHEMICAL || progressid == PROGRESS_GRAB_METH )
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{
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{
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if ( !IsPlayerInRangeOfPoint( playerid, 2.0, 1476.0264, 1463.6255, 1011.8170 ) || !IsPlayerInMethlab( playerid ) || canceled )
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if ( !IsPlayerInRangeOfPoint( playerid, 2.0, 2084.2842, 1234.0254, 414.7454 ) || !IsPlayerInMethlab( playerid ) || canceled )
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return DeletePVar( playerid, "pouring_chemical" ), StopProgressBar( playerid ), 1;
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return DeletePVar( playerid, "pouring_chemical" ), StopProgressBar( playerid ), 1;
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}
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}
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#if ENABLED_SECURE_TRUCK == true
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#if ENABLED_SECURE_TRUCK == true
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@ -8274,7 +8326,7 @@ public OnPlayerProgressComplete( playerid, progressid, params )
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}
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}
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case PROGRESS_CHEMICAL:
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case PROGRESS_CHEMICAL:
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{
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{
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if ( IsPlayerInRangeOfPoint( playerid, 2.0, 1476.0264, 1463.6255, 1011.8170 ) && IsPlayerInMethlab( playerid ) )
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if ( IsPlayerInRangeOfPoint( playerid, 2.0, 2084.2842, 1234.0254, 414.7454 ) && IsPlayerInMethlab( playerid ) )
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{
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{
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new
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new
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chemical = GetPVarInt( playerid, "pouring_chemical" ),
|
chemical = GetPVarInt( playerid, "pouring_chemical" ),
|
||||||
@ -8310,14 +8362,14 @@ public OnPlayerProgressComplete( playerid, progressid, params )
|
|||||||
AttachDynamicObjectToVehicle( GetGVarInt( "meth_smoke", vehicleid ), vehicleid, -0.524999, -0.974999, -0.375000, 0.000000, 0.000000, 0.000000 );
|
AttachDynamicObjectToVehicle( GetGVarInt( "meth_smoke", vehicleid ), vehicleid, -0.524999, -0.974999, -0.375000, 0.000000, 0.000000, 0.000000 );
|
||||||
|
|
||||||
ShowPlayerHelpDialog( playerid, 5000, "Okay, okay, everything seems to be cooking fine. Wait till for the next chemical to be added." );
|
ShowPlayerHelpDialog( playerid, 5000, "Okay, okay, everything seems to be cooking fine. Wait till for the next chemical to be added." );
|
||||||
if ( !IsPlayerUsingRadio( playerid ) ) PlayAudioStreamForPlayer( playerid, "http://files.irresistiblegaming.com/game_sounds/cooking.mp3", 1476.0394, 1464.3358, 1012.1190, 5.0, 1 );
|
if ( !IsPlayerUsingRadio( playerid ) ) PlayAudioStreamForPlayer( playerid, "http://files.irresistiblegaming.com/game_sounds/meth_cooking.mp3", 1476.0394, 1464.3358, 1012.1190, 5.0, 1 );
|
||||||
SetGVarInt( "meth_cooktimer", SetTimerEx( "OnMethamphetamineCooking", 20000, false, "ddd", playerid, vehicleid, chemical ), vehicleid );
|
SetGVarInt( "meth_cooktimer", SetTimerEx( "OnMethamphetamineCooking", 10000, false, "ddd", playerid, vehicleid, chemical ), vehicleid );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
case PROGRESS_GRAB_METH:
|
case PROGRESS_GRAB_METH:
|
||||||
{
|
{
|
||||||
if ( IsPlayerInRangeOfPoint( playerid, 2.0, 1476.0264, 1463.6255, 1011.8170 ) && IsPlayerInMethlab( playerid ) )
|
if ( IsPlayerInRangeOfPoint( playerid, 2.0, 2084.2842, 1234.0254, 414.7454 ) && IsPlayerInMethlab( playerid ) )
|
||||||
{
|
{
|
||||||
new
|
new
|
||||||
vehicleid = GetPlayerMethLabVehicle( playerid ),
|
vehicleid = GetPlayerMethLabVehicle( playerid ),
|
||||||
@ -8417,7 +8469,9 @@ public OnMethamphetamineCooking( playerid, vehicleid, last_chemical )
|
|||||||
GivePlayerWantedLevel( playerid, 12 );
|
GivePlayerWantedLevel( playerid, 12 );
|
||||||
GivePlayerScore( playerid, 3, .multiplier = 0.30 );
|
GivePlayerScore( playerid, 3, .multiplier = 0.30 );
|
||||||
Achievement::HandleMethYielded( playerid );
|
Achievement::HandleMethYielded( playerid );
|
||||||
SetGVarInt( "meth_yield", CreateDynamicObject( 1579, 1477.72449, 1464.36450, 1011.78589, 0.00000, 0.00000, 0.00000, GetPlayerVirtualWorld( playerid ) ), vehicleid );
|
SetGVarInt( "meth_yield", CreateDynamicObject( 1579, 2083.684082, 1233.945922, 414.875244, 0.000000, 0.000000, 90.000000, GetPlayerVirtualWorld( playerid ) ), vehicleid );
|
||||||
|
PlayerPlaySound( playerid, 1057, 0.0, 0.0, 0.0 );
|
||||||
|
Streamer_Update( playerid );
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -8437,6 +8491,7 @@ public OnMethamphetamineCooking( playerid, vehicleid, last_chemical )
|
|||||||
SetGVarInt( "meth_ingredient", iMethIngredient, vehicleid );
|
SetGVarInt( "meth_ingredient", iMethIngredient, vehicleid );
|
||||||
|
|
||||||
SendServerMessage( playerid, "Okay, let's cook. New chemical to be added." );
|
SendServerMessage( playerid, "Okay, let's cook. New chemical to be added." );
|
||||||
|
PlayerPlaySound( playerid, 1056, 0.0, 0.0, 0.0 );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@ -8531,8 +8586,10 @@ stock randomArrayItem( const array[ ], exclude = 0xFFFF, arraysize = sizeof( arr
|
|||||||
|
|
||||||
public OnPlayerCommandPerformed( playerid, cmdtext[ ], success )
|
public OnPlayerCommandPerformed( playerid, cmdtext[ ], success )
|
||||||
{
|
{
|
||||||
if ( !success )
|
if ( !success ) {
|
||||||
|
AddFileLogLine( "invalid_commands.txt", sprintf( "%s (score %d) : %s", ReturnPlayerName( playerid ), GetPlayerScore( playerid ), cmdtext ) );
|
||||||
return SendError( playerid, "You have entered an invalid command. To display the command list type /commands or /cmds." );
|
return SendError( playerid, "You have entered an invalid command. To display the command list type /commands or /cmds." );
|
||||||
|
}
|
||||||
|
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
@ -9850,7 +9907,7 @@ CMD:meth( playerid, params[ ] )
|
|||||||
;
|
;
|
||||||
if ( IsValidVehicle( vehicleid ) && GetVehicleModel( vehicleid ) == 508 )
|
if ( IsValidVehicle( vehicleid ) && GetVehicleModel( vehicleid ) == 508 )
|
||||||
{
|
{
|
||||||
if ( !IsPlayerInRangeOfPoint( playerid, 2.0, 1476.0264, 1463.6255, 1011.8170 ) )
|
if ( !IsPlayerInRangeOfPoint( playerid, 2.0, 2084.2842, 1234.0254, 414.7454 ) )
|
||||||
return SendError( playerid, "You're not near the lab." );
|
return SendError( playerid, "You're not near the lab." );
|
||||||
|
|
||||||
if ( GetGVarInt( "meth_soda", vehicleid ) != 0 || GetGVarInt( "meth_acid", vehicleid ) != 0 || GetGVarInt( "meth_chloride", vehicleid ) != 0 )
|
if ( GetGVarInt( "meth_soda", vehicleid ) != 0 || GetGVarInt( "meth_acid", vehicleid ) != 0 || GetGVarInt( "meth_chloride", vehicleid ) != 0 )
|
||||||
@ -9893,9 +9950,6 @@ CMD:meth( playerid, params[ ] )
|
|||||||
if ( GetPlayerInterior( playerid ) != 9 )
|
if ( GetPlayerInterior( playerid ) != 9 )
|
||||||
return SendError( playerid, "You must be inside Cluckin' Bell to use this command." );
|
return SendError( playerid, "You must be inside Cluckin' Bell to use this command." );
|
||||||
|
|
||||||
if ( !IsPlayerInRangeOfPoint( playerid, 2.0, 364.9201, -5.3505, 1001.8516 ) )
|
|
||||||
return SendError( playerid, "You need to near the kitchen door inside Cluckin' Bell." );
|
|
||||||
|
|
||||||
if ( !p_Methamphetamine{ playerid } )
|
if ( !p_Methamphetamine{ playerid } )
|
||||||
return SendError( playerid, "You don't have any meth to export." );
|
return SendError( playerid, "You don't have any meth to export." );
|
||||||
|
|
||||||
@ -18622,7 +18676,7 @@ public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
|
|||||||
{
|
{
|
||||||
if ( GetPlayerVirtualWorld( playerid ) == 0 ) // Place in Methlab
|
if ( GetPlayerVirtualWorld( playerid ) == 0 ) // Place in Methlab
|
||||||
{
|
{
|
||||||
SetPlayerPos( playerid, 1475.8126, 1460.5450, 1011.8170 );
|
SetPlayerPos( playerid, 2087.2339, 1233.6448, 414.7454 );
|
||||||
SetPlayerInterior( playerid, VW_METH ); // Li
|
SetPlayerInterior( playerid, VW_METH ); // Li
|
||||||
SetPlayerVirtualWorld( playerid, vehicleid + VW_METH );
|
SetPlayerVirtualWorld( playerid, vehicleid + VW_METH );
|
||||||
SetPVarInt( playerid, "inMethLab", 1 );
|
SetPVarInt( playerid, "inMethLab", 1 );
|
||||||
@ -19100,6 +19154,9 @@ public OnPlayerEnterDynamicCP(playerid, checkpointid)
|
|||||||
if ( checkpointid == g_Checkpoints[ CP_BANK_MENU ] || checkpointid == g_Checkpoints[ CP_COUNTRY_BANK_MENU ] || checkpointid == g_Checkpoints[ CP_BANK_MENU_LS ] )
|
if ( checkpointid == g_Checkpoints[ CP_BANK_MENU ] || checkpointid == g_Checkpoints[ CP_COUNTRY_BANK_MENU ] || checkpointid == g_Checkpoints[ CP_BANK_MENU_LS ] )
|
||||||
return ShowPlayerBankMenuDialog( playerid ), 1;
|
return ShowPlayerBankMenuDialog( playerid ), 1;
|
||||||
|
|
||||||
|
if ( checkpointid == g_Checkpoints[ CP_CASINO_BAR ] )
|
||||||
|
return ShowPlayerDialog( playerid, DIALOG_CASINO_BAR, DIALOG_STYLE_TABLIST_HEADERS, "{FFFFFF}Casino Bar", ""COL_WHITE"Bar Item\t"COL_WHITE"Casino Rewards Points\nBeer\t"COL_GOLD"20.0 Points\nCigar\t"COL_GOLD"20.0 Points\nWine\t"COL_GOLD"20.0 Points", "Buy", "Close" ), 1;
|
||||||
|
|
||||||
if ( checkpointid == g_Checkpoints[ CP_CHANGE_JOB ] )
|
if ( checkpointid == g_Checkpoints[ CP_CHANGE_JOB ] )
|
||||||
return ShowPlayerDialog( playerid, DIALOG_CITY_HALL, DIALOG_STYLE_LIST, "{FFFFFF}City Hall", ""COL_GOLD"$5,000"COL_WHITE"\t\tChange Job\n"COL_GOLD"free"COL_WHITE"\t\tChange City", "Select", "Close" ), 1;
|
return ShowPlayerDialog( playerid, DIALOG_CITY_HALL, DIALOG_STYLE_LIST, "{FFFFFF}City Hall", ""COL_GOLD"$5,000"COL_WHITE"\t\tChange Job\n"COL_GOLD"free"COL_WHITE"\t\tChange City", "Select", "Close" ), 1;
|
||||||
|
|
||||||
@ -20522,12 +20579,12 @@ public OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if ( IsPlayerInRangeOfPoint( playerid, 2.0, 1476.0264, 1463.6255, 1011.8170 ) && IsPlayerInMethlab( playerid ) && p_Class[ playerid ] != CLASS_POLICE )
|
if ( IsPlayerInRangeOfPoint( playerid, 2.0, 2084.2842, 1234.0254, 414.7454 ) && IsPlayerInMethlab( playerid ) && p_Class[ playerid ] != CLASS_POLICE )
|
||||||
{
|
{
|
||||||
new
|
new
|
||||||
vehicleid = GetPlayerMethLabVehicle( playerid ),
|
vehicleid = GetPlayerMethLabVehicle( playerid ),
|
||||||
objectid = GetGVarInt( "meth_yield", vehicleid ),
|
objectid = GetGVarInt( "meth_yield", vehicleid ),
|
||||||
Float: fAimDistance = 0.25
|
Float: fAimDistance = 0.4
|
||||||
;
|
;
|
||||||
|
|
||||||
if ( IsValidDynamicObject( objectid ) && Streamer_GetIntData( STREAMER_TYPE_OBJECT, objectid, E_STREAMER_MODEL_ID ) == 1579 )
|
if ( IsValidDynamicObject( objectid ) && Streamer_GetIntData( STREAMER_TYPE_OBJECT, objectid, E_STREAMER_MODEL_ID ) == 1579 )
|
||||||
@ -20542,7 +20599,7 @@ public OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
|
|||||||
{
|
{
|
||||||
if ( GetGVarType( "meth_chef", vehicleid ) != GLOBAL_VARTYPE_NONE && IsPlayerConnected( GetGVarInt( "meth_chef", vehicleid ) ) && GetGVarType( "meth_cooktimer", vehicleid ) == GLOBAL_VARTYPE_NONE && !p_ProgressStarted{ playerid } )
|
if ( GetGVarType( "meth_chef", vehicleid ) != GLOBAL_VARTYPE_NONE && IsPlayerConnected( GetGVarInt( "meth_chef", vehicleid ) ) && GetGVarType( "meth_cooktimer", vehicleid ) == GLOBAL_VARTYPE_NONE && !p_ProgressStarted{ playerid } )
|
||||||
{
|
{
|
||||||
if ( IsPlayerAimingAt( playerid, 1477.07068, 1464.22253, 1011.95422, fAimDistance ) )
|
if ( IsPlayerAimingAt( playerid, 2083.489990, 1234.743041, 414.821014, fAimDistance ) )
|
||||||
{
|
{
|
||||||
if ( !p_CausticSoda{ playerid } )
|
if ( !p_CausticSoda{ playerid } )
|
||||||
return SendError( playerid, "You don't have any caustic soda." );
|
return SendError( playerid, "You don't have any caustic soda." );
|
||||||
@ -20551,7 +20608,7 @@ public OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
|
|||||||
ApplyAnimation( playerid, "CARRY", "putdwn105", 4.0, 1, 0, 0, 1, 0 );
|
ApplyAnimation( playerid, "CARRY", "putdwn105", 4.0, 1, 0, 0, 1, 0 );
|
||||||
ShowProgressBar( playerid, "Pouring Caustic Soda", PROGRESS_CHEMICAL, 250, 0x3E7EFFFF );
|
ShowProgressBar( playerid, "Pouring Caustic Soda", PROGRESS_CHEMICAL, 250, 0x3E7EFFFF );
|
||||||
}
|
}
|
||||||
else if ( IsPlayerAimingAt( playerid, 1476.64514, 1464.43201, 1012.21051, fAimDistance ) )
|
else if ( IsPlayerAimingAt( playerid, 2083.282958, 1234.025024, 415.028009, fAimDistance ) )
|
||||||
{
|
{
|
||||||
if ( !p_HydrogenChloride{ playerid } )
|
if ( !p_HydrogenChloride{ playerid } )
|
||||||
return SendError( playerid, "You don't have any hydrogen chloride." );
|
return SendError( playerid, "You don't have any hydrogen chloride." );
|
||||||
@ -20560,7 +20617,7 @@ public OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
|
|||||||
ApplyAnimation( playerid, "CARRY", "putdwn105", 4.0, 1, 0, 0, 1, 0 );
|
ApplyAnimation( playerid, "CARRY", "putdwn105", 4.0, 1, 0, 0, 1, 0 );
|
||||||
ShowProgressBar( playerid, "Pouring Hydrogen Chloride", PROGRESS_CHEMICAL, 250, 0xEE9911FF );
|
ShowProgressBar( playerid, "Pouring Hydrogen Chloride", PROGRESS_CHEMICAL, 250, 0xEE9911FF );
|
||||||
}
|
}
|
||||||
else if ( IsPlayerAimingAt( playerid, 1475.14404, 1464.33667, 1012.11896, fAimDistance ) )
|
else if ( IsPlayerAimingAt( playerid, 2083.638916, 1233.254028, 415.020996, fAimDistance ) )
|
||||||
{
|
{
|
||||||
if ( !p_MuriaticAcid{ playerid } )
|
if ( !p_MuriaticAcid{ playerid } )
|
||||||
return SendError( playerid, "You don't have any muriatic acid." );
|
return SendError( playerid, "You don't have any muriatic acid." );
|
||||||
@ -20708,7 +20765,7 @@ public OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
|
|||||||
vehicleid = GetPlayerVirtualWorld( playerid ) - VW_METH
|
vehicleid = GetPlayerVirtualWorld( playerid ) - VW_METH
|
||||||
;
|
;
|
||||||
|
|
||||||
if ( IsValidVehicle( vehicleid ) && IsPlayerInRangeOfPoint( playerid, 1.5, 1475.8126, 1460.5450, 1011.8170 ) )
|
if ( IsValidVehicle( vehicleid ) && IsPlayerInRangeOfPoint( playerid, 1.5, 2087.2339, 1233.6448, 414.7454 ) )
|
||||||
{
|
{
|
||||||
GetVehiclePos( vehicleid, X, Y, Z );
|
GetVehiclePos( vehicleid, X, Y, Z );
|
||||||
GetVehicleZAngle( vehicleid, Angle );
|
GetVehicleZAngle( vehicleid, Angle );
|
||||||
@ -22505,7 +22562,7 @@ public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
|
|||||||
new Float: vZ, vehicleid = GetPlayerVehicleID( playerid );
|
new Float: vZ, vehicleid = GetPlayerVehicleID( playerid );
|
||||||
GetVehicleZAngle( vehicleid, vZ ), SetVehicleZAngle( vehicleid, vZ );
|
GetVehicleZAngle( vehicleid, vZ ), SetVehicleZAngle( vehicleid, vZ );
|
||||||
p_DamageSpamCount{ playerid } = 0;
|
p_DamageSpamCount{ playerid } = 0;
|
||||||
RepairVehicle( GetPlayerVehicleID( playerid ) );
|
RepairVehicle( vehicleid );
|
||||||
GivePlayerXP( playerid, -200 );
|
GivePlayerXP( playerid, -200 );
|
||||||
SendServerMessage( playerid, "You have fixed and flipped your vehicle for 200 XP." );
|
SendServerMessage( playerid, "You have fixed and flipped your vehicle for 200 XP." );
|
||||||
PlayerPlaySound( playerid, 1133, 0.0, 0.0, 5.0 );
|
PlayerPlaySound( playerid, 1133, 0.0, 0.0, 5.0 );
|
||||||
@ -22539,9 +22596,10 @@ public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
|
|||||||
{
|
{
|
||||||
if ( p_XP[ playerid ] >= 120 )
|
if ( p_XP[ playerid ] >= 120 )
|
||||||
{
|
{
|
||||||
|
new vehicleid = GetPlayerVehicleID( playerid );
|
||||||
PlayerPlaySound( playerid, 1133, 0.0, 0.0, 5.0 );
|
PlayerPlaySound( playerid, 1133, 0.0, 0.0, 5.0 );
|
||||||
p_DamageSpamCount{ playerid } = 0;
|
p_DamageSpamCount{ playerid } = 0;
|
||||||
RepairVehicle( GetPlayerVehicleID( playerid ) );
|
RepairVehicle( vehicleid );
|
||||||
GivePlayerXP( playerid, -120 );
|
GivePlayerXP( playerid, -120 );
|
||||||
SendServerMessage( playerid, "You have repaired your car for 120 XP." );
|
SendServerMessage( playerid, "You have repaired your car for 120 XP." );
|
||||||
}
|
}
|
||||||
@ -22626,6 +22684,24 @@ public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
|
|||||||
x ++;
|
x ++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
if ( dialogid == DIALOG_CASINO_BAR && response )
|
||||||
|
{
|
||||||
|
if ( p_CasinoRewardsPoints[ playerid ] < 20.0 ) return SendError( playerid, "You need 20.0 casino rewards points to buy an item from the casino's bar." );
|
||||||
|
|
||||||
|
// what did they buy
|
||||||
|
switch ( listitem )
|
||||||
|
{
|
||||||
|
case 0: SetPlayerSpecialAction( playerid, 20 ), SendServerMessage( playerid, "You have bought a beer for "COL_GOLD"20.0 casino rewards points"COL_WHITE"." );
|
||||||
|
case 1: SetPlayerSpecialAction( playerid, 21 ), SendServerMessage( playerid, "You have bought a cigar for "COL_GOLD"20.0 casino rewards points"COL_WHITE"." );
|
||||||
|
case 2: SetPlayerSpecialAction( playerid, 22 ), SendServerMessage( playerid, "You have bought wine for "COL_GOLD"20.0 casino rewards points"COL_WHITE"." );
|
||||||
|
}
|
||||||
|
|
||||||
|
// update account
|
||||||
|
p_CasinoRewardsPoints[ playerid ] -= 20.0;
|
||||||
|
mysql_single_query( sprintf( "UPDATE `USERS` SET `CASINO_REWARDS` = %f WHERE `ID`=%d", p_CasinoRewardsPoints[ playerid ], p_AccountID[ playerid ] ) );
|
||||||
|
return 1;
|
||||||
}
|
}
|
||||||
if ( ( dialogid == DIALOG_SHOP_MENU ) && response )
|
if ( ( dialogid == DIALOG_SHOP_MENU ) && response )
|
||||||
{
|
{
|
||||||
@ -27589,6 +27665,7 @@ stock initializeCheckpoints( )
|
|||||||
g_Checkpoints[ CP_AIRPORT_LV ] = CreateDynamicCP( 1672.53640, 1447.86160, 10.7881, 1.0, -1, -1, -1, 30.0 );
|
g_Checkpoints[ CP_AIRPORT_LV ] = CreateDynamicCP( 1672.53640, 1447.86160, 10.7881, 1.0, -1, -1, -1, 30.0 );
|
||||||
g_Checkpoints[ CP_AIRPORT_LS ] = CreateDynamicCP( 1642.22740, -2335.4978, 13.5469, 1.0, -1, -1, -1, 30.0 );
|
g_Checkpoints[ CP_AIRPORT_LS ] = CreateDynamicCP( 1642.22740, -2335.4978, 13.5469, 1.0, -1, -1, -1, 30.0 );
|
||||||
g_Checkpoints[ CP_AIRPORT_SF ] = CreateDynamicCP( -1422.4063, -286.50810, 14.1484, 1.0, -1, -1, -1, 30.0 );
|
g_Checkpoints[ CP_AIRPORT_SF ] = CreateDynamicCP( -1422.4063, -286.50810, 14.1484, 1.0, -1, -1, -1, 30.0 );
|
||||||
|
g_Checkpoints[ CP_CASINO_BAR ] = CreateDynamicCP( 2655.8694, 1591.1545, 1506.1793, 1.0, -1, -1, -1, 30.0 );
|
||||||
|
|
||||||
// Out of SF
|
// Out of SF
|
||||||
CreateDynamic3DTextLabel("[DROP OFF]", COLOR_GOLD, -211.6869, 979.3518, 19.3237, 50.0);
|
CreateDynamic3DTextLabel("[DROP OFF]", COLOR_GOLD, -211.6869, 979.3518, 19.3237, 50.0);
|
||||||
@ -27636,6 +27713,7 @@ stock initializeCheckpoints( )
|
|||||||
CreateDynamic3DTextLabel("[REFILL AMMO]", COLOR_GOLD, 1579.5439, -1635.5166, 13.5609, 20.0);
|
CreateDynamic3DTextLabel("[REFILL AMMO]", COLOR_GOLD, 1579.5439, -1635.5166, 13.5609, 20.0);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
CreateDynamic3DTextLabel("[CASINO BAR]", COLOR_GOLD, 2655.8694, 1591.1545, 1506.1793, 50.0);
|
||||||
CreateDynamic3DTextLabel("[AIRPORT]", COLOR_GOLD, 1672.53640, 1447.86160, 10.7881, 50.0);
|
CreateDynamic3DTextLabel("[AIRPORT]", COLOR_GOLD, 1672.53640, 1447.86160, 10.7881, 50.0);
|
||||||
CreateDynamic3DTextLabel("[AIRPORT]", COLOR_GOLD, 1642.22740, -2335.4978, 13.5469, 50.0);
|
CreateDynamic3DTextLabel("[AIRPORT]", COLOR_GOLD, 1642.22740, -2335.4978, 13.5469, 50.0);
|
||||||
CreateDynamic3DTextLabel("[AIRPORT]", COLOR_GOLD, -1422.4063, -286.50810, 14.1484, 50.0);
|
CreateDynamic3DTextLabel("[AIRPORT]", COLOR_GOLD, -1422.4063, -286.50810, 14.1484, 50.0);
|
||||||
@ -27734,8 +27812,8 @@ stock ExplodePlayerC4s( playerid, start=0, end=MAX_C4 )
|
|||||||
{
|
{
|
||||||
if ( g_iTime > g_bankvaultData[ j ] [ E_TIMESTAMP ] )
|
if ( g_iTime > g_bankvaultData[ j ] [ E_TIMESTAMP ] )
|
||||||
{
|
{
|
||||||
g_bankvaultData[ j ] [ E_TIMESTAMP_CLOSE ] = g_iTime + 120;
|
g_bankvaultData[ j ] [ E_TIMESTAMP_CLOSE ] = g_iTime + 240; // time to close
|
||||||
g_bankvaultData[ j ] [ E_TIMESTAMP ] = g_iTime + 300;
|
g_bankvaultData[ j ] [ E_TIMESTAMP ] = g_iTime + 600; // time to restore
|
||||||
g_bankvaultData[ j ] [ E_DISABLED ] = true;
|
g_bankvaultData[ j ] [ E_DISABLED ] = true;
|
||||||
|
|
||||||
MoveDynamicObject( g_bankvaultData[ j ] [ E_OBJECT ], g_bankvaultData[ j ] [ E_OPEN_POS ] [ 0 ], g_bankvaultData[ j ] [ E_OPEN_POS ] [ 1 ], g_bankvaultData[ j ] [ E_OPEN_POS ] [ 2 ], 2.0, g_bankvaultData[ j ] [ E_OPEN_ROT ] [ 0 ], g_bankvaultData[ j ] [ E_OPEN_ROT ] [ 1 ], g_bankvaultData[ j ] [ E_OPEN_ROT ] [ 2 ] );
|
MoveDynamicObject( g_bankvaultData[ j ] [ E_OBJECT ], g_bankvaultData[ j ] [ E_OPEN_POS ] [ 0 ], g_bankvaultData[ j ] [ E_OPEN_POS ] [ 1 ], g_bankvaultData[ j ] [ E_OPEN_POS ] [ 2 ], 2.0, g_bankvaultData[ j ] [ E_OPEN_ROT ] [ 0 ], g_bankvaultData[ j ] [ E_OPEN_ROT ] [ 1 ], g_bankvaultData[ j ] [ E_OPEN_ROT ] [ 2 ] );
|
||||||
@ -33761,6 +33839,9 @@ stock IsRandomDeathmatch( issuerid, damagedid )
|
|||||||
dW = p_WantedLevel[ damagedid ], dC = p_Class[ damagedid ]
|
dW = p_WantedLevel[ damagedid ], dC = p_Class[ damagedid ]
|
||||||
;
|
;
|
||||||
|
|
||||||
|
if ( IsPlayerBoxing( issuerid ) )
|
||||||
|
return false;
|
||||||
|
|
||||||
if ( !IsPlayerInCasino( issuerid ) || !IsPlayerInCasino( damagedid ) )
|
if ( !IsPlayerInCasino( issuerid ) || !IsPlayerInCasino( damagedid ) )
|
||||||
return false; // applies only to casinos
|
return false; // applies only to casinos
|
||||||
|
|
||||||
@ -35396,7 +35477,7 @@ public OnPlayerHoldupStore( playerid, clerkid, step )
|
|||||||
}
|
}
|
||||||
|
|
||||||
CreateCrimeReport( playerid );
|
CreateCrimeReport( playerid );
|
||||||
DeletePVar( playerid, "robbedNpc" );
|
DeletePVar( playerid, sprintf( "robbedNpc_%d", clerkid ) );
|
||||||
PlayerTextDrawSetString( playerid, p_RobberyRiskTD[ playerid ], "~g~~h~Clerk is intimidated" );
|
PlayerTextDrawSetString( playerid, p_RobberyRiskTD[ playerid ], "~g~~h~Clerk is intimidated" );
|
||||||
UpdateDynamic3DTextLabelText( g_robberyNpcData[ clerkid ] [ E_LABEL ], COLOR_GOLD, sprintf( "%s\n"COL_GREY"Currently Being Robbed", g_robberyNpcData[ clerkid ] [ E_NPC_NAME ] ) );
|
UpdateDynamic3DTextLabelText( g_robberyNpcData[ clerkid ] [ E_LABEL ], COLOR_GOLD, sprintf( "%s\n"COL_GREY"Currently Being Robbed", g_robberyNpcData[ clerkid ] [ E_NPC_NAME ] ) );
|
||||||
}
|
}
|
||||||
@ -35422,7 +35503,7 @@ public OnPlayerHoldupStore( playerid, clerkid, step )
|
|||||||
|
|
||||||
new
|
new
|
||||||
amount = RandomEx( 250, 500 ),
|
amount = RandomEx( 250, 500 ),
|
||||||
robbedNpc = GetPVarInt( playerid, "robbedNpc" ) + amount
|
robbedNpc = GetPVarInt( playerid, sprintf( "robbedNpc_%d", clerkid ) ) + amount
|
||||||
;
|
;
|
||||||
|
|
||||||
g_robberyNpcData[ clerkid ] [ E_LOOT ] -= amount;
|
g_robberyNpcData[ clerkid ] [ E_LOOT ] -= amount;
|
||||||
@ -35433,9 +35514,9 @@ public OnPlayerHoldupStore( playerid, clerkid, step )
|
|||||||
robbedNpc = g_robberyNpcData[ clerkid ] [ E_MAX_LOOT ];
|
robbedNpc = g_robberyNpcData[ clerkid ] [ E_MAX_LOOT ];
|
||||||
|
|
||||||
if ( GetPlayerLocation( playerid, szCity, szLocation ) ) {
|
if ( GetPlayerLocation( playerid, szCity, szLocation ) ) {
|
||||||
SendGlobalMessage( -1, ""COL_GOLD"[ROBBERY]"COL_WHITE" %s(%d) has robbed "COL_GOLD"%s"COL_WHITE" from %s near %s in %s!", ReturnPlayerName( playerid ), playerid, number_format( robbedNpc ), g_robberyNpcData[ clerkid ] [ E_NPC_NAME ], szLocation, szCity );
|
SendGlobalMessage( -1, ""COL_GOLD"[ROBBERY]"COL_WHITE" %s(%d) has robbed "COL_GOLD"%s"COL_WHITE" from a %s near %s in %s!", ReturnPlayerName( playerid ), playerid, number_format( robbedNpc ), g_robberyNpcData[ clerkid ] [ E_NPC_NAME ], szLocation, szCity );
|
||||||
} else {
|
} else {
|
||||||
SendGlobalMessage( -1, ""COL_GOLD"[ROBBERY]"COL_WHITE" %s(%d) has robbed "COL_GOLD"%s"COL_WHITE" from %s!", ReturnPlayerName( playerid ), playerid, number_format( robbedNpc ), g_robberyNpcData[ clerkid ] [ E_NPC_NAME ] );
|
SendGlobalMessage( -1, ""COL_GOLD"[ROBBERY]"COL_WHITE" %s(%d) has robbed "COL_GOLD"%s"COL_WHITE" from a %s!", ReturnPlayerName( playerid ), playerid, number_format( robbedNpc ), g_robberyNpcData[ clerkid ] [ E_NPC_NAME ] );
|
||||||
}
|
}
|
||||||
|
|
||||||
/*new Float: safeDistance = 99999.99;
|
/*new Float: safeDistance = 99999.99;
|
||||||
@ -35456,7 +35537,7 @@ public OnPlayerHoldupStore( playerid, clerkid, step )
|
|||||||
return SendError( playerid, "A money exploit occurred. Contact Lorenc ASAP." );
|
return SendError( playerid, "A money exploit occurred. Contact Lorenc ASAP." );
|
||||||
|
|
||||||
GivePlayerCash( playerid, amount );
|
GivePlayerCash( playerid, amount );
|
||||||
SetPVarInt( playerid, "robbedNpc", robbedNpc );
|
SetPVarInt( playerid, sprintf( "robbedNpc_%d", clerkid ), robbedNpc );
|
||||||
PlayerTextDrawSetString( playerid, p_RobberyAmountTD[ playerid ], sprintf( "Robbed ~g~~h~%s", number_format( robbedNpc ) ) );
|
PlayerTextDrawSetString( playerid, p_RobberyAmountTD[ playerid ], sprintf( "Robbed ~g~~h~%s", number_format( robbedNpc ) ) );
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -35468,7 +35549,7 @@ public OnPlayerHoldupStore( playerid, clerkid, step )
|
|||||||
stock StopPlayerNpcRobbery( playerid, clerkid = -1, bool: cower = true )
|
stock StopPlayerNpcRobbery( playerid, clerkid = -1, bool: cower = true )
|
||||||
{
|
{
|
||||||
// Reset variables
|
// Reset variables
|
||||||
DeletePVar( playerid, "robbedNpc" );
|
DeletePVar( playerid, sprintf( "robbedNpc_%d", clerkid ) );
|
||||||
|
|
||||||
// Hide textdraws
|
// Hide textdraws
|
||||||
PlayerTextDrawHide( playerid, p_RobberyRiskTD[ playerid ] );
|
PlayerTextDrawHide( playerid, p_RobberyRiskTD[ playerid ] );
|
||||||
@ -37350,6 +37431,7 @@ stock GivePlayerFireworks( playerid, fireworks ) {
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
stock GetServerTime( ) return g_iTime;
|
||||||
|
|
||||||
stock GetPlayerAccountID( playerid ) return p_AccountID[ playerid ];
|
stock GetPlayerAccountID( playerid ) return p_AccountID[ playerid ];
|
||||||
|
|
||||||
|
@ -159,3 +159,4 @@
|
|||||||
#define DIALOG_BUSINESSES 1151
|
#define DIALOG_BUSINESSES 1151
|
||||||
#define DIALOG_CASINO_REWARDS 1152
|
#define DIALOG_CASINO_REWARDS 1152
|
||||||
#define DIALOG_AIRPORT 1153
|
#define DIALOG_AIRPORT 1153
|
||||||
|
#define DIALOG_CASINO_BAR 1154
|
||||||
|
Loading…
Reference in New Issue
Block a user