drop weapons in BR
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@ -247,6 +247,32 @@ hook OnPlayerDeath( playerid, killerid, reason )
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new
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new
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remaining = Iter_Count( battleroyaleplayers< lobbyid > ) - 1;
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remaining = Iter_Count( battleroyaleplayers< lobbyid > ) - 1;
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// drop player weapons
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#if defined CreateWeaponPickup
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if ( remaining > 1 )
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{
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new Float: X, Float: Y, Float: Z;
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new expire_time = GetServerTime( ) + 180;
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GetPlayerPos( playerid, X, Y, Z );
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for ( new slotid = 0; slotid < 13; slotid++ )
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{
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new
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weaponid,
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ammo;
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GetPlayerWeaponData( playerid, slotid, weaponid, ammo );
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// check valid parameters and shit
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if ( weaponid != 0 && 1 < ammo < 5000 && ! IsWeaponBanned( weaponid ) ) {
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CreateWeaponPickup( weaponid, ammo, slotid, X + fRandomEx( 0.5, 3.0 ), Y + fRandomEx( 0.5, 3.0 ), Z, expire_time, GetPlayerVirtualWorld( playerid ) );
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}
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}
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}
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#endif
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// alert lobby
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if ( IsPlayerConnected( killerid ) ) {
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if ( IsPlayerConnected( killerid ) ) {
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BattleRoyale_SendMessage( lobbyid, "%s(%d) has been killed by %s(%d)'s %s, %d player%s remaining!", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( killerid ), killerid, ReturnWeaponName( reason ), remaining, remaining == 1 ? ( "" ) : ( "s" ) );
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BattleRoyale_SendMessage( lobbyid, "%s(%d) has been killed by %s(%d)'s %s, %d player%s remaining!", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( killerid ), killerid, ReturnWeaponName( reason ), remaining, remaining == 1 ? ( "" ) : ( "s" ) );
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} else {
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} else {
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