From afbb67f322465c522a287bde8cb11e930d9d5b05 Mon Sep 17 00:00:00 2001 From: Crova Date: Tue, 25 Dec 2018 16:52:22 +0100 Subject: [PATCH 1/2] Removes "flying" stairs on Cake's building; http://forum.sfcnr.com/showthread.php?60965-Mapping-BUG --- gamemodes/irresistible/cnr/static/removed_buildings.pwn | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/gamemodes/irresistible/cnr/static/removed_buildings.pwn b/gamemodes/irresistible/cnr/static/removed_buildings.pwn index 9387a54..92b9297 100644 --- a/gamemodes/irresistible/cnr/static/removed_buildings.pwn +++ b/gamemodes/irresistible/cnr/static/removed_buildings.pwn @@ -308,7 +308,8 @@ stock removeExcessiveBuildings( playerid ) RemoveBuildingForPlayer(playerid, 10057, -1669.2188, 723.4688, 57.5469, 0.25); RemoveBuildingForPlayer(playerid, 10049, -1683.1406, 786.0938, 38.8203, 0.25); RemoveBuildingForPlayer(playerid, 10040, -1765.7422, 799.9453, 53.2266, 0.25); - + RemoveBuildingForPlayer(playerid, 10234, -1639.7109, 799.3984, 40.0859, 0.25); + // Zach's Drug Business RemoveBuildingForPlayer(playerid, 5171, 2124.9453, -2275.4531, 20.1406, 0.25); RemoveBuildingForPlayer(playerid, 3577, 2131.3281, -2274.6484, 16.0156, 100.0); From 67d02b7304ae1c9affab32e17812f248f8dd9773 Mon Sep 17 00:00:00 2001 From: Crova Date: Tue, 25 Dec 2018 22:02:05 +0100 Subject: [PATCH 2/2] Added fireman command in civilian commands --- gamemodes/sf-cnr.pwn | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/gamemodes/sf-cnr.pwn b/gamemodes/sf-cnr.pwn index d773dea..15fbbc0 100644 --- a/gamemodes/sf-cnr.pwn +++ b/gamemodes/sf-cnr.pwn @@ -6695,7 +6695,8 @@ public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] ) ""COL_PINK"Lumberjack Minijob{FFFFFF} - /wood\n"\ ""COL_PINK"Meth Production Minijob{FFFFFF} - /meth\n"\ ""COL_PINK"Mining Minijob{FFFFFF} - /ore\n" ); - strcat( szCMDS, ""COL_PINK"Trucking Minijob{FFFFFF} - /work" ); + strcat( szCMDS, ""COL_PINK"Trucking Minijob{FFFFFF} - /work\n" ); + strcat( szCMDS, ""COL_BROWN"Fireman Minijob{FFFFFF} - /fires"); ShowPlayerDialog( playerid, DIALOG_CMDS_REDIRECT, DIALOG_STYLE_MSGBOX, "{FFFFFF}Civilian Commands", szCMDS, "Okay", "Back" ); } case 3: