reformatted all dialog id's and ordered them

This commit is contained in:
Steven Howard 2018-10-09 08:30:55 +01:00
parent f93b76d4f9
commit 02f105c5c4
12 changed files with 63 additions and 31 deletions

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@ -12,8 +12,8 @@
#define ADMIN_COMMAND_REJECT "You don't have an appropriate administration level to use this command."
#define ADMIN_COMMAND_TIME 4
#define DIALOG_ADMIN_CMDS 1167
#define DIALOG_ADMIN_CMDS_BACK 1168
// #define DIALOG_ADMIN_CMDS 1167
// #define DIALOG_ADMIN_CMDS_BACK 1168
/* ** Variables ** */
enum E_COMMAND_DATA

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@ -176,6 +176,38 @@
#define DIALOG_CROWDFUND_OPTIONS 1166
#define DIALOG_CROWDFUND_INFO 1167
#define DIALOG_CROWDFUND_DONATE 1168
#define DIALOG_ADMIN_CMDS 1169
#define DIALOG_ADMIN_CMDS_BACK 1170
#define DIALOG_VIEW_LEVEL 1171
#define DIALOG_CASH_CARD 1172
#define DIALOG_DUEL 1173
#define DIALOG_DUEL_PLAYER 1174
#define DIALOG_DUEL_LOCATION 1175
#define DIALOG_DUEL_WEAPON 1176
#define DIALOG_DUEL_WAGER 1177
#define DIALOG_DUEL_WEAPON_TWO 1178
#define DIALOG_DUEL_HEALTH 1179
#define DIALOG_DUEL_ARMOUR 1180
#define DIALOG_POOL_WAGER 1181
#define DIALOG_GANG_JOIN 1182
#define DIALOG_FACILITY_AMMU 1183
#define DIALOG_FACILITY_AMMU_BUY 1184
#define DIALOG_HOUSE_LISTINGS 1185
#define DIALOG_HOUSE_LIST_VIEW 1186
#define DIALOG_VISAGE_APTS 1187
#define DIALOG_VISAGE_APT_PW 1188
#define DIALOG_VISAGE_APT_CONFIG 1189
#define DIALOG_VISAGE_APT_TRANSFER 1190
#define DIALOG_VISAGE_APT_TITLE 1191
#define DIALOG_VISAGE_APT_PASSCODE 1192
#define DIALOG_VISAGE_SPAWN 1193
#define DIALOG_FIREWORKS 1194
#define DIALOG_FIREWORKS_COLOR 1195
#define DIALOG_BUY_IN 1196
#define DIALOG_INPUT_RAISE 1197
#define DIALOG_IC_SELLORDERS 1198
#define DIALOG_IC_BUY 1199
/* ** Hooks ** */
hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )

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@ -9,7 +9,7 @@
#include < YSI\y_hooks >
/* ** Definitions ** */
#define DIALOG_VIEW_LEVEL 5943
//#define DIALOG_VIEW_LEVEL 5943
/* ** Macros ** */
#define IsDoubleXP() ( GetGVarInt( "doublexp" ) )

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@ -8,7 +8,7 @@
/* ** Includes ** */
#include < YSI\y_hooks >
#define DIALOG_CASH_CARD 28373
// #define DIALOG_CASH_CARD 28373
/* ** Commands ** */
CMD:redeemcashcard( playerid, params[ ] ) return cmd_cashcard( playerid, params );

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@ -11,14 +11,14 @@
/* ** Definitions ** */
#define COL_DUEL "{B74AFF}"
#define DIALOG_DUEL 7360
#define DIALOG_DUEL_PLAYER 7361
#define DIALOG_DUEL_LOCATION 7362
#define DIALOG_DUEL_WEAPON 7363
#define DIALOG_DUEL_WAGER 7364
#define DIALOG_DUEL_WEAPON_TWO 7365
#define DIALOG_DUEL_HEALTH 7366
#define DIALOG_DUEL_ARMOUR 7367
// #define DIALOG_DUEL 7360
// #define DIALOG_DUEL_PLAYER 7361
// #define DIALOG_DUEL_LOCATION 7362
// #define DIALOG_DUEL_WEAPON 7363
// #define DIALOG_DUEL_WAGER 7364
// #define DIALOG_DUEL_WEAPON_TWO 7365
// #define DIALOG_DUEL_HEALTH 7366
// #define DIALOG_DUEL_ARMOUR 7367
/* ** Variables ** */
enum E_DUEL_DATA

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@ -19,9 +19,9 @@
#define FACILITY_AMMU_RESPECT ( 75000.0 )
#define FACILITY_BLOWUP_TIME ( 10 )
#define DIALOG_GANG_JOIN ( 9238 )
#define DIALOG_FACILITY_AMMU ( 9239 )
#define DIALOG_FACILITY_AMMU_BUY ( 9299 )
// #define DIALOG_GANG_JOIN ( 9238 )
// #define DIALOG_FACILITY_AMMU ( 9239 )
// #define DIALOG_FACILITY_AMMU_BUY ( 9299 )
/* ** Variables ** */
enum E_GANG_FACILITIES

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@ -9,8 +9,8 @@
#include < YSI\y_hooks >
/* ** Definitions ** */
#define DIALOG_HOUSE_LISTINGS 5838
#define DIALOG_HOUSE_LIST_VIEW 5839
// #define DIALOG_HOUSE_LISTINGS 5838
// #define DIALOG_HOUSE_LIST_VIEW 5839
/* ** Macros ** */
#define ShowPlayerHomeListing(%0,%1) \

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@ -19,7 +19,7 @@
#define MAX_POOL_TABLES 32
#define MAX_POOL_BALLS (16) // do not modify
#define DIALOG_POOL_WAGER 3284
//#define DIALOG_POOL_WAGER 3284
/* ** Macros ** */
#define SendPoolMessage(%0,%1) \

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@ -13,13 +13,13 @@
#define MAX_PASSCODE 5
// dialogs
#define DIALOG_VISAGE_APTS 17317
#define DIALOG_VISAGE_APT_PW 17318
#define DIALOG_VISAGE_APT_CONFIG 17319
#define DIALOG_VISAGE_APT_TRANSFER 17320
#define DIALOG_VISAGE_APT_TITLE 17321
#define DIALOG_VISAGE_APT_PASSCODE 17322
#define DIALOG_VISAGE_SPAWN 17333
// #define DIALOG_VISAGE_APTS 17317
// #define DIALOG_VISAGE_APT_PW 17318
// #define DIALOG_VISAGE_APT_CONFIG 17319
// #define DIALOG_VISAGE_APT_TRANSFER 17320
// #define DIALOG_VISAGE_APT_TITLE 17321
// #define DIALOG_VISAGE_APT_PASSCODE 17322
// #define DIALOG_VISAGE_SPAWN 17333
/* ** Constants ** */
static const Float: VISAGE_APARTMENT_ENTRANCE[ 3 ] = { 2670.9922, 1637.9547, 1508.3590 };

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@ -9,8 +9,8 @@
#include < YSI\y_hooks >
/* ** Definitions ** */
#define DIALOG_FIREWORKS 29383
#define DIALOG_FIREWORKS_COLOR 29385
// #define DIALOG_FIREWORKS 29383
// #define DIALOG_FIREWORKS_COLOR 29385
// The maximum amount of firework instances that players can place, per server. (Default: 20)
#define MAX_FIREWORK 20

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@ -110,8 +110,8 @@ stock ShowPlayerDialogEx(playerid, dialogid, style, caption[], button1[], button
#define CALL 2
#define RAISE 3
#define FOLD 4
#define DIALOG_BUY_IN 19232
#define DIALOG_INPUT_RAISE 9231
// #define DIALOG_BUY_IN 19232
// #define DIALOG_INPUT_RAISE 9231
#define SendPokerMessage(%0,%1) \

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@ -9,8 +9,8 @@
#include < YSI\y_hooks >
/* ** Definitions ** */
#define DIALOG_IC_SELLORDERS ( 5921 )
#define DIALOG_IC_BUY ( 5922 )
// #define DIALOG_IC_SELLORDERS ( 5921 )
// #define DIALOG_IC_BUY ( 5922 )
/* ** Variables ** */
static const