reformatted all dialog id's and ordered them
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@ -12,8 +12,8 @@
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#define ADMIN_COMMAND_REJECT "You don't have an appropriate administration level to use this command."
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#define ADMIN_COMMAND_TIME 4
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#define DIALOG_ADMIN_CMDS 1167
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#define DIALOG_ADMIN_CMDS_BACK 1168
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// #define DIALOG_ADMIN_CMDS 1167
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// #define DIALOG_ADMIN_CMDS_BACK 1168
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/* ** Variables ** */
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enum E_COMMAND_DATA
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@ -176,6 +176,38 @@
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#define DIALOG_CROWDFUND_OPTIONS 1166
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#define DIALOG_CROWDFUND_INFO 1167
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#define DIALOG_CROWDFUND_DONATE 1168
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#define DIALOG_ADMIN_CMDS 1169
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#define DIALOG_ADMIN_CMDS_BACK 1170
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#define DIALOG_VIEW_LEVEL 1171
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#define DIALOG_CASH_CARD 1172
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#define DIALOG_DUEL 1173
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#define DIALOG_DUEL_PLAYER 1174
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#define DIALOG_DUEL_LOCATION 1175
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#define DIALOG_DUEL_WEAPON 1176
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#define DIALOG_DUEL_WAGER 1177
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#define DIALOG_DUEL_WEAPON_TWO 1178
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#define DIALOG_DUEL_HEALTH 1179
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#define DIALOG_DUEL_ARMOUR 1180
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#define DIALOG_POOL_WAGER 1181
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#define DIALOG_GANG_JOIN 1182
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#define DIALOG_FACILITY_AMMU 1183
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#define DIALOG_FACILITY_AMMU_BUY 1184
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#define DIALOG_HOUSE_LISTINGS 1185
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#define DIALOG_HOUSE_LIST_VIEW 1186
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#define DIALOG_VISAGE_APTS 1187
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#define DIALOG_VISAGE_APT_PW 1188
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#define DIALOG_VISAGE_APT_CONFIG 1189
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#define DIALOG_VISAGE_APT_TRANSFER 1190
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#define DIALOG_VISAGE_APT_TITLE 1191
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#define DIALOG_VISAGE_APT_PASSCODE 1192
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#define DIALOG_VISAGE_SPAWN 1193
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#define DIALOG_FIREWORKS 1194
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#define DIALOG_FIREWORKS_COLOR 1195
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#define DIALOG_BUY_IN 1196
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#define DIALOG_INPUT_RAISE 1197
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#define DIALOG_IC_SELLORDERS 1198
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#define DIALOG_IC_BUY 1199
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/* ** Hooks ** */
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hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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@ -9,7 +9,7 @@
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#include < YSI\y_hooks >
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/* ** Definitions ** */
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#define DIALOG_VIEW_LEVEL 5943
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//#define DIALOG_VIEW_LEVEL 5943
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/* ** Macros ** */
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#define IsDoubleXP() ( GetGVarInt( "doublexp" ) )
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@ -8,7 +8,7 @@
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/* ** Includes ** */
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#include < YSI\y_hooks >
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#define DIALOG_CASH_CARD 28373
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// #define DIALOG_CASH_CARD 28373
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/* ** Commands ** */
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CMD:redeemcashcard( playerid, params[ ] ) return cmd_cashcard( playerid, params );
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@ -11,14 +11,14 @@
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/* ** Definitions ** */
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#define COL_DUEL "{B74AFF}"
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#define DIALOG_DUEL 7360
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#define DIALOG_DUEL_PLAYER 7361
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#define DIALOG_DUEL_LOCATION 7362
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#define DIALOG_DUEL_WEAPON 7363
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#define DIALOG_DUEL_WAGER 7364
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#define DIALOG_DUEL_WEAPON_TWO 7365
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#define DIALOG_DUEL_HEALTH 7366
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#define DIALOG_DUEL_ARMOUR 7367
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// #define DIALOG_DUEL 7360
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// #define DIALOG_DUEL_PLAYER 7361
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// #define DIALOG_DUEL_LOCATION 7362
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// #define DIALOG_DUEL_WEAPON 7363
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// #define DIALOG_DUEL_WAGER 7364
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// #define DIALOG_DUEL_WEAPON_TWO 7365
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// #define DIALOG_DUEL_HEALTH 7366
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// #define DIALOG_DUEL_ARMOUR 7367
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/* ** Variables ** */
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enum E_DUEL_DATA
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@ -19,9 +19,9 @@
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#define FACILITY_AMMU_RESPECT ( 75000.0 )
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#define FACILITY_BLOWUP_TIME ( 10 )
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#define DIALOG_GANG_JOIN ( 9238 )
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#define DIALOG_FACILITY_AMMU ( 9239 )
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#define DIALOG_FACILITY_AMMU_BUY ( 9299 )
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// #define DIALOG_GANG_JOIN ( 9238 )
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// #define DIALOG_FACILITY_AMMU ( 9239 )
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// #define DIALOG_FACILITY_AMMU_BUY ( 9299 )
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/* ** Variables ** */
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enum E_GANG_FACILITIES
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@ -9,8 +9,8 @@
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#include < YSI\y_hooks >
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/* ** Definitions ** */
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#define DIALOG_HOUSE_LISTINGS 5838
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#define DIALOG_HOUSE_LIST_VIEW 5839
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// #define DIALOG_HOUSE_LISTINGS 5838
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// #define DIALOG_HOUSE_LIST_VIEW 5839
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/* ** Macros ** */
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#define ShowPlayerHomeListing(%0,%1) \
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@ -19,7 +19,7 @@
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#define MAX_POOL_TABLES 32
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#define MAX_POOL_BALLS (16) // do not modify
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#define DIALOG_POOL_WAGER 3284
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//#define DIALOG_POOL_WAGER 3284
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/* ** Macros ** */
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#define SendPoolMessage(%0,%1) \
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@ -13,13 +13,13 @@
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#define MAX_PASSCODE 5
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// dialogs
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#define DIALOG_VISAGE_APTS 17317
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#define DIALOG_VISAGE_APT_PW 17318
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#define DIALOG_VISAGE_APT_CONFIG 17319
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#define DIALOG_VISAGE_APT_TRANSFER 17320
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#define DIALOG_VISAGE_APT_TITLE 17321
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#define DIALOG_VISAGE_APT_PASSCODE 17322
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#define DIALOG_VISAGE_SPAWN 17333
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// #define DIALOG_VISAGE_APTS 17317
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// #define DIALOG_VISAGE_APT_PW 17318
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// #define DIALOG_VISAGE_APT_CONFIG 17319
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// #define DIALOG_VISAGE_APT_TRANSFER 17320
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// #define DIALOG_VISAGE_APT_TITLE 17321
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// #define DIALOG_VISAGE_APT_PASSCODE 17322
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// #define DIALOG_VISAGE_SPAWN 17333
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/* ** Constants ** */
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static const Float: VISAGE_APARTMENT_ENTRANCE[ 3 ] = { 2670.9922, 1637.9547, 1508.3590 };
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@ -9,8 +9,8 @@
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#include < YSI\y_hooks >
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/* ** Definitions ** */
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#define DIALOG_FIREWORKS 29383
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#define DIALOG_FIREWORKS_COLOR 29385
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// #define DIALOG_FIREWORKS 29383
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// #define DIALOG_FIREWORKS_COLOR 29385
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// The maximum amount of firework instances that players can place, per server. (Default: 20)
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#define MAX_FIREWORK 20
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@ -110,8 +110,8 @@ stock ShowPlayerDialogEx(playerid, dialogid, style, caption[], button1[], button
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#define CALL 2
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#define RAISE 3
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#define FOLD 4
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#define DIALOG_BUY_IN 19232
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#define DIALOG_INPUT_RAISE 9231
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// #define DIALOG_BUY_IN 19232
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// #define DIALOG_INPUT_RAISE 9231
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#define SendPokerMessage(%0,%1) \
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@ -9,8 +9,8 @@
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#include < YSI\y_hooks >
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/* ** Definitions ** */
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#define DIALOG_IC_SELLORDERS ( 5921 )
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#define DIALOG_IC_BUY ( 5922 )
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// #define DIALOG_IC_SELLORDERS ( 5921 )
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// #define DIALOG_IC_BUY ( 5922 )
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/* ** Variables ** */
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static const
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