diff --git a/gamemodes/sf-cnr.pwn b/gamemodes/sf-cnr.pwn index 5946870..1fa4c54 100644 --- a/gamemodes/sf-cnr.pwn +++ b/gamemodes/sf-cnr.pwn @@ -3604,7 +3604,7 @@ public OnPlayerConnect( playerid ) PlayAudioStreamForPlayer( playerid, szNormalString ); } - PreloadAnimationLibrary( playerid, "MISC" ); + //PreloadAnimationLibrary( playerid, "MISC" ); return 1; } @@ -4055,30 +4055,30 @@ public OnPlayerSpawn( playerid ) StopAudioStreamForPlayer( playerid ); // Preload all animations - PreloadAnimationLibrary( playerid, "DANCING" ); - PreloadAnimationLibrary( playerid, "PED" ); - PreloadAnimationLibrary( playerid, "PAULNMAC" ); - PreloadAnimationLibrary( playerid, "INT_OFFICE" ); - PreloadAnimationLibrary( playerid, "BEACH" ); - PreloadAnimationLibrary( playerid, "SWEET" ); - PreloadAnimationLibrary( playerid, "SNM" ); - PreloadAnimationLibrary( playerid, "COP_AMBIENT" ); - PreloadAnimationLibrary( playerid, "ON_LOOKERS" ); - PreloadAnimationLibrary( playerid, "SHOP" ); - PreloadAnimationLibrary( playerid, "RAPPING" ); - PreloadAnimationLibrary( playerid, "DEALER" ); - PreloadAnimationLibrary( playerid, "STRIP" ); - PreloadAnimationLibrary( playerid, "RIOT" ); - PreloadAnimationLibrary( playerid, "BLOWJOBZ" ); - PreloadAnimationLibrary( playerid, "CRACK" ); - PreloadAnimationLibrary( playerid, "GYMNASIUM" ); - PreloadAnimationLibrary( playerid, "ROB_BANK" ); - PreloadAnimationLibrary( playerid, "BOMBER" ); - PreloadAnimationLibrary( playerid, "CARRY" ); - PreloadAnimationLibrary( playerid, "VENDING" ); - PreloadAnimationLibrary( playerid, "CASINO" ); - PreloadAnimationLibrary( playerid, "GANGS" ); - PreloadAnimationLibrary( playerid, "INT_HOUSE" ); + // PreloadAnimationLibrary( playerid, "DANCING" ); + // PreloadAnimationLibrary( playerid, "PED" ); + // PreloadAnimationLibrary( playerid, "PAULNMAC" ); + // PreloadAnimationLibrary( playerid, "INT_OFFICE" ); + // PreloadAnimationLibrary( playerid, "BEACH" ); + // PreloadAnimationLibrary( playerid, "SWEET" ); + // PreloadAnimationLibrary( playerid, "SNM" ); + // PreloadAnimationLibrary( playerid, "COP_AMBIENT" ); + // PreloadAnimationLibrary( playerid, "ON_LOOKERS" ); + // PreloadAnimationLibrary( playerid, "SHOP" ); + // PreloadAnimationLibrary( playerid, "RAPPING" ); + // PreloadAnimationLibrary( playerid, "DEALER" ); + // PreloadAnimationLibrary( playerid, "STRIP" ); + // PreloadAnimationLibrary( playerid, "RIOT" ); + // PreloadAnimationLibrary( playerid, "BLOWJOBZ" ); + // PreloadAnimationLibrary( playerid, "CRACK" ); + // PreloadAnimationLibrary( playerid, "GYMNASIUM" ); + // PreloadAnimationLibrary( playerid, "ROB_BANK" ); + // PreloadAnimationLibrary( playerid, "BOMBER" ); + // PreloadAnimationLibrary( playerid, "CARRY" ); + // PreloadAnimationLibrary( playerid, "VENDING" ); + // PreloadAnimationLibrary( playerid, "CASINO" ); + // PreloadAnimationLibrary( playerid, "GANGS" ); + // PreloadAnimationLibrary( playerid, "INT_HOUSE" ); // Jail people that left jailed if ( p_JailTime[ playerid ] ) // We load this when the player logs in. @@ -7911,221 +7911,6 @@ CMD:savestats( playerid, params[ ] ) return 1; } -CMD:dance( playerid, params[ ] ) -{ - new id; - if ( sscanf( params, "d", id ) ) return SendUsage( playerid, "/dance [1-11]" ); - else - { - switch( id ) - { - case 1: CreateLoopingAnimation(playerid, "DANCING", "dance_loop", 4.0, 1, 0, 0, 0, 0 ); - case 2: CreateLoopingAnimation(playerid, "DANCING", "DAN_Down_A", 4.0, 1, 0, 0, 0, 0 ); - case 3: CreateLoopingAnimation(playerid, "DANCING", "DAN_Left_A", 4.0, 1, 0, 0, 0, 0 ); - case 4: CreateLoopingAnimation(playerid, "DANCING", "DAN_Loop_A", 4.0, 1, 0, 0, 0, 0 ); - case 5: CreateLoopingAnimation(playerid, "DANCING", "DAN_Right_A", 4.0, 1, 0, 0, 0, 0 ); - case 6: CreateLoopingAnimation(playerid, "DANCING", "DAN_Up_A", 4.0, 1, 0, 0, 0, 0 ); - case 7: CreateLoopingAnimation(playerid, "DANCING", "dnce_M_a", 4.0, 1, 0, 0, 0, 0 ); - case 8: CreateLoopingAnimation(playerid, "DANCING", "dnce_M_b", 4.0, 1, 0, 0, 0, 0 ); - case 9: CreateLoopingAnimation(playerid, "DANCING", "dnce_M_c", 4.0, 1, 0, 0, 0, 0 ); - case 10: CreateLoopingAnimation(playerid, "DANCING", "dnce_M_d", 4.0, 1, 0, 0, 0, 0 ); - case 11: CreateLoopingAnimation(playerid, "DANCING", "dnce_M_e", 4.0, 1, 0, 0, 0, 0 ); - default: SendError( playerid, "Invalid Dance ID." ); - } - } - return 1; -} - -CMD:piss( playerid, params[ ] ) -{ - CreateLoopingAnimation( playerid, "PED", "null", 4.0, 1, 0, 0, 0, 0, 68 ); // Sit - return 1; -} - -CMD:wank( playerid, params[ ] ) -{ - CreateLoopingAnimation( playerid, "PAULNMAC", "wank_loop", 4.0, 1, 0, 0, 0, 0 ); - return 1; -} - -CMD:sit( playerid, params[ ] ) -{ - CreateLoopingAnimation( playerid, "INT_OFFICE", "OFF_Sit_Type_Loop", 4.0, 1, 0, 0, 0, 0 ); - return 1; -} - -CMD:groundsit( playerid, params[ ] ) -{ - CreateLoopingAnimation( playerid, "BEACH", "ParkSit_M_loop", 4.0, 1, 0, 0, 0, 0 ); - return 1; -} - -CMD:lay( playerid, params[ ] ) -{ - CreateLoopingAnimation( playerid, "BEACH", "bather", 4.0, 1, 0, 0, 0, 0 ); - return 1; -} - -CMD:slapass( playerid, params[ ] ) -{ - CreateLoopingAnimation( playerid, "SWEET", "sweet_ass_slap", 4.0, 0, 0, 0, 0, 0 ); - return 1; -} - -CMD:sex( playerid, params[ ] ) -{ - CreateLoopingAnimation( playerid, "SNM", "SPANKING_IDLEW", 4.0, 0, 0, 0, 0, 0 ); - return 1; -} - -CMD:crossarms( playerid, params[ ] ) -{ - CreateLoopingAnimation( playerid, "COP_AMBIENT", "Coplook_loop", 4.0, 1, 0, 0, 0, 0 ); - return 1; -} - -CMD:wave( playerid, params[ ] ) -{ - CreateLoopingAnimation( playerid, "ON_LOOKERS", "wave_loop", 4.0, 1, 0, 0, 0, 0 ); - return 1; -} - -CMD:lookout( playerid, params[ ] ) -{ - CreateLoopingAnimation( playerid, "SHOP", "ROB_Shifty", 4.0, 0, 0, 0, 0, 0 ); - return 1; -} - -CMD:laugh( playerid, params[ ] ) -{ - CreateLoopingAnimation( playerid, "RAPPING", "Laugh_01", 4.0, 0, 0, 0, 0, 0 ); - return 1; -} - -CMD:deal( playerid, params[ ] ) -{ - CreateLoopingAnimation( playerid, "DEALER", "DEALER_IDLE", 4.0, 1, 0, 0, 0, 0 ); - return 1; -} - -CMD:strip( playerid, params[ ] ) -{ - new id; - if ( sscanf( params, "d", id ) ) return SendUsage( playerid, "/strip [1-7]" ); - else - { - switch( id ) - { - case 1: CreateLoopingAnimation(playerid, "STRIP", "strip_A", 4.0, 1, 0, 0, 0, 0 ); - case 2: CreateLoopingAnimation(playerid, "STRIP", "strip_B", 4.0, 1, 0, 0, 0, 0 ); - case 3: CreateLoopingAnimation(playerid, "STRIP", "strip_C", 4.0, 1, 0, 0, 0, 0 ); - case 4: CreateLoopingAnimation(playerid, "STRIP", "strip_D", 4.0, 1, 0, 0, 0, 0 ); - case 5: CreateLoopingAnimation(playerid, "STRIP", "strip_E", 4.0, 1, 0, 0, 0, 0 ); - case 6: CreateLoopingAnimation(playerid, "STRIP", "strip_F", 4.0, 1, 0, 0, 0, 0 ); - case 7: CreateLoopingAnimation(playerid, "STRIP", "strip_G", 4.0, 1, 0, 0, 0, 0 ); - default: SendError( playerid, "Invalid Strip ID." ); - } - } - return 1; -} - -CMD:aimthreat( playerid, params[ ] ) -{ - CreateLoopingAnimation( playerid, "SHOP", "ROB_Loop_Threat", 4.0, 1, 0, 0, 0, 0 ); - return 1; -} - -CMD:chat( playerid, params[ ] ) -{ - CreateLoopingAnimation( playerid, "PED", "IDLE_CHAT", 4.0, 1, 0, 0, 0, 0 ); - return 1; -} - -CMD:fuckoff( playerid, params[ ] ) -{ - CreateLoopingAnimation( playerid, "PED", "fucku", 4.0, 0, 0, 0, 0, 0 ); - return 1; -} - -CMD:shout( playerid, params[ ] ) -{ - CreateLoopingAnimation( playerid, "RIOT", "RIOT_shout", 4.0, 1, 0, 0, 0, 0 ); - return 1; -} - -CMD:chant( playerid, params[ ] ) -{ - CreateLoopingAnimation( playerid, "RIOT", "RIOT_CHANT", 4.0, 1, 0, 0, 0, 0 ); - return 1; -} - -CMD:handsup( playerid, params[ ] ) -{ - CreateLoopingAnimation( playerid, "PED", "null", 4.0, 1, 0, 0, 0, 0, SPECIAL_ACTION_HANDSUP ); - return 1; -} - -CMD:cower( playerid, params[ ] ) -{ - CreateLoopingAnimation( playerid, "PED", "COWER", 4.0, 1, 0, 0, 0, 0 ); - return 1; -} - -CMD:kiss( playerid, params[ ] ) -{ - CreateLoopingAnimation( playerid, "KISSING", "Playa_Kiss_02", 4.0, 1, 0, 0, 0, 0 ); - return 1; -} - -CMD:gangsign( playerid, params[ ] ) -{ - new id; - if ( sscanf( params, "d", id ) ) return SendUsage( playerid, "/gangsign [1-7]" ); - else - { - switch( id ) - { - case 1: CreateLoopingAnimation(playerid, "GHANDS", "gsign1", 4.0, 1, 0, 0, 0, 0 ); - case 2: CreateLoopingAnimation(playerid, "GHANDS", "gsign1LH", 4.0, 1, 0, 0, 0, 0 ); - case 3: CreateLoopingAnimation(playerid, "GHANDS", "gsign2", 4.0, 1, 0, 0, 0, 0 ); - case 4: CreateLoopingAnimation(playerid, "GHANDS", "gsign2LH", 4.0, 1, 0, 0, 0, 0 ); - case 5: CreateLoopingAnimation(playerid, "GHANDS", "gsign3", 4.0, 1, 0, 0, 0, 0 ); - case 6: CreateLoopingAnimation(playerid, "GHANDS", "gsign3LH", 4.0, 1, 0, 0, 0, 0 ); - case 7: CreateLoopingAnimation(playerid, "GHANDS", "gsign4", 4.0, 1, 0, 0, 0, 0 ); - default: SendError( playerid, "Invalid Gang Sign ID." ); - } - } - return 1; -} - -CMD:lean( playerid, params[ ] ) -{ - CreateLoopingAnimation( playerid, "GANGS", "leanIDLE", 4.0, 1, 0, 0, 0, 0 ); - return 1; -} - -CMD:sleep( playerid, params[ ] ) -{ - CreateLoopingAnimation( playerid, "CRACK", "crckidle2", 4.0, 1, 0, 0, 0, 0 ); - return 1; -} - -CMD:fiddle( playerid, params[ ] ) -{ - CreateLoopingAnimation( playerid, "INT_HOUSE", "wash_up", 4.0, 1, 0, 0, 0, 0 ); - return 1; -} - -CMD:anims( playerid, params[ ] ) return cmd_animlist( playerid, params ); -CMD:animlist( playerid, params[ ] ) -{ - SendClientMessage( playerid, COLOR_GOLD, ".: Animation List :." ); - SendClientMessage( playerid, -1, "/dance, /piss, /wank, /sit, /groundsit, /lay, /deal, /laugh, /gangsign" ); - SendClientMessage( playerid, -1, "/slapass, /sex, /crossarms, /wave, /lookout, /strip, /aimthreat, /kiss" ); - SendClientMessage( playerid, -1, "/chat, /fuckoff, /shout, /chant, /handsup, /cower, /sleep, /lean, /fiddle" ); - return 1; -} - CMD:email( playerid, params[ ] ) { return ShowPlayerAccountGuard( playerid ); } @@ -13138,20 +12923,6 @@ public OnPlayerKeyStateChange( playerid, newkeys, oldkeys ) } } - else if ( PRESSED( KEY_SPRINT ) ) - { - if ( p_InAnimation{ playerid } == true ) - { - if ( IsPlayerTied( playerid ) || IsPlayerCuffed( playerid ) || IsPlayerTazed( playerid ) ) - return SendError( playerid, "You cannot stop your animation at the moment." ); - - TextDrawHideForPlayer( playerid, g_AnimationTD ); - p_InAnimation{ playerid } = false; - ClearAnimations( playerid ); - SetPlayerSpecialAction( playerid, 0 ); - } - } - else if ( HOLDING( KEY_AIM ) ) { if ( IsPlayerAttachedObjectSlotUsed( playerid, 1 ) && iWeapon == WEAPON_SNIPER ) @@ -13197,19 +12968,6 @@ public OnPlayerKeyStateChange( playerid, newkeys, oldkeys ) return 1; } -stock IsPlayingAnimation( playerid, library[ ], animation[ ] ) -{ - if ( IsPlayerConnected( playerid ) ) - { - static - animlib[ 32 ], animname[ 32 ]; - - GetAnimationName( GetPlayerAnimationIndex( playerid ), animlib, 32, animname, 32 ); - return strmatch( library, animlib ) && strmatch( animation, animname ); - } - return 0; -} - stock pauseToLoad( playerid ) { p_pausedToLoad{ playerid } = true; @@ -20362,9 +20120,6 @@ stock CreateLoopingAnimation( playerid, animlib[ ], animname[ ], Float:Speed, lo return 1; } -stock PreloadAnimationLibrary( playerid, animlib[ ] ) - return ApplyAnimation( playerid, animlib, "null", 0.0, 0, 0, 0, 0, 0 ); - stock secondstotime(seconds, const delimiter[] = ", ", start = 0, end = -1) { static const times[] = {