fire system retouched - use /fires ... based off map icons ... no more textdraws

This commit is contained in:
Lorenc Pekaj 2018-10-11 20:19:30 +11:00
parent 76d4b4e8fe
commit 05cd9b1722
4 changed files with 243 additions and 251 deletions

View File

@ -11,17 +11,20 @@
/* ** Definitions ** */
#define MAX_FIRES ( 10 )
#define FIRE_EXTINGUISH_PAYOUT ( 5000 )
/* ** Variables ** */
enum E_FIRE_DATA
{
bool: E_CREATED, E_OBJECT, Float: E_HEALTH,
E_HOUSE, Text3D: E_LABEL
E_OBJECT, Float: E_HEALTH, E_HOUSE,
Text3D: E_LABEL, E_MAP_ICON
};
static stock
g_fireData [ MAX_FIRES ] [ E_FIRE_DATA ],
p_FireDistanceTimer [ MAX_PLAYERS ] = { -1, ... },
bool: fire_toggled = false
Iterator: fires < MAX_FIRES >,
p_FireTracker [ MAX_PLAYERS char ]
;
/* ** Forwards ** */
@ -55,48 +58,45 @@ hook OnPlayerUpdateEx( playerid )
if ( p_Class[ playerid ] == CLASS_FIREMAN && ( iKeys & KEY_FIRE ) || ( iKeys & KEY_WALK ) )
{
new
iVehicle = GetPlayerVehicleID( playerid );
using_firetruck = GetVehicleModel( GetPlayerVehicleID( playerid ) ) == 407;
if ( GetPlayerWeapon( playerid ) == 42 || GetVehicleModel( iVehicle ) == 407 )
if ( GetPlayerWeapon( playerid ) == 42 || using_firetruck )
{
for( new i = 0; i < sizeof( g_fireData ); i ++ ) if ( g_fireData[ i ] [ E_CREATED ] )
foreach ( new i : fires )
{
static
Float: fX, Float: fY, Float: fZ;
if ( GetDynamicObjectPos( g_fireData[ i ] [ E_OBJECT ], fX, fY, fZ ) )
{
// add a bit of height cause of the fire
fZ += 2.3;
if ( IsPlayerInRangeOfPoint( playerid, ( GetVehicleModel( iVehicle ) == 407 ? 25.0 : 10.0 ), fX, fY, fZ ) )
// check if range of point
if ( IsPlayerInRangeOfPoint( playerid, ( using_firetruck ? 30.0 : 10.0 ), fX, fY, fZ ) )
{
if ( IsPlayerAimingAt( playerid, fX, fY, fZ, ( GetVehicleModel( iVehicle ) == 407 ? 3.0 : 1.0 ) ) )
if ( IsPlayerAimingAt( playerid, fX, fY, fZ, ( using_firetruck ? 3.5 : 1.0 ) ) )
{
if ( g_fireData[ i ] [ E_HEALTH ] > 0.0 )
{
if ( ( g_fireData[ i ] [ E_HEALTH ] -= GetVehicleModel( iVehicle ) == 407 ? ( 2.85 + fRandomEx( 1.0, 5.0 ) ) : ( 1.25 + fRandomEx( 1.0, 5.0 ) ) ) < 0.0 )
g_fireData[ i ] [ E_HEALTH ] = 0.0;
UpdateDynamic3DTextLabelText( g_fireData[ i ] [ E_LABEL ], COLOR_YELLOW, sprintf( "%0.1f", g_fireData[ i ] [ E_HEALTH ] ) );
new
Float: removed_health = ( 2.5 + fRandomEx( 1.0, 5.0 ) ) * ( using_firetruck ? 2.5 : 1.0 );
if ( ( g_fireData[ i ] [ E_HEALTH ] -= removed_health ) < 0.0 ) {
g_fireData[ i ] [ E_HEALTH ] = 0.0;
}
else
UpdateDynamic3DTextLabelText( g_fireData[ i ] [ E_LABEL ], 0xA83434FF, sprintf( "House Fire %0.1f%", g_fireData[ i ] [ E_HEALTH ] ) );
if ( g_fireData[ i ] [ E_HEALTH ] <= 0.0 )
{
ach_HandleExtinguishedFires( playerid );
SendClientMessageToFireman( -1, "{A83434}[FIREMAN]{FFFFFF} %s(%d) has extinguished house fire %d.", ReturnPlayerName( playerid ), playerid, i );
SendClientMessageToFireman( -1, "{A83434}[FIREMAN]"COL_WHITE" %s(%d) has earned "COL_GOLD"%s"COL_WHITE" for extinguishing a house fire.", ReturnPlayerName( playerid ), playerid, cash_format( FIRE_EXTINGUISH_PAYOUT ) );
GivePlayerScore( playerid, 2 );
//GivePlayerExperience( playerid, E_FIREMAN );
GivePlayerCash( playerid, 5000 );
g_fireData[ i ] [ E_CREATED ] = false;
g_fireData[ i ] [ E_HOUSE ] = -1;
DestroyDynamicObject( g_fireData[ i ] [ E_OBJECT ] );
g_fireData[ i ] [ E_OBJECT ] = INVALID_OBJECT_ID;
DestroyDynamic3DTextLabel( g_fireData[ i ] [ E_LABEL ] );
g_fireData[ i ] [ E_LABEL ] = Text3D: INVALID_3DTEXT_ID;
g_fireData[ i ] [ E_HEALTH ] = 0.0;
UpdateDynamic3DTextLabelText( g_fireData[ i ] [ E_LABEL ], COLOR_YELLOW, sprintf( "%0.1f", g_fireData[ i ] [ E_HEALTH ] ) );
GivePlayerCash( playerid, FIRE_EXTINGUISH_PAYOUT );
HouseFire_Remove( i );
}
break;
return 1;
}
}
}
@ -106,74 +106,140 @@ hook OnPlayerUpdateEx( playerid )
return 1;
}
hook OnServerUpdate( )
{
// create fires if there are no fires existing and houses available
if ( ! Iter_Count( fires ) && Iter_Count( houses ) ) {
HouseFire_Create( );
}
return 1;
}
hook OnServerGameDayEnd( )
{
HouseFire_Create( );
return 1;
}
hook OnPlayerDriveVehicle( playerid, vehicleid )
{
new
modelid = GetVehicleModel( vehicleid );
if ( modelid == 407 ) {
ShowPlayerHelpDialog( playerid, 2500, "You can see where fires are using ~g~/fires" );
}
return 1;
}
/* ** Commands ** */
CMD:firetracker( playerid, params[ ] )
CMD:firetracker( playerid, params[ ] ) cmd_fires( playerid, params );
CMD:fires( playerid, params[ ] )
{
if ( p_Class[ playerid ] != CLASS_FIREMAN )
return SendError( playerid, "You are not a fireman." );
if ( p_FireDistanceTimer[ playerid ] != -1 )
return StopPlayerFireTracker( playerid ), SendServerMessage( playerid, "You have turned off your fire tracker." );
p_FireTracker{ playerid } = ! p_FireTracker{ playerid };
KillTimer( p_FireDistanceTimer[ playerid ] );
p_FireDistanceTimer[ playerid ] = SetTimerEx( "OnPlayerFireDistanceUpdate", 1000, true, "d", playerid );
SendServerMessage( playerid, "Find the fires and extinguish them." );
return 1;
}
stock StopPlayerFireTracker( playerid )
{
KillTimer( p_FireDistanceTimer[ playerid ] );
p_FireDistanceTimer[ playerid ] = -1;
PlayerTextDrawHide( playerid, p_FireDistance1[ playerid ] );
PlayerTextDrawHide( playerid, p_FireDistance2[ playerid ] );
return 1;
}
/* ** Functions ** */
stock CreateFire( )
{
if ( fire_toggled )
if ( p_FireTracker{ playerid } )
{
for ( new i = 0; i < sizeof( g_fireData ); i ++ ) if ( g_fireData[ i ] [ E_CREATED ] == true )
{
g_fireData[ i ] [ E_CREATED ] = false;
g_fireData[ i ] [ E_HOUSE ] = -1;
DestroyDynamicObject( g_fireData[ i ] [ E_OBJECT ] );
g_fireData[ i ] [ E_OBJECT ] = INVALID_OBJECT_ID;
DestroyDynamic3DTextLabel( g_fireData[ i ] [ E_LABEL ] );
g_fireData[ i ] [ E_LABEL ] = Text3D: INVALID_3DTEXT_ID;
}
fire_toggled = false;
CreateFire( );
UpdatePlayerFireTracker( playerid );
return SendServerMessage( playerid, "All house fires are now in your minimap as red markers." );
}
else
{
static
Float: X, Float: Y, Float: Z;
StopPlayerFireTracker( playerid );
return SendServerMessage( playerid, "You have hidden all the fires from your radar." );
}
}
for ( new i = 0; i < sizeof( g_fireData ); i ++ )
{
new
house = GetRandomCreatedHouse( );
/* ** Functions ** */
stock HouseFire_Create( )
{
// create house house fires for random homes
for ( new fireid = 0; fireid < MAX_FIRES; fireid ++ ) if ( ! Iter_Contains( fires, fireid ) )
{
new
houseid = HouseFire_GetRandomHome( );
if ( Iter_Contains( houses, house ) )
{
GetHousePos( house, X, Y, Z );
g_fireData[ i ] [ E_HEALTH ] = 100.0 + fRandomEx( 1, 25 );
g_fireData[ i ] [ E_HOUSE ] = house;
g_fireData[ i ] [ E_CREATED ] = true;
g_fireData[ i ] [ E_LABEL ] = CreateDynamic3DTextLabel( sprintf( "%0.1f", g_fireData[ i ] [ E_HEALTH ] ), COLOR_YELLOW, X, Y, Z + 0.5, 20.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, -1 );
g_fireData[ i ] [ E_OBJECT ] = CreateDynamicObject( 18691, X, Y, Z - 2.3, 0.0, 0.0, 0.0 );
}
if ( Iter_Contains( houses, houseid ) )
{
static
Float: X, Float: Y, Float: Z;
GetHousePos( houseid, X, Y, Z );
g_fireData[ fireid ] [ E_HEALTH ] = 100.0 + fRandomEx( 1, 25 );
g_fireData[ fireid ] [ E_HOUSE ] = houseid;
g_fireData[ fireid ] [ E_LABEL ] = CreateDynamic3DTextLabel( sprintf( "House Fire %0.1f%", g_fireData[ fireid ] [ E_HEALTH ] ), 0xA83434FF, X, Y, Z + 0.5, 20.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, -1 );
g_fireData[ fireid ] [ E_OBJECT ] = CreateDynamicObject( 18691, X, Y, Z - 2.3, 0.0, 0.0, 0.0 );
// fire map icons
g_fireData[ fireid ] [ E_MAP_ICON ] = CreateDynamicMapIcon( X, Y, Z, 0, 0xA83434FF, -1, -1, 0, 6000.0, MAPICON_GLOBAL );
Streamer_RemoveArrayData( STREAMER_TYPE_MAP_ICON, g_fireData[ fireid ] [ E_MAP_ICON ], E_STREAMER_PLAYER_ID, 0 );
Iter_Add( fires, fireid );
}
fire_toggled = true;
}
// show on radar when it is created
foreach ( new playerid : Player ) if ( GetPlayerClass( playerid ) == CLASS_FIREMAN && p_FireTracker{ playerid } ) {
UpdatePlayerFireTracker( playerid );
}
return 1;
}
stock HouseFire_Remove( fireid )
{
DestroyDynamicObject( g_fireData[ fireid ] [ E_OBJECT ] );
g_fireData[ fireid ] [ E_OBJECT ] = INVALID_OBJECT_ID;
DestroyDynamic3DTextLabel( g_fireData[ fireid ] [ E_LABEL ] );
g_fireData[ fireid ] [ E_LABEL ] = Text3D: INVALID_3DTEXT_ID;
DestroyDynamicMapIcon( g_fireData[ fireid ] [ E_MAP_ICON ] );
g_fireData[ fireid ] [ E_MAP_ICON ] = -1;
Iter_Remove( fires, fireid );
return 1;
}
stock HouseFire_GetRandomHome( )
{
if ( ! Iter_Count( houses ) ) {
return -1;
}
static szCity[ MAX_ZONE_NAME ];
new ignoredHomes[ MAX_HOUSES ] = { -1, ... };
// first find homes to ignore
for ( new i = 0; i < MAX_HOUSES; i ++ )
{
// Avoid Hills / Avoid V.I.P or Clan Homes
if ( ! Iter_Contains( houses, i ) || g_houseData[ i ] [ E_EZ ] > 300.0 || g_houseData[ i ] [ E_COST ] < 500000 ) {
ignoredHomes[ i ] = i;
continue;
}
// check for house fire
if ( IsHouseOnFire( i ) ) {
ignoredHomes[ i ] = i;
continue;
}
// San Fierro only
Get2DCity( szCity, g_houseData[ i ] [ E_EX ], g_houseData[ i ] [ E_EY ], g_houseData[ i ] [ E_EZ ] );
if ( ! strmatch( szCity, "San Fierro" ) ) {
ignoredHomes[ i ] = i;
continue;
}
}
new
random_home = randomExcept( ignoredHomes, sizeof( ignoredHomes ) );
// apparently 'safer' to return value from variable
return random_home;
}
stock IsHouseOnFire( houseid )
{
if ( houseid < 0 || houseid > MAX_HOUSES )
@ -182,45 +248,111 @@ stock IsHouseOnFire( houseid )
if ( ! Iter_Contains( houses, houseid ) )
return 0;
for( new i, Float: X, Float: Y, Float: Z; i < sizeof( g_fireData ); i++ )
static
Float: X, Float: Y, Float: Z, Float: HX, Float: HY;
foreach ( new fireid : fires )
{
if ( g_fireData[ i ] [ E_CREATED ] )
{
GetDynamicObjectPos( g_fireData[ i ] [ E_OBJECT ], X, Y, Z ); // Z is unused due to the object.
if ( g_houseData[ houseid ] [ E_EX ] == X && g_houseData[ houseid ] [ E_EY ] == Y )
{
return 1;
}
GetDynamicObjectPos( g_fireData[ fireid ] [ E_OBJECT ], X, Y, Z ); // Z is unused due to the object.
GetHousePos( houseid, HX, HY, Z );
if ( HX == X && HY == Y )
{
return 1;
}
}
return 0;
}
function OnPlayerFireDistanceUpdate( playerid )
stock UpdatePlayerFireTracker( playerid )
{
new
Float: X, Float: Y, Float: Z, Float: dis,
szFire1[ 128 ], szFire2[ 128 ]
;
for( new i; i < sizeof( g_fireData ); i++ )
{
GetDynamicObjectPos( g_fireData[ i ] [ E_OBJECT ], X, Y, Z );
dis = GetPlayerDistanceFromPoint( playerid, X, Y, Z );
if ( i < floatround( sizeof( g_fireData ) / 2 ) )
{
if ( g_fireData[ i ] [ E_CREATED ] == false ) format( szFire1, sizeof( szFire1 ), "%s~r~FIRE %d:%s ~g~Stopped~n~", szFire1, i,i==1?(" "):("") );
else format( szFire1, sizeof( szFire1 ), "%s~r~FIRE %d:%s~w~ %0.0f m~n~", szFire1, i,i==1?("_"):(""), dis );
}
else
{
if ( g_fireData[ i ] [ E_CREATED ] == false ) format( szFire2, sizeof( szFire2 ), "%s~r~FIRE %d:%s ~g~Stopped~n~", szFire2, i,i==1?(" "):("") );
else format( szFire2, sizeof( szFire2 ), "%s~r~FIRE %d:%s~w~ %0.0f m~n~", szFire2, i,i==1?("_"):(""), dis );
}
// add player to map icon list
foreach ( new fireid : fires ) {
Streamer_AppendArrayData( STREAMER_TYPE_MAP_ICON, g_fireData[ fireid ] [ E_MAP_ICON ], E_STREAMER_PLAYER_ID, playerid );
}
PlayerTextDrawSetString( playerid, p_FireDistance1[ playerid ], szFire1 );
PlayerTextDrawSetString( playerid, p_FireDistance2[ playerid ], szFire2 );
PlayerTextDrawShow( playerid, p_FireDistance1[ playerid ] );
PlayerTextDrawShow( playerid, p_FireDistance2[ playerid ] );
return 1;
}
stock StopPlayerFireTracker( playerid )
{
// remove player from map icon list
foreach ( new fireid : fires ) if ( Streamer_IsInArrayData( STREAMER_TYPE_MAP_ICON, g_fireData[ fireid ] [ E_MAP_ICON ], E_STREAMER_PLAYER_ID, playerid ) ) {
Streamer_RemoveArrayData( STREAMER_TYPE_MAP_ICON, g_fireData[ fireid ] [ E_MAP_ICON ], E_STREAMER_PLAYER_ID, playerid );
}
// reset firetracker
p_FireTracker{ playerid } = false;
return 1;
}
stock Float: GetPointAngleToPoint( Float: x2, Float: y2, Float: X, Float: Y )
{
new Float: DX, Float: DY;
new Float: angle;
DX = floatabs( floatsub( x2, X ) );
DY = floatabs( floatsub( y2, Y ) );
if ( DY == 0.0 || DX == 0.0 )
{
if ( DY == 0 && DX > 0 ) angle = 0.0;
else if ( DY == 0 && DX < 0 ) angle = 180.0;
else if ( DY > 0 && DX == 0 ) angle = 90.0;
else if ( DY < 0 && DX == 0 ) angle = 270.0;
else if ( DY == 0 && DX == 0 ) angle = 0.0;
}
else
{
angle = atan( DX / DY );
if ( X > x2 && Y <= y2 ) angle += 90.0;
else if ( X <= x2 && Y < y2 ) angle = floatsub( 90.0, angle );
else if ( X < x2 && Y >= y2 ) angle -= 90.0;
else if ( X >= x2 && Y > y2 ) angle = floatsub( 270.0, angle );
}
return floatadd( angle, 90.0 );
}
stock Float: DistanceCameraTargetToLocation(Float:CamX, Float:CamY, Float:CamZ, Float:ObjX, Float:ObjY, Float:ObjZ, Float:FrX, Float:FrY, Float:FrZ) {
new Float: TGTDistance;
TGTDistance = floatsqroot( ( CamX - ObjX) * ( CamX - ObjX ) + ( CamY - ObjY ) * ( CamY - ObjY ) + ( CamZ - ObjZ ) * ( CamZ - ObjZ ) );
new Float: tmpX, Float: tmpY, Float: tmpZ;
tmpX = FrX * TGTDistance + CamX;
tmpY = FrY * TGTDistance + CamY;
tmpZ = FrZ * TGTDistance + CamZ;
return floatsqroot( ( tmpX - ObjX ) * ( tmpX - ObjX ) + ( tmpY - ObjY ) * ( tmpY - ObjY ) + ( tmpZ - ObjZ ) * ( tmpZ - ObjZ ) );
}
stock IsPlayerAimingAt( playerid, Float: x, Float: y, Float: z, Float: radius ) // forgot who made this
{
new Float: camera_x, Float: camera_y, Float: camera_z;
new Float: vector_x, Float: vector_y, Float: vector_z;
GetPlayerCameraPos( playerid, camera_x, camera_y, camera_z );
GetPlayerCameraFrontVector( playerid, vector_x, vector_y, vector_z );
new Float: vertical, Float: horizontal;
switch ( GetPlayerWeapon( playerid ) )
{
case 34, 35, 36: return DistanceCameraTargetToLocation( camera_x, camera_y, camera_z, x, y, z, vector_x, vector_y, vector_z ) < radius;
case 30, 31: vertical = 4.0, horizontal = -1.6;
case 33: vertical = 2.7, horizontal = -1.0;
default: vertical = 6.0, horizontal = -2.2;
}
new Float: angle = GetPointAngleToPoint( 0, 0, floatsqroot( vector_x * vector_x + vector_y * vector_y ), vector_z ) - 270.0;
new Float: resize_x, Float: resize_y, Float: resize_z = floatsin( angle + vertical, degrees );
GetXYInFrontOfPoint( resize_x, resize_y, GetPointAngleToPoint( 0, 0, vector_x, vector_y ) + horizontal, floatcos( angle + vertical, degrees ) );
return DistanceCameraTargetToLocation(camera_x, camera_y, camera_z, x, y, z, resize_x, resize_y, resize_z) < radius;
}
stock GetXYInFrontOfPoint( &Float: x, &Float: y, Float: angle, Float: distance ) {
x += ( distance * floatsin( -angle, degrees ) );
y += ( distance * floatcos( -angle, degrees ) );
}

View File

@ -620,9 +620,6 @@ thread OnHouseLoad( )
SetHouseOwner( houseid, 1, "Lorenc" );
}
}
// The server crashes when the fires aren't correctly loaded.
CreateFire( );
return 1;
}

View File

@ -47,9 +47,7 @@ new
PlayerText: p_TruckingTD [ MAX_PLAYERS ] = { PlayerText: INVALID_TEXT_DRAW, ... },
PlayerText: p_TrackPlayerTD [ MAX_PLAYERS ] = { PlayerText: INVALID_TEXT_DRAW, ... },
PlayerText: p_GPSInformation [ MAX_PLAYERS ] = { PlayerText: INVALID_TEXT_DRAW, ... },
PlayerText: p_AchievementTD [ MAX_PLAYERS ] = { PlayerText: INVALID_TEXT_DRAW, ... },
PlayerText: p_FireDistance1 [ MAX_PLAYERS ] = { PlayerText: INVALID_TEXT_DRAW, ... },
PlayerText: p_FireDistance2 [ MAX_PLAYERS ] = { PlayerText: INVALID_TEXT_DRAW, ... }
PlayerText: p_AchievementTD [ MAX_PLAYERS ] = { PlayerText: INVALID_TEXT_DRAW, ... }
;
/* ** Hooks ** */
@ -525,22 +523,6 @@ hook OnPlayerConnect( playerid )
PlayerTextDrawSetOutline(playerid, p_RobberyAmountTD[ playerid ], 1);
PlayerTextDrawSetProportional(playerid, p_RobberyAmountTD[ playerid ], 1);
PlayerTextDrawSetSelectable(playerid, p_RobberyAmountTD[ playerid ], 0);
p_FireDistance1[ playerid ] = CreatePlayerTextDraw(playerid, 26.000000, 182.000000, "_");
PlayerTextDrawBackgroundColor(playerid, p_FireDistance1[ playerid ], 255);
PlayerTextDrawFont(playerid, p_FireDistance1[ playerid ], 2);
PlayerTextDrawLetterSize(playerid, p_FireDistance1[ playerid ], 0.210000, 1.200000);
PlayerTextDrawColor(playerid, p_FireDistance1[ playerid ], -1);
PlayerTextDrawSetOutline(playerid, p_FireDistance1[ playerid ], 1);
PlayerTextDrawSetProportional(playerid, p_FireDistance1[ playerid ], 1);
p_FireDistance2[ playerid ] = CreatePlayerTextDraw(playerid, 26.000000, 236.000000, "_");
PlayerTextDrawBackgroundColor(playerid, p_FireDistance2[ playerid ], 255);
PlayerTextDrawFont(playerid, p_FireDistance2[ playerid ], 2);
PlayerTextDrawLetterSize(playerid, p_FireDistance2[ playerid ], 0.209999, 1.200000);
PlayerTextDrawColor(playerid, p_FireDistance2[ playerid ], -1);
PlayerTextDrawSetOutline(playerid, p_FireDistance2[ playerid ], 1);
PlayerTextDrawSetProportional(playerid, p_FireDistance2[ playerid ], 1);
return Y_HOOKS_CONTINUE_RETURN_1;
}

View File

@ -1450,7 +1450,6 @@ public ZoneTimer( )
g_WorldDayCount = ( g_WorldDayCount == 6 ? 0 : g_WorldDayCount + 1 );
TextDrawSetString( g_WorldDayTD, GetDayToString( g_WorldDayCount ) );
CreateFire( );
RenewWeed( );
PlayerPlaceRandomHits( );
@ -1740,8 +1739,6 @@ public OnPlayerRequestClass( playerid, classid )
TextDrawHideForPlayer( playerid, g_CurrentRankTD );
TextDrawHideForPlayer( playerid, g_currentXPTD );
TextDrawHideForPlayer( playerid, g_DoubleXPTD );
PlayerTextDrawHide( playerid, p_FireDistance1[ playerid ] );
PlayerTextDrawHide( playerid, p_FireDistance2[ playerid ] );
p_MoneyBag{ playerid } = false;
RemovePlayerAttachedObject( playerid, 1 );
@ -14191,44 +14188,6 @@ stock TimeConvert( seconds )
return szTime;
}
stock GetRandomCreatedHouse( )
{
if ( ! Iter_Count( houses ) ) {
return -1;
}
static szCity[ MAX_ZONE_NAME ];
new ignoredHomes[ MAX_HOUSES ] = { -1, ... };
// first find homes to ignore
for ( new i = 0; i < MAX_HOUSES; i ++ )
{
// Avoid Hills / Avoid V.I.P or Clan Homes
if ( ! Iter_Contains( houses, i ) || g_houseData[ i ] [ E_EZ ] > 300.0 || g_houseData[ i ] [ E_COST ] < 500000 ) {
ignoredHomes[ i ] = i;
continue;
}
// check for house fire
if ( IsHouseOnFire( i ) ) {
ignoredHomes[ i ] = i;
continue;
}
// San Fierro only
Get2DCity( szCity, g_houseData[ i ] [ E_EX ], g_houseData[ i ] [ E_EY ], g_houseData[ i ] [ E_EZ ] );
if ( ! strmatch( szCity, "San Fierro" ) ) {
ignoredHomes[ i ] = i;
continue;
}
}
new
random_home = randomExcept( ignoredHomes, sizeof( ignoredHomes ) );
return random_home;
}
stock SetPlayerFacePoint(playerid, Float: fX, Float: fY, Float: offset = 0.0)
{
static
@ -15004,84 +14963,6 @@ stock GetDayToString( day )
return string;
}
Float:DistanceCameraTargetToLocation(Float:CamX, Float:CamY, Float:CamZ, Float:ObjX, Float:ObjY, Float:ObjZ, Float:FrX, Float:FrY, Float:FrZ) {
new Float:TGTDistance;
TGTDistance = floatsqroot((CamX - ObjX) * (CamX - ObjX) + (CamY - ObjY) * (CamY - ObjY) + (CamZ - ObjZ) * (CamZ - ObjZ));
new Float:tmpX, Float:tmpY, Float:tmpZ;
tmpX = FrX * TGTDistance + CamX;
tmpY = FrY * TGTDistance + CamY;
tmpZ = FrZ * TGTDistance + CamZ;
return floatsqroot((tmpX - ObjX) * (tmpX - ObjX) + (tmpY - ObjY) * (tmpY - ObjY) + (tmpZ - ObjZ) * (tmpZ - ObjZ));
}
stock Float:GetPointAngleToPoint(Float:x2, Float:y2, Float:X, Float:Y) {
new Float:DX, Float:DY;
new Float:angle;
DX = floatabs(floatsub(x2,X));
DY = floatabs(floatsub(y2,Y));
if (DY == 0.0 || DX == 0.0) {
if (DY == 0 && DX > 0) angle = 0.0;
else if (DY == 0 && DX < 0) angle = 180.0;
else if (DY > 0 && DX == 0) angle = 90.0;
else if (DY < 0 && DX == 0) angle = 270.0;
else if (DY == 0 && DX == 0) angle = 0.0;
}
else {
angle = atan(DX/DY);
if (X > x2 && Y <= y2) angle += 90.0;
else if (X <= x2 && Y < y2) angle = floatsub(90.0, angle);
else if (X < x2 && Y >= y2) angle -= 90.0;
else if (X >= x2 && Y > y2) angle = floatsub(270.0, angle);
}
return floatadd(angle, 90.0);
}
stock GetXYInFrontOfPoint(&Float:x, &Float:y, Float:angle, Float:distance) {
x += (distance * floatsin(-angle, degrees));
y += (distance * floatcos(-angle, degrees));
}
stock IsPlayerAimingAt(playerid, Float:x, Float:y, Float:z, Float:radius)
{
new Float:camera_x;
new Float:camera_y;
new Float:camera_z;
new Float:vector_x;
new Float:vector_y;
new Float:vector_z;
GetPlayerCameraPos(playerid, camera_x, camera_y, camera_z);
GetPlayerCameraFrontVector(playerid, vector_x, vector_y, vector_z);
new Float:vertical, Float:horizontal;
switch (GetPlayerWeapon( playerid )) {
case 34,35,36:
{
if (DistanceCameraTargetToLocation(camera_x, camera_y, camera_z, x, y, z, vector_x, vector_y, vector_z) < radius) return true;
return false;
}
case 30,31: {vertical = 4.0; horizontal = -1.6;}
case 33: {vertical = 2.7; horizontal = -1.0;}
default: {vertical = 6.0; horizontal = -2.2;}
}
new Float:angle = GetPointAngleToPoint(0, 0, floatsqroot(vector_x*vector_x+vector_y*vector_y), vector_z) - 270.0;
new Float:resize_x, Float:resize_y, Float:resize_z = floatsin(angle+vertical, degrees);
GetXYInFrontOfPoint(resize_x, resize_y, GetPointAngleToPoint(0, 0, vector_x, vector_y)+horizontal, floatcos(angle+vertical, degrees));
if (DistanceCameraTargetToLocation(camera_x, camera_y, camera_z, x, y, z, resize_x, resize_y, resize_z) < radius) return true;
return false;
}
stock ShowAchievement( playerid, achievement[ ], score = -1 )
{