From 066915d7fe4c08e16674f2d9df23da773d665b18 Mon Sep 17 00:00:00 2001 From: Lorenc Pekaj Date: Tue, 9 Oct 2018 09:05:02 +1100 Subject: [PATCH] update updates.txt ... fix potential issues --- gamemodes/sf-cnr.pwn | 46 +++++++++++++++++------------------------ scriptfiles/updates.txt | 5 +++++ 2 files changed, 24 insertions(+), 27 deletions(-) diff --git a/gamemodes/sf-cnr.pwn b/gamemodes/sf-cnr.pwn index 9bde163..80bbab4 100644 --- a/gamemodes/sf-cnr.pwn +++ b/gamemodes/sf-cnr.pwn @@ -9888,7 +9888,7 @@ public OnPlayerDriveVehicle( playerid, vehicleid ) format( szSmallString, sizeof( szSmallString ), "vburg_%d_items", vehicleid ); if ( GetGVarInt( szSmallString ) > 0 ) { - new + new Float: X, Float: Y, Float: Z, Float: pX, Float: pY, Float: pZ; @@ -9898,30 +9898,16 @@ public OnPlayerDriveVehicle( playerid, vehicleid ) GameTextForPlayer( playerid, "Go to the truck blip on your radar for money!", 3000, 1 ); SendServerMessage( playerid, "Note! You have %d stolen goods that you can export for money!", GetGVarInt( szSmallString ) ); - static - szCity[ MAX_ZONE_NAME ], + static + szCity[ MAX_ZONE_NAME ], aPlayer[ 1 ]; aPlayer[ 0 ] = playerid; DestroyDynamicMapIcon( p_PawnStoreMapIcon[ playerid ] ); - //static ; - // San Fierro only - // Get2DCity( szCity, g_houseData[ i ] [ E_EX ], g_houseData[ i ] [ E_EY ], g_houseData[ i ] [ E_EZ ] ); - // if ( ! strmatch( szCity, "San Fierro" ) ) { - // ignoredHomes[ i ] = i; - // continue; - // } - Get2DCity( szCity, pX, pY, pZ ); - if ( strmatch( szCity, "San Fierro" ) ) - { - X = -2480.2461; - Y = 6.0720; - Z = 25.6172; - } - else if ( strmatch( szCity, "Los Santos" ) ) + if ( strmatch( szCity, "Los Santos" ) ) { X = 2522.1677; Y = -1717.4137; @@ -9933,6 +9919,12 @@ public OnPlayerDriveVehicle( playerid, vehicleid ) Y = 1315.8477; Z = 10.6797; } + else // default SF if not LV and LS + { + X = -2480.2461; + Y = 6.0720; + Z = 25.6172; + } p_PawnStoreMapIcon[ playerid ] = CreateDynamicMapIconEx( X, Y, Z, 51, 0, MAPICON_GLOBAL, 6000.0, { -1 }, { -1 }, aPlayer ); p_PawnStoreExport[ playerid ] = CreateDynamicRaceCP( 1, X, Y, Z, 0.0, 0.0, 0.0, 4.0, -1, -1, playerid ); @@ -14395,16 +14387,16 @@ public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] ) // hits completed case 5: mysql_function_query( dbHandle, "SELECT `NAME`, `CONTRACTS` as `SCORE_VAL` FROM `USERS` ORDER BY `CONTRACTS` DESC LIMIT 25", true, "OnHighScoreCheck", "ii", playerid, 5 ); - + // fires case 6: mysql_function_query( dbHandle, "SELECT `NAME`, `FIRES` as `SCORE_VAL` FROM `USERS` ORDER BY `FIRES` DESC LIMIT 25", true, "OnHighScoreCheck", "ii", playerid, 6 ); // burglaries case 7: mysql_function_query( dbHandle, "SELECT `NAME`, `BURGLARIES` as `SCORE_VAL` FROM `USERS` ORDER BY `BURGLARIES` DESC LIMIT 25", true, "OnHighScoreCheck", "ii", playerid, 7 ); - + // blown jails case 8: mysql_function_query( dbHandle, "SELECT `NAME`, `BLEW_JAILS` as `SCORE_VAL` FROM `USERS` ORDER BY `BLEW_JAILS` DESC LIMIT 25", true, "OnHighScoreCheck", "ii", playerid, 8 ); - + // blown vaults case 9: mysql_function_query( dbHandle, "SELECT `NAME`, `BLEW_VAULT` as `SCORE_VAL` FROM `USERS` ORDER BY `BLEW_VAULT` DESC LIMIT 25", true, "OnHighScoreCheck", "ii", playerid, 9 ); @@ -15853,7 +15845,7 @@ stock GetRandomCreatedHouse( ) return -1; } - //static szCity[ MAX_ZONE_NAME ]; + static szCity[ MAX_ZONE_NAME ]; new ignoredHomes[ MAX_HOUSES ] = { -1, ... }; // first find homes to ignore @@ -15872,11 +15864,11 @@ stock GetRandomCreatedHouse( ) } // San Fierro only - // Get2DCity( szCity, g_houseData[ i ] [ E_EX ], g_houseData[ i ] [ E_EY ], g_houseData[ i ] [ E_EZ ] ); - // if ( ! strmatch( szCity, "San Fierro" ) ) { - // ignoredHomes[ i ] = i; - // continue; - // } + Get2DCity( szCity, g_houseData[ i ] [ E_EX ], g_houseData[ i ] [ E_EY ], g_houseData[ i ] [ E_EZ ] ); + if ( ! strmatch( szCity, "San Fierro" ) ) { + ignoredHomes[ i ] = i; + continue; + } } new diff --git a/scriptfiles/updates.txt b/scriptfiles/updates.txt index 69550d3..4bed35f 100644 --- a/scriptfiles/updates.txt +++ b/scriptfiles/updates.txt @@ -1,6 +1,11 @@ (+) "/perks" has been added and is based off your total level. (+) Gang bank accounts are charged $500 per spawn in a facility. (+) Picking safe / thermal drill speeds improve if you increase your robbery level. +(+) Adds an option to disable paintball chatting. +(+) You can now preview vehicle components before you buy them. +(+) Adds multiple other /highscores including hits, fires, burglaries, blown jails and blown vaults. +(+) You can now export burglared items at local pawn stores in LV and LS. +(+) Adds /smoke animation. (/) Passive mode is automatically toggled for every player, use "/passive" to disable it. (/) Business payouts have been significantly increased (how it was originally). (/) You will drop health pickups matching your DM level (10+ DM level only for now).