chuffsec module can be commented to disable now
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@ -118,7 +118,9 @@ CMD:vrespawn( playerid, params[ ] )
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return SendUsage( playerid, "/vrespawn [VEHICLE_ID]" );
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}
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else if ( !IsValidVehicle( vID ) ) return SendError( playerid, "Invalid Vehicle ID" );
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#if defined __cnr__chuffsec
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else if ( IsVehicleSecurityVehicle( vID ) ) return SendError( playerid, "This vehicle is prohibited." );
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#endif
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else
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{
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SetVehicleToRespawn( vID );
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@ -145,7 +147,9 @@ CMD:vdestroy( playerid, params[ ] )
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if ( !IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You're not in any vehicle." );
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vID = GetPlayerVehicleID( playerid );
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if ( IsBuyableVehicle( vID ) ) return SendError( playerid, "You cannot use this command to destroy buyable vehicles." );
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#if defined __cnr__chuffsec
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if ( IsVehicleSecurityVehicle( vID ) ) return SendError( playerid, "This vehicle is prohibited." );
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#endif
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if ( g_TrolleyVehicles[ 0 ] == vID || g_TrolleyVehicles[ 1 ] == vID || g_TrolleyVehicles[ 2 ] == vID || g_TrolleyVehicles[ 3 ] == vID || g_TrolleyVehicles[ 4 ] == vID ) return SendError( playerid, "This vehicle is prohibited." );
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DestroyVehicle( vID );
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if ( g_adminSpawnedCar{ vID } ) g_adminSpawnedCar{ vID } = false;
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@ -154,7 +158,9 @@ CMD:vdestroy( playerid, params[ ] )
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}
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else if ( !IsValidVehicle( vID ) ) return SendError( playerid, "Invalid Vehicle ID" );
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else if ( IsBuyableVehicle( vID ) ) return SendError( playerid, "You cannot use this command to destroy buyable vehicles." );
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#if defined __cnr__chuffsec
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else if ( IsVehicleSecurityVehicle( vID ) ) return SendError( playerid, "This vehicle is prohibited." );
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#endif
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else if ( g_TrolleyVehicles[ 0 ] == vID || g_TrolleyVehicles[ 1 ] == vID || g_TrolleyVehicles[ 2 ] == vID || g_TrolleyVehicles[ 3 ] == vID || g_TrolleyVehicles[ 4 ] == vID ) return SendError( playerid, "This vehicle is prohibited." );
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else
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{
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@ -186,6 +186,32 @@ hook OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
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return 1;
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}
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hook OnPlayerRequestSpawn( playerid )
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{
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if ( IsPlayerSecurityDriver( playerid ) )
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{
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SetPlayerSkin( playerid, 71 );
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return Y_HOOKS_BREAK_RETURN_1;
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}
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return 1;
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}
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hook OnPlayerUpdate( playerid )
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{
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if ( IsPlayerSecurityDriver( playerid ) ) { // prevent unneccessary updating
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return Y_HOOKS_BREAK_RETURN_1;
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}
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return Y_HOOKS_CONTINUE_RETURN_1;
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}
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hook OnPlayerSpawn( playerid )
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{
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if ( IsPlayerSecurityDriver( playerid ) ) {
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return Y_HOOKS_BREAK_RETURN_1;
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}
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return Y_HOOKS_CONTINUE_RETURN_1;
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}
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/* ** Commands ** */
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CMD:chuffloc( playerid, params[ ] )
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@ -4939,9 +4939,6 @@ public OnPlayerSpawn( playerid )
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new
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iTick = GetTickCount( );
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if ( IsPlayerSecurityDriver( playerid ) )
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return 1;
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UpdatePlayerTime( playerid );
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DeletePVar( playerid, "attached_mugshot" );
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@ -7903,9 +7900,12 @@ CMD:cnr( playerid, params[ ] )
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new
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Float: iClass[ 2 ];
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for( new i = 0; i < MAX_PLAYERS; i++ )
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if ( IsPlayerConnected( i ) && i != g_secureTruckDriver )
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iClass[ ( p_Class[ i ] == CLASS_POLICE ? CLASS_POLICE : CLASS_CIVILIAN ) ] ++;
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for( new i = 0; i < MAX_PLAYERS; i++ ) if ( IsPlayerConnected( i ) ) {
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#if defined __cnr__chuffsec
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if ( i == g_secureTruckDriver ) continue;
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#endif
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iClass[ ( p_Class[ i ] == CLASS_POLICE ? CLASS_POLICE : CLASS_CIVILIAN ) ] ++;
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}
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new
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Float: iCivilians = ( iClass[ CLASS_CIVILIAN ] / ( iClass[ CLASS_CIVILIAN ] + iClass[ CLASS_POLICE ] ) ) * 100.0,
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@ -11969,10 +11969,17 @@ CMD:c4( playerid, params[ ] )
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g_C4Data[ playerid ] [ ID ] [ E_INTERIOR ] = GetPlayerInterior( playerid );
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g_C4Data[ playerid ] [ ID ] [ E_SET ] = true;
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if ( !iVehicle )
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if ( ! iVehicle ) {
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iVehicle = GetPlayerSurfingVehicleID( playerid );
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}
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if ( IsValidVehicle( iVehicle ) && iVehicle != g_secureTruckVehicle )
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#if defined __cnr__chuffsec
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if ( iVehicle == g_secureTruckVehicle ) {
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iVehicle = INVALID_VEHICLE_ID;
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}
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#endif
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if ( IsValidVehicle( iVehicle ) )
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{
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GetVehiclePos( iVehicle, X, Y, Z );
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@ -13999,9 +14006,6 @@ public OnRconCommand(cmd[])
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public OnPlayerRequestSpawn( playerid )
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{
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if ( IsPlayerSecurityDriver( playerid ) )
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return SetPlayerSkin( playerid, 71 );
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// army limit
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/*if ( IsPlayerArmy( playerid ) )
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{
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@ -15118,9 +15122,6 @@ function unpause_Player( playerid )
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public OnPlayerUpdate( playerid )
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{
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if ( IsPlayerSecurityDriver( playerid ) )
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return 1;
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if ( !p_PlayerLogged{ playerid } )
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return 0;
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@ -20651,8 +20652,10 @@ stock GivePlayerWantedLevel( playerid, wantedlevel, bool:loadingstats = false )
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if ( !IsPlayerConnected( playerid ) )
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return 0;
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#if defined __cnr__chuffsec
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if ( IsPlayerSecurityDriver( playerid ) )
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return SetPlayerColor( playerid, COLOR_SECURITY );
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#endif
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if ( IsPlayerJailed( playerid ) )
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{
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@ -20896,7 +20899,10 @@ stock GetPlayerIDFromAccountID( iAccountID )
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stock SetPlayerColorToTeam( playerid )
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{
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#if defined __cnr__chuffsec
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if ( IsPlayerSecurityDriver( playerid ) ) return SetPlayerColor( playerid, COLOR_SECURITY );
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#endif
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if ( p_AdminOnDuty{ playerid } ) return SetPlayerColor( playerid, COLOR_PINK );
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switch( p_Class[ playerid ] )
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@ -22326,8 +22332,10 @@ stock isValidPlayerName( szName[ ] )
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//strreplacechar( szName, '.', '-' );
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strreplacechar( szName, '/', '-' );
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#if defined __cnr__chuffsec
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if ( strmatch( szName, SECURE_TRUCK_DRIVER_NAME ) )
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return false;
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#endif
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if( !( 2 < strlen( szName ) < MAX_PLAYER_NAME ) )
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return false;
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