diff --git a/gamemodes/irresistible/cnr/features/perks.pwn b/gamemodes/irresistible/cnr/features/perks.pwn index 590f1af..ea67532 100644 --- a/gamemodes/irresistible/cnr/features/perks.pwn +++ b/gamemodes/irresistible/cnr/features/perks.pwn @@ -15,7 +15,7 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] ) { switch( listitem ) { - case 0: ShowPlayerDialog( playerid, DIALOG_PERKS_P, DIALOG_STYLE_TABLIST_HEADERS, "{FFFFFF}Game Perks", ""COL_WHITE"Item Name\t"COL_WHITE"Total Level Req.\t"COL_WHITE"Cost ($)\nUnlimited Ammunition\t"COL_GOLD"50\t"COL_GREEN"$9,900", "Select", "Back" ); + case 0: ShowPlayerDialog( playerid, DIALOG_PERKS_P, DIALOG_STYLE_TABLIST_HEADERS, "{FFFFFF}Game Perks", ""COL_WHITE"Item Name\t"COL_WHITE"Total Level Req.\t"COL_WHITE"Cost ($)\nUnlimited Ammunition\t"COL_GOLD"50\t"COL_GREEN"$9,900\nStealth Mode\t"COL_GOLD"100\t"COL_GREEN"$15,000", "Select", "Back" ); case 1: ShowPlayerDialog( playerid, DIALOG_PERKS_V, DIALOG_STYLE_TABLIST_HEADERS, "{FFFFFF}Game Perks", ""COL_WHITE"Item Name\t"COL_WHITE"Total Level Req.\t"COL_WHITE"Cost ($)\nFix & Flip vehicle\t"COL_GOLD"75\t"COL_GREEN"$9,900\nRepair Vehicle\t"COL_GOLD"75\t"COL_GREEN"$7,500\nAdd NOS\t"COL_GOLD"50\t"COL_GREEN"$3,000\nFlip vehicle\t"COL_GOLD"40\t"COL_GREEN"$2,500", "Select", "Back" ); } } @@ -52,6 +52,31 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] ) SetPlayerArmedWeapon( playerid, 0 ); Beep( playerid ); } + + case 1: + { + if ( total_level < 10 ) { + return SendError( playerid, "Your total level must be at least 75 to use this (/level)." ); + } + + if ( GetPlayerCash( playerid ) < 11500 ) { + return SendError( playerid, "You do not have enough money for this item ($11,500)." ); + } + + if ( p_OffRadar{ playerid } ) { + return SendError( playerid, "You have already purchased this item." ); + } + + p_OffRadar{ playerid } = true; + + GivePlayerCash( playerid, -11500 ); + + SendServerMessage( playerid, "You have brought stealth mode for $15,000." ); + ShowPlayerHelpDialog( playerid, 3000, "~g~~h~Stealth mode ~w~will be deactivate once you respawn." ); + + SetPlayerColor( playerid, setAlpha( GetPlayerColor( playerid ), 0x00 ) ); + Beep( playerid ); + } } } else if ( dialogid == DIALOG_PERKS_V ) diff --git a/gamemodes/irresistible/cnr/player.pwn b/gamemodes/irresistible/cnr/player.pwn index f99c91c..92745da 100644 --- a/gamemodes/irresistible/cnr/player.pwn +++ b/gamemodes/irresistible/cnr/player.pwn @@ -205,6 +205,7 @@ new p_LastPlayerState [ MAX_PLAYERS char ], p_RespondDelay [ MAX_PLAYERS ], p_VisibleOnRadar [ MAX_PLAYERS ], + p_OffRadarVisible [ MAX_PLAYERS ], p_InGarage [ MAX_PLAYERS ] = { -1, ... }, p_WorkCooldown [ MAX_PLAYERS ], p_AntiSpammyTS [ MAX_PLAYERS ], @@ -239,7 +240,8 @@ new p_AimedAtPolice [ MAX_PLAYERS ], bool: p_PassiveModeDisabled [ MAX_PLAYERS char ], p_PassiveModeExpireTimer [ MAX_PLAYERS ] = { -1, ... }, - Text3D: p_PassiveModeLabel [ MAX_PLAYERS ] = { Text3D: INVALID_3DTEXT_ID } + Text3D: p_PassiveModeLabel [ MAX_PLAYERS ] = { Text3D: INVALID_3DTEXT_ID }, + bool: p_OffRadar [ MAX_PLAYERS char] ; /* ** Getters And Setters** */ diff --git a/gamemodes/sf-cnr.pwn b/gamemodes/sf-cnr.pwn index 59f36ea..1f3d2c6 100644 --- a/gamemodes/sf-cnr.pwn +++ b/gamemodes/sf-cnr.pwn @@ -2131,6 +2131,11 @@ public ZoneTimer( ) // CIA Visible On Radar after firing a shot if ( p_VisibleOnRadar[ playerid ] != 0 && p_VisibleOnRadar[ playerid ] < g_iTime ) SetPlayerColorToTeam( playerid ), p_VisibleOnRadar[ playerid ] = 0; + + // Stealth mode after getting shot + if ( p_OffRadarVisible[ playerid ] != 0 && p_OffRadarVisible[ playerid ] < g_iTime ) + SetPlayerColor( playerid, setAlpha( GetPlayerColor( playerid ), 0x00 ) ), p_OffRadarVisible[ playerid ] = 0; + } return 1; } @@ -2847,6 +2852,8 @@ public OnPlayerSpawn( playerid ) StopSound( playerid ); CancelEdit( playerid ); + p_OffRadar{ playerid } = false; + // Approved spawn? if ( !approveClassSpawned( playerid ) ) { SendClientMessageToAdmins( -1, ""COL_PINK"[ABNORMAL SPAWN]"COL_GREY" %s(%d) - %d skin - %d ping - %s IP", ReturnPlayerName( playerid ), playerid, GetPlayerSkin( playerid ), GetPlayerPing( playerid ), ReturnPlayerIP( playerid ) ); @@ -3082,6 +3089,10 @@ public OnPlayerWeaponShot( playerid, weaponid, hittype, hitid, Float:fX, Float:f if ( p_Class[ playerid ] == CLASS_POLICE && p_Class[ hitid ] != CLASS_POLICE && !p_WantedLevel[ hitid ] && GetPlayerState( hitid ) != PLAYER_STATE_WASTED && ! IsPlayerInEvent( playerid ) ) return ShowPlayerHelpDialog( playerid, 2000, "You cannot hurt innocent civilians, you're a ~b~cop~w~~h~!" ), 0; + // Exposing stealth mode player + if ( p_OffRadar{ playerid } ) + SetPlayerColor( playerid, setAlpha( GetPlayerColor( playerid ), 0xFF ) ), p_OffRadarVisible[ playerid ] = g_iTime + 2; + // CIA Exposure when weapon is shot if ( p_Class[ playerid ] == CLASS_POLICE && p_inFBI{ playerid } && p_inCIA{ playerid } && !p_inArmy{ playerid } ) SetPlayerColor( playerid, setAlpha( COLOR_CIA, 0xFF ) ), p_VisibleOnRadar[ playerid ] = g_iTime + 2; @@ -15208,6 +15219,8 @@ stock GivePlayerWantedLevel( playerid, wantedlevel, bool:loadingstats = false ) if ( p_WantedLevel[ playerid ] > 90 ) printf( "[wanted_level] %s - %d", ReturnPlayerName( playerid ), p_WantedLevel[ playerid ] ); if ( IsPlayerAdminOnDuty( playerid ) ) SetPlayerColor( playerid, COLOR_PINK ); + if ( p_OffRadar{ playerid } ) SetPlayerColor( playerid, setAlpha( GetPlayerColor( playerid ), 0x00 ) ); + /*if ( p_WantedLevel[ playerid ] > 2000 ) // 8hska7082bmahu { p_WantedLevel[ playerid ] = 2000;