add server rule setting in config.pwn
This commit is contained in:
parent
49d646048b
commit
08e25e4a5b
@ -205,7 +205,7 @@ CMD:frules( playerid, params[ ] )
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else if ( !IsPlayerSpawned( pID ) ) return SendError( playerid, "This player isn't spawned." );
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else if ( !IsPlayerSpawned( pID ) ) return SendError( playerid, "This player isn't spawned." );
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else
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else
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{
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{
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cmd_rules( pID, "" );
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ShowPlayerRules( pID );
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SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have shown %s(%d) the /rules", ReturnPlayerName( pID ), pID );
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SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have shown %s(%d) the /rules", ReturnPlayerName( pID ), pID );
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AddAdminLogLineFormatted( "%s(%d) has shown the rules to %s(%d)", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID );
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AddAdminLogLineFormatted( "%s(%d) has shown the rules to %s(%d)", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID );
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}
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}
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@ -570,7 +570,7 @@ CMD:jail( playerid, params [ ] )
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p_AdminCommandPause[ pID ] = g_iTime + ADMIN_COMMAND_TIME;
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p_AdminCommandPause[ pID ] = g_iTime + ADMIN_COMMAND_TIME;
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AddAdminLogLineFormatted( "%s(%d) has jailed %s(%d) for %d seconds", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID, Seconds );
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AddAdminLogLineFormatted( "%s(%d) has jailed %s(%d) for %d seconds", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID, Seconds );
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JailPlayer( pID, Seconds, 1 );
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JailPlayer( pID, Seconds, 1 );
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if ( Seconds > 60 ) cmd_rules( pID, "" ); // Force rules
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if ( Seconds > 60 ) ShowPlayerRules( pID ); // force rules
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SendGlobalMessage( -1, ""COL_GOLD"[JAIL]{FFFFFF} %s(%d) has been sent to jail for %d seconds by %s "COL_GREEN"[REASON: %s]", ReturnPlayerName( pID ), pID, Seconds, ReturnPlayerName( playerid ), reason );
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SendGlobalMessage( -1, ""COL_GOLD"[JAIL]{FFFFFF} %s(%d) has been sent to jail for %d seconds by %s "COL_GREEN"[REASON: %s]", ReturnPlayerName( pID ), pID, Seconds, ReturnPlayerName( playerid ), reason );
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}
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}
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return 1;
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return 1;
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@ -25,6 +25,7 @@
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// other
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// other
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#include "irresistible\cnr\features\passive_mode.pwn"
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#include "irresistible\cnr\features\passive_mode.pwn"
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#include "irresistible\cnr\features\server_rules.pwn"
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#include "irresistible\cnr\features\toys.pwn"
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#include "irresistible\cnr\features\toys.pwn"
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#include "irresistible\cnr\features\fps.pwn"
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#include "irresistible\cnr\features\fps.pwn"
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#include "irresistible\cnr\features\radio.pwn"
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#include "irresistible\cnr\features\radio.pwn"
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50
gamemodes/irresistible/cnr/features/server_rules.pwn
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50
gamemodes/irresistible/cnr/features/server_rules.pwn
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@ -0,0 +1,50 @@
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/*
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* Irresistible Gaming (c) 2018
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* Developed by Lorenc
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* Module: cnr\features\server_rules.pwn
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* Purpose: server rules implementation (/rules) that scans URL
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*/
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/* ** Includes ** */
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#include < YSI\y_hooks >
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#if defined SERVER_RULES_URL
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/* ** Variables ** */
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static stock szRules [ 3300 ];
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/* ** Forwards ** */
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public OnRulesHTTPResponse( index, response_code, data[ ] );
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/* ** Hooks ** */
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hook OnScriptInit( ) {
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HTTP( 0, HTTP_GET, SERVER_RULES_URL, "", "OnRulesHTTPResponse" );
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return 1;
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}
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/* ** Functions ** */
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public OnRulesHTTPResponse( index, response_code, data[ ] ) {
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if ( response_code == 200 ) {
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printf( "[RULES] Rules have been updated! Character Size: %d", strlen( data ) );
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strcpy( szRules, data );
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}
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return 1;
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}
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/* ** Commands ** */
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CMD:rules( playerid, params[ ] ) {
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return ShowPlayerRules( playerid );
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}
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#endif
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/* ** Functions ** */
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stock ShowPlayerRules( playerid )
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{
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#if !defined SERVER_RULES_URL
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#pragma unused playerid
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return 1;
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#else
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return ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_MSGBOX, "{FFFFFF}Rules", szRules, "Okay", "" ), 1;
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#endif
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}
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@ -24,7 +24,6 @@ new
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szQuestionsLog [ 8 ][ 128 ],
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szQuestionsLog [ 8 ][ 128 ],
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bool: g_CommandLogging = false,
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bool: g_CommandLogging = false,
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bool: g_DialogLogging = false,
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bool: g_DialogLogging = false,
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szRules [ 3300 ],
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g_BannedDrivebyWeapons [ ] =
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g_BannedDrivebyWeapons [ ] =
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{
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{
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24, 26, 27, 34, 33
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24, 26, 27, 34, 33
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@ -19,6 +19,8 @@
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#define SERVER_WEBSITE "www.sfcnr.com"
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#define SERVER_WEBSITE "www.sfcnr.com"
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#define SERVER_IP "54.36.127.43:7777"
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#define SERVER_IP "54.36.127.43:7777"
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//#define SERVER_RULES_URL "files.sfcnr.com/en_rules.txt" // comment to disable feature
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/* ** Hooks ** */
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/* ** Hooks ** */
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hook OnScriptInit( )
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hook OnScriptInit( )
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{
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{
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@ -87,7 +87,6 @@ public OnPlayerDriveVehicle( playerid, vehicleid );
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public OnServerUpdateTimer( );
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public OnServerUpdateTimer( );
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public OnServerSecondTick( );
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public OnServerSecondTick( );
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public OnHelpHTTPResponse( index, response_code, data[ ] );
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public OnHelpHTTPResponse( index, response_code, data[ ] );
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public OnRulesHTTPResponse( index, response_code, data[ ] );
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public OnTwitterHTTPResponse( index, response_code, data[ ] );
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public OnTwitterHTTPResponse( index, response_code, data[ ] );
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public OnPlayerAccessEntrance( playerid, entranceid, worldid, interiorid );
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public OnPlayerAccessEntrance( playerid, entranceid, worldid, interiorid );
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@ -212,8 +211,6 @@ public OnGameModeInit()
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rl_ServerUpdate = SetTimer( "OnServerUpdateTimer", 960, true );
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rl_ServerUpdate = SetTimer( "OnServerUpdateTimer", 960, true );
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rl_ZoneUpdate = SetTimer( "OnServerSecondTick", 980, true );
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rl_ZoneUpdate = SetTimer( "OnServerSecondTick", 980, true );
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HTTP( 0, HTTP_GET, "files.sfcnr.com/en_rules.txt", "", "OnRulesHTTPResponse" );
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printf( "[SF-CNR] SF-CnR has been successfully initialized. (Build: "#FILE_BUILD" | Time: %d | Tickcount: %d)", ( g_ServerUptime = gettime( ) ), GetTickCount( ) );
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printf( "[SF-CNR] SF-CnR has been successfully initialized. (Build: "#FILE_BUILD" | Time: %d | Tickcount: %d)", ( g_ServerUptime = gettime( ) ), GetTickCount( ) );
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return 1;
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return 1;
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}
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}
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@ -553,16 +550,6 @@ public OnServerSecondTick( )
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return 1;
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return 1;
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}
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}
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public OnRulesHTTPResponse( index, response_code, data[ ] )
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{
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if ( response_code == 200 )
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{
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printf( "[RULES] Rules have been updated! Character Size: %d", strlen( data ) );
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strcpy( szRules, data );
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}
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return 1;
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}
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public OnTwitterHTTPResponse( index, response_code, data[ ] )
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public OnTwitterHTTPResponse( index, response_code, data[ ] )
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{
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{
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if ( response_code == 200 ) //Did the request succeed?
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if ( response_code == 200 ) //Did the request succeed?
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@ -1787,7 +1774,7 @@ public OnPlayerDeath( playerid, killerid, reason )
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GivePlayerCash( killerid, -10000 );
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GivePlayerCash( killerid, -10000 );
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GivePlayerScore( killerid, -2 );
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GivePlayerScore( killerid, -2 );
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JailPlayer( killerid, 200, 1 );
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JailPlayer( killerid, 200, 1 );
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cmd_rules( killerid, "" );
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ShowPlayerRules( killerid );
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WarnPlayerClass( killerid, p_inArmy{ killerid } );
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WarnPlayerClass( killerid, p_inArmy{ killerid } );
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SendGlobalMessage( -1, ""COL_GOLD"[JAIL]{FFFFFF} %s(%d) has been sent to jail for 200 seconds by the server "COL_GREEN"[REASON: Killing Teammate(s)]", ReturnPlayerName( killerid ), killerid );
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SendGlobalMessage( -1, ""COL_GOLD"[JAIL]{FFFFFF} %s(%d) has been sent to jail for 200 seconds by the server "COL_GREEN"[REASON: Killing Teammate(s)]", ReturnPlayerName( killerid ), killerid );
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return 1;
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return 1;
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@ -1815,7 +1802,7 @@ public OnPlayerDeath( playerid, killerid, reason )
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GivePlayerCash( killerid, -10000 );
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GivePlayerCash( killerid, -10000 );
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GivePlayerScore( killerid, -2 );
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GivePlayerScore( killerid, -2 );
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JailPlayer( killerid, 200, 1 );
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JailPlayer( killerid, 200, 1 );
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cmd_rules( killerid, "" );
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ShowPlayerRules( killerid );
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WarnPlayerClass( killerid, p_inArmy{ killerid } );
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WarnPlayerClass( killerid, p_inArmy{ killerid } );
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SendGlobalMessage( -1, ""COL_GOLD"[JAIL]{FFFFFF} %s(%d) has been sent to jail for 200 seconds by the server "COL_GREEN"[REASON: Killing Innocent(s)]", ReturnPlayerName( killerid ), killerid );
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SendGlobalMessage( -1, ""COL_GOLD"[JAIL]{FFFFFF} %s(%d) has been sent to jail for 200 seconds by the server "COL_GREEN"[REASON: Killing Innocent(s)]", ReturnPlayerName( killerid ), killerid );
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}
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}
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@ -3694,12 +3681,6 @@ CMD:hitlist( playerid, params[ ] )
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}
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}
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}
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}
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CMD:rules( playerid, params[ ] )
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{
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ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_MSGBOX, "{FFFFFF}Rules", szRules, "Okay", "" );
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return 1;
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}
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CMD:viewguns( playerid, params[ ] )
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CMD:viewguns( playerid, params[ ] )
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{
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{
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/* ** COOL DOWN ** */
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/* ** COOL DOWN ** */
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