fix animation bug
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4bf6b8f33e
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@ -34,12 +34,6 @@ hook OnScriptInit( )
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return 1;
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return 1;
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}
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}
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hook OnPlayerDisconnect( playerid, reason )
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{
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p_InAnimation{ playerid } = false;
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return 1;
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}
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#if defined AC_INCLUDED
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#if defined AC_INCLUDED
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hook OnPlayerDeathEx( playerid, killerid, reason, Float: damage, bodypart )
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hook OnPlayerDeathEx( playerid, killerid, reason, Float: damage, bodypart )
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#else
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#else
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@ -55,7 +49,7 @@ hook OnPlayerDeath( playerid, killerid, reason )
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hook OnPlayerMovieMode( playerid, bool: toggled )
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hook OnPlayerMovieMode( playerid, bool: toggled )
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{
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{
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if ( toggled && IsPlayerUsingAnimation( playerid ) ) {
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if ( ! toggled && IsPlayerUsingAnimation( playerid ) ) {
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TextDrawShowForPlayer( playerid, g_AnimationTD );
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TextDrawShowForPlayer( playerid, g_AnimationTD );
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} else {
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} else {
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TextDrawHideForPlayer( playerid, g_AnimationTD );
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TextDrawHideForPlayer( playerid, g_AnimationTD );
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@ -65,6 +59,9 @@ hook OnPlayerMovieMode( playerid, bool: toggled )
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hook OnPlayerFirstSpawn( playerid )
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hook OnPlayerFirstSpawn( playerid )
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{
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{
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// Just as good as hooking
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p_InAnimation{ playerid } = false;
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// Preload all animations
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// Preload all animations
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PreloadAnimationLibrary( playerid, "DANCING" );
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PreloadAnimationLibrary( playerid, "DANCING" );
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PreloadAnimationLibrary( playerid, "PED" );
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PreloadAnimationLibrary( playerid, "PED" );
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