fixes spawn locations when buying a personal vehicle
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5771ed6461
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@ -250,8 +250,8 @@ hook OnScriptInit( )
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g_VehicleDealerCP[ 2 ] = CreateDynamicCP( 540.7507, -1299.1378, 17.2859, 1.0, -1, -1, -1, 25.0 );
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CreateDynamic3DTextLabel( "[PURCHASE VEHICLE]", COLOR_GOLD, -1867.9092, -646.3469, 1002.1284, 20.0 );
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CreateDynamic3DTextLabel( "[PURCHASE VEHICLE]", COLOR_GOLD, 540.7507, -1299.1378, 17.2859, 20.0 );
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CreateDynamic3DTextLabel( "[PURCHASE VEHICLE]", COLOR_GOLD, -126.2794, 117.3427, 1004.7233, 20.0 );
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CreateDynamic3DTextLabel( "[PURCHASE VEHICLE]", COLOR_GOLD, 540.7507, -1299.1378, 17.2859, 20.0 );
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return 1;
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}
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@ -323,24 +323,25 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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new Float: X, Float: Y, Float: Z, Float: fA;
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// set teleport vehicle location
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if ( IsPlayerInDynamicCP( playerid, g_VehicleDealerCP[ 0 ] ) ) // LV?
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if ( IsPlayerInDynamicCP( playerid, g_VehicleDealerCP[ 0 ] ) ) // SF
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{
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if ( IsBoatVehicle( model ) ) X = 1633.71860, Y = 563.73600, Z = -0.0579, fA = 90.00000;
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if ( IsBoatVehicle( model ) ) X = -2686.6484, Y = -938.5189, Z = -0.1212, fA = 109.4955;
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else if ( IsAirVehicle( model ) ) X = -1666.2905, Y = -173.4397, Z = 15.0692, fA = 314.6289;
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else X = -2518.9045, Y = -614.8578, Z = 132.302, fA = 267.8874;
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}
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else if ( IsPlayerInDynamicCP( playerid, g_VehicleDealerCP[ 1 ] ) ) // LS
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{
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if ( IsBoatVehicle( model ) ) X = 728.4574, Y = -1516.2633, Z = 0.3122, fA = 178.5724;
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else if ( IsAirVehicle( model ) ) X = 2048.7910, Y = -2493.8928, Z = 14.4686, fA = 90.00000;
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else X = 560.9333, Y = -1267.5469, Z = 16.9957, fA = 17.2539;
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}
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else if ( IsPlayerInDynamicCP( playerid, g_VehicleDealerCP[ 2 ] ) ) // LV?
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{
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if ( IsBoatVehicle( model ) ) X = 1633.71860, Y = 563.73600, Z = -0.0579, fA = 90.00000;
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else if ( IsAirVehicle( model ) ) X = 1477.43920, Y = 1761.4778, Z = 11.2735, fA = 180.9139;
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else X = 1986.85240, Y = 2049.2278, Z = 10.8203, fA = 132.5364;
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}
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else if ( IsPlayerInDynamicCP( playerid, g_VehicleDealerCP[ 1 ] ) ) // LS?
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{
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if ( IsBoatVehicle( model ) ) X = 728.4574, Y = -1516.2633, Z = 0.3122, fA = 178.5724;
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else if ( IsAirVehicle( model ) ) X = 2048.7910, Y = -2493.8928, Z = 14.4686, fA = 90.00000;
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else X = 560.9333, Y = -1267.5469, Z = 16.9957, fA = 17.2539;
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}
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else // SF
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{
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if ( IsBoatVehicle( model ) ) X = -2686.6484, Y = -938.5189, Z = -0.1212, fA = 109.4955;
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else if ( IsAirVehicle( model ) ) X = -1666.2905, Y = -173.4397, Z = 15.0692, fA = 314.6289;
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else X = -2518.9045, Y = -614.8578, Z = 132.302, fA = 267.8874;
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}
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SetPlayerInterior( playerid, 0 );
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SetPlayerVirtualWorld( playerid, 0 );
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