Update jail.pwn
Removes player from event upon getting jailed
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@ -268,6 +268,7 @@ stock JailPlayer( playerid, seconds, admin = 0 )
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RemovePlayerStolensFromHands( playerid );
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RemovePlayerStolensFromHands( playerid );
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StopPlayerUsingSlotMachine ( playerid );
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StopPlayerUsingSlotMachine ( playerid );
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RemoveEquippedOre ( playerid );
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RemoveEquippedOre ( playerid );
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RemovePlayerFromEvent ( playerid, true );
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ClearPlayerWantedLevel ( playerid );
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ClearPlayerWantedLevel ( playerid );
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ResetPlayerWeapons ( playerid );
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ResetPlayerWeapons ( playerid );
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UntiePlayer ( playerid );
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UntiePlayer ( playerid );
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@ -541,4 +542,4 @@ stock jailDoors( playerid, remove = false, set_closed = true )
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DestroyDynamicObject( p_AlcatrazObject[ playerid ] ), p_AlcatrazObject[ playerid ] = INVALID_OBJECT_ID;
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DestroyDynamicObject( p_AlcatrazObject[ playerid ] ), p_AlcatrazObject[ playerid ] = INVALID_OBJECT_ID;
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}
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}
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}
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}
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