move all spawn information into spawn.pwn (renamed cities.pwn)

This commit is contained in:
Lorenc Pekaj 2018-09-10 18:16:29 +10:00
parent 605f4a28a6
commit 0c77b091ee
2 changed files with 136 additions and 19 deletions

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/*
* Irresistible Gaming (c) 2018
* Developed by Lorenc Pekaj
* Module: cities.inc
* Purpose: definitions of cities
*/
/* ** Configuration ** */
#define ENABLE_CITY_LV true
#define ENABLE_CITY_LS true
/* ** Definitions ** */
#define MAX_CITIES 3
#define CITY_SF 0
#define CITY_LV 1
#define CITY_LS 2
#define CITY_DESERTS 3
#define CITY_COUNTRY 4

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/*
* Irresistible Gaming (c) 2018
* Developed by Lorenc Pekaj
* Module: cities.inc
* Purpose: definitions of spawn & cities
*/
/* ** Configuration ** */
#define ENABLE_CITY_LV true
#define ENABLE_CITY_LS true
/* ** Definitions ** */
#define MAX_CITIES 3
#define CITY_SF 0
#define CITY_LV 1
#define CITY_LS 2
#define CITY_DESERTS 3
#define CITY_COUNTRY 4
/* ** Macros ** */
#define ResetSpawnLocation(%0) SetPlayerSpawnLocation(%0, "")
/* ** Variables ** */
enum E_RANDOM_SPAWNS
{
Float:RANDOM_SPAWN_X,
Float:RANDOM_SPAWN_Y,
Float:RANDOM_SPAWN_Z,
Float:RANDOM_SPAWN_A,
RANDOM_SPAWN_INTERIOR,
RANDOM_SPAWN_WORLD
};
new const
g_SanFierroSpawns[ ] [ E_RANDOM_SPAWNS ] =
{
{ -2097.5737, 715.2664, 69.5625, 277.9042, 0, 0 },
{ -1757.4670, 961.8670, 24.8828, 181.7833, 0, 0 },
{ -1953.8724, 300.1801, 41.0471, 133.1765, 0, 0 },
{ -2020.3107, -96.6103, 35.1641, 331.9525, 0, 0 },
{ -2343.3860, -138.315, 35.3203, 3.2265, 0, 0 },
{ -2519.0496, -30.7666, 25.6172, 319.5007, 0, 0 },
{ -2759.6978, 375.4238, 4.5230, 270.5632, 0, 0 },
{ -2474.5874, 1264.014, 28.7647, 275.3246, 0, 0 },
{ -1501.3506, 914.5378, 7.1875, 90.5807, 0, 0 },
{ -2238.6428, 113.4054, 35.3203, 243.0862, 0, 0 },
{ -1983.5684, 129.8655, 27.6875, 74.4550, 0, 0 },
{ -2626.2156, 1398.626, 7.1016, 204.5252, 0, 0 },
{ -2626.2156, 1398.626, 7.1016, 204.5252, 0, 0 },
{ -2587.4861, 212.0579, 9.0733, 9.073300, 0, 0 }
},
g_LasVenturasSpawns[ ] [ E_RANDOM_SPAWNS ] =
{
{ 2170.4834, 1714.3723, 11.0469, 137.5881, 0, 0 },
{ 2000.1403, 1564.7941, 15.3672, 236.5212, 0, 0 },
{ 2417.5991, 1136.6140, 10.8125, 225.6512, 0, 0 },
{ 2484.6160, 1528.7273, 10.8954, 323.0129, 0, 0 },
{ 2464.4070, 2033.2441, 11.0625, 47.88940, 0, 0 },
{ 2451.2332, 2347.0044, 12.1635, 112.7286, 0, 0 },
{ 1480.3296, 2250.1125, 11.0291, 279.2149, 0, 0 },
{ 2143.3252, 2840.4441, 10.8203, 139.9116, 0, 0 }
},
g_LosSantosSpawns [ ] [ E_RANDOM_SPAWNS ] =
{
{ 810.63520, -1340.0682, 13.5386, 37.33070, 0, 0 },
{ 1124.6071, -1427.5155, 15.7969, 350.9336, 0, 0 },
{ 585.81520, -1247.9160, 17.9521, 335.6035, 0, 0 },
{ 2025.2626, -1423.2682, 16.9922, 135.4516, 0, 0 },
{ 2509.2468, -1679.2029, 13.5469, 50.24740, 0, 0 },
{ 1457.1467, -1011.7307, 26.8438, 51.79910, 0, 0 },
{ 2017.8206, -1279.4851, 23.9820, 47.38920, 0, 0 },
{ 1935.7644, -1794.6068, 13.5469, 295.5515, 0, 0 },
{ 1371.4569, -1090.6387, 24.5459, 92.84640, 0, 0 },
{ 2298.4055, -1500.3264, 25.3047, 199.6940, 0, 0 }
},
g_FiremanSpawns [ MAX_CITIES ] [ E_RANDOM_SPAWNS ] =
{
{ -2026.3287, 67.1439, 28.6916, 270.0000, 0, 0 },
{ 1744.56240, 2079.43, 10.8203, 172.1325, 0, 0 },
{ 1757.44350, -1456.7, 13.5469, 282.4133, 0, 0 }
},
g_MedicSpawns [ MAX_CITIES ] [ E_RANDOM_SPAWNS ] =
{
{ -2658.0764, 634.333, 14.4531, 180.0000, 0, 0 },
{ 1615.62490, 1840.19, 10.9696, 0.000000, 0, 0 },
{ 1178.04170, -1323.6, 14.1005, 285.5701, 0, 0 }
},
g_ArmySpawns [ MAX_CITIES ] [ E_RANDOM_SPAWNS ] =
{
{ -1401.8173, 493.496, 18.2294, 0.000000, 0, 0 },
{ 199.572200, 1920.97, 17.6406, 180.0000, 0, 0 },
{ 1229.35670, -2611.4, 19.7344, 264.2092, 0, 0 }
},
g_CIASpawns [ MAX_CITIES ] [ E_RANDOM_SPAWNS ] =
{
{ -2455.4487, 503.92360, 30.078, 270.000, 0, 0 },
{ 940.813400, 1733.6327, 8.8516, 270.000, 0, 0 },
{ 1518.82930, -1452.430, 14.203, 0.00000, 0, 0 }
},
g_PoliceSpawns [ MAX_CITIES ] [ E_RANDOM_SPAWNS ] =
{
{ -1606.3693, 674.1749, -5.2422, 0.0000, 0, 0 },
{ 2295.62960, 2468.796, 10.8203, 90.000, 0, 0 },
{ 1528.58340, -1677.49, 5.89060, 270.00, 0, 0 }
}
;
new
p_SpawningKey [ MAX_PLAYERS ] [ 4 ],
p_SpawningIndex [ MAX_PLAYERS ]
;
/* ** Functions ** */
stock SetPlayerSpawnLocation( playerid, spawn_key[ 4 ], spawn_index = 0 )
{
// set sql, null if key is null
if ( spawn_key[ 0 ] == '\0' ) {
mysql_single_query( sprintf( "UPDATE `USERS` SET `SPAWN`=NULL WHERE `ID`=%d", p_AccountID[ playerid ] ) );
} else {
mysql_single_query( sprintf( "UPDATE `USERS` SET `SPAWN`='%s %d' WHERE `ID`=%d", spawn_key, spawn_index, p_AccountID[ playerid ] ) );
}
// variable update
strcpy( p_SpawningKey[ playerid ], spawn_key );
p_SpawningIndex[ playerid ] = spawn_index;
return 1;
}