diff --git a/gamemodes/sf-cnr.pwn b/gamemodes/sf-cnr.pwn index 80bf34e..dd6f341 100644 --- a/gamemodes/sf-cnr.pwn +++ b/gamemodes/sf-cnr.pwn @@ -996,7 +996,7 @@ public OnPlayerTakePlayerDamage( playerid, issuerid, &Float: amount, weaponid, b { if ( !IsPlayerStreamedIn( issuerid, playerid ) || IsPlayerAFK( issuerid ) ) return 0; - + // Boxing immunity if ( IsPlayerBoxing( playerid ) && ! IsPlayerBoxing( issuerid ) ) return ShowPlayerHelpDialog( issuerid, 2000, "You cannot damage a boxing player!" ), 0; @@ -1040,10 +1040,35 @@ public OnPlayerTakePlayerDamage( playerid, issuerid, &Float: amount, weaponid, b /*if ( p_Class[ issuerid ] == CLASS_POLICE && p_Class[ playerid ] != CLASS_POLICE && !p_WantedLevel[ playerid ] && GetPlayerState( playerid ) != PLAYER_STATE_WASTED ) { ShowPlayerHelpDialog( issuerid, 2000, "You should not hurt innocent civilians, you're a ~b~cop~w~~h~!" ); }*/ - if ( p_Class[ issuerid ] == CLASS_POLICE && p_Class[ playerid ] != CLASS_POLICE && !p_WantedLevel[ playerid ] && GetPlayerState( playerid ) != PLAYER_STATE_WASTED && ! IsPlayerInEvent( issuerid ) ) + + #if defined __cloudy_event_system + if( IsPlayerInEvent( issuerid ) && IsPlayerInEvent( playerid ) ) + { + if( g_eventData[ EV_FIGHT_TYPE] == 3 ) return 0; + + if( p_Class[ issuerid ] == p_Class[ playerid ] ) + { + if ( p_Class[ issuerid ] == CLASS_CIVILIAN && g_eventData[ EV_FIGHT_TYPE ] == 0 ) // Cops Vs Civilians + return 0; + + if ( p_Class[ issuerid ] == CLASS_POLICE && g_eventData[ EV_FIGHT_TYPE ] < 2 ) // ( Cops Vs Civilians ) Or ( Civilians Vs Civilians Vs Cops ) + return 0; + } + } + #endif + + #if defined __cloudy_event_system + if ( p_Class[ issuerid ] == CLASS_POLICE && p_Class[ playerid ] != CLASS_POLICE && !p_WantedLevel[ playerid ] && GetPlayerState( playerid ) != PLAYER_STATE_WASTED && ! ( IsPlayerInEvent( issuerid ) && IsPlayerInEvent( playerid ) && g_eventData[ EV_FIGHT_TYPE ] < 3 ) ) + #else + if ( p_Class[ issuerid ] == CLASS_POLICE && p_Class[ playerid ] != CLASS_POLICE && !p_WantedLevel[ playerid ] && GetPlayerState( playerid ) != PLAYER_STATE_WASTED ) + #endif return ShowPlayerHelpDialog( issuerid, 2000, "You cannot hurt innocent civilians, you're a ~b~cop~w~~h~!" ), 0; - if ( p_Class[ playerid ] == p_Class[ issuerid ] && p_Class[ playerid ] != CLASS_CIVILIAN ) + #if defined __cloudy_event_system + if ( p_Class[ playerid ] == p_Class[ issuerid ] && p_Class[ playerid ] != CLASS_CIVILIAN && ! ( IsPlayerInEvent( issuerid ) && IsPlayerInEvent( playerid ) && g_eventData[ EV_FIGHT_TYPE ] == 2 ) ) + #else + if ( p_Class[ playerid ] == p_Class[ issuerid ] && p_Class[ playerid ] != CLASS_CIVILIAN ) + #endif return 0; if ( p_BulletInvulnerbility[ playerid ] > g_iTime ) @@ -1058,16 +1083,15 @@ public OnPlayerTakePlayerDamage( playerid, issuerid, &Float: amount, weaponid, b if ( IsPlayerTazed( playerid ) || IsPlayerCuffed( playerid ) || IsPlayerKidnapped( playerid ) || IsPlayerTied( playerid ) || IsPlayerLoadingObjects( playerid ) || IsPlayerAdminOnDuty( playerid ) || IsPlayerSpawnProtected( playerid ) ) return 0; - // // Rhino damage invulnerable - // if ( p_Class[ playerid ] == CLASS_POLICE && IsPlayerInAnyVehicle( playerid ) && GetVehicleModel( GetPlayerVehicleID( playerid ) ) == 432 ) - // return 0; - // Anti RDM and gang member damage - if ( ! IsPlayerInEvent( playerid ) && ! IsPlayerInPaintBall( playerid ) && ! IsPlayerBoxing( playerid ) && ! IsPlayerDueling( playerid ) && ! IsPlayerInBattleRoyale( playerid ) ) + if ( ! IsPlayerInPaintBall( playerid ) && ! IsPlayerBoxing( playerid ) && ! IsPlayerDueling( playerid ) && ! IsPlayerInBattleRoyale( playerid ) ) { - if ( IsPlayerInPlayerGang( issuerid, playerid ) ) { - return ShowPlayerHelpDialog( issuerid, 2000, "You cannot damage your homies!" ), 0; - } + #if defined __cloudy_event_system + if ( IsPlayerInPlayerGang( issuerid, playerid ) && ! ( IsPlayerInEvent( playerid ) && IsPlayerInEvent( issuerid ) && g_eventData[ EV_FIGHT_TYPE] <= 2 ) ) + #else + if ( IsPlayerInPlayerGang( issuerid, playerid ) ) + #endif + return ShowPlayerHelpDialog( issuerid, 2000, "You cannot damage your homies!" ), 0; // Anti Random Deathmatch if ( IsRandomDeathmatch( issuerid, playerid ) ) { @@ -1092,14 +1116,12 @@ public OnPlayerTakePlayerDamage( playerid, issuerid, &Float: amount, weaponid, b // Headshots #if defined __cloudy_event_system - if ( ( weaponid == WEAPON_SNIPER || weaponid == WEAPON_RIFLE ) && bodypart == 9 && ( ! IsPlayerInEvent( playerid ) || ( IsPlayerInEvent( playerid ) && EventSettingAllow( EVENT_SETTING_HEADSHOT ) ) ) ) + if ( ( weaponid == WEAPON_SNIPER || weaponid == WEAPON_RIFLE ) && bodypart == 9 && ( ! IsPlayerInEvent( playerid ) || ( IsPlayerInEvent( playerid ) && EventSettingAllow( 3 ) ) ) ) #else if ( ( weaponid == WEAPON_SNIPER || weaponid == WEAPON_RIFLE ) && bodypart == 9 ) #endif - { amount *= 1.5; - } - + // Paintball Headshot if ( issuerid != INVALID_PLAYER_ID && p_inPaintBall{ playerid } == true ) { @@ -7147,4 +7169,4 @@ CMD:peak( playerid, params[] ) { if ( p_AdminLevel[ playerid ] != 6 ) return SendError( playerid, ADMIN_COMMAND_REJECT ); return SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" The current peak player count since startup is: %i", playersPeakCount ); -} \ No newline at end of file +}