move enterable shamal code to module
This commit is contained in:
parent
692f58a1f5
commit
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@ -60,6 +60,7 @@
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#include "irresistible\cnr\features\random_hits.pwn"
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#include "irresistible\cnr\features\random_hits.pwn"
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#include "irresistible\cnr\features\c4.pwn"
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#include "irresistible\cnr\features\c4.pwn"
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#include "irresistible\cnr\features\tax.pwn"
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#include "irresistible\cnr\features\tax.pwn"
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#include "irresistible\cnr\features\shamal.pwn"
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// pool
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// pool
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#include "irresistible\cnr\features\pool.pwn"
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#include "irresistible\cnr\features\pool.pwn"
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118
gamemodes/irresistible/cnr/features/shamal.pwn
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118
gamemodes/irresistible/cnr/features/shamal.pwn
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@ -0,0 +1,118 @@
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/*
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* Irresistible Gaming (c) 2018
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* Developed by Lorenc
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* Module: cnr\features\shamal.pwn
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* Purpose: feature to allow passengers into shamals
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*/
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/* ** Includes ** */
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#include < YSI\y_hooks >
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/* ** Definitions ** */
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#define VW_SHAMAL 220
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/* ** Macros ** */
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#define IsPlayerInShamal(%0) ( GetPlayerInterior( %0 ) == VW_SHAMAL )
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#define GetPlayerShamalVehicle(%0) ( GetPlayerVirtualWorld( %0 ) - VW_SHAMAL )
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/* ** Hooks ** */
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hook OnScriptInit( )
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{
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// Shamal Interior
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CreateDynamicObject( 14404, 1320.00000, 2000.00000, 1201.00000, 0.00000, 0.00000, 0.00000 );
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CreateDynamicObject( 1562, 1321.13000, 2000.05005, 1199.90002, 0.00000, 0.00000, 0.00000 );
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CreateDynamicObject( 1562, 1321.13000, 1997.65002, 1199.90002, 0.00000, 0.00000, 180.00000 );
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CreateDynamicObject( 1562, 1321.13000, 1995.34998, 1199.90002, 0.00000, 0.00000, 180.00000 );
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CreateDynamicObject( 1562, 1318.87000, 1998.94995, 1199.90002, 0.00000, 0.00000, 0.00000 );
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CreateDynamicObject( 1562, 1318.87000, 1996.55005, 1199.90002, 0.00000, 0.00000, 180.00000 );
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CreateDynamicObject( 1562, 1318.87000, 1994.15002, 1199.90002, 0.00000, 0.00000, 180.00000 );
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CreateDynamicObject( 1563, 1321.13000, 2000.39001, 1200.43994, 0.00000, 0.00000, 0.00000 );
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CreateDynamicObject( 1563, 1321.13000, 1997.31006, 1200.43994, 0.00000, 0.00000, 180.00000 );
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CreateDynamicObject( 1563, 1321.13000, 1995.01001, 1200.43994, 0.00000, 0.00000, 180.00000 );
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CreateDynamicObject( 1563, 1318.87000, 1999.29004, 1200.43994, 0.00000, 0.00000, 0.00000 );
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CreateDynamicObject( 1563, 1318.87000, 1996.20996, 1200.43994, 0.00000, 0.00000, 180.00000 );
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CreateDynamicObject( 1563, 1318.87000, 1993.81006, 1200.43994, 0.00000, 0.00000, 180.00000 );
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CreateDynamicObject( 14405, 1320.00000, 1999.69995, 1199.90002, 0.00000, 0.00000, 0.00000 );
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// Parachute Shamal Interior
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CreateDynamicPickup( 371, 2, 1318.92200, 2002.7311, 1200.250 );
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return 1;
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}
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hook OnVehicleSpawn( vehicleid ) {
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KillEveryoneInShamal( vehicleid );
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return 1;
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}
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hook OnVehicleDeath( vehicleid, killerid ) {
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KillEveryoneInShamal( vehicleid );
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return 1;
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}
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hook OnPlayerEnterVehicle( playerid, vehicleid, ispassenger )
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{
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if ( ispassenger )
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{
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if ( GetVehicleModel( vehicleid ) == 519 )
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{
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SetPlayerPos( playerid, 1322.6577, 1992.5508, 1200.2574 );
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SetPlayerVirtualWorld( playerid, vehicleid + VW_SHAMAL );
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SetPlayerInterior( playerid, VW_SHAMAL );
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pauseToLoad( playerid );
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}
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}
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return 1;
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}
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hook OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
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{
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static
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Float: X, Float: Y, Float: Z, Float: Angle;
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if ( PRESSED( KEY_SECONDARY_ATTACK ) )
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{
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// Enter Shamal Interior
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if ( ! IsPlayerTied( playerid ) && IsPlayerInShamal( playerid ) )
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{
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if ( IsPlayerInRangeOfPoint( playerid, 10.0, 1322.6577, 1992.5508, 1200.2574 ) )
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{
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new
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vehicleid = GetPlayerVirtualWorld( playerid ) - VW_SHAMAL;
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if ( IsValidVehicle( vehicleid ) )
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{
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GetVehiclePos( vehicleid, X, Y, Z );
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GetVehicleZAngle( vehicleid, Angle );
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X += ( 3.2 * floatsin( -( Angle - 45.0 ), degrees ) );
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Y += ( 3.2 * floatcos( -( Angle - 45.0 ), degrees ) );
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SetPlayerInterior( playerid, 0 );
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SetPlayerVirtualWorld( playerid, 0 );
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SetPlayerFacingAngle( playerid, Angle );
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SetPlayerPos( playerid, X, Y, Z - 1 );
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pauseToLoad( playerid );
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}
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}
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}
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}
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return 1;
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}
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/* ** Functions ** */
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static stock KillEveryoneInShamal( vehicleid )
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{
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static
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Float: X, Float: Y, Float: Z;
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foreach(new i : Player) {
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if ( IsPlayerInShamal( i ) && ( GetPlayerVirtualWorld( i ) - VW_SHAMAL ) == vehicleid ) {
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if ( IsValidVehicle( vehicleid ) ) {
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GetPlayerPos( i, X, Y, Z );
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CreateExplosionForPlayer( i, X, Y, Z - 0.75, 0, 10.0 );
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SetPlayerHealth( i, -1 );
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}
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}
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}
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}
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@ -37,7 +37,6 @@ new
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bool: p_Kidnapped [ MAX_PLAYERS char ],
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bool: p_Kidnapped [ MAX_PLAYERS char ],
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bool: p_ToggledViewPM [ MAX_PLAYERS char ],
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bool: p_ToggledViewPM [ MAX_PLAYERS char ],
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bool: p_ToggleCopChat [ MAX_PLAYERS char ],
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bool: p_ToggleCopChat [ MAX_PLAYERS char ],
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p_CheckpointEnterTick [ MAX_PLAYERS ],
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bool: p_pausedToLoad [ MAX_PLAYERS char ],
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bool: p_pausedToLoad [ MAX_PLAYERS char ],
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bool: p_CantUseReport [ MAX_PLAYERS char ],
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bool: p_CantUseReport [ MAX_PLAYERS char ],
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p_pausedToLoadTimer [ MAX_PLAYERS ],
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p_pausedToLoadTimer [ MAX_PLAYERS ],
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@ -3727,22 +3727,6 @@ hook OnScriptInit( )
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CreateDynamicObject(11392, -2047.75781, 168.14063, 27.88281, 0.00000, 0.00000, 0.00000);
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CreateDynamicObject(11392, -2047.75781, 168.14063, 27.88281, 0.00000, 0.00000, 0.00000);
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CreateDynamicObject(11388, -2048.17969, 166.71875, 34.51563, 0.00000, 0.00000, 0.00000);
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CreateDynamicObject(11388, -2048.17969, 166.71875, 34.51563, 0.00000, 0.00000, 0.00000);
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// Shamal Interior
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CreateDynamicObject(14404, 1320.00000, 2000.00000, 1201.00000, 0.00000, 0.00000, 0.00000);
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CreateDynamicObject(1562, 1321.13000, 2000.05005, 1199.90002, 0.00000, 0.00000, 0.00000);
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CreateDynamicObject(1562, 1321.13000, 1997.65002, 1199.90002, 0.00000, 0.00000, 180.00000);
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CreateDynamicObject(1562, 1321.13000, 1995.34998, 1199.90002, 0.00000, 0.00000, 180.00000);
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CreateDynamicObject(1562, 1318.87000, 1998.94995, 1199.90002, 0.00000, 0.00000, 0.00000);
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CreateDynamicObject(1562, 1318.87000, 1996.55005, 1199.90002, 0.00000, 0.00000, 180.00000);
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CreateDynamicObject(1562, 1318.87000, 1994.15002, 1199.90002, 0.00000, 0.00000, 180.00000);
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CreateDynamicObject(1563, 1321.13000, 2000.39001, 1200.43994, 0.00000, 0.00000, 0.00000);
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CreateDynamicObject(1563, 1321.13000, 1997.31006, 1200.43994, 0.00000, 0.00000, 180.00000);
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CreateDynamicObject(1563, 1321.13000, 1995.01001, 1200.43994, 0.00000, 0.00000, 180.00000);
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CreateDynamicObject(1563, 1318.87000, 1999.29004, 1200.43994, 0.00000, 0.00000, 0.00000);
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CreateDynamicObject(1563, 1318.87000, 1996.20996, 1200.43994, 0.00000, 0.00000, 180.00000);
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CreateDynamicObject(1563, 1318.87000, 1993.81006, 1200.43994, 0.00000, 0.00000, 180.00000);
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CreateDynamicObject(14405, 1320.00000, 1999.69995, 1199.90002, 0.00000, 0.00000, 0.00000);
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// Studio
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// Studio
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SetDynamicObjectMaterial( CreateDynamicObject( 18981, 2328.617187, 914.297790, 1055.000000, 0.000000, 90.000000, 0.000000 ), 0, 13694, "lahillstxd1a", "Bow_Abattoir_Floor_Clean", -1 );
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SetDynamicObjectMaterial( CreateDynamicObject( 18981, 2328.617187, 914.297790, 1055.000000, 0.000000, 90.000000, 0.000000 ), 0, 13694, "lahillstxd1a", "Bow_Abattoir_Floor_Clean", -1 );
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SetDynamicObjectMaterial( CreateDynamicObject( 18981, 2340.614013, 914.297790, 1055.000000, 0.000000, 0.000000, 0.000000 ), 0, 16150, "ufo_bar", "GEwhite1_64", -1 );
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SetDynamicObjectMaterial( CreateDynamicObject( 18981, 2340.614013, 914.297790, 1055.000000, 0.000000, 0.000000, 0.000000 ), 0, 16150, "ufo_bar", "GEwhite1_64", -1 );
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@ -59,7 +59,6 @@ new bool: False = false;
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/* ** Useful macros ** */
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/* ** Useful macros ** */
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#define DQCMD:%1(%2) forward discord_%1(%2); public discord_%1(%2)
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#define DQCMD:%1(%2) forward discord_%1(%2); public discord_%1(%2)
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#define IsPlayerRobbing(%0) IsPlayerAttachedObjectSlotUsed(%0,0)
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#define IsPlayerRobbing(%0) IsPlayerAttachedObjectSlotUsed(%0,0)
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#define IsPlayerInShamal(%0) (GetPlayerInterior(%0)==VW_SHAMAL)
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#define hasTickcountPassed(%1,%2) ((GetTickCount()-%1)>(%2))
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#define hasTickcountPassed(%1,%2) ((GetTickCount()-%1)>(%2))
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#define Ach_Unlock(%0,%1) (%0 >= %1 ?("{6EF83C}"):("{FFFFFF}"))
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#define Ach_Unlock(%0,%1) (%0 >= %1 ?("{6EF83C}"):("{FFFFFF}"))
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#define UpdatePlayerTime(%0) SetPlayerTime(%0,floatround(g_WorldClockSeconds/60),g_WorldClockSeconds-floatround((g_WorldClockSeconds/60)*60))
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#define UpdatePlayerTime(%0) SetPlayerTime(%0,floatround(g_WorldClockSeconds/60),g_WorldClockSeconds-floatround((g_WorldClockSeconds/60)*60))
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@ -79,7 +78,6 @@ new bool: False = false;
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#define MAX_TIME_TIED 180
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#define MAX_TIME_TIED 180
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#define MAX_VEH_ATTACHED_OBJECTS 2
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#define MAX_VEH_ATTACHED_OBJECTS 2
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#define VW_SHAMAL 220
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/* ** Forwards ** */
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/* ** Forwards ** */
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public OnPlayerDriveVehicle( playerid, vehicleid );
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public OnPlayerDriveVehicle( playerid, vehicleid );
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@ -141,7 +139,6 @@ public OnGameModeInit()
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g_AlcatrazArea = CreateDynamicRectangle( -1921.6816, 1661.7448, -2172.4653, 1876.0469 );
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g_AlcatrazArea = CreateDynamicRectangle( -1921.6816, 1661.7448, -2172.4653, 1876.0469 );
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/* ** Pickups ** */
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/* ** Pickups ** */
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CreateDynamicPickup( 371, 2, 1318.92200, 2002.7311, 1200.250 ); // Parachute @Shamal
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CreateDynamicPickup( 371, 2, -1745.2754, 59.301500, 866.4556 ); // Parachute @Veloxity
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CreateDynamicPickup( 371, 2, -1745.2754, 59.301500, 866.4556 ); // Parachute @Veloxity
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/* ** Set everyone offline ** */
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/* ** Set everyone offline ** */
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@ -1530,8 +1527,6 @@ public OnPlayerDeath( playerid, killerid, reason )
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public OnVehicleSpawn( vehicleid )
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public OnVehicleSpawn( vehicleid )
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{
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{
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KillEveryoneInShamal( vehicleid );
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if ( g_buyableVehicle{ vehicleid } == true ) {
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if ( g_buyableVehicle{ vehicleid } == true ) {
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RespawnBuyableVehicle( vehicleid );
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RespawnBuyableVehicle( vehicleid );
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}
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}
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@ -1540,7 +1535,6 @@ public OnVehicleSpawn( vehicleid )
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public OnVehicleDeath( vehicleid, killerid )
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public OnVehicleDeath( vehicleid, killerid )
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{
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{
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KillEveryoneInShamal( vehicleid );
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return 1;
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return 1;
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}
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}
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@ -4135,17 +4129,6 @@ public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
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}
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}
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else
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else
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{
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{
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switch( iModel )
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{
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case 519: // Shamal
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{
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SetPlayerPos( playerid, 1322.6577, 1992.5508, 1200.2574 );
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SetPlayerVirtualWorld( playerid, vehicleid + VW_SHAMAL );
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SetPlayerInterior( playerid, VW_SHAMAL );
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pauseToLoad( playerid );
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}
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}
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// Enter a wanted players vehicle?
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// Enter a wanted players vehicle?
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if ( driverid != INVALID_PLAYER_ID && !p_WantedLevel[ playerid ] && p_Class[ playerid ] != CLASS_POLICE )
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if ( driverid != INVALID_PLAYER_ID && !p_WantedLevel[ playerid ] && p_Class[ playerid ] != CLASS_POLICE )
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{
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{
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@ -4717,38 +4700,6 @@ public OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
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SetCameraBehindPlayer( playerid );
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SetCameraBehindPlayer( playerid );
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return 1;
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return 1;
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}
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}
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if ( g_iTime > p_CheckpointEnterTick[ playerid ] && !p_pausedToLoad{ playerid } && !IsPlayerTied( playerid ) )
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{
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p_CheckpointEnterTick[ playerid ] = g_iTime + 2;
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// Enter Shamal Interior
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if ( IsPlayerInShamal( playerid ) )
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{
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if ( IsPlayerInRangeOfPoint( playerid, 10.0, 1322.6577, 1992.5508, 1200.2574 ) )
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{
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new
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vehicleid = GetPlayerVirtualWorld( playerid ) - VW_SHAMAL
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;
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if ( IsValidVehicle( vehicleid ) )
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{
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GetVehiclePos( vehicleid, X, Y, Z );
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GetVehicleZAngle( vehicleid, Angle );
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X += ( 3.2 * floatsin( -( Angle - 45.0 ), degrees ) );
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Y += ( 3.2 * floatcos( -( Angle - 45.0 ), degrees ) );
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SetPlayerInterior( playerid, 0 );
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SetPlayerVirtualWorld( playerid, 0 );
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SetPlayerFacingAngle( playerid, Angle );
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SetPlayerPos( playerid, X, Y, Z - 1 );
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pauseToLoad( playerid );
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}
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}
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}
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}
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}
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}
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else if ( HOLDING( KEY_AIM ) )
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else if ( HOLDING( KEY_AIM ) )
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@ -6868,7 +6819,7 @@ stock IsVehicleOccupied( vehicleid, bool: include_vehicle_interior = false )
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if ( GetPlayerVehicleID( i ) == vehicleid )
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if ( GetPlayerVehicleID( i ) == vehicleid )
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return i;
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return i;
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if ( include_vehicle_interior && IsPlayerSpawned( i ) && ( GetPlayerMethLabVehicle( i ) == vehicleid && iModel == 508 ) || ( ( GetPlayerVirtualWorld( i ) - VW_SHAMAL ) == vehicleid && iModel == 519 ) )
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if ( include_vehicle_interior && IsPlayerSpawned( i ) && ( GetPlayerMethLabVehicle( i ) == vehicleid && iModel == 508 ) || ( GetPlayerShamalVehicle( i ) == vehicleid && iModel == 519 ) )
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return i;
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return i;
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}
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}
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return -1;
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return -1;
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@ -7033,22 +6984,6 @@ stock CensoreString( query[ ], characters = 5 )
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return szString;
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return szString;
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}
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}
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stock KillEveryoneInShamal( vehicleid )
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{
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static
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Float: X, Float: Y, Float: Z;
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foreach(new i : Player) {
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if ( IsPlayerInShamal( i ) && ( GetPlayerVirtualWorld( i ) - VW_SHAMAL ) == vehicleid ) {
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if ( IsValidVehicle( vehicleid ) ) {
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GetPlayerPos( i, X, Y, Z );
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CreateExplosionForPlayer( i, X, Y, Z - 0.75, 0, 10.0 );
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SetPlayerHealth( i, -1 );
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}
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}
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}
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}
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|
||||||
|
|
||||||
stock CreateExplosionEx( Float: X, Float: Y, Float: Z, type, Float: radius, world, interior, issuerid = INVALID_PLAYER_ID )
|
stock CreateExplosionEx( Float: X, Float: Y, Float: Z, type, Float: radius, world, interior, issuerid = INVALID_PLAYER_ID )
|
||||||
{
|
{
|
||||||
foreach(new i : Player) {
|
foreach(new i : Player) {
|
||||||
|
Loading…
Reference in New Issue
Block a user