business production timer now relies on players online
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@ -84,10 +84,10 @@ enum E_BUSINESS_VEHICLE_DATA
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new
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new
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g_businessInteriorData [ 4 ] [ E_BUSINESS_INT_DATA ] =
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g_businessInteriorData [ 4 ] [ E_BUSINESS_INT_DATA ] =
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{
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{
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{ "Weed", -1719.1877, -1377.3049, 5874.8721, -1734.094, -1374.4567, 5874.1475, 10000, 12, MAX_WEED_AMOUNT, 2500000, -1741.97705, -1380.14294, 5873.60009, -90.00000 },
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{ "Weed", -1719.1877, -1377.3049, 5874.8721, -1734.094, -1374.4567, 5874.1475, 10000, 6, MAX_WEED_AMOUNT, 2500000, -1741.97705, -1380.14294, 5873.60009, -90.00000 }, // 12
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{ "Meth", 2040.54810, 1011.41470, 1513.2777, 2029.2456, 1003.55200, 1510.2416, 18000, 16, MAX_METH_AMOUNT, 4000000, 2031.918945, 1000.044006, 1509.69104, 180.00000 },
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{ "Meth", 2040.54810, 1011.41470, 1513.2777, 2029.2456, 1003.55200, 1510.2416, 18000, 8, MAX_METH_AMOUNT, 4000000, 2031.918945, 1000.044006, 1509.69104, 180.00000 }, // 16
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{ "Coke", 2566.50070, -1273.2887, 1143.7203, 2558.5261, -1290.6298, 1143.7242, 50000, 20, MAX_COKE_AMOUNT, 7500000, 2555.145019, -1314.12695, 1143.17395, 180.00000 },
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{ "Coke", 2566.50070, -1273.2887, 1143.7203, 2558.5261, -1290.6298, 1143.7242, 50000, 10, MAX_COKE_AMOUNT, 7500000, 2555.145019, -1314.12695, 1143.17395, 180.00000 }, // 20
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{ "Weapons", -6962.5542, -269.4713, 836.5154, -6969.2417, -248.1167, 836.5154, 125000, 48, MAX_WEAPON_AMOUNT, 16000000, -6942.84814, -246.391998, 836.989990, 90.000000 }
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{ "Weapons", -6962.5542, -269.4713, 836.5154, -6969.2417, -248.1167, 836.5154, 125000, 24, MAX_WEAPON_AMOUNT, 16000000, -6942.84814, -246.391998, 836.989990, 90.000000 } // 48
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},
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},
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g_businessCarModelData[ ] [ E_BUSINESS_VEHICLE_DATA ] =
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g_businessCarModelData[ ] [ E_BUSINESS_VEHICLE_DATA ] =
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{
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{
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@ -186,7 +186,8 @@ new
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g_isBusinessVehicle [ MAX_VEHICLES ] = { -1, ... },
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g_isBusinessVehicle [ MAX_VEHICLES ] = { -1, ... },
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g_businessVehicle [ MAX_BUSINESSES ] = { INVALID_VEHICLE_ID, ... },
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g_businessVehicle [ MAX_BUSINESSES ] = { INVALID_VEHICLE_ID, ... },
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bool: g_businessVehicleUnlocked [ MAX_BUSINESSES ] [ MAX_BIZ_VEH_MODELS char ],
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bool: g_businessVehicleUnlocked [ MAX_BUSINESSES ] [ MAX_BIZ_VEH_MODELS char ],
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Iterator: business < MAX_BUSINESSES >
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Iterator: business < MAX_BUSINESSES >,
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//g_BusinessUpdateTickCount = 0
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;
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;
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/* ** Hooks ** */
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/* ** Hooks ** */
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@ -198,28 +199,53 @@ hook OnScriptInit( )
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hook OnServerUpdate( )
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hook OnServerUpdate( )
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{
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{
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// Replenish product
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/*new
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foreach (new businessid : business)
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current_tickcount = GetTickCount( );
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{
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if ( g_businessData[ businessid ] [ E_PROD_TIMESTAMP ] != 0 && g_businessData[ businessid ] [ E_PROD_TIMESTAMP ] < g_iTime ) {
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if ( current_tickcount < g_BusinessUpdateTickCount ) {
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// incase the server update timer is faster than 960ms
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g_BusinessUpdateTickCount = current_tickcount + 950;
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return 1;
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}*/
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// Replenish product
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foreach ( new businessid : business ) if ( g_businessData[ businessid ] [ E_PROD_TIMESTAMP ] )
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{
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new
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members = 0;
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GetOnlineBusinessAssociates( businessid, members );
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if ( members )
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{
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// reduce business production time by a second
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g_businessData[ businessid ] [ E_PROD_TIMESTAMP ] --;
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// if the production timestamp is less than 0 ... refuel
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if ( g_businessData[ businessid ] [ E_PROD_TIMESTAMP ] <= 0 )
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{
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// update the timestamps and switch stock for product
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// update the timestamps and switch stock for product
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g_businessData[ businessid ] [ E_PRODUCT ] += g_businessData[ businessid ] [ E_SUPPLIES ];
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g_businessData[ businessid ] [ E_PRODUCT ] += g_businessData[ businessid ] [ E_SUPPLIES ];
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g_businessData[ businessid ] [ E_PROD_TIMESTAMP ] = 0;
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g_businessData[ businessid ] [ E_PROD_TIMESTAMP ] = 0;
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g_businessData[ businessid ] [ E_SUPPLIES ] = 0;
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g_businessData[ businessid ] [ E_SUPPLIES ] = 0;
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// alert any associates
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// alert any associates
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foreach (new p : Player) if ( IsBusinessAssociate( p, businessid ) ) {
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foreach ( new p : Player ) if ( IsBusinessAssociate( p, businessid ) ) {
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SendClientMessageFormatted( p, -1, ""COL_GREY"[BUSINESS]"COL_WHITE" Production has completed for "COL_GREY"%s"COL_WHITE".", g_businessData[ businessid ] [ E_NAME ] );
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SendClientMessageFormatted( p, -1, ""COL_GREY"[BUSINESS]"COL_WHITE" Production has completed for "COL_GREY"%s"COL_WHITE".", g_businessData[ businessid ] [ E_NAME ] );
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}
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}
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// update db
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// update db
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UpdateBusinessData( businessid );
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UpdateBusinessData( businessid );
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}
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}
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else if ( g_businessData[ businessid ] [ E_PROD_TIMESTAMP ] % 60 == 0 ) // every minute that passes, update in the sql
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{
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mysql_single_query( sprintf( "UPDATE `BUSINESSES` SET `PROD_TIMESTAMP` = %d WHERE `ID` = %d", g_businessData[ businessid ] [ E_PROD_TIMESTAMP ], businessid ) );
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}
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// update label anyway
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// update label anyway
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UpdateBusinessProductionLabel( businessid );
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UpdateBusinessProductionLabel( businessid );
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}
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}
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}
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return 1;
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return 1;
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}
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}
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@ -286,8 +312,8 @@ CMD:business( playerid, params[ ] )
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{
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{
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format( szBigString, sizeof( szBigString ), "%s%s\t%s\t"COL_GOLD"%s\n",
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format( szBigString, sizeof( szBigString ), "%s%s\t%s\t"COL_GOLD"%s\n",
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szBigString, g_businessData[ businessid ] [ E_NAME ],
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szBigString, g_businessData[ businessid ] [ E_NAME ],
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g_businessData[ businessid ] [ E_PROD_TIMESTAMP ] != 0 ? (secondstotime( g_businessData[ businessid ] [ E_PROD_TIMESTAMP ] - g_iTime, ", ", 5, 0 ) ) : ( ""COL_GREEN"Production Finished!" ),
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g_businessData[ businessid ] [ E_PROD_TIMESTAMP ] ? ( secondstotime( g_businessData[ businessid ] [ E_PROD_TIMESTAMP ], ", ", 5 ) ) : ( ""COL_GREEN"Production Finished" ),
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g_businessData[ businessid ] [ E_PRODUCT ] == 0 ? ( ""COL_RED"No Product!" ) : ( cash_format( g_businessData[ businessid ] [ E_PRODUCT ] * GetProductPrice( businessid ) ) )
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g_businessData[ businessid ] [ E_PRODUCT ] == 0 ? ( ""COL_RED"No Product" ) : ( cash_format( g_businessData[ businessid ] [ E_PRODUCT ] * GetProductPrice( businessid ) ) )
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), has = true;
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), has = true;
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}
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}
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@ -1042,17 +1068,17 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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new
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new
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business_type = g_businessData[ businessid ] [ E_INTERIOR_TYPE ];
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business_type = g_businessData[ businessid ] [ E_INTERIOR_TYPE ];
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// check we havent breached any limits
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if ( g_businessData[ businessid ] [ E_SUPPLIES ] >= g_businessInteriorData[ business_type ] [ E_MAX_SUPPLIES ] )
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return ShowBusinessTerminal( playerid ), SendError( playerid, "The business met the limit of %d supplies.", g_businessInteriorData[ business_type ] [ E_MAX_SUPPLIES ] );
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if ( g_businessInteriorData[ business_type ] [ E_PRODUCTION_TIME ] > g_iTime )
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return ShowBusinessTerminal( playerid ), SendError( playerid, "You cannot resupply the business as it is currently in its production phase." );
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switch ( listitem )
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switch ( listitem )
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{
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{
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case 0:
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case 0:
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{
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{
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// check we havent breached any limits
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if ( g_businessData[ businessid ] [ E_SUPPLIES ] >= g_businessInteriorData[ business_type ] [ E_MAX_SUPPLIES ] )
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return ShowBusinessTerminal( playerid ), SendError( playerid, "The business met the limit of %d supplies.", g_businessInteriorData[ business_type ] [ E_MAX_SUPPLIES ] );
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if ( g_businessData[ businessid ] [ E_PROD_TIMESTAMP ] )
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return ShowBusinessTerminal( playerid ), SendError( playerid, "You cannot resupply the business as it is currently in its production phase." );
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// buy with cash
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// buy with cash
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new
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new
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price = GetResupplyPrice( business_type );
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price = GetResupplyPrice( business_type );
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@ -1105,9 +1131,7 @@ hook OnPlayerDisconnect( playerid, reason )
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new
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new
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members = 0;
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members = 0;
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foreach (new i : Player) if ( playerid != i && IsBusinessAssociate( i, businessid ) ) {
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GetOnlineBusinessAssociates( playerid, members, playerid );
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members ++;
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}
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// printf ("%d online players for business %d, stopping mission?", members, businessid );
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// printf ("%d online players for business %d, stopping mission?", members, businessid );
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if ( members <= 0 ) {
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if ( members <= 0 ) {
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@ -1394,9 +1418,9 @@ stock StartBusinessDrugProduction( businessid )
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if ( g_businessData[ businessid ] [ E_SUPPLIES ] >= g_businessInteriorData[ business_type ] [ E_MAX_SUPPLIES ] )
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if ( g_businessData[ businessid ] [ E_SUPPLIES ] >= g_businessInteriorData[ business_type ] [ E_MAX_SUPPLIES ] )
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{
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{
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if ( g_businessData[ businessid ] [ E_UPGRADES ] ) {
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if ( g_businessData[ businessid ] [ E_UPGRADES ] ) {
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g_businessData[ businessid ] [ E_PROD_TIMESTAMP ] = g_iTime + 1800 * g_businessInteriorData[ business_type ] [ E_PRODUCTION_TIME ]; // doubles time necessary
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g_businessData[ businessid ] [ E_PROD_TIMESTAMP ] = 1800 * g_businessInteriorData[ business_type ] [ E_PRODUCTION_TIME ]; // doubles time necessary
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} else {
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} else {
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g_businessData[ businessid ] [ E_PROD_TIMESTAMP ] = g_iTime + 3600 * g_businessInteriorData[ business_type ] [ E_PRODUCTION_TIME ];
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g_businessData[ businessid ] [ E_PROD_TIMESTAMP ] = 3600 * g_businessInteriorData[ business_type ] [ E_PRODUCTION_TIME ];
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}
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}
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UpdateBusinessProductionLabel( businessid );
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UpdateBusinessProductionLabel( businessid );
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@ -1499,8 +1523,8 @@ stock UpdateBusinessProductionLabel( businessid )
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prod_price = g_businessData[ businessid ] [ E_PRODUCT ] * GetProductPrice( businessid ), supply_price = g_businessData[ businessid ] [ E_SUPPLIES ] * GetResupplyPrice( g_businessData[ businessid ] [ E_INTERIOR_TYPE ] );
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prod_price = g_businessData[ businessid ] [ E_PRODUCT ] * GetProductPrice( businessid ), supply_price = g_businessData[ businessid ] [ E_SUPPLIES ] * GetResupplyPrice( g_businessData[ businessid ] [ E_INTERIOR_TYPE ] );
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// check if its processing
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// check if its processing
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if ( g_businessData[ businessid ] [ E_PROD_TIMESTAMP ] != 0 && g_businessData[ businessid ] [ E_PROD_TIMESTAMP ] > g_iTime ) {
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if ( g_businessData[ businessid ] [ E_PROD_TIMESTAMP ] ) {
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format( szBigString, sizeof( szBigString ), ""COL_GREEN"Bank:"COL_WHITE" %s\n"COL_GREEN"Product:"COL_WHITE" %d (%s)\n"COL_GREEN"Supplies:"COL_WHITE" %d (%s)\n"COL_ORANGE"%s until production finishes", cash_format( g_businessData[ businessid ] [ E_BANK ] ), g_businessData[ businessid ] [ E_PRODUCT ], cash_format( prod_price ), g_businessData[ businessid ] [ E_SUPPLIES ], cash_format( supply_price ), secondstotime( g_businessData[ businessid ] [ E_PROD_TIMESTAMP ] - g_iTime, ", ", 5, 0 ) );
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format( szBigString, sizeof( szBigString ), ""COL_GREEN"Bank:"COL_WHITE" %s\n"COL_GREEN"Product:"COL_WHITE" %d (%s)\n"COL_GREEN"Supplies:"COL_WHITE" %d (%s)\n"COL_ORANGE"%s until production finishes", cash_format( g_businessData[ businessid ] [ E_BANK ] ), g_businessData[ businessid ] [ E_PRODUCT ], cash_format( prod_price ), g_businessData[ businessid ] [ E_SUPPLIES ], cash_format( supply_price ), secondstotime( g_businessData[ businessid ] [ E_PROD_TIMESTAMP ], ", ", 5 ) );
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} else {
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} else {
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format( szBigString, sizeof( szBigString ), ""COL_GREEN"Bank:"COL_WHITE" %s\n"COL_GREEN"Product:"COL_WHITE" %d (%s)\n"COL_GREEN"Supplies:"COL_WHITE" %d (%s)\n"COL_GREEN"Production finished", cash_format( g_businessData[ businessid ] [ E_BANK ] ), g_businessData[ businessid ] [ E_PRODUCT ], cash_format( prod_price ), g_businessData[ businessid ] [ E_SUPPLIES ], cash_format( supply_price ) );
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format( szBigString, sizeof( szBigString ), ""COL_GREEN"Bank:"COL_WHITE" %s\n"COL_GREEN"Product:"COL_WHITE" %d (%s)\n"COL_GREEN"Supplies:"COL_WHITE" %d (%s)\n"COL_GREEN"Production finished", cash_format( g_businessData[ businessid ] [ E_BANK ] ), g_businessData[ businessid ] [ E_PRODUCT ], cash_format( prod_price ), g_businessData[ businessid ] [ E_SUPPLIES ], cash_format( supply_price ) );
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}
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}
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@ -1943,3 +1967,9 @@ stock IsBusinessAerialVehicle( businessid, vehicleid ) {
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format( security, sizeof( security ), "%s"COL_GREEN"HIGH\t100%s Safe Security + 0.0%s chance of breaking in\t"COL_GOLD"%s\n", security, "%", "%", cash_format( security_cost ) );
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format( security, sizeof( security ), "%s"COL_GREEN"HIGH\t100%s Safe Security + 0.0%s chance of breaking in\t"COL_GOLD"%s\n", security, "%", "%", cash_format( security_cost ) );
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return ShowPlayerDialog( playerid, DIALOG_BUSINESS_SECURITY, DIALOG_STYLE_TABLIST_HEADERS, ""COL_GREY"Business System", security, "Purchase", "Back" );
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return ShowPlayerDialog( playerid, DIALOG_BUSINESS_SECURITY, DIALOG_STYLE_TABLIST_HEADERS, ""COL_GREY"Business System", security, "Purchase", "Back" );
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}*/
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}*/
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stock GetOnlineBusinessAssociates( businessid, &members = 0, playerid = -1 ) {
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foreach ( new i : Player ) if ( playerid != i && IsBusinessAssociate( i, businessid ) ) {
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members ++;
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}
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}
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