add donate feature
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04fca32882
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@ -162,7 +162,15 @@ hook OnPlayerPickUpDynPickup( playerid, pickupid )
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if ( BR_IsValidLobby( lobbyid ) )
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{
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for ( new i = 0; i < sizeof ( br_lobbyPickupData [ ] ); i ++ ) if ( br_lobbyPickupData[ lobbyid ] [ i ] [ E_PICKUP ] != -1 )
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{
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if ( br_lobbyPickupData[ lobbyid ] [ i ] [ E_PICKUP ] == pickupid )
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{
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GivePlayerWeapon( playerid, br_lobbyPickupData[ lobbyid ] [ i ] [ E_WEAPON_ID ], RandomEx( 20, 100 ) );
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DestroyDynamicPickup( br_lobbyPickupData[ lobbyid ] [ i ] [ E_PICKUP ] );
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br_lobbyPickupData[ lobbyid ] [ i ] [ E_PICKUP ] = -1;
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}
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}
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}
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return 1;
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}
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@ -501,13 +509,27 @@ CMD:battleroyale( playerid, params[ ] )
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{
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return BattleRoyale_StartGame( lobbyid );
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}
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else if ( strmatch( params, "stop" ) )
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else if ( strmatch ( params, "leave" ) )
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{
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// if ( br_lobbyData[ lobbyid ] [ E_STATUS ] == E_STATUS_STARTED )
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// return SendError( playerid, "You cannot end the game when the lobby has started." );
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return BattleRoyale_RemovePlayer( playerid, true );
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}
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return SendUsage( playerid, "/battleroyale [EDIT/START/STOP]" );
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else if ( ! strcmp( params, "donate", false, 6 ) )
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{
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new
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amount;
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if ( sscanf( params[ 7 ], "d", amount ) ) return SendUsage( playerid, "/br donate [AMOUNT]" );
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else if ( amount < 1 ) return SendError( playerid, "You cannot donate less than $1 to this lobby." );
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else if ( amount > GetPlayerCash( playerid ) ) return SendError( playerid, "You do not have this much money." );
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else
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{
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GivePlayerCash( playerid, -amount );
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br_lobbyData[ lobbyid ] [ E_PRIZE_POOL ] += amount;
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BattleRoyale_SendMessage( lobbyid, "%s(%d) has contributed %s to the lobby.", ReturnPlayerName( playerid ), playerid, cash_format( amount ) );
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}
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return 1;
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}
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return SendUsage( playerid, "/battleroyale [DONATE/EDIT/START/LEAVE]" );
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}
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/* ** Functions ** */
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@ -523,7 +545,7 @@ static stock BattleRoyale_CreateLobby( playerid )
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br_lobbyData[ lobbyid ] [ E_LIMIT ] = 6;
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br_lobbyData[ lobbyid ] [ E_AREA_ID ] = 0;
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br_lobbyData[ lobbyid ] [ E_ENTRY_FEE ] = 0;
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br_lobbyData[ lobbyid ] [ E_ENTRY_FEE ] = 1000;
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br_lobbyData[ lobbyid ] [ E_HOST ] = playerid;
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br_lobbyData[ lobbyid ] [ E_STATUS ] = E_STATUS_WAITING;
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@ -1090,8 +1112,8 @@ static stock BattleRoyale_GenerateEntities( lobbyid )
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{
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new modelid = BR_VEHICLE_MODELS[ random( sizeof( BR_VEHICLE_MODELS ) ) ];
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new Float: X = fRandomEx( br_areaData[ areaid ] [ E_MIN_X ] + BR_PLANE_RADIUS_FROM_BORDER * 3.0, br_areaData[ areaid ] [ E_MAX_X ] - BR_PLANE_RADIUS_FROM_BORDER * 3.0 );
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new Float: Y = fRandomEx( br_areaData[ areaid ] [ E_MIN_Y ] + BR_PLANE_RADIUS_FROM_BORDER * 3.0, br_areaData[ areaid ] [ E_MAX_Y ] - BR_PLANE_RADIUS_FROM_BORDER * 3.0 );
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new Float: X = fRandomEx( br_areaData[ areaid ] [ E_MIN_X ] + BR_PLANE_RADIUS_FROM_BORDER * 5.0, br_areaData[ areaid ] [ E_MAX_X ] - BR_PLANE_RADIUS_FROM_BORDER * 5.0 );
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new Float: Y = fRandomEx( br_areaData[ areaid ] [ E_MIN_Y ] + BR_PLANE_RADIUS_FROM_BORDER * 5.0, br_areaData[ areaid ] [ E_MAX_Y ] - BR_PLANE_RADIUS_FROM_BORDER * 5.0 );
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new Float: Z = 0.0;
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new nodeid = NearestNodeFromPoint( X, Y, Z );
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