diff --git a/gamemodes/irresistible/cnr/features/ammunation/ammunation.pwn b/gamemodes/irresistible/cnr/features/ammunation/ammunation.pwn index 4be8603..030dd1b 100644 --- a/gamemodes/irresistible/cnr/features/ammunation/ammunation.pwn +++ b/gamemodes/irresistible/cnr/features/ammunation/ammunation.pwn @@ -41,7 +41,7 @@ new { MENU_MELEE, "Brass Knuckles", 1, 1, 200 }, { MENU_MELEE, "Parachute", 46, 1, 200 }, { MENU_MELEE, "Camera", 43, 1, 250 }, - { MENU_MELEE, "Knife", 4, 1, 300 }, + //{ MENU_MELEE, "Knife", 4, 1, 300 }, { MENU_MELEE, "Katana", 8, 1, 600 }, { MENU_MELEE, "Chainsaw", 9, 1, 750 }, diff --git a/gamemodes/sf-cnr.pwn b/gamemodes/sf-cnr.pwn index eb83945..ba99641 100644 --- a/gamemodes/sf-cnr.pwn +++ b/gamemodes/sf-cnr.pwn @@ -1107,7 +1107,7 @@ public OnPlayerSpawn( playerid ) } case JOB_HITMAN: { - GivePlayerWeapon( playerid, 4, 1 ); + //GivePlayerWeapon( playerid, 4, 1 ); GivePlayerWeapon( playerid, 23, 130 ); GivePlayerWeapon( playerid, 34, 30 ); } @@ -6043,7 +6043,7 @@ public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] ) } case JOB_HITMAN: { - GivePlayerWeapon( playerid, 4, 1 ); + //GivePlayerWeapon( playerid, 4, 1 ); GivePlayerWeapon( playerid, 23, 130 ); GivePlayerWeapon( playerid, 34, 30 ); } @@ -9632,7 +9632,7 @@ stock GivePlayerLeoWeapons( playerid ) { if ( p_inArmy{ playerid } == true ) { - GivePlayerWeapon( playerid, 4, 1 ); + //GivePlayerWeapon( playerid, 4, 1 ); GivePlayerWeapon( playerid, 24, 200 ); GivePlayerWeapon( playerid, 29, 200 ); GivePlayerWeapon( playerid, 31, 200 );