adds passive mode, readjust settings (see updates.txt)
This commit is contained in:
parent
69545b23b2
commit
11b0621e13
@ -147,7 +147,7 @@ CMD:resetwepall( playerid, params[ ] )
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foreach(new pID : Player)
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{
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if ( !IsPlayerSpawned( pID ) || ! IsPlayerSettingToggled( pID, SETTING_EVENT_TP ) )
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if ( !IsPlayerSpawned( pID ) || IsPlayerSettingToggled( pID, SETTING_EVENT_TP ) )
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continue;
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if ( IsPlayerAFK( playerid ) )
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@ -184,7 +184,7 @@ CMD:giveweaponall( playerid, params[ ] )
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foreach(new pID : Player)
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{
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if ( !IsPlayerSpawned( pID ) || IsPlayerJailed( pID ) || ! IsPlayerSettingToggled( pID, SETTING_EVENT_TP ) )
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if ( !IsPlayerSpawned( pID ) || IsPlayerJailed( pID ) || IsPlayerSettingToggled( pID, SETTING_EVENT_TP ) )
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continue;
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if ( IsPlayerAFK( playerid ) )
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@ -223,7 +223,7 @@ CMD:circleall( playerid, params[ ] )
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GetPlayerPos( playerid, nX, nY, nZ );
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foreach(new i : Player)
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{
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if ( IsPlayerSpawned( i ) && i != playerid && !IsPlayerJailed( i ) && IsPlayerSettingToggled( i, SETTING_EVENT_TP ) )
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if ( IsPlayerSpawned( i ) && i != playerid && !IsPlayerJailed( i ) && ! IsPlayerSettingToggled( i, SETTING_EVENT_TP ) )
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{
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if ( !allowcop && p_Class[ i ] == CLASS_POLICE )
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continue;
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@ -71,36 +71,24 @@ hook OnPlayerDeath( playerid, killerid, reason )
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return 1;
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}
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/*hook OnPlayerUpdateEx( playerid )
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{
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new player_vehicle = GetPlayerVehicleID( playerid );
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if ( GetPlayerState( playerid ) == PLAYER_STATE_DRIVER && player_vehicle && p_hasTrainJob{ playerid } && !IsVehicleTrain( player_vehicle ) && p_TrainCancelTimer[ playerid ] == -1 ) {
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cancelPlayerTrainWork( playerid, player_vehicle, .ticks = 60 );
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}
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return 1;
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}*/
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hook OnPlayerStateChange( playerid, newstate, oldstate )
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{
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new
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vehicleid = GetPlayerVehicleID( playerid );
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if ( newstate != PLAYER_STATE_DRIVER && oldstate == PLAYER_STATE_DRIVER && p_hasTrainJob{ playerid } ) {
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KillTimer( p_TrainCancelTimer[ playerid ] ); // just in-case
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cancelPlayerTrainWork( playerid, GetPlayerVehicleID( playerid ), 15 );
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cancelPlayerTrainWork( playerid, 15 );
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}
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else if ( newstate == PLAYER_STATE_DRIVER && oldstate != PLAYER_STATE_DRIVER && p_hasTrainJob{ playerid } ) {
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else if ( newstate == PLAYER_STATE_DRIVER && oldstate != PLAYER_STATE_DRIVER && p_hasTrainJob{ playerid } && IsVehicleTrain( vehicleid ) ) {
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KillTimer( p_TrainCancelTimer[ playerid ] );
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p_TrainCancelTimer[ playerid ] = -1;
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}
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else if ( newstate == PLAYER_STATE_DRIVER && IsPlayerInAnyVehicle(playerid) && !p_hasTrainJob{ playerid })
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{
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if ( IsVehicleTrain( GetPlayerVehicleID( playerid ) ) )
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{
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ShowPlayerHelpDialog( playerid, 3000, "You can begin a train job by typing ~g~/train" );
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}
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else if ( newstate == PLAYER_STATE_DRIVER && IsPlayerInAnyVehicle( playerid ) && !p_hasTrainJob{ playerid } && IsVehicleTrain( vehicleid ) ) {
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ShowPlayerHelpDialog( playerid, 5000, "You can begin a train job by typing ~g~/train" );
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}
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return 1;
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}
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@ -220,7 +208,7 @@ function OnTrainPositionUpdate( playerid, routeid )
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return 1;
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}
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function cancelPlayerTrainWork( playerid, vehicleid, ticks )
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function cancelPlayerTrainWork( playerid, ticks )
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{
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if ( ticks < 1 || !IsPlayerConnected( playerid ) || !IsPlayerSpawned( playerid ) || ! p_hasTrainJob{ playerid } )
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{
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@ -230,7 +218,7 @@ function cancelPlayerTrainWork( playerid, vehicleid, ticks )
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else
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{
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ShowPlayerHelpDialog( playerid, 1000, "You have %d seconds to get back inside the train you were using.", ticks - 1 );
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p_TrainCancelTimer[ playerid ] = SetTimerEx( "cancelPlayerTrainWork", 980, false, "ddd", playerid, vehicleid, ticks - 1 );
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p_TrainCancelTimer[ playerid ] = SetTimerEx( "cancelPlayerTrainWork", 980, false, "dd", playerid, ticks - 1 );
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}
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return 1;
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}
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@ -129,7 +129,15 @@ hook OnPlayerDriveVehicle( playerid, vehicleid )
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return 1; // ignore if unowned/erroneous
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}
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if ( ownerid != playerid )
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if ( ownerid == playerid )
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{
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SendClientMessage(playerid, -1, ""COL_GREY"[VEHICLE]"COL_WHITE" Welcome back to your vehicle.");
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Beep( playerid );
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GetVehicleParamsEx( vehicleid, engine, lights, alarm, doors, bonnet, boot, objective );
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SetVehicleParamsEx( vehicleid, VEHICLE_PARAMS_ON, lights, VEHICLE_PARAMS_OFF, doors, bonnet, boot, objective );
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return 1;
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}
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else
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{
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if ( g_vehicleData[ ownerid ] [ slotid ] [ E_LOCKED ] == true )
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{
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@ -152,16 +160,8 @@ hook OnPlayerDriveVehicle( playerid, vehicleid )
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}
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else SendClientMessage( playerid, -1, ""COL_PINK"[ADMIN]"COL_GREY" This is a locked vehicle." );
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}
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else SendClientMessageFormatted( playerid, -1, ""COL_GREY"[VEHICLE]"COL_WHITE" This vehicle is owned by %s.", ReturnPlayerName( ownerid ) );
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}
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else if ( ownerid == playerid )
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{
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SendClientMessage(playerid, -1, ""COL_GREY"[VEHICLE]"COL_WHITE" Welcome back to your vehicle.");
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Beep( playerid );
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GetVehicleParamsEx( vehicleid, engine, lights, alarm, doors, bonnet, boot, objective );
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SetVehicleParamsEx( vehicleid, VEHICLE_PARAMS_ON, lights, VEHICLE_PARAMS_OFF, doors, bonnet, boot, objective );
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return 1;
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}
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else SendClientMessageFormatted( playerid, -1, ""COL_GREY"[VEHICLE]"COL_WHITE" This vehicle is owned by %s.", ReturnPlayerName( ownerid ) );
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}
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return 1;
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}
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@ -133,7 +133,7 @@ hook OnPlayerPickUpDynPickup( playerid, pickupid )
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new
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setting_enabled = IsPlayerSettingToggled( playerid, SETTING_WEAPON_PICKUP );
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if ( ! setting_enabled || ( setting_enabled && existing_weapon != g_weaponDropData[ dropid ] [ E_WEAPON_ID ] && existing_ammo ) )
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if ( setting_enabled || ( ! setting_enabled && existing_weapon != g_weaponDropData[ dropid ] [ E_WEAPON_ID ] && existing_ammo ) )
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{
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ShowPlayerHelpDialog( playerid, 2500, "Hold ~r~~k~~PED_ANSWER_PHONE~~w~ To Take %s", ReturnWeaponName( g_weaponDropData[ dropid ] [ E_WEAPON_ID ] ) );
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return 1;
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@ -242,7 +242,8 @@ new
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p_TazingImmunity [ MAX_PLAYERS ],
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p_PlayerAltBind [ MAX_PLAYERS ] = { -1, ... },
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p_PlayerAltBindTick [ MAX_PLAYERS ],
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p_AimedAtPolice [ MAX_PLAYERS ]
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p_AimedAtPolice [ MAX_PLAYERS ],
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bool: p_PassiveModeDisabled [ MAX_PLAYERS char ]
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;
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/* ** Getters And Setters** */
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@ -9,7 +9,7 @@
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#include < YSI\y_hooks >
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/* ** Definitions ** */
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#define MAX_SETTINGS ( 12 )
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#define MAX_SETTINGS ( 13 )
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#define SETTING_BAILOFFERS ( 0 )
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#define SETTING_EVENT_TP ( 1 )
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@ -23,17 +23,14 @@
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#define SETTING_COINS_BAR ( 9 )
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#define SETTING_TOP_DONOR ( 10 )
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#define SETTING_WEAPON_PICKUP ( 11 )
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#define SETTING_PASSIVE_MODE ( 12 )
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/* ** Variables ** */
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enum E_SETTING_DATA {
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bool: E_DEFAULT_VAL, E_NAME[ 20 ]
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};
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static stock
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g_PlayerSettings [ ] [ E_SETTING_DATA ] = {
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{ false, "Bail Offers" }, { false, "Event Teleports" }, { false, "Gang Invites" }, { false, "Chat Prefixes" }, { false, "Ransom Offers" },
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{ false, "Auto-Save" }, { true, "Connection Log" }, { true, "Hitmarker" }, { true, "V.I.P Skin" }, { false, "Total Coin Bar" }, { false, "Last Donor Text" },
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{ false, "Auto Pickup Weapon" }
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g_PlayerSettings [ MAX_SETTINGS ] [ 24 ] = {
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{ "Prevent Bail Offers" }, { "Prevent Event Teleports" }, { "Prevent Gang Invites" }, { "Prevent Chat Prefixes" }, { "Prevent Ransom Offers" },
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{ "Prevent Auto-Save" }, { "Display Connection Log" }, { "Display Hitmarker" }, { "Set V.I.P Skin" }, { "Hide Total Coin Bar" }, { "Hide Last Donor Text" },
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{ "Manual Pickup Weapon" }, { "Passive Mode" }
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},
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bool: p_PlayerSettings [ MAX_PLAYERS ] [ MAX_SETTINGS char ]
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;
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@ -54,36 +51,36 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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new
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settingid = listitem - 1;
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if ( settingid == SETTING_VIPSKIN && p_VIPLevel[ playerid ] < VIP_REGULAR ) {
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return SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.sfcnr.com" );
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}
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if ( ( p_PlayerSettings[ playerid ] { settingid } = !p_PlayerSettings[ playerid ] { settingid } ) == true )
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{
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if ( settingid == SETTING_VIPSKIN )
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{
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if ( p_VIPLevel[ playerid ] < VIP_REGULAR ) return SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.sfcnr.com" );
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if ( settingid == SETTING_VIPSKIN ) {
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SyncObject( playerid );
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ClearAnimations( playerid );
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SetPlayerSkin( playerid, p_LastSkin[ playerid ] );
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}
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else if ( settingid == SETTING_COINS_BAR )
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ShowPlayerTogglableTextdraws( playerid, .force = false );
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else if ( settingid == SETTING_TOP_DONOR )
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HidePlayerTogglableTextdraws( playerid, .force = false );
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else if ( settingid == SETTING_COINS_BAR || settingid == SETTING_TOP_DONOR ) {
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HidePlayerTogglableTextdraws( playerid, .force = false );
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ShowPlayerTogglableTextdraws( playerid, .force = false );
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}
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format( szNormalString, 68, "INSERT INTO `SETTINGS`(`USER_ID`, `SETTING_ID`) VALUES (%d, %d)", p_AccountID[ playerid ], settingid );
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}
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else
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{
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if ( settingid == SETTING_COINS_BAR )
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HidePlayerTogglableTextdraws( playerid, .force = false );
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else if ( settingid == SETTING_TOP_DONOR )
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if ( settingid == SETTING_COINS_BAR || settingid == SETTING_TOP_DONOR ) {
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HidePlayerTogglableTextdraws( playerid, .force = false );
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ShowPlayerTogglableTextdraws( playerid, .force = false );
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}
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format( szNormalString, 64, "DELETE FROM `SETTINGS` WHERE USER_ID=%d AND SETTING_ID=%d", p_AccountID[ playerid ], settingid );
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}
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mysql_single_query( szNormalString );
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SendServerMessage( playerid, "You have %s "COL_GREY"%s"COL_WHITE". Changes may take effect after spawning/relogging.", p_PlayerSettings[ playerid ] { settingid } != g_PlayerSettings[ settingid ] [ E_DEFAULT_VAL ] ? ( "disabled" ) : ( "enabled" ), g_PlayerSettings[ settingid ] [ E_NAME ] );
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SendServerMessage( playerid, "You have %s "COL_GREY"%s"COL_WHITE". Changes may take effect after spawning/relogging.", p_PlayerSettings[ playerid ] { settingid } ? ( "enabled" ) : ( "disabled" ), g_PlayerSettings[ settingid ] );
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cmd_cp( playerid, "" ); // Redirect to control panel again...
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}
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return 1;
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@ -91,7 +88,7 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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hook OnPlayerConnect( playerid ) {
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for ( new i = 0; i < MAX_SETTINGS; i ++ ) {
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p_PlayerSettings[ playerid ] { i } = g_PlayerSettings[ i ] [ E_DEFAULT_VAL ];
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p_PlayerSettings[ playerid ] { i } = false;
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}
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return 1;
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}
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@ -131,12 +128,13 @@ thread OnSettingsLoad( playerid )
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/* ** Commands ** */
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CMD:cp( playerid, params[ ] ) return cmd_controlpanel( playerid, params );
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CMD:settings( playerid, params[ ] ) return cmd_controlpanel( playerid, params );
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CMD:controlpanel( playerid, params[ ] )
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{
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szLargeString = ""COL_WHITE"Setting\t"COL_WHITE"Status\t"COL_WHITE"Default\n"COL_GREY"Irresistible Guard\t \t"COL_GREY">>>\n";
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szLargeString = ""COL_WHITE"Setting\t"COL_WHITE"Status\n"COL_GREY"Irresistible Guard\t"COL_ORANGE">>>\n";
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for( new i = 0; i < MAX_SETTINGS; i++ ) {
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format( szLargeString, 600, "%s%s\t%s\t"COL_GREY"%s\n", szLargeString, g_PlayerSettings[ i ] [ E_NAME ], p_PlayerSettings[ playerid ] { i } == g_PlayerSettings[ i ] [ E_DEFAULT_VAL ] ? ( ""#COL_GREEN"enabled" ) : ( ""#COL_RED"disabled" ), g_PlayerSettings[ i ] [ E_DEFAULT_VAL ] ? ( "disabled" ) : ( "enabled" ) );
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format( szLargeString, sizeof( szLargeString ), "%s%s\t%s\n", szLargeString, g_PlayerSettings[ i ], p_PlayerSettings[ playerid ] { i } ? ( ""#COL_GREEN"YES" ) : ( ""#COL_RED"NO" ) );
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}
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ShowPlayerDialog( playerid, DIALOG_CP_MENU, DIALOG_STYLE_TABLIST_HEADERS, "{FFFFFF}Control Panel", szLargeString, "Select", "Cancel" );
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@ -145,5 +143,5 @@ CMD:controlpanel( playerid, params[ ] )
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/* ** Functions ** */
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stock IsPlayerSettingToggled( playerid, settingid ) {
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return p_PlayerSettings[ playerid ] { settingid } == g_PlayerSettings[ settingid ] [ E_DEFAULT_VAL ];
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return p_PlayerSettings[ playerid ] { settingid };
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}
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@ -16,7 +16,7 @@
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#pragma option -d3
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#pragma dynamic 7200000
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//#define DEBUG_MODE
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// #define DEBUG_MODE
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#if defined DEBUG_MODE
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#pragma option -d3
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@ -725,7 +725,7 @@ new
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{ true , "Scissors", "Automatically cut ties", LIMIT_SCISSORS, 1100, 6 }, // 5
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{ true , "Rope", "/tie", LIMIT_ROPES, 2250, 7 }, // 8 [1500]
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{ true , "Aluminium Foil", "Automatically deflect EMP", LIMIT_FOIL, 3400, 9 }, // 9
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{ true , "Bobby Pin", "Automatically break cuffs", LIMIT_PINS, 3650, 8 }, // 6 [1000] -makecopgreatagain
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{ true , "Bobby Pin", "Automatically break cuffs", LIMIT_PINS, 3900, 8 }, // 6 [1000] -makecopgreatagain
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{ false, "Money Case", "Increases robbing amount", LIMIT_ONE, 4500, 10 }, // 7 [1250]
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{ true , "Thermal Drill", "Halves safe cracking time", LIMIT_ONE, 5000, 11 }, // 10
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{ true , "Metal Melter", "/breakout", LIMIT_MELTER, 7500, 12 } // 11
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@ -2565,7 +2565,7 @@ public OnServerUpdateTimer( )
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ClearPlayerRoadblocks( playerid );
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// Toggle total coin bar
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if ( IsPlayerSettingToggled( playerid, SETTING_COINS_BAR ) )
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if ( ! IsPlayerSettingToggled( playerid, SETTING_COINS_BAR ) )
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PlayerTextDrawSetString( playerid, p_CoinsTD[ playerid ], sprintf( "%05.3f", p_IrresistibleCoins[ playerid ] ) );
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// Decrementing Weed Opacity Label
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@ -3247,13 +3247,8 @@ public ZoneTimer( )
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UpdatePlayerTime( playerid );
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// Remove Anti-Spawn Kill
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if ( p_AntiSpawnKillEnabled{ playerid } && g_iTime > p_AntiSpawnKill[ playerid ] )
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{
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DisableRemoteVehicleCollisions( playerid, p_AdminOnDuty{ playerid } );
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SetPlayerHealth( playerid, p_AdminOnDuty{ playerid } == true ? float( INVALID_PLAYER_ID ) : 100.0 );
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Delete3DTextLabel( p_SpawnKillLabel[ playerid ] );
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p_SpawnKillLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID;
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p_AntiSpawnKillEnabled{ playerid } = false;
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if ( p_AntiSpawnKillEnabled{ playerid } && g_iTime > p_AntiSpawnKill[ playerid ] ) {
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DisablePlayerSpawnProtection( playerid );
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}
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// Increment Variables Whilst Not AFK
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@ -3898,6 +3893,7 @@ public OnPlayerDisconnect( playerid, reason )
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p_CasinoRewardsPoints[ playerid ] = 0.0;
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p_OwnedBusinesses[ playerid ] = 0;
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g_LastExportModel[ playerid ] = 0;
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p_PassiveModeDisabled{ playerid } = false;
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p_ExplosiveBullets[ playerid ] = 0;
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p_GangSplitProfits[ playerid ] = 0;
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p_IrresistibleCoins[ playerid ] = 0.0;
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@ -4146,14 +4142,13 @@ public OnPlayerSpawn( playerid )
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}
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/* ** Anti-Spawn Kill ** */
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DisableRemoteVehicleCollisions( playerid, 1 );
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DisableRemoteVehicleCollisions( playerid, p_AdminOnDuty{ playerid } );
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SetPlayerHealth( playerid, INVALID_PLAYER_ID );
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Delete3DTextLabel( p_SpawnKillLabel[ playerid ] );
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p_SpawnKillLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID;
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p_SpawnKillLabel[ playerid ] = Create3DTextLabel( "Spawn Protected!", COLOR_GOLD, 0.0, 0.0, 0.0, 15.0, 0 );
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p_SpawnKillLabel[ playerid ] = Create3DTextLabel( "Spawn Protected!", COLOR_GOLD, 0.0, 0.0, 0.0, 15.0, 0 );
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p_AntiSpawnKill[ playerid ] = g_iTime + 15;
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Attach3DTextLabelToPlayer( p_SpawnKillLabel[ playerid ], playerid, 0.0, 0.0, 0.3 );
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p_AntiSpawnKillEnabled{ playerid } = true;
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p_AntiSpawnKill[ playerid ] = g_iTime + 15;
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/* ** Anti-Spawn Kill ** */
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if ( p_Class[ playerid ] == CLASS_CIVILIAN )
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@ -4301,8 +4296,9 @@ public OnPlayerWeaponShot( playerid, weaponid, hittype, hitid, Float:fX, Float:f
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if ( IsPlayerConnected( hitid ) && ( IsPlayerTazed( hitid ) || IsPlayerCuffed( hitid ) || IsPlayerKidnapped( hitid ) || IsPlayerTied( hitid ) || IsPlayerLoadingObjects( hitid ) || IsPlayerAdminOnDuty( hitid ) || p_AntiSpawnKillEnabled{ hitid } ) )
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return 0;
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if ( p_AntiSpawnKill[ playerid ] > g_iTime && p_AntiSpawnKillEnabled{ playerid } )
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return ( p_AntiSpawnKill[ playerid ] = 0 ), SendServerMessage( playerid, "Your spawn protection is no longer active!" ), 0;
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if ( p_AntiSpawnKill[ playerid ] > g_iTime && p_AntiSpawnKillEnabled{ playerid } ) {
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return DisablePlayerSpawnProtection( playerid ), SendServerMessage( playerid, "Your spawn protection is no longer active!" ), 0;
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}
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}
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else if ( hittype == BULLET_HIT_TYPE_VEHICLE )
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@ -4621,12 +4617,25 @@ public OnPlayerTakePlayerDamage( playerid, issuerid, &Float: amount, weaponid, b
|
||||
// Anti RDM and gang member damage
|
||||
if ( ! IsPlayerInEvent( playerid ) && ! IsPlayerInPaintBall( playerid ) && ! IsPlayerBoxing( playerid ) && ! IsPlayerDueling( playerid ) )
|
||||
{
|
||||
if ( IsPlayerInPlayerGang( issuerid, playerid ) )
|
||||
if ( IsPlayerInPlayerGang( issuerid, playerid ) ) {
|
||||
return ShowPlayerHelpDialog( issuerid, 2000, "You cannot damage your homies!" ), 0;
|
||||
}
|
||||
|
||||
// Passive mode enabled for damaged id?
|
||||
if ( IsPlayerPassiveModeEnabled( playerid ) ) {
|
||||
return ShowPlayerHelpDialog( issuerid, 2000, "~r~~h~This player has passive mode enabled." ), 0;
|
||||
}
|
||||
|
||||
// Passive mode enabled for player?
|
||||
if ( IsPlayerPassiveModeEnabled( issuerid ) ) {
|
||||
p_PassiveModeDisabled{ issuerid } = true;
|
||||
return ShowPlayerHelpDialog( issuerid, 2000, "~r~~h~Passive mode disabled!" ), 0;
|
||||
}
|
||||
|
||||
// Anti Random Deathmatch
|
||||
if ( IsRandomDeathmatch( issuerid, playerid ) )
|
||||
return ShowPlayerHelpDialog( issuerid, 2000, "You cannot ~r~~h~random deathmatch~w~~h~ in this location!" ), 0;
|
||||
if ( IsRandomDeathmatch( issuerid, playerid ) ) {
|
||||
return ShowPlayerHelpDialog( issuerid, 2000, "~r~~h~This player cannot be random deathmatched." ), 0;
|
||||
}
|
||||
}
|
||||
|
||||
// No passenger, no bullets
|
||||
@ -4640,8 +4649,9 @@ public OnPlayerTakePlayerDamage( playerid, issuerid, &Float: amount, weaponid, b
|
||||
}
|
||||
|
||||
// Wanted on shoot!
|
||||
if ( p_WantedLevel[ issuerid ] <= 2 && p_Class[ issuerid ] != CLASS_POLICE && p_Class[ playerid ] == CLASS_POLICE && GetPVarInt( issuerid, "ShotCopWantedCD" ) < g_iTime )
|
||||
if ( p_WantedLevel[ issuerid ] <= 2 && p_Class[ issuerid ] != CLASS_POLICE && p_Class[ playerid ] == CLASS_POLICE && GetPVarInt( issuerid, "ShotCopWantedCD" ) < g_iTime ) {
|
||||
GivePlayerWantedLevel( issuerid, 6 ), SetPVarInt( issuerid, "ShotCopWantedCD", g_iTime + 120 );
|
||||
}
|
||||
|
||||
// Headshots
|
||||
if ( ( weaponid == WEAPON_SNIPER || weaponid == WEAPON_RIFLE ) && bodypart == 9 )
|
||||
@ -4842,6 +4852,7 @@ public OnPlayerDeath( playerid, killerid, reason )
|
||||
DestroyDynamic3DTextLabel( p_WeedLabel[ playerid ] );
|
||||
p_WeedLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID;
|
||||
p_Tied{ playerid } = false;
|
||||
p_PassiveModeDisabled{ playerid } = false;
|
||||
p_TicketTimestamp[ playerid ] = 0;
|
||||
p_Kidnapped{ playerid } = false;
|
||||
//p_Detained{ playerid } = false;
|
||||
@ -5323,7 +5334,7 @@ public OnPlayerText( playerid, text[ ] )
|
||||
return 1;
|
||||
}
|
||||
|
||||
function Untaze( playerid )
|
||||
function Untaze( playerid, taze_immunity_seconds )
|
||||
{
|
||||
if ( !IsPlayerConnected( playerid ) || !p_Tazed{ playerid } ) // || p_Detained{ playerid } == true
|
||||
return 0;
|
||||
@ -5336,7 +5347,7 @@ function Untaze( playerid )
|
||||
|
||||
ClearAnimations( playerid );
|
||||
p_BulletInvulnerbility[ playerid ] = g_iTime + 3;
|
||||
p_TazingImmunity[ playerid ] = g_iTime + 6;
|
||||
p_TazingImmunity[ playerid ] = g_iTime + taze_immunity_seconds;
|
||||
p_Tazed{ playerid } = false;
|
||||
return 1;
|
||||
}
|
||||
@ -22348,6 +22359,9 @@ stock IsRandomDeathmatch( issuerid, damagedid )
|
||||
if ( IsPlayerBoxing( issuerid ) )
|
||||
return false;
|
||||
|
||||
if ( IsPlayerPassiveModeEnabled( damagedid ) )
|
||||
return true;
|
||||
|
||||
if ( ! IsPlayerInCasino( issuerid ) || ! IsPlayerInCasino( damagedid ) )
|
||||
return false;
|
||||
|
||||
@ -22612,13 +22626,13 @@ stock CreateBusinessActors( businessid )
|
||||
stock ShowPlayerTogglableTextdraws( playerid, bool: force = false )
|
||||
{
|
||||
// Current Coins
|
||||
if ( IsPlayerSettingToggled( playerid, SETTING_COINS_BAR ) || force ) {
|
||||
if ( ! IsPlayerSettingToggled( playerid, SETTING_COINS_BAR ) || force ) {
|
||||
TextDrawShowForPlayer( playerid, g_CurrentCoinsTD );
|
||||
PlayerTextDrawShow( playerid, p_CoinsTD[ playerid ] );
|
||||
}
|
||||
|
||||
// Top donor
|
||||
if ( IsPlayerSettingToggled( playerid, SETTING_TOP_DONOR ) || force ) {
|
||||
if ( ! IsPlayerSettingToggled( playerid, SETTING_TOP_DONOR ) || force ) {
|
||||
TextDrawShowForPlayer( playerid, g_TopDonorTD );
|
||||
}
|
||||
}
|
||||
@ -22626,13 +22640,13 @@ stock ShowPlayerTogglableTextdraws( playerid, bool: force = false )
|
||||
stock HidePlayerTogglableTextdraws( playerid, bool: force = true )
|
||||
{
|
||||
// Current Coins
|
||||
if ( ! IsPlayerSettingToggled( playerid, SETTING_COINS_BAR ) || force ) {
|
||||
if ( IsPlayerSettingToggled( playerid, SETTING_COINS_BAR ) || force ) {
|
||||
TextDrawHideForPlayer( playerid, g_CurrentCoinsTD );
|
||||
PlayerTextDrawHide( playerid, p_CoinsTD[ playerid ] );
|
||||
}
|
||||
|
||||
// Top donor
|
||||
if ( ! IsPlayerSettingToggled( playerid, SETTING_TOP_DONOR ) || force ) {
|
||||
if ( IsPlayerSettingToggled( playerid, SETTING_TOP_DONOR ) || force ) {
|
||||
TextDrawHideForPlayer( playerid, g_TopDonorTD );
|
||||
}
|
||||
}
|
||||
@ -25446,7 +25460,7 @@ stock TazePlayer( victimid, playerid )
|
||||
GameTextForPlayer( playerid, "~n~~y~~h~/cuff", 2000, 4 );
|
||||
SendClientMessageFormatted( victimid, -1, ""COL_RED"[TAZED]{FFFFFF} You have been tazed by %s(%d) for 3 seconds!", ReturnPlayerName( playerid ), playerid );
|
||||
SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[TAZED]{FFFFFF} You have tazed %s(%d) for 3 seconds!", ReturnPlayerName( victimid ), victimid );
|
||||
SetTimerEx( "Untaze", 2000, false, "d", victimid ); // previous 3000
|
||||
SetTimerEx( "Untaze", 2000, false, "dd", victimid, 6 ); // previous 3000
|
||||
TogglePlayerControllable( victimid, 0 );
|
||||
ApplyAnimation( victimid, "CRACK", "crckdeth2", 5.0, 1, 1, 1, 0, 0 );
|
||||
p_Tazed{ victimid } = true;
|
||||
@ -25493,7 +25507,7 @@ stock ArrestPlayer( victimid, playerid )
|
||||
SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[ACHIEVE]{FFFFFF} You have earned "COL_GOLD"%s{FFFFFF} dollars and 2 score for arresting %s(%d)!", cash_format( totalCash ), ReturnPlayerName( victimid ), victimid );
|
||||
GameTextForPlayer( victimid, "~r~Busted!", 4000, 0 );
|
||||
CallLocalFunction( "OnPlayerArrested", "dddd", playerid, victimid, p_Arrests[ playerid ], 1 );
|
||||
Untaze( victimid );
|
||||
Untaze( victimid, 6 );
|
||||
GivePlayerIrresistiblePoints( victimid, -2 );
|
||||
SendGlobalMessage( -1, ""COL_GOLD"[JAIL]{FFFFFF} %s(%d) has sent %s(%d) to jail for %d seconds!", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( victimid ), victimid, totalSeconds );
|
||||
JailPlayer( victimid, totalSeconds );
|
||||
@ -25583,7 +25597,7 @@ stock BreakPlayerCuffs( playerid, &attempts = 0 )
|
||||
GetServerPoliceRatio( police_percentage );
|
||||
|
||||
// probability based off some factors
|
||||
new probability = 35 + floatround( police_percentage );
|
||||
new probability = 25 + floatround( police_percentage );
|
||||
|
||||
// attempt to uncuff
|
||||
for ( attempts = 1; attempts < p_BobbyPins[ playerid ]; attempts ++ )
|
||||
@ -25611,7 +25625,7 @@ stock BreakPlayerCuffs( playerid, &attempts = 0 )
|
||||
//Delete3DTextLabel( p_DetainedLabel[ playerid ] );
|
||||
//p_DetainedLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID;
|
||||
//p_DetainedBy[ playerid ] = INVALID_PLAYER_ID;*/
|
||||
Untaze( playerid );
|
||||
Untaze( playerid, 10 );
|
||||
SendServerMessage( playerid, "You have used %d bobby pins to successfully break your cuffs.", attempts );
|
||||
GivePlayerWantedLevel( playerid, 6 );
|
||||
} else {
|
||||
@ -25640,3 +25654,17 @@ stock IsPlayerInMinigame( playerid ) {
|
||||
return IsPlayerInPaintBall( playerid ) || IsPlayerDueling( playerid ) || IsPlayerPlayingPool( playerid ) || IsPlayerPlayingPoker( playerid );
|
||||
}
|
||||
|
||||
stock DisablePlayerSpawnProtection( playerid )
|
||||
{
|
||||
DisableRemoteVehicleCollisions( playerid, p_AdminOnDuty{ playerid } );
|
||||
SetPlayerHealth( playerid, p_AdminOnDuty{ playerid } ? float( INVALID_PLAYER_ID ) : 100.0 );
|
||||
Delete3DTextLabel( p_SpawnKillLabel[ playerid ] );
|
||||
p_SpawnKillLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID;
|
||||
p_AntiSpawnKillEnabled{ playerid } = false;
|
||||
return 1;
|
||||
}
|
||||
|
||||
stock IsPlayerPassiveModeEnabled( playerid )
|
||||
{
|
||||
return IsPlayerSettingToggled( playerid, SETTING_PASSIVE_MODE ) && ! p_WantedLevel[ playerid ] && p_Class[ playerid ] != CLASS_POLICE && ! p_PassiveModeDisabled{ playerid };
|
||||
}
|
||||
|
@ -1,12 +1,5 @@
|
||||
(+) Adds pool system minigame, like in singleplayer.
|
||||
(+) Adds pilot minijob, accessible using "/pilot" in specific plane models.
|
||||
(+) Adds traindriver minijob, accessible using "/train" in a train.
|
||||
(+) Adds "/p" to be able to chat inside the paintball lobby
|
||||
(+) Adds "/b production" to see what the status of your business production is.
|
||||
(+) Adds "/reconnectchuff" for level 5 administrators.
|
||||
(+) GPS now shows describes what each location is 'known for' and will be ordered by what is used most.
|
||||
(/) Jail times now decreased by 40% and bobby pin prices have been increased.
|
||||
(*) Players inside a vehicle that is brought by a player will be respawned.
|
||||
(*) Fixes issue with being unable to exit a meth van.
|
||||
(*) If you shoot a ball, it will not stop it while it is moving.
|
||||
(*) Fix textdraw issue within casinos.
|
||||
(+) Adds passive mode (togglable via /settings). Disables random death matching as an innocent player.
|
||||
(+) You can now disable automatic weapon pickup through /settings.
|
||||
(/) If you successfully break your cuffs, you get immunity from being tazed for 10 seconds.
|
||||
(/) Default 25% success rate breaking cuffs... Increases with more police in the server.
|
||||
(/) Simplified "/cp" (alternatively, /settings) dialog.
|
||||
|
Loading…
Reference in New Issue
Block a user