Update sf-cnr.pwn

This commit is contained in:
Dusan 2019-06-05 19:39:50 +02:00
parent e41883b9a7
commit 15a9a27ccd

View File

@ -727,19 +727,19 @@ public OnPlayerSpawn( playerid )
SpawnToPaintball( playerid, p_PaintBallArena{ playerid } ); SpawnToPaintball( playerid, p_PaintBallArena{ playerid } );
return 1; return 1;
} }
#if defined __cloudy_event_system #if defined __cloudy_event_system
else if ( IsPlayerInEvent( playerid ) ) else if ( IsPlayerInEvent( playerid ) )
{ {
if( ! EventSettingAllow( 0 ) && g_eventData[ EV_STARTED ] ) if( ! EventSettingAllow( 0 ) && g_eventData[ EV_STARTED ] )
{ {
SetPlayerInEvent( playerid ); // respawns player in event. SetPlayerInEvent( playerid ); // respawns player in event.
return 1; return 1;
} }
else RemovePlayerFromEvent( playerid, true ); // changes the InEvent variable to false. else RemovePlayerFromEvent( playerid, true ); // changes the InEvent variable to false.
} }
#endif #endif
if ( p_Class[ playerid ] == CLASS_CIVILIAN ) if ( p_Class[ playerid ] == CLASS_CIVILIAN )
{ {
if ( !p_JobSet{ playerid } ) if ( !p_JobSet{ playerid } )
@ -850,7 +850,7 @@ public OnPlayerWeaponShot( playerid, weaponid, hittype, hitid, Float: fX, Float:
#else #else
if ( p_Class[ playerid ] == CLASS_POLICE && p_WantedLevel[ hitid ] > 2 ) if ( p_Class[ playerid ] == CLASS_POLICE && p_WantedLevel[ hitid ] > 2 )
#endif #endif
{ {
p_QuitToAvoidTimestamp[ hitid ] = g_iTime + 3; p_QuitToAvoidTimestamp[ hitid ] = g_iTime + 3;
} }
@ -5295,6 +5295,7 @@ public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
strcat( szCMDS, ""COL_GREY"/labelinfo{FFFFFF} - Displays your label text with the 32 character limit.\n"\ strcat( szCMDS, ""COL_GREY"/labelinfo{FFFFFF} - Displays your label text with the 32 character limit.\n"\
""COL_GREY"/radio{FFFFFF} - Shows the list of radio stations you can listen to.\n"\ ""COL_GREY"/radio{FFFFFF} - Shows the list of radio stations you can listen to.\n"\
""COL_GREY"/stopradio{FFFFFF} - Stops the radio from playing.\n"\ ""COL_GREY"/stopradio{FFFFFF} - Stops the radio from playing.\n"\
""COL_GREY"/boombox{FFFFFF} - Places a boombox at your position which plays music in small area.\n"\
""COL_GREY"/moviemode{FFFFFF} - Toggles movie mode so you can record without all the text on the screen." ); ""COL_GREY"/moviemode{FFFFFF} - Toggles movie mode so you can record without all the text on the screen." );
ShowPlayerDialog( playerid, DIALOG_CMDS_REDIRECT, DIALOG_STYLE_MSGBOX, "{FFFFFF}Miscellaneous Commands", szCMDS, "Okay", "Back" ); ShowPlayerDialog( playerid, DIALOG_CMDS_REDIRECT, DIALOG_STYLE_MSGBOX, "{FFFFFF}Miscellaneous Commands", szCMDS, "Okay", "Back" );
} }