hidden syncing for the time being

This commit is contained in:
Steven Howard 2018-10-13 17:06:06 +01:00
parent 7d0d72260b
commit 18ff02951b

View File

@ -46,7 +46,7 @@ static stock
//g_BulletTimer [ MAX_PLAYERS ],
bool: p_GotHit [ MAX_PLAYERS char ],
bool: p_SyncingPlayer [ MAX_PLAYERS char ],
//bool: p_SyncingPlayer [ MAX_PLAYERS char ],
p_DamageObject [ MAX_PLAYERS ] = { -1, ... },
PlayerText: g_damageFeedTakenTD [ MAX_PLAYERS ] = { PlayerText: INVALID_TEXT_DRAW, ... },
@ -109,7 +109,7 @@ hook OnPlayerConnect( playerid )
hook OnPlayerDisconnect( playerid, reason )
{
p_HitmarkerSound{ playerid } = 0;
p_SyncingPlayer{ playerid } = false;
//p_SyncingPlayer{ playerid } = false;
return 1;
}