hidden syncing for the time being
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@ -46,7 +46,7 @@ static stock
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//g_BulletTimer [ MAX_PLAYERS ],
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bool: p_GotHit [ MAX_PLAYERS char ],
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bool: p_SyncingPlayer [ MAX_PLAYERS char ],
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//bool: p_SyncingPlayer [ MAX_PLAYERS char ],
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p_DamageObject [ MAX_PLAYERS ] = { -1, ... },
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PlayerText: g_damageFeedTakenTD [ MAX_PLAYERS ] = { PlayerText: INVALID_TEXT_DRAW, ... },
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@ -109,7 +109,7 @@ hook OnPlayerConnect( playerid )
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hook OnPlayerDisconnect( playerid, reason )
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{
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p_HitmarkerSound{ playerid } = 0;
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p_SyncingPlayer{ playerid } = false;
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//p_SyncingPlayer{ playerid } = false;
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return 1;
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}
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