add casino rewards for gambling
This commit is contained in:
parent
852f2cf1de
commit
1929f83ef2
@ -15,7 +15,7 @@
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#pragma compat 1
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#pragma compat 1
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#pragma option -d3
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#pragma option -d3
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#pragma dynamic 7200000
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#pragma dynamic 7200000
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#define DEBUG_MODE
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//#define DEBUG_MODE
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/* ** SA-MP Includes ** */
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/* ** SA-MP Includes ** */
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#include < a_samp >
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#include < a_samp >
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@ -228,7 +228,7 @@ new stock
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#define CLASS_MEDIC ( 3 )
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#define CLASS_MEDIC ( 3 )
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/* ** Checkpoints ** */
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/* ** Checkpoints ** */
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#define ALL_CHECKPOINTS ( 43 )
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#define ALL_CHECKPOINTS ( 45 )
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#define CP_BOMB_SHOP ( 0 )
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#define CP_BOMB_SHOP ( 0 )
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#define CP_BANK_MENU ( 1 )
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#define CP_BANK_MENU ( 1 )
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@ -273,6 +273,8 @@ new stock
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#define CP_BIZ_TERMINAL_METH ( 40 )
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#define CP_BIZ_TERMINAL_METH ( 40 )
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#define CP_BIZ_TERMINAL_WEED ( 41 )
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#define CP_BIZ_TERMINAL_WEED ( 41 )
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#define CP_BIZ_TERMINAL_WEAP ( 42 )
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#define CP_BIZ_TERMINAL_WEAP ( 42 )
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#define CP_REWARDS_4DRAG ( 43 )
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#define CP_REWARDS_CALIG ( 44 )
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/* ** Discord ** */
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/* ** Discord ** */
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//#include <discord-connector>
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//#include <discord-connector>
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@ -2170,6 +2172,17 @@ new
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}
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}
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;
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;
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/* ** Casino Rewards Points ** */
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#define CASINO_REWARDS_DIVISOR 5000.0 // (for every X in $10K, they get Y points)
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#define CASINO_REWARDS_COST_MP 15 // 10x the supa save costs
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new
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g_casinoRewardsShopItems[ ] = {
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5, 6, 7, 8, 9, 10, 11
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},
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Float: p_CasinoRewardsPoints [ MAX_PLAYERS ]
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;
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/* ** Easter Eggs ** */
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/* ** Easter Eggs ** */
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#define ENABLED_EASTER_EGG ( true )
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#define ENABLED_EASTER_EGG ( true )
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@ -3213,6 +3226,7 @@ new
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p_VehicleBringCooldown [ MAX_PLAYERS ],
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p_VehicleBringCooldown [ MAX_PLAYERS ],
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p_BusinessSpawnLocation [ MAX_PLAYERS ] = { -1, ... }
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p_BusinessSpawnLocation [ MAX_PLAYERS ] = { -1, ... }
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;
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;
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/* ** Server Data ** */
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/* ** Server Data ** */
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new
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new
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g_Checkpoints [ ALL_CHECKPOINTS ],
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g_Checkpoints [ ALL_CHECKPOINTS ],
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@ -4668,7 +4682,7 @@ public OnPlayerEditDynamicObject( playerid, objectid, response, Float:x, Float:y
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}
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}
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UpdateGateData( gID );
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UpdateGateData( gID );
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cmd_editgate( playerid, sprintf( "%d", gID ) );
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cmd_editgate( playerid, sprintf( "%d", gID ) );
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SyncObject( playerid );
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Streamer_Update( playerid ); // SyncObject( playerid );
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}
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}
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return 1;
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return 1;
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}
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}
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@ -6338,6 +6352,7 @@ public OnPlayerDisconnect( playerid, reason )
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p_TicketTimestamp[ playerid ] = 0;
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p_TicketTimestamp[ playerid ] = 0;
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p_ExtraAssetSlots{ playerid } = 0;
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p_ExtraAssetSlots{ playerid } = 0;
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p_HitmarkerSound{ playerid } = 0;
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p_HitmarkerSound{ playerid } = 0;
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p_CasinoRewardsPoints[ playerid ] = 0.0;
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p_OwnedBusinesses[ playerid ] = 0;
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p_OwnedBusinesses[ playerid ] = 0;
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g_LastExportModel[ playerid ] = 0;
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g_LastExportModel[ playerid ] = 0;
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p_usingSlotMachine[ playerid ] = -1;
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p_usingSlotMachine[ playerid ] = -1;
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@ -8449,6 +8464,17 @@ public OnPlayerCommandReceived(playerid, cmdtext[])
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return 1;
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return 1;
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}
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}
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CMD:casino( playerid, params[ ] )
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{
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if ( strmatch( params, "rewards" ) ) {
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if ( ! IsPlayerInCasino( playerid ) ) return SendError( playerid, "You need to be in a casino to use this feature." );
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return ShowPlayerRewardsMenu( playerid );
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} else if ( strmatch( params, "points" ) ) {
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return SendServerMessage( playerid, "You currently have "COL_GOLD"%0.2f"COL_WHITE" casino rewards points.", p_CasinoRewardsPoints[ playerid ] );
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}
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return SendUsage( playerid, "/casino [REWARDS/POINTS]" );
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}
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CMD:b( playerid, params[ ] ) return cmd_business( playerid, params );
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CMD:b( playerid, params[ ] ) return cmd_business( playerid, params );
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CMD:business( playerid, params[ ] )
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CMD:business( playerid, params[ ] )
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{
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{
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@ -10582,7 +10608,7 @@ CMD:vipskin( playerid, params[ ] )
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if ( GetPlayerState( playerid ) == PLAYER_STATE_ENTER_VEHICLE_DRIVER || GetPlayerState( playerid ) == PLAYER_STATE_ENTER_VEHICLE_PASSENGER ) return SendError( playerid, "You cannot set your skin if you're entering a vehicle." );
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if ( GetPlayerState( playerid ) == PLAYER_STATE_ENTER_VEHICLE_DRIVER || GetPlayerState( playerid ) == PLAYER_STATE_ENTER_VEHICLE_PASSENGER ) return SendError( playerid, "You cannot set your skin if you're entering a vehicle." );
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if ( GetPlayerState( playerid ) == PLAYER_STATE_EXIT_VEHICLE ) return SendError( playerid, "You cannot set your skin if you're exiting a vehicle." );
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if ( GetPlayerState( playerid ) == PLAYER_STATE_EXIT_VEHICLE ) return SendError( playerid, "You cannot set your skin if you're exiting a vehicle." );
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p_SkinToggled{ playerid } = true;
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p_SkinToggled{ playerid } = true;
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SyncObject( playerid );
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Streamer_Update( playerid ); // SyncObject( playerid );
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ClearAnimations( playerid );
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ClearAnimations( playerid );
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SetPlayerSkin( playerid, p_LastSkin[ playerid ] );
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SetPlayerSkin( playerid, p_LastSkin[ playerid ] );
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SendServerMessage( playerid, "You have toggled your V.I.P skin!" );
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SendServerMessage( playerid, "You have toggled your V.I.P skin!" );
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@ -11278,7 +11304,7 @@ CMD:wood( playerid, params[ ] )
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new object = CreateDynamicObject( 14872, -2338.20, -106.51, 34.00, -27.78, 89.40, 1.92 );
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new object = CreateDynamicObject( 14872, -2338.20, -106.51, 34.00, -27.78, 89.40, 1.92 );
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MoveDynamicObject( object, -2338.20, -106.51, 33.5, 0.10 );
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MoveDynamicObject( object, -2338.20, -106.51, 33.5, 0.10 );
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SyncObject( playerid );
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Streamer_Update( playerid ); // SyncObject( playerid );
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PlayerPlaySound( playerid, 1153, -2338.20, -106.51, 33.99 );
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PlayerPlaySound( playerid, 1153, -2338.20, -106.51, 33.99 );
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GivePlayerCash( playerid, 500 );
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GivePlayerCash( playerid, 500 );
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SetTimerEx( "lumberjack_RemoveWood", 9000, false, "d", object );
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SetTimerEx( "lumberjack_RemoveWood", 9000, false, "d", object );
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@ -14932,7 +14958,7 @@ CMD:setskin( playerid, params[ ] )
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if ( GetPlayerState( pID ) == PLAYER_STATE_EXIT_VEHICLE ) return SendError( playerid, "You cannot set your skin if you're exiting a vehicle." );
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if ( GetPlayerState( pID ) == PLAYER_STATE_EXIT_VEHICLE ) return SendError( playerid, "You cannot set your skin if you're exiting a vehicle." );
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if ( GetPlayerAnimationIndex( pID ) == 1660 ) return SendError( playerid, "The player specified is currently using a vending machine." );
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if ( GetPlayerAnimationIndex( pID ) == 1660 ) return SendError( playerid, "The player specified is currently using a vending machine." );
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AddAdminLogLineFormatted( "%s(%d) has changed %s(%d)'s skin id to %d", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID, skin );
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AddAdminLogLineFormatted( "%s(%d) has changed %s(%d)'s skin id to %d", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID, skin );
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SyncObject( pID );
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SyncObject( pID );
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SetPlayerSkin( pID, skin );
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SetPlayerSkin( pID, skin );
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if ( pID != playerid ) {
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if ( pID != playerid ) {
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SendClientMessageFormatted( pID, COLOR_PINK, "[ADMIN]"COL_WHITE" %s(%d) has changed your skin ID to %d.", ReturnPlayerName( playerid ), playerid, skin );
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SendClientMessageFormatted( pID, COLOR_PINK, "[ADMIN]"COL_WHITE" %s(%d) has changed your skin ID to %d.", ReturnPlayerName( playerid ), playerid, skin );
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@ -18965,6 +18991,9 @@ public OnPlayerEnterDynamicCP(playerid, checkpointid)
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}
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}
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}
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}
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if ( checkpointid == g_Checkpoints[ CP_REWARDS_4DRAG ] || checkpointid == g_Checkpoints[ CP_REWARDS_CALIG ] )
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return ShowPlayerRewardsMenu( playerid );
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if ( checkpointid == g_Checkpoints[ CP_BANK_MENU ] || checkpointid == g_Checkpoints[ CP_COUNTRY_BANK_MENU ] || checkpointid == g_Checkpoints[ CP_BANK_MENU_LS ] )
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if ( checkpointid == g_Checkpoints[ CP_BANK_MENU ] || checkpointid == g_Checkpoints[ CP_COUNTRY_BANK_MENU ] || checkpointid == g_Checkpoints[ CP_BANK_MENU_LS ] )
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return ShowPlayerBankMenuDialog( playerid ), 1;
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return ShowPlayerBankMenuDialog( playerid ), 1;
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@ -19665,6 +19694,7 @@ public OnPlayerUseSlotMachine( playerid, slotid, first_combo, second_combo, thir
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// return SendServerMessage( playerid, "Congratulations, you've won "COL_GOLD"%s"COL_WHITE"!", ConvertPrice( iNetWin ) );
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// return SendServerMessage( playerid, "Congratulations, you've won "COL_GOLD"%s"COL_WHITE"!", ConvertPrice( iNetWin ) );
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}
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}
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GivePlayerCasinoRewardsPoints( playerid, g_slotmachineData[ slotid ] [ E_ENTRY_FEE ] );
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return GameTextForPlayer( playerid, "~w~~h~no win!", 2500, 6 );
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return GameTextForPlayer( playerid, "~w~~h~no win!", 2500, 6 );
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}
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}
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@ -21210,6 +21240,7 @@ thread OnPlayerLogin( playerid, password[ ] )
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p_ExtraAssetSlots{ playerid } = cache_get_field_content_int( 0, "EXTRA_SLOTS", dbHandle );
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p_ExtraAssetSlots{ playerid } = cache_get_field_content_int( 0, "EXTRA_SLOTS", dbHandle );
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p_forcedAnticheat[ playerid ] = cache_get_field_content_int( 0, "FORCE_AC", dbHandle );
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p_forcedAnticheat[ playerid ] = cache_get_field_content_int( 0, "FORCE_AC", dbHandle );
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p_BusinessSpawnLocation[ playerid ] = cache_get_field_content_int( 0, "BUSINESS_ID", dbHandle );
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p_BusinessSpawnLocation[ playerid ] = cache_get_field_content_int( 0, "BUSINESS_ID", dbHandle );
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p_CasinoRewardsPoints[ playerid ] = cache_get_field_content_float( 0, "CASINO_REWARDS", dbHandle );
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if ( p_forcedAnticheat[ playerid ] > 0 && ! IsPlayerUsingSampAC( playerid ) ) {
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if ( p_forcedAnticheat[ playerid ] > 0 && ! IsPlayerUsingSampAC( playerid ) ) {
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SendError( playerid, "You must install an anticheat to play the server. Visit "COL_GREY"www.samp-ac.com"COL_WHITE" to install the anticheat." );
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SendError( playerid, "You must install an anticheat to play the server. Visit "COL_GREY"www.samp-ac.com"COL_WHITE" to install the anticheat." );
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@ -22442,6 +22473,50 @@ public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
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}
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}
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}
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}
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}
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}
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if ( dialogid == DIALOG_CASINO_REWARDS && response )
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{
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if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this while you're in jail." );
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new
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x = 0;
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for ( new i = 0; i < sizeof ( g_shopItemData ); i ++ ) if ( IsCasinoRewardsShopItem( i ) )
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{
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if ( x == listitem )
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{
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new Float: rewards_cost = float( g_shopItemData[ i ] [ E_PRICE ] * CASINO_REWARDS_COST_MP ) / CASINO_REWARDS_DIVISOR;
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if ( p_CasinoRewardsPoints[ playerid ] < rewards_cost )
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return SendError( playerid, "You need %0.2f more rewards points for this item.", rewards_cost );
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// shop limits
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if ( g_shopItemData[ i ] [ E_LIMIT ] == LIMIT_ONE )
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{
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if ( i == 10 ) {
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if ( p_drillStrength[ playerid ] == MAX_DRILL_STRENGTH ) return SendError( playerid, "You have already purchased this item." );
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p_drillStrength[ playerid ] = MAX_DRILL_STRENGTH;
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}
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}
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else
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{
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new iCurrentQuantity = GetShopItemVariable( playerid, i );
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new iLimit = g_shopItemData[ i ] [ E_LIMIT ] + ( 2 * p_VIPLevel[ playerid ] );
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if ( iCurrentQuantity >= iLimit )
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return SendError( playerid, "You cannot buy more of this item with your rewards points." );
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SetShopItemVariable( playerid, i, iCurrentQuantity + 1 );
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}
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// deduct points
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p_CasinoRewardsPoints[ playerid ] -= rewards_cost;
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mysql_single_query( sprintf( "UPDATE `USERS` SET `CASINO_REWARDS` = %f WHERE `ID`=%d", p_CasinoRewardsPoints[ playerid ], p_AccountID[ playerid ] ) );
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SendServerMessage( playerid, "You have bought 1x "COL_GREY"%s"COL_WHITE" for "COL_GOLD"%0.2f"COL_WHITE" rewards points.", g_shopItemData[ i ] [ E_NAME ], rewards_cost );
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return ShowPlayerRewardsMenu( playerid );
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}
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x ++;
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}
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}
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if ( ( dialogid == DIALOG_SHOP_MENU ) && response )
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if ( ( dialogid == DIALOG_SHOP_MENU ) && response )
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{
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{
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if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this while you're in jail." );
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if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this while you're in jail." );
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@ -24396,7 +24471,7 @@ public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
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SetGVarInt( "fur_w", !is_in_apartment ? hid + MAX_HOUSES : 0, o );
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SetGVarInt( "fur_w", !is_in_apartment ? hid + MAX_HOUSES : 0, o );
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SetGVarInt( "fur_f", i, o );
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SetGVarInt( "fur_f", i, o );
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SetGVarInt( "fur_a", aid, o );
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SetGVarInt( "fur_a", aid, o );
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SyncObject( playerid );
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Streamer_Update( playerid ); // SyncObject( playerid );
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SendServerMessage( playerid, "You have purchased a "COL_GREY"%s"COL_WHITE". "COL_ORANGE"[%d/%d]", g_houseFurniture[ i ] [ E_NAME ], totalf, vip );
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SendServerMessage( playerid, "You have purchased a "COL_GREY"%s"COL_WHITE". "COL_ORANGE"[%d/%d]", g_houseFurniture[ i ] [ E_NAME ], totalf, vip );
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ShowFurnitureList( playerid, p_FurnitureCategory{ playerid } );
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ShowFurnitureList( playerid, p_FurnitureCategory{ playerid } );
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@ -24515,7 +24590,7 @@ public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
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}
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}
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}
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}
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UpdateGateData( gID );
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UpdateGateData( gID );
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SyncObject( playerid );
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Streamer_Update( playerid ); // SyncObject( playerid );
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cmd_gate( playerid, "edit" );
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cmd_gate( playerid, "edit" );
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DeletePVar( playerid, "gate_o_edititem" );
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DeletePVar( playerid, "gate_o_edititem" );
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DeletePVar( playerid, "gate_o_editing" );
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DeletePVar( playerid, "gate_o_editing" );
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@ -24622,7 +24697,7 @@ public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
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}
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}
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}
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}
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UpdateGateData( gID );
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UpdateGateData( gID );
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SyncObject( playerid );
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Streamer_Update( playerid ); // SyncObject( playerid );
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cmd_editgate( playerid, sprintf( "%d", gID ) );
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cmd_editgate( playerid, sprintf( "%d", gID ) );
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SendServerMessage( playerid, "You have successfully updated this gate." );
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SendServerMessage( playerid, "You have successfully updated this gate." );
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}
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}
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@ -27360,6 +27435,8 @@ stock initializeCheckpoints( )
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g_Checkpoints[ CP_BIZ_TERMINAL_METH ] = CreateDynamicCP( 2034.0669, 1001.6073, 1510.2416, 1.0, -1, -1, -1, 30.0 );
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g_Checkpoints[ CP_BIZ_TERMINAL_METH ] = CreateDynamicCP( 2034.0669, 1001.6073, 1510.2416, 1.0, -1, -1, -1, 30.0 );
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g_Checkpoints[ CP_BIZ_TERMINAL_WEED ] = CreateDynamicCP( -1742.9982, -1377.3049, 5874.1333, 1.0, -1, -1, -1, 30.0 );
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g_Checkpoints[ CP_BIZ_TERMINAL_WEED ] = CreateDynamicCP( -1742.9982, -1377.3049, 5874.1333, 1.0, -1, -1, -1, 30.0 );
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g_Checkpoints[ CP_BIZ_TERMINAL_WEAP ] = CreateDynamicCP( -4236.8457, 211.4772, 1304.2739, 1.0, -1, -1, -1, 30.0 );
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g_Checkpoints[ CP_BIZ_TERMINAL_WEAP ] = CreateDynamicCP( -4236.8457, 211.4772, 1304.2739, 1.0, -1, -1, -1, 30.0 );
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g_Checkpoints[ CP_REWARDS_CALIG ] = CreateDynamicCP( 2157.6294, 1599.4355, 1006.1797, 1.0, -1, -1, -1, 30.0 );
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g_Checkpoints[ CP_REWARDS_4DRAG ] = CreateDynamicCP( 1951.7191, 997.5555, 992.8594, 1.0, -1, -1, -1, 30.0 );
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// Out of SF
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// Out of SF
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CreateDynamic3DTextLabel("[DROP OFF]", COLOR_GOLD, -211.6869, 979.3518, 19.3237, 50.0);
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CreateDynamic3DTextLabel("[DROP OFF]", COLOR_GOLD, -211.6869, 979.3518, 19.3237, 50.0);
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@ -27407,6 +27484,8 @@ stock initializeCheckpoints( )
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CreateDynamic3DTextLabel("[REFILL AMMO]", COLOR_GOLD, 1579.5439, -1635.5166, 13.5609, 20.0);
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CreateDynamic3DTextLabel("[REFILL AMMO]", COLOR_GOLD, 1579.5439, -1635.5166, 13.5609, 20.0);
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#endif
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#endif
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||||||
|
CreateDynamic3DTextLabel("[CASINO REWARDS]", COLOR_GOLD, 2157.6294, 1599.4355, 1006.1797, 20.0);
|
||||||
|
CreateDynamic3DTextLabel("[CASINO REWARDS]", COLOR_GOLD, 1951.7191, 997.5555, 992.8594, 20.0);
|
||||||
CreateDynamic3DTextLabel("[REFILL AMMO]", COLOR_GOLD, -1615.2600, 685.5120, 7.1875, 20.0);
|
CreateDynamic3DTextLabel("[REFILL AMMO]", COLOR_GOLD, -1615.2600, 685.5120, 7.1875, 20.0);
|
||||||
CreateDynamic3DTextLabel("[PAWNSHOP]", COLOR_GOLD, 1333.0847, -1080.0726, 968.0430, 20.0);
|
CreateDynamic3DTextLabel("[PAWNSHOP]", COLOR_GOLD, 1333.0847, -1080.0726, 968.0430, 20.0);
|
||||||
CreateDynamic3DTextLabel("[SHOP]", COLOR_GOLD, -29.0409,-184.7446,1003.5469, 20.0);
|
CreateDynamic3DTextLabel("[SHOP]", COLOR_GOLD, -29.0409,-184.7446,1003.5469, 20.0);
|
||||||
@ -29126,7 +29205,7 @@ stock createRoadBlockStrip( playerid, type )
|
|||||||
g_roadblockData[ ID ] [ E_LABEL ] = CreateDynamic3DTextLabel( sprintf( "%s(%d)\n"COL_GREY"Placed by %s!", g_roadblockObjectData[ type ] [ E_NAME ], ID, ReturnPlayerName( playerid ) ), COLOR_GOLD, X, Y, Z, 20.0 );
|
g_roadblockData[ ID ] [ E_LABEL ] = CreateDynamic3DTextLabel( sprintf( "%s(%d)\n"COL_GREY"Placed by %s!", g_roadblockObjectData[ type ] [ E_NAME ], ID, ReturnPlayerName( playerid ) ), COLOR_GOLD, X, Y, Z, 20.0 );
|
||||||
g_roadblockData[ ID ] [ E_CREATED ] = true;
|
g_roadblockData[ ID ] [ E_CREATED ] = true;
|
||||||
|
|
||||||
SyncObject( playerid );
|
Streamer_Update( playerid ); // SyncObject( playerid );
|
||||||
}
|
}
|
||||||
return ID;
|
return ID;
|
||||||
}
|
}
|
||||||
@ -29205,7 +29284,7 @@ stock CreateSpikeStrip( playerid, Float: X, Float: Y, Float: Z, Float: Angle )
|
|||||||
g_spikestripData[ i ] [ E_SPHERE ] = CreateDynamicCircle( X, Y, 4.0 );
|
g_spikestripData[ i ] [ E_SPHERE ] = CreateDynamicCircle( X, Y, 4.0 );
|
||||||
|
|
||||||
if ( !bVehicle )
|
if ( !bVehicle )
|
||||||
SyncObject( playerid ); // Shows the object instantly.
|
Streamer_Update( playerid ); // SyncObject( playerid ); // Shows the object instantly.
|
||||||
|
|
||||||
Iter_Add(SpikeStrip, i);
|
Iter_Add(SpikeStrip, i);
|
||||||
}
|
}
|
||||||
@ -37074,19 +37153,51 @@ stock GetBusinessAirModelIndex( modelid ) {
|
|||||||
return index;
|
return index;
|
||||||
}
|
}
|
||||||
|
|
||||||
stock GetPlayerAccountID( playerid )
|
stock GivePlayerCasinoRewardsPoints( playerid, lost_amount ) {
|
||||||
return p_AccountID[ playerid ];
|
if ( lost_amount < 0 ) print("[casino error] negative reward amount used"), lost_amount *= -1;
|
||||||
|
p_CasinoRewardsPoints[ playerid ] += lost_amount / CASINO_REWARDS_DIVISOR;
|
||||||
|
mysql_single_query( sprintf( "UPDATE `USERS` SET `CASINO_REWARDS`=%f WHERE `ID`=%d", p_CasinoRewardsPoints[ playerid ], p_AccountID[ playerid ] ) );
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
stock GetPlayerVIPLevel( playerid )
|
stock ShowPlayerRewardsMenu( playerid )
|
||||||
return p_VIPLevel[ playerid ];
|
{
|
||||||
|
static szString[ 800 ];
|
||||||
|
|
||||||
stock IsPlayerSpawned( playerid )
|
if ( szString[ 0 ] == '\0' )
|
||||||
return p_Spawned{ playerid };
|
{
|
||||||
|
strcat( szString, ""COL_WHITE"Item\t"COL_WHITE"Purpose\t"COL_WHITE"Rewards Points\n" );
|
||||||
|
for( new i; i < sizeof( g_shopItemData ); i++ ) if ( IsCasinoRewardsShopItem( i ) ) {
|
||||||
|
new Float: rewards_cost = float( g_shopItemData[ i ] [ E_PRICE ] * CASINO_REWARDS_COST_MP ) / CASINO_REWARDS_DIVISOR;
|
||||||
|
format( szString, sizeof( szString ), "%s%s\t"COL_GREY"%s\t"COL_GOLD"%0.2f points\n", szString, g_shopItemData[ i ] [ E_NAME ], g_shopItemData[ i ] [ E_USAGE ], rewards_cost );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
SendServerMessage( playerid, ""COL_GREY"You currently have %0.2f casino rewards points!", p_CasinoRewardsPoints[ playerid ] );
|
||||||
|
return ShowPlayerDialog( playerid, DIALOG_CASINO_REWARDS, DIALOG_STYLE_TABLIST_HEADERS, "{FFFFFF}Casino Rewards Items", szString, "Buy", "Cancel" );
|
||||||
|
}
|
||||||
|
|
||||||
|
stock IsCasinoRewardsShopItem( itemid ) {
|
||||||
|
for ( new i = 0; i < sizeof( g_casinoRewardsShopItems ); i ++ ) if ( itemid == g_casinoRewardsShopItems[ i ] ) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
stock GetPlayerAccountID( playerid ) return p_AccountID[ playerid ];
|
||||||
|
|
||||||
|
stock GetPlayerVIPLevel( playerid ) return p_VIPLevel[ playerid ];
|
||||||
|
|
||||||
|
stock IsPlayerSpawned( playerid ) return p_Spawned{ playerid };
|
||||||
|
|
||||||
stock UpdatePlayerEntranceExitTick( playerid, ms = 2500 ) {
|
stock UpdatePlayerEntranceExitTick( playerid, ms = 2500 ) {
|
||||||
p_EntranceTickcount[ playerid ] = GetTickCount( ) + ms;
|
p_EntranceTickcount[ playerid ] = GetTickCount( ) + ms;
|
||||||
}
|
}
|
||||||
|
|
||||||
stock CanPlayerExitEntrance( playerid ) {
|
stock CanPlayerExitEntrance( playerid ) return GetTickCount( ) > p_EntranceTickcount[ playerid ];
|
||||||
return GetTickCount( ) > p_EntranceTickcount[ playerid ];
|
|
||||||
}
|
|
||||||
|
@ -6,154 +6,155 @@
|
|||||||
*/
|
*/
|
||||||
|
|
||||||
/* ** Definitions ** */
|
/* ** Definitions ** */
|
||||||
#define DIALOG_REGISTER 0 + 1000
|
#define DIALOG_REGISTER 1000
|
||||||
#define DIALOG_LOGIN 1 + 1000
|
#define DIALOG_LOGIN 1001
|
||||||
#define DIALOG_JOB 2 + 1000
|
#define DIALOG_JOB 1002
|
||||||
#define DIALOG_BOMB_SHOP 3 + 1000
|
#define DIALOG_BOMB_SHOP 1003
|
||||||
#define DIALOG_NULL 4 + 1000
|
#define DIALOG_NULL 1004
|
||||||
#define DIALOG_BANNED 5 + 1000
|
#define DIALOG_BANNED 1005
|
||||||
#define DIALOG_BANK_MENU 6 + 1000
|
#define DIALOG_BANK_MENU 1006
|
||||||
#define DIALOG_BANK_WITHDRAW 7 + 1000
|
#define DIALOG_BANK_WITHDRAW 1007
|
||||||
#define DIALOG_BANK_DEPOSIT 8 + 1000
|
#define DIALOG_BANK_DEPOSIT 1008
|
||||||
#define DIALOG_BANK_INFO 9 + 1000
|
#define DIALOG_BANK_INFO 1009
|
||||||
#define DIALOG_SHOP_MENU 10 + 1000
|
#define DIALOG_SHOP_MENU 1010
|
||||||
#define DIALOG_HOUSES 11 + 1000
|
#define DIALOG_HOUSES 1011
|
||||||
#define DIALOG_CITY_HALL 12 + 1000
|
#define DIALOG_CITY_HALL 1012
|
||||||
#define DIALOG_HOSPITAL 13 + 1000
|
#define DIALOG_HOSPITAL 1013
|
||||||
#define DIALOG_HOUSE_CONFIG 14 + 1000
|
#define DIALOG_HOUSE_CONFIG 1014
|
||||||
#define DIALOG_HOUSE_TITLE 15 + 1000
|
#define DIALOG_HOUSE_TITLE 1015
|
||||||
#define DIALOG_HOUSE_INTERIORS 16 + 1000
|
#define DIALOG_HOUSE_INTERIORS 1016
|
||||||
#define DIALOG_IC_MARKET 17 + 1000
|
#define DIALOG_IC_MARKET 1017
|
||||||
#define DIALOG_VEHICLE_SPAWN 18 + 1000
|
#define DIALOG_VEHICLE_SPAWN 1018
|
||||||
#define DIALOG_ARENAS 19 + 1000
|
#define DIALOG_ARENAS 1019
|
||||||
#define DIALOG_BOUGHT_VEH 20 + 1000
|
#define DIALOG_BOUGHT_VEH 1020
|
||||||
#define DIALOG_PERKS 21 + 1000
|
#define DIALOG_PERKS 1021
|
||||||
#define DIALOG_PERKS_P 22 + 1000
|
#define DIALOG_PERKS_P 1022
|
||||||
#define DIALOG_VIP 23 + 1000
|
#define DIALOG_VIP 1023
|
||||||
#define DIALOG_PERKS_V 24 + 1000
|
#define DIALOG_PERKS_V 1024
|
||||||
#define DIALOG_DONATED 25 + 1000
|
#define DIALOG_DONATED 1025
|
||||||
#define DIALOG_VEHICLE_LOCATE 26 + 1000
|
#define DIALOG_VEHICLE_LOCATE 1026
|
||||||
#define DIALOG_GANG_COLOR 27 + 1000
|
#define DIALOG_GANG_COLOR 1027
|
||||||
#define DIALOG_GANG_COLOR_INPUT 28 + 1000
|
#define DIALOG_GANG_COLOR_INPUT 1028
|
||||||
#define DIALOG_RADIO 29 + 1000
|
#define DIALOG_RADIO 1029
|
||||||
#define DIALOG_XPMARKET 30 + 1000
|
#define DIALOG_XPMARKET 1030
|
||||||
#define DIALOG_PAINTBALL 31 + 1000
|
#define DIALOG_PAINTBALL 1031
|
||||||
#define DIALOG_GPS 32 + 1000
|
#define DIALOG_GPS 1032
|
||||||
#define DIALOG_VIP_LOCKER 33 + 1000
|
#define DIALOG_VIP_LOCKER 1033
|
||||||
#define DIALOG_AMMU 34 + 1000
|
#define DIALOG_AMMU 1034
|
||||||
#define DIALOG_GARAGE_INTERIORS 35 + 1000
|
#define DIALOG_GARAGE_INTERIORS 1035
|
||||||
#define DIALOG_GARAGE_INT_CONFIRM 36 + 1000
|
#define DIALOG_GARAGE_INT_CONFIRM 1036
|
||||||
#define DIALOG_GANG_LIST 37 + 1000
|
#define DIALOG_GANG_LIST 1037
|
||||||
#define DIALOG_LUMBERJACK 38 + 1000
|
#define DIALOG_LUMBERJACK 1038
|
||||||
#define DIALOG_FIGHTSTYLE 39 + 1000
|
#define DIALOG_FIGHTSTYLE 1039
|
||||||
#define DIALOG_TOYS_MAIN 40 + 1000
|
#define DIALOG_TOYS_MAIN 1040
|
||||||
#define DIALOG_TOYS 41 + 1000
|
#define DIALOG_TOYS 1041
|
||||||
#define DIALOG_TOYS_BONE 42 + 1000
|
#define DIALOG_TOYS_BONE 1042
|
||||||
#define DIALOG_VIP_WEP 43 + 1000
|
#define DIALOG_VIP_WEP 1043
|
||||||
#define DIALOG_VIP_WEP_SELECT 44 + 1000
|
#define DIALOG_VIP_WEP_SELECT 1044
|
||||||
#define DIALOG_GANG_LIST_RESPONSE 45 + 1000
|
#define DIALOG_GANG_LIST_RESPONSE 1045
|
||||||
#define DIALOG_CMDS 46 + 1000
|
#define DIALOG_CMDS 1046
|
||||||
#define DIALOG_CMDS_REDIRECT 47 + 1000
|
#define DIALOG_CMDS_REDIRECT 1047
|
||||||
#define DIALOG_STATS 48 + 1000
|
#define DIALOG_STATS 1048
|
||||||
#define DIALOG_STATS_REDIRECT 49 + 1000
|
#define DIALOG_STATS_REDIRECT 1049
|
||||||
#define DIALOG_VEHDEALER 50 + 1000
|
#define DIALOG_VEHDEALER 1050
|
||||||
#define DIALOG_CP_MENU 51 + 1000
|
#define DIALOG_CP_MENU 1051
|
||||||
#define DIALOG_AMMU_BUY 52 + 1000
|
#define DIALOG_AMMU_BUY 1052
|
||||||
#define DIALOG_APARTMENTS 53 + 1000
|
#define DIALOG_APARTMENTS 1053
|
||||||
#define DIALOG_APARTMENTS_BUY 54 + 1000
|
#define DIALOG_APARTMENTS_BUY 1054
|
||||||
#define DIALOG_FLAT_CONFIG 55 + 1000
|
#define DIALOG_FLAT_CONFIG 1055
|
||||||
#define DIALOG_FLAT_CONTROL 56 + 1000
|
#define DIALOG_FLAT_CONTROL 1056
|
||||||
#define DIALOG_FLAT_TITLE 57 + 1000
|
#define DIALOG_FLAT_TITLE 1057
|
||||||
#define DIALOG_BUSINESS_TERMINAL 58 + 1000
|
#define DIALOG_BUSINESS_TERMINAL 1058
|
||||||
#define DIALOG_WEAPON_DEAL 59 + 1000
|
#define DIALOG_WEAPON_DEAL 1059
|
||||||
#define DIALOG_WEAPON_DEAL_BUY 60 + 1000
|
#define DIALOG_WEAPON_DEAL_BUY 1060
|
||||||
#define DIALOG_HOUSE_PW 61 + 1000
|
#define DIALOG_HOUSE_PW 1061
|
||||||
#define DIALOG_HOUSE_SET_PW 62 + 1000
|
#define DIALOG_HOUSE_SET_PW 1062
|
||||||
#define DIALOG_HOUSE_WEAPONS 63 + 1000
|
#define DIALOG_HOUSE_WEAPONS 1063
|
||||||
#define DIALOG_HOUSE_WEAPONS_ADD 64 + 1000
|
#define DIALOG_HOUSE_WEAPONS_ADD 1064
|
||||||
#define DIALOG_BUSINESS_BUY 65 + 1000
|
#define DIALOG_BUSINESS_BUY 1065
|
||||||
#define DIALOG_FURNITURE 66 + 1000
|
#define DIALOG_FURNITURE 1066
|
||||||
#define DIALOG_FURNITURE_LIST 67 + 1000
|
#define DIALOG_FURNITURE_LIST 1067
|
||||||
#define DIALOG_FURNITURE_OPTION 68 + 1000
|
#define DIALOG_FURNITURE_OPTION 1068
|
||||||
#define DIALOG_FURNITURE_ROTATION 69 + 1000
|
#define DIALOG_FURNITURE_ROTATION 1069
|
||||||
#define DIALOG_FURNITURE_MAN_SEL 70 + 1000
|
#define DIALOG_FURNITURE_MAN_SEL 1070
|
||||||
#define DIALOG_ONLINE_JOB 71 + 1000
|
#define DIALOG_ONLINE_JOB 1071
|
||||||
#define DIALOG_ONLINE_JOB_R 72 + 1000
|
#define DIALOG_ONLINE_JOB_R 1072
|
||||||
#define DIALOG_FURNITURE_CATEGORY 73 + 1000
|
#define DIALOG_FURNITURE_CATEGORY 1073
|
||||||
#define DIALOG_FLAT_FURNITURE 74 + 1000
|
#define DIALOG_FLAT_FURNITURE 1074
|
||||||
#define DIALOG_TRUNCATE_FURNITURE 75 + 1000
|
#define DIALOG_TRUNCATE_FURNITURE 1075
|
||||||
#define DIALOG_VEHDEALER_BUY 76 + 1000
|
#define DIALOG_VEHDEALER_BUY 1076
|
||||||
#define DIALOG_VEHDEALER_OPTIONS 77 + 1000
|
#define DIALOG_VEHDEALER_OPTIONS 1077
|
||||||
#define DIALOG_HELP 78 + 1000
|
#define DIALOG_HELP 1078
|
||||||
#define DIALOG_HELP_CATEGORY 79 + 1000
|
#define DIALOG_HELP_CATEGORY 1079
|
||||||
#define DIALOG_HELP_THREAD 80 + 1000
|
#define DIALOG_HELP_THREAD 1080
|
||||||
#define DIALOG_HELP_BACK 81 + 1000
|
#define DIALOG_HELP_BACK 1081
|
||||||
#define DIALOG_RADIO_CUSTOM 82 + 1000
|
#define DIALOG_RADIO_CUSTOM 1082
|
||||||
#define DIALOG_GPS_CITY 83 + 1000
|
#define DIALOG_GPS_CITY 1083
|
||||||
#define DIALOG_SPAWN_CITY 84 + 1000
|
#define DIALOG_SPAWN_CITY 1084
|
||||||
#define DIALOG_GATE 85 + 1000
|
#define DIALOG_GATE 1085
|
||||||
#define DIALOG_GATE_EDIT 86 + 1000
|
#define DIALOG_GATE_EDIT 1086
|
||||||
#define DIALOG_GATE_OWNER 87 + 1000
|
#define DIALOG_GATE_OWNER 1087
|
||||||
#define DIALOG_GATE_OWNER_EDIT 88 + 1000
|
#define DIALOG_GATE_OWNER_EDIT 1088
|
||||||
#define DIALOG_PAINTBALL_EDIT 89 + 1000
|
#define DIALOG_PAINTBALL_EDIT 1089
|
||||||
#define DIALOG_PAINTBALL_EDIT_VAL 90 + 1000
|
#define DIALOG_PAINTBALL_EDIT_VAL 1090
|
||||||
#define DIALOG_PAINTBALL_ARENAS 91 + 1000
|
#define DIALOG_PAINTBALL_ARENAS 1091
|
||||||
#define DIALOG_PAINTBALL_WEP 92 + 1000
|
#define DIALOG_PAINTBALL_WEP 1092
|
||||||
#define DIALOG_PAINTBALL_PW 93 + 1000
|
#define DIALOG_PAINTBALL_PW 1093
|
||||||
#define DIALOG_DONATED_PLATBRONZE 94 + 1000
|
#define DIALOG_DONATED_PLATBRONZE 1094
|
||||||
#define DIALOG_SHOP_AMOUNT 95 + 1000
|
#define DIALOG_SHOP_AMOUNT 1095
|
||||||
#define DIALOG_PAINTBALL_REFILL 96 + 1000
|
#define DIALOG_PAINTBALL_REFILL 1096
|
||||||
#define DIALOG_HOUSE_INT_CONFIRM 98 + 1000
|
#define DIALOG_HOUSE_INT_CONFIRM 1098
|
||||||
#define DIALOG_TOYS_ITEMS 99 + 1000
|
#define DIALOG_TOYS_ITEMS 1099
|
||||||
#define DIALOG_TOYS_EDIT 100 + 1000
|
#define DIALOG_TOYS_EDIT 1100
|
||||||
#define DIALOG_TOYS_BONE_EDIT 101 + 1000
|
#define DIALOG_TOYS_BONE_EDIT 1101
|
||||||
#define DIALOG_TOYS_BUY 102 + 1000
|
#define DIALOG_TOYS_BUY 1102
|
||||||
#define DIALOG_TOYS_ITEMS_BUY 103 + 1000
|
#define DIALOG_TOYS_ITEMS_BUY 1103
|
||||||
#define DIALOG_UNBAN_CLASS 104 + 1000
|
#define DIALOG_UNBAN_CLASS 1104
|
||||||
#define DIALOG_GANG_BANK_WITHDRAW 105 + 1000
|
#define DIALOG_GANG_BANK_WITHDRAW 1105
|
||||||
#define DIALOG_GANG_BANK_DEPOSIT 106 + 1000
|
#define DIALOG_GANG_BANK_DEPOSIT 1106
|
||||||
#define DIALOG_GANG_BANK_INFO 107 + 1000
|
#define DIALOG_GANG_BANK_INFO 1107
|
||||||
#define DIALOG_YOU_SURE_APART 108 + 1000
|
#define DIALOG_YOU_SURE_APART 1108
|
||||||
#define DIALOG_YOU_SURE_VIP 109 + 1000
|
#define DIALOG_YOU_SURE_VIP 1109
|
||||||
#define DIALOG_CHANGENAME 110 + 1000
|
#define DIALOG_CHANGENAME 1110
|
||||||
#define DIALOG_GANG_LIST_OPTIONS 111 + 1000
|
#define DIALOG_GANG_LIST_OPTIONS 1111
|
||||||
#define DIALOG_GANG_LIST_MEMBERS 112 + 1000
|
#define DIALOG_GANG_LIST_MEMBERS 1112
|
||||||
#define DIALOG_COMPONENTS_CATEGORY 113 + 1000
|
#define DIALOG_COMPONENTS_CATEGORY 1113
|
||||||
#define DIALOG_COMPONENTS 114 + 1000
|
#define DIALOG_COMPONENTS 1114
|
||||||
#define DIALOG_COMPONENT_EDIT 115 + 1000
|
#define DIALOG_COMPONENT_EDIT 1115
|
||||||
#define DIALOG_COMPONENT_EDIT_MENU 116 + 1000
|
#define DIALOG_COMPONENT_EDIT_MENU 1116
|
||||||
#define DIALOG_COMPONENT_MENU 117 + 1000
|
#define DIALOG_COMPONENT_MENU 1117
|
||||||
#define DIALOG_DONATED_DIAGOLD 118 + 1000
|
#define DIALOG_DONATED_DIAGOLD 1118
|
||||||
#define DIALOG_LATEST_DONOR 119 + 1000
|
#define DIALOG_LATEST_DONOR 1119
|
||||||
#define DIALOG_FINISHED_DONATING 120 + 1000
|
#define DIALOG_FINISHED_DONATING 1120
|
||||||
#define DIALOG_MODIFY_HITSOUND 121 + 1000
|
#define DIALOG_MODIFY_HITSOUND 1121
|
||||||
#define DIALOG_VIP_NOTE 122 + 1000
|
#define DIALOG_VIP_NOTE 1122
|
||||||
#define DIALOG_REGISTER_QUIT 123 + 1000
|
#define DIALOG_REGISTER_QUIT 1123
|
||||||
#define DIALOG_LOGIN_QUIT 124 + 1000
|
#define DIALOG_LOGIN_QUIT 1124
|
||||||
#define DIALOG_WEAPON_LOCKER 125 + 1000
|
#define DIALOG_WEAPON_LOCKER 1125
|
||||||
#define DIALOG_WEAPON_LOCKER_BUY 126 + 1000
|
#define DIALOG_WEAPON_LOCKER_BUY 1126
|
||||||
#define DIALOG_FEEDBACK 127 + 1000
|
#define DIALOG_FEEDBACK 1127
|
||||||
#define DIALOG_IC_MARKET_2 128 + 1000
|
#define DIALOG_IC_MARKET_2 1128
|
||||||
#define DIALOG_BUSINESS_CAR 129 + 1000
|
#define DIALOG_BUSINESS_CAR 1129
|
||||||
#define DIALOG_BUSINESS_HELI 130 + 1000
|
#define DIALOG_BUSINESS_HELI 1130
|
||||||
#define DIALOG_ACC_GUARD 131 + 1000
|
#define DIALOG_ACC_GUARD 1131
|
||||||
#define DIALOG_ACC_GUARD_EMAIL 132 + 1000
|
#define DIALOG_ACC_GUARD_EMAIL 1132
|
||||||
#define DIALOG_ACC_GUARD_MODE 133 + 1000
|
#define DIALOG_ACC_GUARD_MODE 1133
|
||||||
#define DIALOG_ACC_GUARD_CONFIRM 134 + 1000
|
#define DIALOG_ACC_GUARD_CONFIRM 1134
|
||||||
#define DIALOG_ACC_GUARD_DEL_CANCEL 135 + 1000
|
#define DIALOG_ACC_GUARD_DEL_CANCEL 1135
|
||||||
#define DIALOG_RACE 136 + 1000
|
#define DIALOG_RACE 1136
|
||||||
#define DIALOG_RACE_MODE 137 + 1000
|
#define DIALOG_RACE_MODE 1137
|
||||||
#define DIALOG_RACE_FEE 138 + 1000
|
#define DIALOG_RACE_FEE 1138
|
||||||
#define DIALOG_RACE_POS 139 + 1000
|
#define DIALOG_RACE_POS 1139
|
||||||
#define DIALOG_RACE_DISTANCE 140 + 1000
|
#define DIALOG_RACE_DISTANCE 1140
|
||||||
#define DIALOG_RACE_KICK 141 + 1000
|
#define DIALOG_RACE_KICK 1141
|
||||||
#define DIALOG_RACE_DEST 142 + 1000
|
#define DIALOG_RACE_DEST 1142
|
||||||
#define DIALOG_RACE_PRESELECT 143 + 1000
|
#define DIALOG_RACE_PRESELECT 1143
|
||||||
#define DIALOG_RACE_CUSTOM_DEST 144 + 1000
|
#define DIALOG_RACE_CUSTOM_DEST 1144
|
||||||
#define DIALOG_BUSINESS_SELL 145 + 1000
|
#define DIALOG_BUSINESS_SELL 1145
|
||||||
#define DIALOG_BUSINESS_NAME 146 + 1000
|
#define DIALOG_BUSINESS_NAME 1146
|
||||||
#define DIALOG_BUSINESS_ADD_MEMBER 147 + 1000
|
#define DIALOG_BUSINESS_ADD_MEMBER 1147
|
||||||
#define DIALOG_BUSINESS_MEMBERS 148 + 1000
|
#define DIALOG_BUSINESS_MEMBERS 1148
|
||||||
#define DIALOG_BUSINESS_WITHDRAW 149 + 1000
|
#define DIALOG_BUSINESS_WITHDRAW 1149
|
||||||
#define DIALOG_BUSINESS_UPGRADES 150 + 1000
|
#define DIALOG_BUSINESS_UPGRADES 1150
|
||||||
#define DIALOG_BUSINESSES 151 + 1000
|
#define DIALOG_BUSINESSES 1151
|
||||||
|
#define DIALOG_CASINO_REWARDS 1152
|
||||||
|
@ -136,10 +136,10 @@ hook OnGameModeInit( )
|
|||||||
CreateBlackjackTable( 100000, 2241.31250, 1606.27344, 1006.15631, 180.000, 82 );
|
CreateBlackjackTable( 100000, 2241.31250, 1606.27344, 1006.15631, 180.000, 82 );
|
||||||
|
|
||||||
// 4 dragons
|
// 4 dragons
|
||||||
CreateBlackjackTable( 250000, 1962.34375, 1015.66412, 992.46881, 90.00000, 23 );
|
CreateBlackjackTable( 250000, 1960.36719, 1015.66412, 992.46881, -90.0000, 23 );
|
||||||
CreateBlackjackTable( 500000, 1960.36719, 1015.66412, 992.46881, -90.0000, 23 );
|
CreateBlackjackTable( 500000, 1962.34375, 1015.66412, 992.46881, 90.00000, 23 );
|
||||||
CreateBlackjackTable( 1000000, 1960.74829, 1020.31189, 992.46881, -90.0000, 23 );
|
CreateBlackjackTable( 1000000, 1962.34375, 1020.17969, 992.46881, 90.00000, 23 );
|
||||||
CreateBlackjackTable( 2500000, 1962.34375, 1020.17969, 992.46881, 90.00000, 23 );
|
CreateBlackjackTable( 2500000, 1960.36719, 1020.17188, 992.46881, -90.00000, 23 );
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -581,11 +581,13 @@ stock CheckForBlackjack( tableid )
|
|||||||
GivePlayerCash( playerid, payout );
|
GivePlayerCash( playerid, payout );
|
||||||
}
|
}
|
||||||
else if ( dealer_score == 21 ) {
|
else if ( dealer_score == 21 ) {
|
||||||
|
GivePlayerCasinoRewardsPoints( playerid, g_blackjackData[ tableid ] [ E_PAYOUT ] );
|
||||||
g_blackjackPlayerState[ tableid ] [ player_index ] = BLACKJACK_STATE_BUST;
|
g_blackjackPlayerState[ tableid ] [ player_index ] = BLACKJACK_STATE_BUST;
|
||||||
SendClientMessageToBlackjack( tableid, COLOR_GREY, "[BLACKJACK]"COL_WHITE" %s(%d) has lost %s due to a dealer %s.", ReturnPlayerName( playerid ), playerid, ConvertPrice( g_blackjackData[ tableid ] [ E_PAYOUT ] ), IsDealerHandBlackjack( tableid, dealer_score ) ? ( "blackjack" ) : ( "21" ) );
|
SendClientMessageToBlackjack( tableid, COLOR_GREY, "[BLACKJACK]"COL_WHITE" %s(%d) has lost %s due to a dealer %s.", ReturnPlayerName( playerid ), playerid, ConvertPrice( g_blackjackData[ tableid ] [ E_PAYOUT ] ), IsDealerHandBlackjack( tableid, dealer_score ) ? ( "blackjack" ) : ( "21" ) );
|
||||||
GameTextForPlayer( playerid, "~n~~n~~r~No win!", 4000, 3 );
|
GameTextForPlayer( playerid, "~n~~n~~r~No win!", 4000, 3 );
|
||||||
}
|
}
|
||||||
else if ( player_score > 21 ) {
|
else if ( player_score > 21 ) {
|
||||||
|
GivePlayerCasinoRewardsPoints( playerid, g_blackjackData[ tableid ] [ E_PAYOUT ] );
|
||||||
g_blackjackPlayerState[ tableid ] [ player_index ] = BLACKJACK_STATE_BUST;
|
g_blackjackPlayerState[ tableid ] [ player_index ] = BLACKJACK_STATE_BUST;
|
||||||
SendClientMessageToBlackjack( tableid, COLOR_GREY, "[BLACKJACK]"COL_WHITE" %s(%d) has lost %s due to a bust.", ReturnPlayerName( playerid ), playerid, ConvertPrice( g_blackjackData[ tableid ] [ E_PAYOUT ] ) );
|
SendClientMessageToBlackjack( tableid, COLOR_GREY, "[BLACKJACK]"COL_WHITE" %s(%d) has lost %s due to a bust.", ReturnPlayerName( playerid ), playerid, ConvertPrice( g_blackjackData[ tableid ] [ E_PAYOUT ] ) );
|
||||||
GameTextForPlayer( playerid, "~n~~n~~r~No win!", 4000, 3 );
|
GameTextForPlayer( playerid, "~n~~n~~r~No win!", 4000, 3 );
|
||||||
@ -597,6 +599,7 @@ stock CheckForBlackjack( tableid )
|
|||||||
GivePlayerCash( playerid, payout );
|
GivePlayerCash( playerid, payout );
|
||||||
}
|
}
|
||||||
else if ( player_score < dealer_score && dealer_score >= 17 ) {
|
else if ( player_score < dealer_score && dealer_score >= 17 ) {
|
||||||
|
GivePlayerCasinoRewardsPoints( playerid, g_blackjackData[ tableid ] [ E_PAYOUT ] );
|
||||||
g_blackjackPlayerState[ tableid ] [ player_index ] = BLACKJACK_STATE_BUST;
|
g_blackjackPlayerState[ tableid ] [ player_index ] = BLACKJACK_STATE_BUST;
|
||||||
SendClientMessageToBlackjack( tableid, COLOR_GREY, "[BLACKJACK]"COL_WHITE" %s(%d) has lost %s due to a bust.", ReturnPlayerName( playerid ), playerid, ConvertPrice( g_blackjackData[ tableid ] [ E_PAYOUT ] ) );
|
SendClientMessageToBlackjack( tableid, COLOR_GREY, "[BLACKJACK]"COL_WHITE" %s(%d) has lost %s due to a bust.", ReturnPlayerName( playerid ), playerid, ConvertPrice( g_blackjackData[ tableid ] [ E_PAYOUT ] ) );
|
||||||
GameTextForPlayer( playerid, "~n~~n~~r~No win!", 4000, 3 );
|
GameTextForPlayer( playerid, "~n~~n~~r~No win!", 4000, 3 );
|
||||||
|
@ -22,7 +22,6 @@
|
|||||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
*******************************************************************************************/
|
*******************************************************************************************/
|
||||||
#pragma option -d3
|
|
||||||
|
|
||||||
#include <YSI\y_va>
|
#include <YSI\y_va>
|
||||||
#include <YSI\y_iterate>
|
#include <YSI\y_iterate>
|
||||||
@ -1957,6 +1956,7 @@ stock CheckShowdown(handle)
|
|||||||
new w_chips = floatround(float(TableData[handle][E_TABLE_POT_CHIPS][pot_id]) * (1.0 - T_POT_FEE_RATE));
|
new w_chips = floatround(float(TableData[handle][E_TABLE_POT_CHIPS][pot_id]) * (1.0 - T_POT_FEE_RATE));
|
||||||
new fee_earned = floatround((float(TableData[handle][E_TABLE_POT_CHIPS][pot_id]) / 1000.0) * T_POT_FEE_RATE);
|
new fee_earned = floatround((float(TableData[handle][E_TABLE_POT_CHIPS][pot_id]) / 1000.0) * T_POT_FEE_RATE);
|
||||||
UpdateServerVariable( "poker_fees", 0, GetGVarFloat( "poker_fees" ) + fee_earned, "", GLOBAL_VARTYPE_FLOAT );
|
UpdateServerVariable( "poker_fees", 0, GetGVarFloat( "poker_fees" ) + fee_earned, "", GLOBAL_VARTYPE_FLOAT );
|
||||||
|
GivePlayerCasinoRewardsPoints(high_id, fee_earned);
|
||||||
SendTableMessage(handle, "{9FCF30}****************************************************************************************");
|
SendTableMessage(handle, "{9FCF30}****************************************************************************************");
|
||||||
SendTableMessage(handle, "{9FCF30}Player {FF8000}%s {9FCF30}has won with a {377CC8}%s", ReturnPlayerName(high_id), HAND_RANKS[highest_rank >> 12]);
|
SendTableMessage(handle, "{9FCF30}Player {FF8000}%s {9FCF30}has won with a {377CC8}%s", ReturnPlayerName(high_id), HAND_RANKS[highest_rank >> 12]);
|
||||||
SendTableMessage(handle, "{9FCF30}Prize: {377CC8}%s | -%0.0f%s percent fee.", ConvertPrice(w_chips), T_POT_FEE_RATE * 100.0, "%%");
|
SendTableMessage(handle, "{9FCF30}Prize: {377CC8}%s | -%0.0f%s percent fee.", ConvertPrice(w_chips), T_POT_FEE_RATE * 100.0, "%%");
|
||||||
@ -1977,6 +1977,7 @@ stock CheckShowdown(handle)
|
|||||||
if(!Iter_Contains(IT_PlayersInGame<handle>, p)) continue;
|
if(!Iter_Contains(IT_PlayersInGame<handle>, p)) continue;
|
||||||
if(PlayerRanks[p] == highest_rank)
|
if(PlayerRanks[p] == highest_rank)
|
||||||
{
|
{
|
||||||
|
GivePlayerCasinoRewardsPoints(p, floatround(float(fee_earned) / float(count)));
|
||||||
SendTableMessage(handle, "{9FCF30}%s", ReturnPlayerName(p));
|
SendTableMessage(handle, "{9FCF30}%s", ReturnPlayerName(p));
|
||||||
PlayerData[p][E_PLAYER_TOTAL_CHIPS] += amount;
|
PlayerData[p][E_PLAYER_TOTAL_CHIPS] += amount;
|
||||||
}
|
}
|
||||||
@ -2172,6 +2173,7 @@ stock bool: FoldPlayer(handle, playerid)
|
|||||||
new w_chips = floatround(float(TableData[handle][E_TABLE_POT_CHIPS][MAIN_POT]) * (1.0 - T_POT_FEE_RATE));
|
new w_chips = floatround(float(TableData[handle][E_TABLE_POT_CHIPS][MAIN_POT]) * (1.0 - T_POT_FEE_RATE));
|
||||||
new fee_earned = floatround((float(TableData[handle][E_TABLE_POT_CHIPS][MAIN_POT]) / 1000.0) * T_POT_FEE_RATE);
|
new fee_earned = floatround((float(TableData[handle][E_TABLE_POT_CHIPS][MAIN_POT]) / 1000.0) * T_POT_FEE_RATE);
|
||||||
UpdateServerVariable( "poker_fees", 0, GetGVarFloat( "poker_fees" ) + fee_earned, "", GLOBAL_VARTYPE_FLOAT );
|
UpdateServerVariable( "poker_fees", 0, GetGVarFloat( "poker_fees" ) + fee_earned, "", GLOBAL_VARTYPE_FLOAT );
|
||||||
|
GivePlayerCasinoRewardsPoints(winner, fee_earned);
|
||||||
SendTableMessage(handle, "{9FCF30}Prize: {377CC8}%s | -%0.0f%s percent fee", ConvertPrice(w_chips), T_POT_FEE_RATE * 100.0, "%%");
|
SendTableMessage(handle, "{9FCF30}Prize: {377CC8}%s | -%0.0f%s percent fee", ConvertPrice(w_chips), T_POT_FEE_RATE * 100.0, "%%");
|
||||||
SendTableMessage(handle, "{9FCF30}****************************************************************************************");
|
SendTableMessage(handle, "{9FCF30}****************************************************************************************");
|
||||||
PlayerData[winner][E_PLAYER_TOTAL_CHIPS] += w_chips;
|
PlayerData[winner][E_PLAYER_TOTAL_CHIPS] += w_chips;
|
||||||
|
@ -678,6 +678,7 @@ public OnRouletteWheelStop( rouletteid, winner )
|
|||||||
SendClientMessageFormatted( playerid, -1, ""COL_GREY"[ROULETTE]"COL_WHITE" You have bet a total of %s and profited %s! (winning no %d)", ConvertPrice( waged ), ConvertPrice( profit ), winner );
|
SendClientMessageFormatted( playerid, -1, ""COL_GREY"[ROULETTE]"COL_WHITE" You have bet a total of %s and profited %s! (winning no %d)", ConvertPrice( waged ), ConvertPrice( profit ), winner );
|
||||||
} else {
|
} else {
|
||||||
profit *= -1; // to improve the client message
|
profit *= -1; // to improve the client message
|
||||||
|
GivePlayerCasinoRewardsPoints( playerid, profit );
|
||||||
GameTextForPlayer( playerid, "~n~~n~~r~No win!", 4000, 3 );
|
GameTextForPlayer( playerid, "~n~~n~~r~No win!", 4000, 3 );
|
||||||
SendClientMessageFormatted( playerid, -1, ""COL_GREY"[ROULETTE]"COL_WHITE" You have bet a total of %s and lost %s! (winning no %d)", ConvertPrice( waged ), ConvertPrice( profit ), winner );
|
SendClientMessageFormatted( playerid, -1, ""COL_GREY"[ROULETTE]"COL_WHITE" You have bet a total of %s and lost %s! (winning no %d)", ConvertPrice( waged ), ConvertPrice( profit ), winner );
|
||||||
}
|
}
|
||||||
|
@ -23,8 +23,8 @@
|
|||||||
#include < irresistible\gta\weapon_data >
|
#include < irresistible\gta\weapon_data >
|
||||||
|
|
||||||
// cnr configuration
|
// cnr configuration
|
||||||
#include < irresistible\cnr\vip >
|
|
||||||
#include < irresistible\cnr\dialog_ids >
|
#include < irresistible\cnr\dialog_ids >
|
||||||
|
#include < irresistible\cnr\vip >
|
||||||
|
|
||||||
// features
|
// features
|
||||||
#include < irresistible\features\fps >
|
#include < irresistible\features\fps >
|
||||||
|
Loading…
Reference in New Issue
Block a user