move shop data to module shops.pwn (supasave)

This commit is contained in:
Lorenc Pekaj 2018-10-06 11:59:34 +10:00
parent b4bd152bae
commit 19446fd230
4 changed files with 248 additions and 217 deletions

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@ -17,6 +17,7 @@
#include "irresistible\cnr\features\minijobs\_minijobs.pwn" #include "irresistible\cnr\features\minijobs\_minijobs.pwn"
// other // other
#include "irresistible\cnr\features\shop.pwn"
#include "irresistible\cnr\features\fps.pwn" #include "irresistible\cnr\features\fps.pwn"
#include "irresistible\cnr\features\radio.pwn" #include "irresistible\cnr\features\radio.pwn"
#include "irresistible\cnr\features\cash_cards.pwn" #include "irresistible\cnr\features\cash_cards.pwn"

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@ -0,0 +1,204 @@
/*
* Irresistible Gaming (c) 2018
* Developed by Lorenc Pekaj
* Module: cnr\features\shop.pwn
* Purpose: shop system for in-game items
*/
/* ** Includes ** */
#include < YSI\y_hooks >
/* ** Variables ** */
enum E_SHOP_ITEMS
{
SHOP_ITEM_DRAIN_CLEANER,
SHOP_ITEM_STONE_CLEANER,
SHOP_ITEM_GAS_TANK,
SHOP_ITEM_CHASITY_BELT,
SHOP_ITEM_SECURE_WALLET,
SHOP_ITEM_TIE,
SHOP_ITEM_SCISSOR,
SHOP_ITEM_ROPES,
SHOP_ITEM_FOIL,
SHOP_ITEM_BOBBY_PIN,
SHOP_ITEM_MONEY_CASE,
SHOP_ITEM_DRILL,
SHOP_ITEM_METAL_MELTER
}
enum E_SHOP_DATA
{
E_SHOP_ITEMS: E_ID, bool: E_SAVABLE, E_NAME[ 24 ],
E_USAGE[ 32 ], E_LIMIT, E_PRICE
};
new
g_shopItemData [ ] [ E_SHOP_DATA ] =
{
{ SHOP_ITEM_DRAIN_CLEANER, true , "Drain Cleaner", "Caustic Soda", 16, 190 },
{ SHOP_ITEM_STONE_CLEANER, true , "Stone Cleaner", "Muriatic Acid", 16, 275 },
{ SHOP_ITEM_GAS_TANK, true , "Gas Tank", "Hydrogen Chloride", 16, 330 },
{ SHOP_ITEM_CHASITY_BELT, false, "Chastity Belt", "Protection from aids", 1, 550 },
{ SHOP_ITEM_SECURE_WALLET, false, "Secure Wallet", "Protection from robberies", 1, 660 },
{ SHOP_ITEM_SCISSOR, true , "Scissors", "Automatically cut ties", 8, 1100 },
{ SHOP_ITEM_ROPES, true , "Rope", "/tie", 8, 2250 }, // [1500]
{ SHOP_ITEM_FOIL, true , "Aluminium Foil", "Automatically deflect EMP", 8, 3400 },
{ SHOP_ITEM_BOBBY_PIN, true , "Bobby Pin", "Automatically break cuffs", 16, 3900 }, // [1000] -makecopgreatagain
{ SHOP_ITEM_MONEY_CASE, false, "Money Case", "Increases robbing amount", 1, 4500 }, // [1250]
{ SHOP_ITEM_DRILL, true , "Thermal Drill", "Halves safe cracking time", 1, 5000 },
{ SHOP_ITEM_METAL_MELTER, true , "Metal Melter", "/breakout", 4, 7500 }
}
;
/* ** Hooks ** */
hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
{
if ( dialogid == DIALOG_SHOP_MENU && response )
{
if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this while you're in jail." );
if ( g_shopItemData[ listitem ] [ E_LIMIT ] == 1 )
{
ShowPlayerShopMenu( playerid );
if ( GetPlayerCash( playerid ) < g_shopItemData[ listitem ] [ E_PRICE ] ) return SendError( playerid, "You don't have enough money for this item." );
switch( g_shopItemData[ listitem ] [ E_ID ] )
{
case SHOP_ITEM_CHASITY_BELT:
{
if ( p_AidsVaccine{ playerid } == true ) return SendError( playerid, "You have already purchased this item." );
p_AidsVaccine{ playerid } = true;
}
case SHOP_ITEM_SECURE_WALLET:
{
if ( p_SecureWallet{ playerid } == true ) return SendError( playerid, "You have already purchased this item." );
p_SecureWallet{ playerid } = true;
}
case SHOP_ITEM_MONEY_CASE:
{
if ( p_MoneyBag{ playerid } == true ) return SendError( playerid, "You have already purchased this item." );
if ( p_Class[ playerid ] != CLASS_POLICE ) SetPlayerAttachedObject( playerid, 1, 1210, 7, 0.302650, -0.002469, -0.193321, 296.124053, 270.396881, 8.941717, 1.000000, 1.000000, 1.000000 );
p_MoneyBag{ playerid } = true;
}
case SHOP_ITEM_DRILL:
{
if ( p_drillStrength[ playerid ] == MAX_DRILL_STRENGTH ) return SendError( playerid, "You have already purchased this item." );
p_drillStrength[ playerid ] = MAX_DRILL_STRENGTH;
}
}
GivePlayerCash( playerid, -( g_shopItemData[ listitem ] [ E_PRICE ] ) );
SendServerMessage( playerid, "You have bought a "COL_GREY"%s"COL_WHITE" for "COL_GOLD"%s"COL_WHITE".", g_shopItemData[ listitem ] [ E_NAME ], cash_format( g_shopItemData[ listitem ] [ E_PRICE ] ) );
}
else
{
SetPVarInt( playerid, "shop_item", listitem );
ShowPlayerDialog( playerid, DIALOG_SHOP_AMOUNT, DIALOG_STYLE_LIST, "{FFFFFF}Shop Items - Buy Quantity", "Buy 1\nBuy 5\nBuy Max", "Select", "Back" );
}
}
else if ( dialogid == DIALOG_SHOP_AMOUNT )
{
if ( response )
{
if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this while you're in jail." );
new
iAmount = 1,
i = GetPVarInt( playerid, "shop_item" ),
iCurrentQuantity = GetShopItemVariable( playerid, i ),
iLimit = g_shopItemData[ i ] [ E_LIMIT ] + ( 2 * p_VIPLevel[ playerid ] )
;
switch( listitem )
{
case 0: iAmount = 1;
case 1: iAmount = 5;
case 2: iAmount = iLimit;
}
if ( ( iCurrentQuantity + iAmount ) > iLimit )
{
// Specified more than he can carry!
if ( ( iAmount = iLimit - iCurrentQuantity ) != 0 )
SendServerMessage( playerid, "You've breached the quantity limit therefore we have set it to %d.", iAmount );
}
if ( GetPlayerCash( playerid ) < ( g_shopItemData[ i ] [ E_PRICE ] * iAmount ) ) SendError( playerid, "You cannot afford the price of the item(s)." );
else if ( iAmount <= 0 ) SendError( playerid, "You cannot buy anymore of this item." );
else {
SetShopItemVariable( playerid, i, iCurrentQuantity + iAmount );
GivePlayerCash( playerid, -( g_shopItemData[ i ] [ E_PRICE ] * iAmount ) );
SendServerMessage( playerid, "You have bought %dx "COL_GREY"%s"COL_WHITE" for "COL_GOLD"%s"COL_WHITE".", iAmount, g_shopItemData[ i ] [ E_NAME ], cash_format( g_shopItemData[ i ] [ E_PRICE ] * iAmount ) );
}
ShowPlayerDialog( playerid, DIALOG_SHOP_AMOUNT, DIALOG_STYLE_LIST, "{FFFFFF}Shop Items - Buy Quantity", "Buy 1\nBuy 5\nBuy Max", "Select", "Back" );
}
else ShowPlayerShopMenu( playerid );
}
return 1;
}
/* ** Functions ** */
stock ShowPlayerShopMenu( playerid )
{
static szString[ 800 ];
if ( szString[ 0 ] == '\0' )
{
strcat( szString, " \t"COL_GREY"Grey options do not save!\t \n" );
for( new i; i < sizeof( g_shopItemData ); i++ ) {
format( szString, sizeof( szString ), "%s%s%s\t"COL_ORANGE"%s\t"COL_GOLD"%s\n", szString, g_shopItemData[ i ] [ E_SAVABLE ] ? ( COL_WHITE ) : ( COL_GREY ), g_shopItemData[ i ] [ E_NAME ], g_shopItemData[ i ] [ E_USAGE ], cash_format( g_shopItemData[ i ] [ E_PRICE ] ) );
}
}
return ShowPlayerDialog( playerid, DIALOG_SHOP_MENU, DIALOG_STYLE_TABLIST_HEADERS, "{FFFFFF}Shop Items", szString, "Select", "Cancel" );
}
stock GetShopItemVariable( playerid, id )
{
switch( g_shopItemData[ id ] [ E_ID ] )
{
case SHOP_ITEM_DRAIN_CLEANER: return p_CausticSoda{ playerid };
case SHOP_ITEM_STONE_CLEANER: return p_MuriaticAcid{ playerid };
case SHOP_ITEM_GAS_TANK: return p_HydrogenChloride{ playerid };
case SHOP_ITEM_CHASITY_BELT: return p_AidsVaccine{ playerid };
case SHOP_ITEM_SECURE_WALLET: return p_SecureWallet{ playerid };
case SHOP_ITEM_SCISSOR: return p_Scissors[ playerid ];
case SHOP_ITEM_BOBBY_PIN: return p_BobbyPins[ playerid ];
case SHOP_ITEM_MONEY_CASE: return p_MoneyBag{ playerid };
case SHOP_ITEM_ROPES: return p_Ropes[ playerid ];
case SHOP_ITEM_FOIL: return p_AntiEMP[ playerid ];
case SHOP_ITEM_DRILL: return p_drillStrength[ playerid ];
case SHOP_ITEM_METAL_MELTER: return p_MetalMelter[ playerid ];
}
return 0;
}
stock SetShopItemVariable( playerid, id, value )
{
switch( g_shopItemData[ id ] [ E_ID ] )
{
case SHOP_ITEM_DRAIN_CLEANER: return p_CausticSoda{ playerid } = value;
case SHOP_ITEM_STONE_CLEANER: return p_MuriaticAcid{ playerid } = value;
case SHOP_ITEM_GAS_TANK: return p_HydrogenChloride{ playerid } = value;
case SHOP_ITEM_CHASITY_BELT: return p_AidsVaccine{ playerid } = !!value;
case SHOP_ITEM_SECURE_WALLET: return p_SecureWallet{ playerid } = !!value;
case SHOP_ITEM_SCISSOR: return p_Scissors[ playerid ] = value;
case SHOP_ITEM_BOBBY_PIN: return p_BobbyPins[ playerid ] = value;
case SHOP_ITEM_MONEY_CASE: return p_MoneyBag{ playerid } = !!value;
case SHOP_ITEM_ROPES: return p_Ropes[ playerid ] = value;
case SHOP_ITEM_FOIL: return p_AntiEMP[ playerid ] = value;
case SHOP_ITEM_DRILL: return p_drillStrength[ playerid ] = value;
case SHOP_ITEM_METAL_MELTER: return p_MetalMelter[ playerid ] = value;
}
return 0;
}
stock GetShopItemLimit( E_SHOP_ITEMS: item_id )
{
for ( new i = 0; i < sizeof( g_shopItemData ); i ++ ) if ( g_shopItemData[ i ] [ E_ID ] == item_id ) {
return g_shopItemData[ i ] [ E_LIMIT ];
}
return 1;
}

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@ -26,3 +26,40 @@
/* ** Hooks ** */ /* ** Hooks ** */
/* ** Functions ** */ /* ** Functions ** */
stock GetJobIDFromName( szJob[ ] )
{
static const
g_jobsData[ ] [ MAX_JOB_NAME char ] =
{
{ !"Rapist" }, { !"Kidnapper" }, { !"Terrorist" }, { !"Hitman" }, { !"Prostitute" },
{ !"Weapon Dealer" }, { !"Drug Dealer" }, { !"Dirty Mechanic" }, { !"Burglar" }
}
;
for( new iJob = 0; iJob < sizeof( g_jobsData ); iJob++ )
if ( strunpack( szNormalString, g_jobsData[ iJob ], MAX_JOB_NAME ) )
if ( strfind( szNormalString, szJob, true ) != -1 )
return iJob;
return 0xFE;
}
stock GetJobName( iJob )
{
new
szJob[ MAX_JOB_NAME ] = "unknown";
switch( iJob )
{
case JOB_RAPIST: szJob = "Rapist";
case JOB_KIDNAPPER: szJob = "Kidnapper";
case JOB_TERRORIST: szJob = "Terrorist";
case JOB_HITMAN: szJob = "Hitman";
case JOB_PROSTITUTE: szJob = "Prostitute";
case JOB_WEAPON_DEALER: szJob = "Weapon Dealer";
case JOB_DRUG_DEALER: szJob = "Drug Dealer";
case JOB_DIRTY_MECHANIC: szJob = "Dirty Mechanic";
case JOB_BURGLAR: szJob = "Burglar";
}
return szJob;
}

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@ -597,41 +597,6 @@ new
g_apartmentElevatorDoor2 [ MAX_AFLOORS ] = INVALID_OBJECT_ID g_apartmentElevatorDoor2 [ MAX_AFLOORS ] = INVALID_OBJECT_ID
; ;
/* ** Shop Data ** */
#define LIMIT_SCISSORS 16
#define LIMIT_PINS 16
#define LIMIT_ROPES 8
#define LIMIT_CS 16 // Caustic Soda
#define LIMIT_HCL 16 // Hydrogen Chloride
#define LIMIT_MU 16 // Muriatic Acid
#define LIMIT_FOIL 8
#define LIMIT_MELTER 4
#define LIMIT_ONE 1
enum E_SHOP_DATA
{
bool: E_SAVABLE, E_NAME[ 24 ], E_USAGE[ 32 ],
E_LIMIT, E_PRICE, E_ID
};
new
g_shopItemData[ ] [ E_SHOP_DATA ] =
{
{ true , "Drain Cleaner", "Caustic Soda", LIMIT_CS, 190, 1 }, // 0
{ true , "Stone Cleaner", "Muriatic Acid", LIMIT_MU, 275, 2 }, // 1
{ true , "Gas Tank", "Hydrogen Chloride", LIMIT_HCL, 330, 3 }, // 2
{ false, "Chastity Belt", "Protection from aids", LIMIT_ONE, 550, 4 }, // 3
{ false, "Secure Wallet", "Protection from robberies", LIMIT_ONE, 660, 5 }, // 4
{ true , "Scissors", "Automatically cut ties", LIMIT_SCISSORS, 1100, 6 }, // 5
{ true , "Rope", "/tie", LIMIT_ROPES, 2250, 7 }, // 8 [1500]
{ true , "Aluminium Foil", "Automatically deflect EMP", LIMIT_FOIL, 3400, 9 }, // 9
{ true , "Bobby Pin", "Automatically break cuffs", LIMIT_PINS, 3900, 8 }, // 6 [1000] -makecopgreatagain
{ false, "Money Case", "Increases robbing amount", LIMIT_ONE, 4500, 10 }, // 7 [1250]
{ true , "Thermal Drill", "Halves safe cracking time", LIMIT_ONE, 5000, 11 }, // 10
{ true , "Metal Melter", "/breakout", LIMIT_MELTER, 7500, 12 } // 11
}
;
/* ** Casino Rewards Points ** */ /* ** Casino Rewards Points ** */
#define CASINO_REWARDS_PAYOUT_PERCENT 20.0 #define CASINO_REWARDS_PAYOUT_PERCENT 20.0
#define CASINO_REWARDS_DIVISOR 10.0 // 1000 points becomes 1 point #define CASINO_REWARDS_DIVISOR 10.0 // 1000 points becomes 1 point
@ -5957,9 +5922,9 @@ CMD:robitems( playerid, params[ ] )
iRandomItem = -1 iRandomItem = -1
; ;
if ( p_BobbyPins[ victimid ] > 0 && p_BobbyPins[ playerid ] < LIMIT_PINS ) available_items[ 0 ] = 0; if ( p_BobbyPins[ victimid ] > 0 && p_BobbyPins[ playerid ] < GetShopItemLimit( SHOP_ITEM_BOBBY_PIN ) ) available_items[ 0 ] = 0;
if ( p_Scissors[ victimid ] > 0 && p_Scissors[ playerid ] < LIMIT_SCISSORS ) available_items[ 1 ] = 1; if ( p_Scissors[ victimid ] > 0 && p_Scissors[ playerid ] < GetShopItemLimit( SHOP_ITEM_SCISSOR ) ) available_items[ 1 ] = 1;
if ( p_Ropes[ victimid ] > 0 && p_Ropes[ playerid ] < LIMIT_ROPES ) available_items[ 2 ] = 2; if ( p_Ropes[ victimid ] > 0 && p_Ropes[ playerid ] < GetShopItemLimit( SHOP_ITEM_ROPES ) ) available_items[ 2 ] = 2;
if ( available_items[ 0 ] == -1 || available_items[ 1 ] == -1 || available_items[ 2 ] == -1 ) { if ( available_items[ 0 ] == -1 || available_items[ 1 ] == -1 || available_items[ 2 ] == -1 ) {
SendClientMessageFormatted( victimid, -1, ""COL_GREEN"[ROB FAIL]{FFFFFF} %s(%d) has failed to rob items off you.", ReturnPlayerName( playerid ), playerid ); SendClientMessageFormatted( victimid, -1, ""COL_GREEN"[ROB FAIL]{FFFFFF} %s(%d) has failed to rob items off you.", ReturnPlayerName( playerid ), playerid );
@ -13016,12 +12981,12 @@ public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
return SendError( playerid, "You need %s rewards points for this item.", points_format( rewards_cost ) ); return SendError( playerid, "You need %s rewards points for this item.", points_format( rewards_cost ) );
// shop limits // shop limits
if ( g_shopItemData[ i ] [ E_LIMIT ] == LIMIT_ONE ) if ( g_shopItemData[ i ] [ E_LIMIT ] == 1 )
{ {
if ( g_shopItemData[ i ] [ E_ID ] == 11 ) { if ( g_shopItemData[ i ] [ E_ID ] == SHOP_ITEM_DRILL ) {
if ( p_drillStrength[ playerid ] == MAX_DRILL_STRENGTH ) return SendError( playerid, "You have already purchased this item." ); if ( p_drillStrength[ playerid ] == MAX_DRILL_STRENGTH ) return SendError( playerid, "You have already purchased this item." );
p_drillStrength[ playerid ] = MAX_DRILL_STRENGTH; p_drillStrength[ playerid ] = MAX_DRILL_STRENGTH;
} else if ( g_shopItemData[ i ] [ E_ID ] == 10 ) { } else if ( g_shopItemData[ i ] [ E_ID ] == SHOP_ITEM_MONEY_CASE ) {
if ( p_MoneyBag{ playerid } == true ) return SendError( playerid, "You have already purchased this item." ); if ( p_MoneyBag{ playerid } == true ) return SendError( playerid, "You have already purchased this item." );
if ( p_Class[ playerid ] != CLASS_POLICE ) SetPlayerAttachedObject( playerid, 1, 1210, 7, 0.302650, -0.002469, -0.193321, 296.124053, 270.396881, 8.941717, 1.000000, 1.000000, 1.000000 ); if ( p_Class[ playerid ] != CLASS_POLICE ) SetPlayerAttachedObject( playerid, 1, 1210, 7, 0.302650, -0.002469, -0.193321, 296.124053, 270.396881, 8.941717, 1.000000, 1.000000, 1.000000 );
p_MoneyBag{ playerid } = true; p_MoneyBag{ playerid } = true;
@ -13065,90 +13030,6 @@ public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
p_CasinoRewardsPoints[ playerid ] -= 20.0; p_CasinoRewardsPoints[ playerid ] -= 20.0;
mysql_single_query( sprintf( "UPDATE `USERS` SET `CASINO_REWARDS` = %f WHERE `ID`=%d", p_CasinoRewardsPoints[ playerid ], p_AccountID[ playerid ] ) ); mysql_single_query( sprintf( "UPDATE `USERS` SET `CASINO_REWARDS` = %f WHERE `ID`=%d", p_CasinoRewardsPoints[ playerid ], p_AccountID[ playerid ] ) );
return 1; return 1;
}
if ( ( dialogid == DIALOG_SHOP_MENU ) && response )
{
if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this while you're in jail." );
if ( g_shopItemData[ listitem ] [ E_LIMIT ] == LIMIT_ONE )
{
ShowPlayerShopMenu( playerid );
if ( GetPlayerCash( playerid ) < g_shopItemData[ listitem ] [ E_PRICE ] ) return SendError( playerid, "You don't have enough money for this item." );
switch( g_shopItemData[ listitem ] [ E_ID ] )
{
case 4:
{
if ( p_AidsVaccine{ playerid } == true ) return SendError( playerid, "You have already purchased this item." );
p_AidsVaccine{ playerid } = true;
}
case 5:
{
if ( p_SecureWallet{ playerid } == true ) return SendError( playerid, "You have already purchased this item." );
p_SecureWallet{ playerid } = true;
}
case 10:
{
if ( p_MoneyBag{ playerid } == true ) return SendError( playerid, "You have already purchased this item." );
if ( p_Class[ playerid ] != CLASS_POLICE ) SetPlayerAttachedObject( playerid, 1, 1210, 7, 0.302650, -0.002469, -0.193321, 296.124053, 270.396881, 8.941717, 1.000000, 1.000000, 1.000000 );
p_MoneyBag{ playerid } = true;
}
case 11:
{
if ( p_drillStrength[ playerid ] == MAX_DRILL_STRENGTH ) return SendError( playerid, "You have already purchased this item." );
p_drillStrength[ playerid ] = MAX_DRILL_STRENGTH;
}
}
GivePlayerCash( playerid, -( g_shopItemData[ listitem ] [ E_PRICE ] ) );
SendServerMessage( playerid, "You have bought a "COL_GREY"%s"COL_WHITE" for "COL_GOLD"%s"COL_WHITE".", g_shopItemData[ listitem ] [ E_NAME ], cash_format( g_shopItemData[ listitem ] [ E_PRICE ] ) );
}
else
{
SetPVarInt( playerid, "shop_item", listitem );
ShowPlayerDialog( playerid, DIALOG_SHOP_AMOUNT, DIALOG_STYLE_LIST, "{FFFFFF}Shop Items - Buy Quantity", "Buy 1\nBuy 5\nBuy Max", "Select", "Back" );
}
}
if ( dialogid == DIALOG_SHOP_AMOUNT )
{
if ( response )
{
if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this while you're in jail." );
new
iAmount = LIMIT_ONE,
i = GetPVarInt( playerid, "shop_item" ),
iCurrentQuantity = GetShopItemVariable( playerid, i ),
iLimit = g_shopItemData[ i ] [ E_LIMIT ] + ( 2 * p_VIPLevel[ playerid ] )
;
switch( listitem )
{
case 0: iAmount = 1;
case 1: iAmount = 5;
case 2: iAmount = iLimit;
}
if ( ( iCurrentQuantity + iAmount ) > iLimit )
{
// Specified more than he can carry!
if ( ( iAmount = iLimit - iCurrentQuantity ) != 0 )
SendServerMessage( playerid, "You've breached the quantity limit therefore we have set it to %d.", iAmount );
}
if ( GetPlayerCash( playerid ) < ( g_shopItemData[ i ] [ E_PRICE ] * iAmount ) ) SendError( playerid, "You cannot afford the price of the item(s)." );
else if ( iAmount <= 0 ) SendError( playerid, "You cannot buy anymore of this item." );
else {
SetShopItemVariable( playerid, i, iCurrentQuantity + iAmount );
GivePlayerCash( playerid, -( g_shopItemData[ i ] [ E_PRICE ] * iAmount ) );
SendServerMessage( playerid, "You have bought %dx "COL_GREY"%s"COL_WHITE" for "COL_GOLD"%s"COL_WHITE".", iAmount, g_shopItemData[ i ] [ E_NAME ], cash_format( g_shopItemData[ i ] [ E_PRICE ] * iAmount ) );
}
ShowPlayerDialog( playerid, DIALOG_SHOP_AMOUNT, DIALOG_STYLE_LIST, "{FFFFFF}Shop Items - Buy Quantity", "Buy 1\nBuy 5\nBuy Max", "Select", "Back" );
}
else ShowPlayerShopMenu( playerid );
} }
if ( ( dialogid == DIALOG_VIP_LOCKER ) && response ) if ( ( dialogid == DIALOG_VIP_LOCKER ) && response )
{ {
@ -18600,60 +18481,6 @@ function handlePlayerRobbery( playerid, newkeys, oldkeys )
return 1; return 1;
} }
stock GetShopItemVariable( playerid, id )
{
switch( g_shopItemData[ id ] [ E_ID ] )
{
case 1: return p_CausticSoda { playerid };
case 2: return p_MuriaticAcid { playerid };
case 3: return p_HydrogenChloride { playerid };
case 4: return p_AidsVaccine { playerid };
case 5: return p_SecureWallet { playerid };
case 6: return p_Scissors [ playerid ];
case 8: return p_BobbyPins [ playerid ];
case 10: return p_MoneyBag { playerid };
case 7: return p_Ropes [ playerid ];
case 9: return p_AntiEMP [ playerid ];
case 11: return p_drillStrength [ playerid ];
case 12: return p_MetalMelter [ playerid ];
}
return 0;
}
stock SetShopItemVariable( playerid, id, value )
{
switch( g_shopItemData[ id ] [ E_ID ] )
{
case 1: return p_CausticSoda { playerid } = value;
case 2: return p_MuriaticAcid { playerid } = value;
case 3: return p_HydrogenChloride { playerid } = value;
case 4: return p_AidsVaccine { playerid } = !!value;
case 5: return p_SecureWallet { playerid } = !!value;
case 6: return p_Scissors [ playerid ] = value;
case 8: return p_BobbyPins [ playerid ] = value;
case 10: return p_MoneyBag { playerid } = !!value;
case 7: return p_Ropes [ playerid ] = value;
case 9: return p_AntiEMP [ playerid ] = value;
case 11: return p_drillStrength [ playerid ] = value;
case 12: return p_MetalMelter [ playerid ] = value;
}
return 0;
}
stock ShowPlayerShopMenu( playerid )
{
static szString[ 800 ];
if ( szString[ 0 ] == '\0' )
{
strcat( szString, " \t"COL_GREY"Grey options do not save!\t \n" );
for( new i; i < sizeof( g_shopItemData ); i++ ) {
format( szString, sizeof( szString ), "%s%s%s\t"COL_ORANGE"%s\t"COL_GOLD"%s\n", szString, g_shopItemData[ i ] [ E_SAVABLE ] ? ( COL_WHITE ) : ( COL_GREY ), g_shopItemData[ i ] [ E_NAME ], g_shopItemData[ i ] [ E_USAGE ], cash_format( g_shopItemData[ i ] [ E_PRICE ] ) );
}
}
return ShowPlayerDialog( playerid, DIALOG_SHOP_MENU, DIALOG_STYLE_TABLIST_HEADERS, "{FFFFFF}Shop Items", szString, "Select", "Cancel" );
}
stock KillEveryoneInShamal( vehicleid ) stock KillEveryoneInShamal( vehicleid )
{ {
static static
@ -19553,44 +19380,6 @@ stock IsDeathmatchProtectedZone( playerid ) {
return false; return false;
}*/ }*/
stock GetJobIDFromName( szJob[ ] )
{
static const
g_jobsData[ ] [ MAX_JOB_NAME char ] =
{
{ !"Rapist" }, { !"Kidnapper" }, { !"Terrorist" }, { !"Hitman" }, { !"Prostitute" },
{ !"Weapon Dealer" }, { !"Drug Dealer" }, { !"Dirty Mechanic" }, { !"Burglar" }
}
;
for( new iJob = 0; iJob < sizeof( g_jobsData ); iJob++ )
if ( strunpack( szNormalString, g_jobsData[ iJob ], MAX_JOB_NAME ) )
if ( strfind( szNormalString, szJob, true ) != -1 )
return iJob;
return 0xFE;
}
stock GetJobName( iJob )
{
new
szJob[ MAX_JOB_NAME ] = "unknown";
switch( iJob )
{
case JOB_RAPIST: szJob = "Rapist";
case JOB_KIDNAPPER: szJob = "Kidnapper";
case JOB_TERRORIST: szJob = "Terrorist";
case JOB_HITMAN: szJob = "Hitman";
case JOB_PROSTITUTE: szJob = "Prostitute";
case JOB_WEAPON_DEALER: szJob = "Weapon Dealer";
case JOB_DRUG_DEALER: szJob = "Drug Dealer";
case JOB_DIRTY_MECHANIC: szJob = "Dirty Mechanic";
case JOB_BURGLAR: szJob = "Burglar";
}
return szJob;
}
stock GetPlayerLocation( iPlayer, szCity[ ], szLocation[ ] ) { stock GetPlayerLocation( iPlayer, szCity[ ], szLocation[ ] ) {
static static
Float: X, Float: Y, Float: Z; Float: X, Float: Y, Float: Z;