diff --git a/gamemodes/irresistible/cnr/features/cop/arrest.pwn b/gamemodes/irresistible/cnr/features/cop/arrest.pwn index 913aeac..43bdeff 100644 --- a/gamemodes/irresistible/cnr/features/cop/arrest.pwn +++ b/gamemodes/irresistible/cnr/features/cop/arrest.pwn @@ -493,7 +493,7 @@ function BreakPlayerCuffsAttempt( playerid ) return BreakPlayerCuffs( playerid ) stock AwardNearestLEO( playerid, reason ) { - if ( ! IsPlayerConnected( playerid ) || playerid == INVALID_PLAYER_ID ) + if ( ! IsPlayerConnected( playerid ) || playerid == INVALID_PLAYER_ID || GetPlayerWantedLevel( playerid ) < 2 ) return false; new diff --git a/gamemodes/irresistible/cnr/features/weapon_drop.pwn b/gamemodes/irresistible/cnr/features/weapon_drop.pwn index 6ae8f4f..a8b0968 100644 --- a/gamemodes/irresistible/cnr/features/weapon_drop.pwn +++ b/gamemodes/irresistible/cnr/features/weapon_drop.pwn @@ -432,7 +432,7 @@ stock RemoveSpecificPlayerWeapon( playerid, weaponid, bool:createpickup ) GetPlayerWeaponData( playerid, iSlot, iWeaponID[ iSlot ], iWeaponAmmo[ iSlot ] ); } - if ( createpickup ) + if ( createpickup && iCurrentWeapon == iWeapon ) { new Float: X, Float: Y, Float: Z;