damage feed object only shown if player is not in a vehicle
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@ -209,15 +209,18 @@ public OnPlayerTakenDamage( playerid, issuerid, Float: amount, weaponid, bodypar
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if ( GetPlayerArmour( playerid, armour ) )
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if ( GetPlayerArmour( playerid, armour ) )
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{
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{
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// reset damage object for player
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DestroyObject( p_DamageObject[ playerid ] );
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DestroyObject( p_DamageObject[ playerid ] );
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p_DamageObject[ playerid ] = -1;
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// show damage object if the player is not in a vehicle (otherwise their heli explodes)
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if ( ! IsPlayerInAnyVehicle( playerid ) ) {
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p_DamageObject[ playerid ] = CreateObject( armour - amount <= 0.0 ? ( 1240 ) : ( 1242 ), 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 100.0 );
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p_DamageObject[ playerid ] = CreateObject( armour - amount <= 0.0 ? ( 1240 ) : ( 1242 ), 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 100.0 );
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AttachObjectToPlayer( p_DamageObject[ playerid ], playerid, 0.0, 0.0, 1.5, 0.0, 0.0, 0.0 );
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AttachObjectToPlayer( p_DamageObject[ playerid ], playerid, 0.0, 0.0, 1.5, 0.0, 0.0, 0.0 );
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//SetPlayerAttachedObject( playerid, 4, armour - amount <= 0.0 ? ( 1240 ) : ( 1242 ), 1, 1.400000, -0.004999, 0.034999, 4.499999, 83.500030, -3.799998, 1.000000, 1.000000, 1.026999 );
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SetTimerEx( "HideDamageObject", 1000, false, "d", playerid );
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SetTimerEx( "HideDamageObject", 1000, false, "d", playerid );
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}
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//Streamer_Update( playerid, STREAMER_TYPE_OBJECT );
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// mark player as hit
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p_GotHit{ playerid } = true;
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p_GotHit{ playerid } = true;
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}
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}
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}
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}
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