gives business bank money upon selling & resets business bank
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@ -695,7 +695,8 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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}
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new
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iCashMoney = floatround( g_businessData[ iBusiness ] [ E_COST ] / 2 );
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iCashMoney = floatround( g_businessData[ iBusiness ] [ E_COST ] / 2 ),
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iBankMoney = g_businessData[ iBusiness ][ E_BANK ];
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p_OwnedBusinesses[ playerid ] --;
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g_businessData[ iBusiness ] [ E_OWNER_ID ] = 0;
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@ -704,10 +705,10 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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StopBusinessExportMission( iBusiness );
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UpdateBusinessData( iBusiness );
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UpdateBusinessTitle( iBusiness ); // No point querying (add on resale)
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GivePlayerCash( playerid, iCashMoney );
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GivePlayerCash( playerid, iCashMoney + iBankMoney );
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SetPlayerPosEx( playerid, g_businessData[ iBusiness ] [ E_X ], g_businessData[ iBusiness ] [ E_Y ], g_businessData[ iBusiness ] [ E_Z ], 0 ), SetPlayerVirtualWorld( playerid, 0 );
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SendServerMessage( playerid, "You have successfully sold your business for "COL_GOLD"%s"COL_WHITE".", cash_format( iCashMoney ) );
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SendServerMessage( playerid, "You have successfully sold your business for "COL_GOLD"%s"COL_WHITE" and withdrawn "COL_GOLD"%i"COL_WHITE" from the business bank.", cash_format( iCashMoney ), cash_format( iBankMoney ) );
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DeletePVar( playerid, "biz_sell_id" );
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return 1;
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@ -1543,6 +1544,7 @@ stock ResetBusiness( iBusiness, bool: hard_reset = false )
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// data
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g_businessData[ iBusiness ] [ E_PRODUCT ] = 0;
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g_businessData[ iBusiness ] [ E_SUPPLIES ] = 0;
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g_businessData[ iBusiness ] [ E_BANK ] = 0;
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// upgrades
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g_businessData[ iBusiness ] [ E_CAR_MODEL_ID ] = 554;
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